ActivityKit

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Help people keep track of tasks and events that they care about with Live Activities on the Lock Screen, the Dynamic Island, and in StandBy.

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Activity

Live Activity PushToken Not Callback
I have start new live activity with push notifications,but sometimes this code"activity.pushTokenUpdates" can not callback to me,so I can't update the activity with push notifications. And I already click “Allow” button in my live activity widget.How can I solve this problem. Here are my code: fileprivate func observeLiveActivityForRemoteCreate() { // obverser pushToStartToken Task { if #available(iOS 17.2, *) { var beforeToken = "" for await pushToken in Activity<HLPlatformActivityAttributes>.pushToStartTokenUpdates { let pushTokenStr = pushToken.map{String(format: "%02.2hhx", arguments: [$0])}.joined() // avoid send duplication if beforeToken == pushTokenStr { return } beforeToken = pushTokenStr // send pushToStartToken to service await HLPlatformLiveActivityBridge.registerLiveActivity(withAttributesName: self.activityAttributesName, pushToStartToken: pushToken, seq: seqCreate(), pushType: .jPush) } }else { // Fallback on eralier versions } // obverser live activity update Task { for await activity in Activity<HLPlatformActivityAttributes>.activityUpdates { if let businessLiveActivityId = activity.attributes.businessLiveActivityId, let liveActivityId = activity.attributes.liveActivityId { Task { var beforeToken = "" for await pushToken in activity.pushTokenUpdates { // here the problem:sometimes pushToken not update to me let pushTokenStr = pushToken.map{String(format: "%02.2hhx", arguments: [$0])}.joined() // avoid send duplication if beforeToken == pushTokenStr { return } beforeToken = pushTokenStr // send pushToken to service } } Task { for await stateUpdate in activity.activityStateUpdates { if stateUpdate == .active { // live activity create } } } } } } }
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Jul ’25
Large Gap Between Published and Delivered Broadcast Notifications for Live Activities in iOS 18
Hi All, I’m working on a football live score app with Dynamic Island support, using iOS 18 Broadcast Notifications for Live Activities. Our workflow is: We use the Push-to-Start token to initiate the Live Activity. For updates, we use the Channel ID. Start, update, and end events for Live Activities are all handled via remote notifications. We tested on 3-4 devices simultaneously, but noticed inconsistent UI updates: some devices update properly while others do not, even when using the same Channel ID. Checking the notification console dashboard, last week we had around 1,397 notifications published but only 555 delivered — a significant discrepancy. All devices are active and connected to reliable internet, so we’re unsure why delivery rates are so low. Additional details: For the start event, we set notification priority to 10. For updates, we lowered priority to 5 per Apple’s documentation, to reduce throttling. This adjustment improved the situation compared to sandbox testing where all notifications were priority 10. Despite this, during weekend matches, we observed a drastic drop: out of 140 published notifications, only 2 were delivered. This large delivery gap risks missing critical update deadlines in our app. Could anyone help us understand what might be causing this and how to improve notification delivery reliability? Thanks in advance!
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100
Jul ’25
How to track a Live Activity started via push when the app is terminated and hasn't been relaunched from long time?
