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“iPhone 16 pro”

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App Store Version Not Working on iOS 12
I recently released version 8.5.4 (build 188) using Cloud Build. During testing via TestFlight, the app worked correctly on an iPhone 6 running iOS 12.5.8. However, after the app was published on the App Store, I found that the same version does not open at all on iOS 12 devices. Previously, earlier versions (such as 8.5.3) were functioning properly on iOS 12. My app’s minimum deployment target is set to iOS 12.0. This issue appears only with the App Store version, while the TestFlight version works fine on the same device. Due to this, I have paused the phased release of version 8.5.4 to prevent further impact on users still running iOS 12. I would like guidance on the following: 1. Has there been any recent change or limitation affecting apps targeting iOS 12 on the App Store? 2. Is there a way to prevent iOS 12 users from downloading version 8.5.4 while allowing them to continue using version 8.5.3? 3. Is there any recommended approach to ensure compatibility or restrict distribution based on iOS
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Reply to test NEAppProxyProvider without MDM?
[quote='881984022, Davidbaraff2, /thread/820572?answerId=881984022#881984022, /profile/Davidbaraff2'] There is a DHCP server on the local LAN to assign addresses to devices. [/quote] Do you actually need that? Or is this something you can’t control? [quote='881984022, Davidbaraff2, /thread/820572?answerId=881984022#881984022, /profile/Davidbaraff2'] if my iPad is trying to talk to anything on say 192.168 [/quote] Does that include multiple subnets? That is, does the DHCP server hand out a 192.168/16 address? Or does it hand out a 192.168.x/24 address? And in that case, are there resources on other 192.168.y/24 networks that you need to talk to? [quote='881984022, Davidbaraff2, /thread/820572?answerId=881984022#881984022, /profile/Davidbaraff2'] can you suggest any other way to accomplish this? [/quote] Depending on your answers to the above, you could potentially do this with an off-the-shelf VPN. Specifically, this would work if you can configure the VPN to: Always run over WWAN. Claim the default r
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Filtering traffic by URL with OHTTP Gateway
Hello, I am developing a URL traffic filtering system. I’ve set up a PIR server following this guide: https://developer.apple.com/documentation/networkextension/setting-up-a-pir-server-for-url-filtering According to this WWDC25 video, it appears that I need to use an OHTTP Gateway: https://developer.apple.com/videos/play/wwdc2025/234/ So, I developed an OHTTP Gateway and verified it using a test client. Following that, I built the app and installed it on a test iPhone based on this sample: https://developer.apple.com/documentation/networkextension/filtering-traffic-by-url However, I cannot find any settings related to the OHTTP URL within this sample. How should I proceed with the OHTTP configuration in this case? Thank you.
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iPad Pro Wi-Fi ping spikes with Bluetooth (iPadOS 26
Device Info: Device: iPad Pro 2022 (M2) OS: iPadOS 26.4 Network: 5GHz Wi-Fi Accessory: Apple Pencil (2nd Generation) Issue Description: Since updating to iPadOS 26, I experience periodic ping spikes during online gaming whenever Bluetooth is enabled. Since I use an Apple Pencil which requires Bluetooth, the issue affects me constantly during gaming sessions. Simply turning off Bluetooth in Settings does not fix the problem — the only way to temporarily restore normal ping is to turn off Bluetooth and then fully reboot the device. My Wi-Fi connection itself is fine, and other devices on the same 5GHz network have no issues. What I've Already Tried: Confirmed Wi-Fi is on 5GHz band (not 2.4GHz) Turning off Bluetooth + rebooting the device (temporary fix only, not a permanent solution) Reset network settings Updated to the latest iPadOS version (26.4) Important Background: When iPadOS 26 first launched, Apple Support provided a Configuration Profile that resolved the issue upon installation. However, the
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37
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Combining NavigationSplitView and TabView in iOS 18
Hi folks, I've used a NavigationSplitView within one of the tabs of my app since iOS 16, but with the new styling in iOS 18 the toolbar region looks odd. In other tabs using e.g. simple stacks, the toolbar buttons are horizontally in line with the new tab picker, but with NavigationSplitView, the toolbar leaves a lot of empty space at the top (see below). Is there anything I can do to adjust this, or alternatively, continue to use the old style? Thanks!
