Search results for

xcode github

91,913 results found

Post

Replies

Boosts

Views

Activity

Code injection on Mac OS X 10.11
With System integrity protection on Mac OS X 10.11, the code injection is prevented on Apple signed processes. If the security vendor wants to reverse engineer, inject the code for legitimate purpose, what are alternatives? - Is there possibily of security vendor can work with Apple, in a way to ceritify their apps so that only they would be allowed to do certain tasks?
1
0
1.3k
Sep ’15
Read QR Code OS X (10.10 and later)
Is there any possibility to read QR Code from an OS X (10.10 and later) with the system libraries (e.g. AVFoundation)?I know that the AVCaptureMetadataOutput class was available just on OS X 10.9.But is the delegate method -[AVCaptureMetadataOutputObjectsDelegate captureOutput:didOutputMetadataObjects:fromConnection:] still available? It is written in the documentation that is available on OS X 10.9 and later. How can I use it now (on OS X 10.10)?What can be used as alternative to AVCaptureMetadataOutput?Thanks a lot.Lovelace
Topic: UI Frameworks SubTopic: AppKit Tags:
1
0
1.8k
Jul ’15
Automatic Code Signing does not work with custom entitlements in xCode 9.X
Summary:Given an app which uses custom entitlements for provisioning profiles, as granted by Apple, Xcode is unable to configure automatic code signing for that app.It seems as though Xcode has no idea about the concept of custom entitlements granted to a specific provisioning profile, such as com.apple.developer.payment-pass-provisioning.Steps to Reproduce:Create an bundle ID on the dev portal and an app on iTunes Connect.Create a provisioning profile on the dev portal.Give that bundle ID/app privileges for the com.apple.developer.payment-pass-provisioning entitlement.Enable that entitlement for the provisioning profile.Configure the entitlements for your app in Xcode to contain the com.apple.developer.payment-pass-provisioning entitlement.Configure automatic code signing in Xcode.Build and run.Expected Results: Xcode creates and downloads a provisioning profile using the com.apple.developer.payment-pass-provisioning entitlement. The build succeeds as the provisioning prof
3
0
2.3k
Jun ’18
Cloning repo from github within Xcode leaves dialog box un-closeable
I am able to use Xcode to clone a repo from github. I go to the repo, example: https://github.com/weitieda/cs193p-2020-swiftui, I click on the Code download button, I copy the repo's URL, I go back to Xcode and click on Source Control in the main menu, and click Clone, and paste the copied URL into the dialog box. The download completes, I see the project in the Finder, but the Xcode clone dialog box does not close and cannot be closed. The dialog box has a Cancel button, but clicking on it simply plays a tock sound but it doesn't close the dialog box. Because the dialog box is modal, I can't even quit Xcode normally. The only way I know to close the dialog box is to Force-Quit Xcode using Option-Command-ESC. Anyone else experience this? How to solve this?
1
0
752
Jun ’21
MacOs Drops Github Credentials
I have Monterey 12.6. I don't get it. Every few days my Github credentials are dropped and I have to input them again and again. git@github. Permission denied (publickey) fatal: Could not read from remote repository. Is this a known bug? Is there a fix or work around?? Thanks.
1
0
607
Sep ’22
Unity to X-code App weight increased
Dear All,I am not really a dev, I am working for a company and we have developped an app for our product on UNITY and now we want to send it to the App Store.When we are making the built on Unity to send it to the Play store is is roughly 97Mo.When we are making the one for X-code, it is up to 2Go... And I have a file name Libraries of 1.6Go...Does somebody can help me?I am totally lost! many thanks for your help and answers.Victor
2
0
376
Feb ’17
Reply to How to Download an Older Version of Xcode
FWIW, there is no version of Xcode that will both run on 10.6.8 and will allow you to submit to the App Store. The latest version of Xcode that supports 10.6.x is Xcode 4.2, while the minimum version of Xcode that can build arm64 code (which is required for App Store submission) is Xcode 5.x (which itself requires OS X 10.8.4 or later)
Jul ’15
Reply to Library/SPM issue with latest Xcode 11.4 beta
Updating to Xcode 11.4 resulted in :Swift package product '{SWIFT PACKAGE}' is linked as a static library by '{APP NAME}' and '{EXTENSION NAME}'. This will result in duplication of library code.. My project contains an application (A) and a helper (H), both sharing some libraries. Some of these libraries are under my control: my own packages (X). Some libraries are however not under my control: github libraries (Y). Xcode needs dynamic libraries to build my project, not the static libraries I had been using until 11.4. If your project resembles mine, the follow may fix the problem: Step 1 - Fix the libraries under my control (X)In the libraries that have a package.swift that is under my control, look up the .library and add type: .dynamic, as described by tadija (see above)Step 2: Fix the github libraries (Y)Fixing external libraries needs a (simple) workaround. Create a fresh framework (Z) for your project. Relocate libraries that are (still) cau
Apr ’20