Hi all, I'm currently implementing Live Activities using ActivityKit and facing a real-world limitation that I hope the community (or Apple) can clarify. 🔹 I can successfully start a Live Activity via APNs push (event: "start") even when the app is terminated — the Live Activity appears as expected on the Lock Screen and Dynamic Island. However, I need to update that Live Activity using the name I assigned in the push payload (e.g., match-123). This requires calling: Airship.channel.trackLiveActivity(activity, name: activity.attributes.matchID) …or equivalent code in native implementations to associate the activity with its push token. ❓The problem: If the user has never launched the app, or hasn't opened it after the Live Activity was started via push, then there’s no chance for the app to run this tracking code. So: ✅ Live Activity starts fine via APNs ❌ I can't track the activity and register it for future push updates (by name) until the app is launched ❌ Therefore, I can't update the Live Activity without knowing the token-name mapping 🔍 My question: Is there any way to programmatically track or associate a Live Activity (started via push) with a name for APNs updates, without requiring the app to launch? Or put differently: Can the system automatically track the name → token mapping if the activity is started via push? Is there any way (via entitlement, plist config, or system event) to allow registering the activity in the background (without user launch)? 💡 Notes: I already use pushType: .token and NSSupportsLiveActivitiesFrequentUpdates Live Activity content is fine; only the ability to send future updates is blocked without initial app launch Using Airship SDK for push + activity tracking, but the question is general to iOS + ActivityKit behavior Any insight on how apps like FotMob, Uber, or sports apps handle this situation would be really helpful! Thanks in advance.
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249
Jul ’25
: Live Activity Capability Missing from App ID Configuration – Cannot Resolve Entitlement Error in Xcode
Hi Apple Developer Community, I'm trying to resolve the following Xcode build error: *"Provisioning profile 'iOS Team Provisioning Profile: ' doesn't include the com.apple.developer.live-activities entitlement." To fix this, I understand I need to add the Live Activity capability to my App ID and ensure it’s included in the provisioning profile. However, when I go to Certificates, Identifiers & Profiles, select my App ID, and click Edit under "App ID Configuration," the Live Activity capability is not available in the list of capabilities. As a result, I can’t proceed with enabling the entitlement or regenerating a correct provisioning profile. I’ve confirmed: My App ID is explicit (not a wildcard). The app’s deployment target is set to iOS 16.1 or later. I’m signed in with the correct Apple Developer Team account. etc. Has anyone experienced this? Is there a prerequisite that I might be missing? Thanks in advance for your help! Best regards, David Winograd Rokfin, Inc.
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Jul ’25
Live Activity in terminated state
Hi. I need some help in starting the live activity in terminated state using push notification. I have developed an app which does not sleep and always run even in the background state. It is pressure calculator. From sensor, it will receive the pressure and display the values in the app. Whenever the pressure reaches a certain point, it should display the alert in the dynamic island. As of now, it is displaying live activity in the foreground state. Working partially fine in the background state. But not working in the terminated state. but in the documentation it have been mentioned we can start the live activity using push notification from any state. Please help me to find a solution.
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Jul ’25
Push To Start Live Activity Token Acquisition Issue When Not Attached to Debugger
We are adding a live activity to our app that is started by a push to start live activity token that we supply to our server backend. In the app I have a Task that is retrieving pushToStartTokens from the asynchronous stream provided by the Apple API It looks similar to: // Iterate the async stream from the system for await tokenData in try await Activity<MyActivityAttributes>.pushToStartTokenUpdates { let tokenString = tokenData.map { String(format: "%02x", $0) }.joined() logger.log("Received push start token: \(tokenString, privacy: .public)") } } catch { logger.error("Failed to monitor push start tokens: \(error.localizedDescription, privacy: .public)") } When my app is launched from Xcode and connected via the debugger this code vends a pushToStartToken reliably. However if I run this same code by directly launching the app by tapping the icon on the phone, it almost never vends a pushToStartToken. It only occasionally works. I've tried a variation on the code where instead of always executing the asynchronous stream to obtain the token it first checks for the existence of a pushToStartToken using the this synchronous check prior to entering the for await if let pushStartTokenSync = Activity<AttributeType>.pushToStartToken { let tokenStr = pushStartToekSync.map { String(format: "%02x", $0) }.joined() nextPushToStartToken = pushStartTokenSync logger..log("**** Queried PushToStart Token: \(tokenStr, privacy: .public) ***") } else { logger..log("**** Queried PushToStart Token is nil! ***") } This works more reliably than just falling directly into the stream but I still see many instances where the result is nil. I'm trying to understand what is the correct way to obtain and manage the pushToStartTokens so that getting one is as reliable as possible especially in production builds. When I do get a token, should I persist it somewhere and use that (even across different app executions) until a new one is vended? Appreciate hearing ideas, thoughts and any code samples that illustrate a good management scheme Thank, You. Rob S.