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Migrating to the UIKit scene-based life cycle
I got this debuglog in Xcode26. UIScene lifecycle will soon be required. Failure to adopt will result in an assert in the future. I haven't included any UIScene lifecycle code. I read the article on TN3187: Migrating to the UIKit scene-based life cycle. Does this mean that when iOS27 iPhone is released, the app will crash after startup? If Xcode26/iOS27 crashes, is there a quick fix I can use?
Topic: UI Frameworks SubTopic: UIKit
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UI Glitch in Toolbar Menu Picker After Migrating to Xcode 26
I am experiencing a UI issue after migrating my app from Xcode 16 to Xcode 26. In my implementation, I have a toolbar that contains multiple buttons along with a dropdown menu. The hierarchy for dropdown is as follows: **Toolbar → ToolbarItem → View → Menu → Picker ** Prior to Xcode 26, this setup worked smoothly in production builds. The dropdown (Menu + Picker) behaves as expected, and selecting a value triggers loading a dataset containing thousands of records on the screen. However, after upgrading to Xcode 26, I am observing an animation glitch when dismissing the dropdown after a selection is made. Specifically, the dropdown briefly shows a “capsule-like” animation artifact during dismissal, which persists for a few seconds. This visual issue is noticeable and negatively impacts the perceived performance and user experience of the app. This issue is occurring in an already released app built with Xcode 26. Questions: Is this a known issue or regression in Xcode 26 / SwiftUI Menu or Picker compo
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Reply to ‌Xcode26-built apps cannot run on iPhone 6 or earlier devices‌
Thank you for the reply, but according to the requirements on this link https://developer.apple.com/cn/app-store/submitting/, starting from April 2026, apps uploaded to App Store Connect must use iOS 26 SDK, which means Xcode 26 is also required. This seems contradictory to resolving the current issue. Could you provide the specific reason for the aforementioned problem? Why could the ipa compiled with Xcode 26 a week ago be installed, run, and used on an iPhone 6 12.5.8?
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UIView + CATiledLayer + SwiftUI Hosting + iOS 26 = Crash?
Our app uses a UIView backed by a CATiledLayer that is embedded in a UIScrollView, to represent a large document viewer. (PDF data, actually.) It needs to be big - far too big to allocate a single layer, and it needs to be able to reveal more detail as you zoom in. This is the exact use case for a CATiledLayer. CATiledLayer does its drawing on a background thread, as you know, and we've always taken care to make our draw method thread-safe. It has worked great for us, for over a decade now. However, starting with iOS 26, we've been having some surprising crashes. It looks like our CATiledLayer (I think?) is trying to trigger a layout on the background thread as well. This is frustrating because it doesn't have any subviews or sublayers - there's no reason for it. I'm suspecting the CATiledLayer because it does its drawing on a thread, so maybe it would also do other things there, but honestly, I'm not sure - it's hard to tell. Here's the crash. Normally with a crash like this, the solution is to bounce your l
Topic: UI Frameworks SubTopic: UIKit
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160
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Reply to Xcode 26.3 Claude Agent — 401 Invalid Bearer Token on Intel Mac (FB22141224)
Update: After extensive investigation I have identified what appears to be the root cause of the 401 Invalid Bearer Token error on my Intel Mac, and I want to share the findings in case they help others reporting similar issues on M1 and M4 machines. WHAT I FOUND (Intel Mac - x86_64): The Claude Agent binary that Xcode downloads is the darwin-arm64 build regardless of host architecture. On my Intel Mac this binary physically cannot execute, which fails silently and surfaces as a 401 error. Confirmed via terminal: file ~/Library/Developer/Xcode/CodingAssistant/Agents/claude/2.1.14/claude Returns: Mach-O 64-bit executable arm64 — wrong for Intel Mac The IDEChatClaudeCodeVersion preference is hardcoded to the ARM64 download URL: defaults read com.apple.dt.Xcode IDEChatClaudeCodeVersion Returns: darwin-arm64 URL regardless of CPU architecture We also confirmed the darwin-x64 binary exists in Anthropic's distribution bucket and runs correctly on Intel — both in the terminal and as a standalone binary: curl -fsSL -
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Help, please - account issues
Hi, I'm in urgent need of help as I'm continuously building an app for my daughter who has diabetes type 1. The app helps her with her insulin, it's called Loop. Anyway, this time I discovered that my Apple Developer Account is expired. I don't understand why, at the same time and under the same account it states that my next payment is due in June 2026. And in my iPhone the subscription is still active. Regardless of all this; my question is: how do I get my account - my same account - active again, once it turned expired? The renewal button isn't there, I can't find a way to simply get the account going again. Really stressed out due to the medical thing. Please, help.
