PhotoKit

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Work with image and video assets managed by the Photos app, including those from iCloud Photos and Live Photos, using PhotoKit.

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Modify the ProRAW pixel buffer to write a modified DNG
Hello, In one of my apps, I'm trying to modify the pixel buffer from a ProRAW capture to then write the modified DNG. This is what I try to do: After capturing a ProRAW photo, I work in the delegate function func photoOutput(_ output: AVCapturePhotoOutput, didFinishProcessingPhoto photo: AVCapturePhoto, error: Error?) { ... } In here I can access the photo.pixelBuffer and get its base address: guard let buffer = photo.pixelBuffer else { return } CVPixelBufferLockBaseAddress(buffer, []) let pixelFormat = CVPixelBufferGetPixelFormatType(buffer) // I check that the pixel format corresponds with ProRAW . This is successful, the code enters the if block if (pixelFormat == kCVPixelFormatType_64RGBALE) { guard let pointer = CVPixelBufferGetBaseAddress(buffer) else { return } // We have 16bits per component, 4 components let count = CVPixelBufferGetWidth(buffer) * CVPixelBufferGetHeight(buffer) * 4 let mutable = pointer.bindMemory(to: UInt16.self, capacity: count) // As a test, I want to replace all pixels with 65000 to get a white image let finalBufferArray : [Float] = Array.init(repeating: 65000, count: count) vDSP_vfixu16(finalBufferArray, 1, mutable, 1, vDSP_Length(finalBufferArray.count)) // I create an vImage Pixel buffer. Note that I'm referencing the photo.pixelBuffer to be sure that I modified the underlying pixelBuffer of the AVCapturePhoto object let imageBuffer = vImage.PixelBuffer<vImage.Interleaved16Ux4>(referencing: photo.pixelBuffer!, planeIndex: 0) // Inspect the CGImage let cgImageFormat = vImage_CGImageFormat(bitsPerComponent: 16, bitsPerPixel: 64, colorSpace: CGColorSpace(name: CGColorSpace.displayP3)!, bitmapInfo: CGBitmapInfo(rawValue: CGImageAlphaInfo.last.rawValue | CGBitmapInfo.byteOrder16Little.rawValue))! let cgImage = imageBuffer.makeCGImage(cgImageFormat: cgImageFormat)! // I send the CGImage to the main view controller. This is successful, I can see a white image when rendering the CGImage into a UIImage. This lets me think that I successfully modified the photo.pixelBuffer firingFrameDelegate?.didSendCGImage(image: cgImage) } // Now I try to write data. Unfortunately, this does not work. The photo.fileDataRepresentation() writes the data corresponding to the original, unmodified pixelBuffer `if let photoData = photo.fileDataRepresentation() { // Sending the data to the view controller and rendering it in the UIImage displays the original photo, not the modified pixelBuffer firingFrameDelegate?.didSendData(data: photoData) thisPhotoData = photoData }` CVPixelBufferUnlockBaseAddress(buffer, []) The same happens if I try to write the data to disk. The DNG file displays the original photo and not the data corresponding to the modified photo.pixelBuffer. Do you know why this code should not work? Do you have any ideas on how I can modify the ProRAW pixel buffer so that I can write the modified buffer into a DNG file? My goal is to write a modified file, so, I'm not sure I can use CoreImage of vImage to output a ProRAW file.
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1.7k
Oct ’23
PHPickerViewController: Cannot Load Photos Taken Within 30 Seconds Using iOS 17.0.3 Camera App
In iOS 17.0.3, photos taken using Apple's native camera app can't be loaded immediately (within approximately 30 seconds) through PHPickerViewController. Specifically, the method itemProvider.canLoadObject(ofClass: UIImage.self) returns false. However, after about 30 seconds post-capture, the photos load without any hindrance. Initially, I considered an issue with my own photo-loading code, but the same problem persists even with Apple's official PHPickerDemo sample code. [PHPickerDemo - SelectingPhotosAndVideosInIOS.zip] https://developer.apple.com/documentation/photokit/selecting_photos_and_videos_in_ios ViewController.swift Line 89 (PHPickerDemo) func displayNext() { guard let assetIdentifier = selectedAssetIdentifierIterator?.next() else { return } currentAssetIdentifier = assetIdentifier let progress: Progress? let itemProvider = selection[assetIdentifier]!.itemProvider if itemProvider.canLoadObject(ofClass: PHLivePhoto.self) { progress = itemProvider.loadObject(ofClass: PHLivePhoto.self) { [weak self] livePhoto, error in DispatchQueue.main.async { self?.handleCompletion(assetIdentifier: assetIdentifier, object: livePhoto, error: error) } } } else if itemProvider.canLoadObject(ofClass: UIImage.self) { <========================================= FALSE progress = itemProvider.loadObject(ofClass: UIImage.self) { [weak self] image, error in DispatchQueue.main.async { self?.handleCompletion(assetIdentifier: assetIdentifier, object: image, error: error) } } } ...omitted... } Environment & Settings: iPhone 12 iOS 17.0.3 Settings -> Camera -> Formats -> High Efficiency (Enabled) Reproduction Steps: Take a photo in normal photo mode with Apple's native camera app (not in portrait mode). Launch the PHPickerDemo app. Tap the photo icon located in the top right. Observe that the photo fails to load. Workarounds: Wait for over 30 seconds prior to selecting the photo. Opt to shoot in portrait mode rather than the standard photo mode. Switch on Settings -> Camera -> Formats -> Most Compatible. I am developing a photo editing app, and I have received many emails from users stating that they cannot select photos since updating to iOS 17. Thanks.