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182
Jun ’25
Live Activity not displaying in Dynamic Island
I am developing Live Activities using Swift. The same code can display the lock screen view and Dynamic Island on most devices, but on one specific iPhone 16 Pro Max, the Dynamic Island is not shown. The system version is iOS 18.0. However, other apps on this phone can display the Dynamic Island normally. How should I troubleshoot the issue? Can anyone help me? Thank you.
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85
Jun ’25
Live Activity does not work as a proxy for CLBackgroundActivitySession
Hi, I've watched the WWDC video "Discover streamlined location updates" As detailed here: https://developer.apple.com/videos/play/wwdc2023/10180/?time=364 In order for my app to receive location updates in the background, the video states that I can either use a live activity or a CLBackgroundActivitySession My app has a live activity, however the location updates stop shortly (10 seconds, this is the normal "grace period" described) after backgrounding the app, even when the live activity is visible. If I acquire a CLBackgroundActivitySession, location updates continue in the background. I have reproduced this behavior in the Simulator in a barebones app for testing and confirmed that it's not working as described. My question is: Should I hold a CLBackgroundActivitySession even when I already have a Live Activity?
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129
Jun ’25
Why does a Live Activity get .dismissed by the system even when all conditions seem normal?
Hello, I'm working with Live Activities and noticed that sometimes an activity transitions to .dismissed, even though the user hasn't manually swiped it away and system conditions appear to be completely normal — such as: The activity is still within its intended 8-hour lifetime The battery level is high The app is active or recently active The activity is lightweight (not using frequent updates) According to the ActivityKit documentation: /// The Live Activity ended and is no longer visible because a person or the system removed it. case dismissed This doesn’t clarify why the system would dismiss an activity when all conditions seem fine. Additional context: When reviewing system logs via Console.app, we’re seeing messages such as: liveactivitiesd Removing activity from replicator: 381F3DDC-585B-4021-B075-548606F543DA for relationship IDs: [C7AB9C2A-49DD-43FC-BB58-D768ECF9D354] This suggests that the system is actively removing the activity, but there’s no API or reason provided that helps us understand why this is happening. Questions: What are the system-level triggers that could cause a Live Activity to be dismissed under normal conditions? Is there a known set of heuristics (e.g., memory pressure, resource constraints) that might apply? Is there a way to distinguish between system-triggered dismissal and user-initiated swipe-to-dismiss? Any best practices to reduce the likelihood of unexpected system removal? This is especially important for our use case, where users rely on Live Activities to view real-time flight and boarding information — and losing the activity unexpectedly negatively affects user experience. Thanks in advance for any insight!
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188
Jun ’25
Live Activity fails to start with "unsupportedTarget" error on iOS 18 beta
Hi all, I’m developing a timer app with Live Activity support. On iOS 18.5 (iPhone 14 Pro Max), I cannot get Live Activity to start. When I call Activity.request(...) in my main app, it throws an unsupportedTarget error, and nothing appears on the Lock Screen or Dynamic Island. What I’ve done: Widget Extension Info.plist: <key>NSExtension</key> <dict> <key>NSExtensionPointIdentifier</key> <string>com.apple.widgetkit-extension</string> </dict> <key>NSSupportsLiveActivities</key> <true/> <key>NSSupportsLiveActivitiesFrequentUpdates</key> <true/> Live Activity UI: Implemented with ActivityConfiguration(for: xxx_Clock_liveactivitiesAttributes.self) and Dynamic Island support. App Group: Both main app and extension use the same App Group, and it’s enabled in Apple Developer Center and Xcode. Tested on: iPhone 14 Pro Max, iOS 18.5 (official release) Xcode [your version] (I have not tested on iOS 17.x, so I am not sure if this issue is specific to iOS 18.5.) What I’ve tried: Cleaned build folder, deleted Derived Data, uninstalled and reinstalled app. Rebooted device. Double-checked all Info.plist and entitlements settings. Tried creating a new Widget Extension from scratch. Problem: Activity.request always throws unsupportedTarget. No Live Activity appears on Lock Screen or Dynamic Island. No other errors or crashes. Questions: Has anyone encountered this issue on iOS 18.5? Are there any new requirements or changes for Live Activity in iOS 18.5? Any suggestions or workarounds to make Live Activity work? Any help or suggestions would be greatly appreciated!