1
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252
3d
Compensating for IMU (accelerometer) thermal drift - getting device temperature?
I’m running into a hardware reality. MEMS sensor thermal drift. If a user zeroes out the tilt indoors at 20°C and then takes the phone outside in the cold, the accelerometer baseline shifts just enough as the device cools to throw off the readings. I want to apply a simple thermal compensation curve to the CoreMotion data to keep the zero perfectly level regardless of the weather. However, ProcessInfo.thermalState only gives broad buckets (nominal, fair, etc.) which doesn't help me calculate a continuous offset for a phone cooling down degree by degree. Is there any public API, or even a proxy metric, that can give me a rough battery or internal temperature integer? I don’t need high resolution decimals. Just a general device temp to offset the hardware drift. Any undocumented tricks or proxy metrics anyone has used to handle this?
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115
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App Store Version Not Working on iOS 12
I recently released version 8.5.4 (build 188) using Cloud Build. During testing via TestFlight, the app worked correctly on an iPhone 6 running iOS 12.5.8. However, after the app was published on the App Store, I found that the same version does not open at all on iOS 12 devices. Previously, earlier versions (such as 8.5.3) were functioning properly on iOS 12. My app’s minimum deployment target is set to iOS 12.0. This issue appears only with the App Store version, while the TestFlight version works fine on the same device. Due to this, I have paused the phased release of version 8.5.4 to prevent further impact on users still running iOS 12. I would like guidance on the following: 1. Has there been any recent change or limitation affecting apps targeting iOS 12 on the App Store? 2. Is there a way to prevent iOS 12 users from downloading version 8.5.4 while allowing them to continue using version 8.5.3? 3. Is there any recommended approach to ensure compatibility or restrict distribution based on iOS
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1
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101
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Your development team has reached the maximum number of registered iPhone devices.
Your development team has reached the maximum number of registered iPhone devices. I am use the free provisioning file. So how can I delete old device and use my new iPhone to develop my app. only way is use a paid account? or register a new Apple ID?
Topic: Code Signing SubTopic: General
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6
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0
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1.3k
Activity
2d
Reply to test NEAppProxyProvider without MDM?
[quote='881984022, Davidbaraff2, /thread/820572?answerId=881984022#881984022, /profile/Davidbaraff2'] There is a DHCP server on the local LAN to assign addresses to devices. [/quote] Do you actually need that? Or is this something you can’t control? [quote='881984022, Davidbaraff2, /thread/820572?answerId=881984022#881984022, /profile/Davidbaraff2'] if my iPad is trying to talk to anything on say 192.168 [/quote] Does that include multiple subnets? That is, does the DHCP server hand out a 192.168/16 address? Or does it hand out a 192.168.x/24 address? And in that case, are there resources on other 192.168.y/24 networks that you need to talk to? [quote='881984022, Davidbaraff2, /thread/820572?answerId=881984022#881984022, /profile/Davidbaraff2'] can you suggest any other way to accomplish this? [/quote] Depending on your answers to the above, you could potentially do this with an off-the-shelf VPN. Specifically, this would work if you can configure the VPN to: Always run over WWAN. Claim the default r
Replies
Boosts
Views
Activity
2d
Filtering traffic by URL with OHTTP Gateway
Hello, I am developing a URL traffic filtering system. I’ve set up a PIR server following this guide: https://developer.apple.com/documentation/networkextension/setting-up-a-pir-server-for-url-filtering According to this WWDC25 video, it appears that I need to use an OHTTP Gateway: https://developer.apple.com/videos/play/wwdc2025/234/ So, I developed an OHTTP Gateway and verified it using a test client. Following that, I built the app and installed it on a test iPhone based on this sample: https://developer.apple.com/documentation/networkextension/filtering-traffic-by-url However, I cannot find any settings related to the OHTTP URL within this sample. How should I proceed with the OHTTP configuration in this case? Thank you.