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1.4k
Oct ’23
Photos framework and reusable UICollectionViewCell
I have a UICollectionView to display photos from a device's album with the Photos framework. The photos are correctly displayed, but if I scroll fast (like when you tape at the top of the screen to go to the top of the collectionView), I have some photos which are not at the good indexPath. I just need to scroll a bit to put the bad photo out of the screen, and everything go back in place.I clean the cell during prepareForReuse by canceling the current request.I presume it's a problem with the asynchronous request of PHImageManager, but I don't know how to avoid this problem. And I want to keet the asynchronous request to keep the collectionView smooth.Here some code :View Controller extension AlbumDetailViewController : UICollectionViewDataSource { func numberOfSectionsInCollectionView(collectionView: UICollectionView) -&gt; Int { return 1 } func collectionView(collectionView: UICollectionView, numberOfItemsInSection section: Int) -&gt; Int { return photoList.count } func collectionView(collectionView: UICollectionView, cellForItemAtIndexPath indexPath: NSIndexPath) -&gt; UICollectionViewCell { let cell = collectionView.dequeueReusableCellWithReuseIdentifier("PhotoCell", forIndexPath: indexPath) as! PhotoCollectionCell cell.setImage(photoList.objectAtIndex(indexPath.row) as! PHAsset) return cell } }Custom CollectionViewCell class PhotoCollectionCell: UICollectionViewCell { @IBOutlet weak var imageView: UIImageView! var requestId: PHImageRequestID! let manager = PHImageManager.defaultManager() override func awakeFromNib() { super.awakeFromNib() // Initialization code } override func prepareForReuse() { self.imageView.image = nil manager.cancelImageRequest(self.requestId) } func setImage(asset: PHAsset) { let option = PHImageRequestOptions() option.resizeMode = .Fast option.deliveryMode = .HighQualityFormat self.requestId = manager.requestImageForAsset(asset, targetSize: CGSize(width: self.frame.size.width * UIScreen.mainScreen().scale, height: self.frame.size.height * UIScreen.mainScreen().scale), contentMode: PHImageContentMode.Default, options: option, resultHandler: {(result, info)-&gt;Void in self.imageView.image = result }) } }Thank you
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1.7k
Oct ’23
Code 3300 error while trying to save a photo to iOS album
While trying to save a photo to a custom album on some devices we get the following error: The operation couldn’t be completed. (PHPhotosErrorDomain error 3300). code: 3300 This is the part of the code where the issue happens PHPhotoLibrary.shared().performChanges({ let assetChangeRequest = PHAssetChangeRequest.creationRequestForAsset(from: image) guard let placeholder = assetChangeRequest.placeholderForCreatedAsset else { return } let albumChangeRequest = PHAssetCollectionChangeRequest(for: album) albumChangeRequest?.addAssets([placeholder] as NSArray) }, completionHandler: { success, error in completion(success, error) }) I would be thankful for any tips since I am out of ideas.
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7.0k
Oct ’23
how to execute photoLibraryDidChange(_:) when the app is in background?
Goal is to get/save the captured photo (From default camera) immediately from my app when the app is in background. When I capture a photo with default camera, photoLibraryDidChange(_:) function do not execute that time. But when I reopen my app, that time this function executes and give the images, which were captured in that particular time. how to execute photoLibraryDidChange(_:) when app is in background?
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685
Oct ’23
Cannot retrieve UIImage from PHPickerViewController, it returns nil.
Hello, after updating the physical device to iOS17, it seems there's an issue with the ImagePicker's functionality. In our app, even though NSItemProvider indicates canLoadObject(ofClass: UIImage.self) returns true, the method loadObject(ofClass: UIImage.self) { (object, error) consistently returns nil. There's also a possibility that the same phenomenon is occurring with the standard Notes app's image picker, preventing images from being passed to the app.
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931
Oct ’23
How to correctly load video selected with PHPickerViewController?