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Jun ’25
Live activity widget not updated locally after server update
I am using live activity in my app. Functionality is start, update & end events are started from the server. There is one interaction button added using app intent in live activity widget. That button needs to update widget ui locally using activity kit. Issue is when os receives first start event push then update ui works fine and reflecting on live activity widget but when update notification receives by os after 1 mins then action button stops updating the ui locally. Can anyone please add some suggestions to fix this.
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134
May ’25
Design Challenges with persistent toast message
I have an ongoing activity in progress. Think of: a delivery in progress house internet reboot in progress some water / electricity / internet / tv outage. (food) order processing I want to show a persistent toast message above the tab bar, across all tabs and screens across the app. It could take 15 minutes until the activity is finished. Obviously there's a challenge of: accessibility content overlaying with each other extra engineering effort. What we've thought of doing is: Option1: show a toast message, but when a modal is presented then it presents on top of the toast message. The toast message no longer updates itself. Once the modal is finished, then the toast message re-appears and continues to update. Option2: keep the toast message across all tabs and modals and work through the challenges mentioned Question: What are some other design approaches that could be taken to persist an ongoing activity (much like 'Live Activity', but just across the app when it's in foreground) or what are some design reasons that the two options considered are bad?
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May ’25
Are push-to-start tokens app wide or per type?
Confusion Based on the fact that the subscription is requested on a Activity type, I assumed that the push-to-start tokens would be different. But the push-to-start token for WidgetExtensionAttributes and WidgetExtensionAttributesOther were identical. This is misleading. The code below prints identical tokens even though the name of the token and their underlying schema are different. Code Sample func getTokens() { Task { if let data = Activity<func getTokens() { Task { if let data = Activity<WidgetExtensionAttributes>.pushToStartToken { print("exists:", data.hexadecimalString) } else { print("requesting pushToStartToken") for await ptsToken in Activity<WidgetExtensionAttributes> .pushToStartTokenUpdates { let ptsTokenString = ptsToken.hexadecimalString print("new:", ptsTokenString) } } } Task { if let data = Activity<WidgetExtensionAttributesOther>.pushToStartToken { print("other exists:", data.hexadecimalString) } else { print("other requesting pushToStartToken") for await ptsToken in Activity<WidgetExtensionAttributesOther> .pushToStartTokenUpdates { let ptsTokenString = ptsToken.hexadecimalString print("other new:", ptsTokenString) } } } }>.pushToStartToken { print("exists:", data.hexadecimalString) } else { print("requesting pushToStartToken") for await ptsToken in Activity<WidgetExtensionAttributes> .pushToStartTokenUpdates { let ptsTokenString = ptsToken.hexadecimalString print("new:", ptsTokenString) } } } Task { if let data = Activity<WidgetExtensionAttributesOther>.pushToStartToken { print("other exists:", data.hexadecimalString) } else { print("other requesting pushToStartToken") for await ptsToken in Activity<WidgetExtensionAttributesOther> .pushToStartTokenUpdates { let ptsTokenString = ptsToken.hexadecimalString print("other new:", ptsTokenString) } } } } Activity Types struct WidgetExtensionAttributesOther: ActivityAttributes { public struct ContentState: Codable, Hashable { var age: Int } var addresses: [String] } struct WidgetExtensionAttributes: ActivityAttributes { public struct ContentState: Codable, Hashable { var emoji: String } var name: String } Docs After much investigation I noticed the wording of the docs kind of hint that the push-to-start token is per ActivityKit as it says: An asynchronous sequence you use to observe changes to the token for starting a Live Activity with an ActivityKit push notification. But docs and the API don't align well. Questions Is it correct that the push-to-start token is per app? If so then is there a reason that that API designers decided to still have to pass a specific type and not just make a request without passing a type? Should I maybe file a radar? Is it correct to say push-to-start is per app, while update tokens are per instance. i.e. if I have two soccer matches, then unless the push-to-start token was refreshed by the OS, then both would use the same push-to-start token, however each match would have a unique update token?