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2
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0
Views
48
Activity
2d
iPad Pro Wi-Fi ping spikes with Bluetooth (iPadOS 26
Device Info: Device: iPad Pro 2022 (M2) OS: iPadOS 26.4 Network: 5GHz Wi-Fi Accessory: Apple Pencil (2nd Generation) Issue Description: Since updating to iPadOS 26, I experience periodic ping spikes during online gaming whenever Bluetooth is enabled. Since I use an Apple Pencil which requires Bluetooth, the issue affects me constantly during gaming sessions. Simply turning off Bluetooth in Settings does not fix the problem — the only way to temporarily restore normal ping is to turn off Bluetooth and then fully reboot the device. My Wi-Fi connection itself is fine, and other devices on the same 5GHz network have no issues. What I've Already Tried: Confirmed Wi-Fi is on 5GHz band (not 2.4GHz) Turning off Bluetooth + rebooting the device (temporary fix only, not a permanent solution) Reset network settings Updated to the latest iPadOS version (26.4) Important Background: When iPadOS 26 first launched, Apple Support provided a Configuration Profile that resolved the issue upon installation. However, the
Replies
1
Boosts
0
Views
37
Activity
2d
Combining NavigationSplitView and TabView in iOS 18
Hi folks, I've used a NavigationSplitView within one of the tabs of my app since iOS 16, but with the new styling in iOS 18 the toolbar region looks odd. In other tabs using e.g. simple stacks, the toolbar buttons are horizontally in line with the new tab picker, but with NavigationSplitView, the toolbar leaves a lot of empty space at the top (see below). Is there anything I can do to adjust this, or alternatively, continue to use the old style? Thanks!
Replies
13
Boosts
0
Views
3.0k
Activity
2d
Migrating to the UIKit scene-based life cycle
I got this debuglog in Xcode26. UIScene lifecycle will soon be required. Failure to adopt will result in an assert in the future. I haven't included any UIScene lifecycle code. I read the article on TN3187: Migrating to the UIKit scene-based life cycle. Does this mean that when iOS27 iPhone is released, the app will crash after startup? If Xcode26/iOS27 crashes, is there a quick fix I can use?
Topic: UI Frameworks SubTopic: UIKit
Replies
2
Boosts
0
Views
152
Activity
2d
UI Glitch in Toolbar Menu Picker After Migrating to Xcode 26
I am experiencing a UI issue after migrating my app from Xcode 16 to Xcode 26. In my implementation, I have a toolbar that contains multiple buttons along with a dropdown menu. The hierarchy for dropdown is as follows: **Toolbar → ToolbarItem → View → Menu → Picker ** Prior to Xcode 26, this setup worked smoothly in production builds. The dropdown (Menu + Picker) behaves as expected, and selecting a value triggers loading a dataset containing thousands of records on the screen. However, after upgrading to Xcode 26, I am observing an animation glitch when dismissing the dropdown after a selection is made. Specifically, the dropdown briefly shows a “capsule-like” animation artifact during dismissal, which persists for a few seconds. This visual issue is noticeable and negatively impacts the perceived performance and user experience of the app. This issue is occurring in an already released app built with Xcode 26. Questions: Is this a known issue or regression in Xcode 26 / SwiftUI Menu or Picker compo
Replies
1
Boosts
0
Views
38
Activity
2d
Reply to ‌Xcode26-built apps cannot run on iPhone 6 or earlier devices‌
Thank you for the reply, but according to the requirements on this link https://developer.apple.com/cn/app-store/submitting/, starting from April 2026, apps uploaded to App Store Connect must use iOS 26 SDK, which means Xcode 26 is also required. This seems contradictory to resolving the current issue. Could you provide the specific reason for the aforementioned problem? Why could the ipa compiled with Xcode 26 a week ago be installed, run, and used on an iPhone 6 12.5.8?
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2d
Reply to Your development team has reached the maximum number of registered iPhone devices.
I just renewed my paid developer account today and I'm still getting this issue. I'm hoping I can build and test on my current iPhone but I'm stuck because I get this error message. Some assistance will definitely be helpful
Topic: Code Signing SubTopic: General
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2d
UIView + CATiledLayer + SwiftUI Hosting + iOS 26 = Crash?
Our app uses a UIView backed by a CATiledLayer that is embedded in a UIScrollView, to represent a large document viewer. (PDF data, actually.) It needs to be big - far too big to allocate a single layer, and it needs to be able to reveal more detail as you zoom in. This is the exact use case for a CATiledLayer. CATiledLayer does its drawing on a background thread, as you know, and we've always taken care to make our draw method thread-safe. It has worked great for us, for over a decade now. However, starting with iOS 26, we've been having some surprising crashes. It looks like our CATiledLayer (I think?) is trying to trigger a layout on the background thread as well. This is frustrating because it doesn't have any subviews or sublayers - there's no reason for it. I'm suspecting the CATiledLayer because it does its drawing on a thread, so maybe it would also do other things there, but honestly, I'm not sure - it's hard to tell. Here's the crash. Normally with a crash like this, the solution is to bounce your l
Topic: UI Frameworks SubTopic: UIKit
Replies
2
Boosts
0
Views
160
Activity
3d
Reply to Xcode 26.3 Claude Agent — 401 Invalid Bearer Token on Intel Mac (FB22141224)
Update: After extensive investigation I have identified what appears to be the root cause of the 401 Invalid Bearer Token error on my Intel Mac, and I want to share the findings in case they help others reporting similar issues on M1 and M4 machines. WHAT I FOUND (Intel Mac - x86_64): The Claude Agent binary that Xcode downloads is the darwin-arm64 build regardless of host architecture. On my Intel Mac this binary physically cannot execute, which fails silently and surfaces as a 401 error. Confirmed via terminal: file ~/Library/Developer/Xcode/CodingAssistant/Agents/claude/2.1.14/claude Returns: Mach-O 64-bit executable arm64 — wrong for Intel Mac The IDEChatClaudeCodeVersion preference is hardcoded to the ARM64 download URL: defaults read com.apple.dt.Xcode IDEChatClaudeCodeVersion Returns: darwin-arm64 URL regardless of CPU architecture We also confirmed the darwin-x64 binary exists in Anthropic's distribution bucket and runs correctly on Intel — both in the terminal and as a standalone binary: curl -fsSL -
Replies
Boosts
Views
Activity
3d
Help, please - account issues
Hi, I'm in urgent need of help as I'm continuously building an app for my daughter who has diabetes type 1. The app helps her with her insulin, it's called Loop. Anyway, this time I discovered that my Apple Developer Account is expired. I don't understand why, at the same time and under the same account it states that my next payment is due in June 2026. And in my iPhone the subscription is still active. Regardless of all this; my question is: how do I get my account - my same account - active again, once it turned expired? The renewal button isn't there, I can't find a way to simply get the account going again. Really stressed out due to the medical thing. Please, help.
Replies
1
Boosts
0
Views
252
Activity
3d
Compensating for IMU (accelerometer) thermal drift - getting device temperature?
I’m running into a hardware reality. MEMS sensor thermal drift. If a user zeroes out the tilt indoors at 20°C and then takes the phone outside in the cold, the accelerometer baseline shifts just enough as the device cools to throw off the readings. I want to apply a simple thermal compensation curve to the CoreMotion data to keep the zero perfectly level regardless of the weather. However, ProcessInfo.thermalState only gives broad buckets (nominal, fair, etc.) which doesn't help me calculate a continuous offset for a phone cooling down degree by degree. Is there any public API, or even a proxy metric, that can give me a rough battery or internal temperature integer? I don’t need high resolution decimals. Just a general device temp to offset the hardware drift. Any undocumented tricks or proxy metrics anyone has used to handle this?
Replies
1
Boosts
0
Views
115
Activity
3d
Reply to Xcode now hangs; SDKs are "status unavailable"
xcrun simctl list just hangs for me. I found my Intel based Mac Pro still works with the same set-up. One of my Apple Silicon Mac minis sort of works, one does not no matter what I try.
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