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May ’25
Strange Live Activity Occurrence Behavior
I am seeing a really weird behavior with Live Activities. The Live Activity is always appearing on the simulator. However the Live Activity is only appearing on my physical device when there is no other widget in the widget bundle shown below. @main struct HoerspielWidgetsBundle: WidgetBundle { var body: some Widget { // Uncomment the line below and the Live Activity will no longer appear // UpNextWidget() PlaybackLiveActivity() } } Annotating that var with @WidgetBundle has no effect. There are no logs indicating an error, the function to request a Live Activity does not throw and the status of the activity is active. Both the widget and the Live Activity are working fine otherwise. NSSupportsLiveActivities is set to true in the correct Info.plist file. I am not running any beta software and the physical iPhone is on the newest version (iOS 18.5). Using the template when adding a new target in Xcode, I was able to set up a similar app where the Live Activity works as expected. I am really at a loss here which additional information I should provide or how this issue can be resolved. Thank you for your help.
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May ’25
ActivityKit linker error
I have a ContentView in my app which includes the line of code FileUploadProgressAttributes. this struct is defined in a file included in the target FileUploadProgressExtension. and it is an ActivityAttributes. in ContentView I imported FileUploadProgressExtension, and the xcode is able to find the FileUploadProgressAttributes during prebuild. but during build, it gives me Undefined symbols for architecture arm64: "FileUploadProgressExtension.FileUploadProgressAttributes.init(filename: Swift.String) -> FileUploadProgressExtension.FileUploadProgressAttributes the workaround i found is to add the file with the FileUploadProgressAttributes to my app's target, but I'm not sure if this is the right thing to do. When Xcode created the extension for me, it added the extension target as a target dependency of my app. so obviously if i added this file to my app target it makes the extension target pointless. First time working with widgets so I'm not sure if I'm missing something.
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May ’25
push-to-start notification does not reliably result in a new push-to-update token on the pushTokenUpdates async sequence
I've noticed that the when starting live activities via a remote push-to-start notification, the live activity widget consistently succeeds in displaying on the lock screen. However push-to-update token is not always received by the task observing the pushTokenUpdates async-sequence. Task { print("listening for pushTokenUpdates") for await pushToken in activity.pushTokenUpdates { let token = pushToken.map {String(format: "%02x", $0)}.joined() print("Push token: \(token)") } } The log will print "listening for pushTokenUpdates" however occasionally the "Push token: ___" line will not be present even when the widget has displayed on screen. This happens even if the "allow" button has been selected on live activities for that app. The inconsistent behavior leads me to believe there is an issue at the ActivityKit level. Would appreciate any feedback in debugging this!
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193
May ’25
Live activity push is not work
Hey there,i start a live activity,but it not works, and sometime it can work; apns-unique-id 46445cfa-1bf6-0f63-5ea3-2afa53e02b0d and it show that " 2025年5月19日 GMT+8 15:13:25.836 received by APNS Server 2025年5月19日 GMT+8 15:13:26.244 discarded as application was not registered" but i did not know how can i do; thanks for you help
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May ’25