Hello! I am playing around with the PHPickerViewController and so far I was able to get the selected images by loading them into UIImage instances but I don't know how to get the selected video. Below is the relevant implementation of the method: func picker(_ picker: PHPickerViewController, didFinishPicking results: [PHPickerResult]): let provider = result.itemProvider guard provider.hasItemConformingToTypeIdentifier(AVFileType.mov.rawValue) else { return } &#9;&#9;&#9;&#9;&#9;&#9;provider.loadItem(forTypeIdentifier: AVFileType.mov.rawValue, options: nil) { (fileURL, error) in &#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if let error = error { &#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;print(error) &#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;return &#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;} &#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;guard let videoURL = fileURL as? URL else { return } &#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;DispatchQueue.main.async { &#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;let fm = FileManager.default &#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;let destination = fm.temporaryDirectory.appendingPathComponent("video123.mov") &#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;try! fm.copyItem(at: videoURL, to: destination) &#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;let playerVC = AVPlayerViewController() &#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;playerVC.player = AVPlayer(url: destination) &#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;self.present(playerVC, animated: true, completion: nil) &#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;} &#9;&#9;&#9;&#9;&#9;&#9;} I get crash trying to copy the item. It says the source file does not exists but the path looks real to me. "The file “3C2BCCBC-4474-491B-90C2-93DF848AADF5.mov” couldn’t be opened because there is no such file." I tried it without copying first and just passing the URL to AVPlayer but nothing would play. I am testing this on a simulator. Thanks for help!
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10k
Sep ’23
UIImageView preferredImageDynamicRange not working
I am trying to display HDR Images (ProRAW) within UIImageView using preferredImageDynamicRange. This was shown in a 2023 WWDC Video let imageView = UIImageView() if #available(iOS 17.0, *) { self.imageView.preferredImageDynamicRange = UIImage.DynamicRange.high } self.imageView.clipsToBounds = true self.imageView.isMultipleTouchEnabled = true self.imageView.contentMode = .scaleAspectFit self.photoScrollView.addSubview(self.imageView) I pull the image from PHImageManager: let options = PHImageRequestOptions() options.deliveryMode = .highQualityFormat options.isNetworkAccessAllowed = true PHImageManager.default().requestImage(for: asset, targetSize: self.targetSize(), contentMode: .aspectFit, options: options, resultHandler: { image, info in guard let image = image else { return } DispatchQueue.main.async { self.imageView.image =image if #available(iOS 17.0, *) { self.imageView.preferredImageDynamicRange = UIImage.DynamicRange.high } } } Issue The image shows successfully, yet not in HDR mode (no bright specular highlights, as seen when the same image ((ProRAW) is pulled on the native camera app. What am I missing here?
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1.3k
Sep ’23
IPhone system album video can not play
We have received a lot of user feedback, saying that our app caused the video in the user's system album to not play, we did reproduce this phenomenon after operating some modules of our app many times, after monitoring the device log, click on the system album z probably received the following abnormal error VideoContentProvider received result:<AVPlayerItem: 0x281004850, asset = <AVURLAsset: 0x28128fce0, URL = file:///var/mobile/Media/DCIM/100APPLE/IMG_0085.MP4>>, info:{ PHImageResultRequestIDKey = 316; }, priority:oneup automatic, strategy:<PXDisplayAssetVideoContentDeliveryStrategy: 0x2836c3000>quality: medium+(med-high), segment:{ nan - nans }, streaming:YES, network:YES, audio:YES, targetSize:{1280, 1280}, displayAsset:8E30C461-B089-4142-82D9-3A8CFF3B5DE9 <PUBrowsingVideoPlayer: 0xc46a59770> Asset : <PHAsset: 0xc48f5fc50> 8E30C461-B089-4142-82D9-3A8CFF3B5DE9/L0/001 mediaType=2/524288, sourceType=1, (828x1792), creationDate=2023-07-19 上午7:36:41 +0000, location=0, hidden=0, favorite=0, adjusted=0 VideoSession : <PXVideoSession 0xc48a1ec50> { Content Provider: <PXPhotoKitVideoContentProvider: 0x282d441e0>, Asset <PHAsset: 0xc48f5fc50> 8E30C461-B089-4142-82D9-3A8CFF3B5DE9/L0/001 mediaType=2/524288, sourceType=1, (828x1792), creationDate=2023-07-19 上午7:36:41 +0000, location=0, hidden=0, favorite=0, adjusted=0 , Media Provider: <PUPhotoKitMediaProvider: 0x28104da70> Desired Play State: Paused Play State: Paused Stalled: 0 At Beginning: 1 End: 0 Playback: ‖ Paus √ b0 a0 s0 l1 f0 e0 r0.0 0.000/60.128 VideoOutput: (null) Got First Pixel Buffer: NO Pixel Buffer Frame Drops: 0 Buffering: 0 }: Starting disabling of video loading for reason: OutOfFocus <PUBrowsingVideoPlayer: 0xc46de66e0> Asset : <PHAsset: 0xc48f5f1d0> 11ECA95E-0B79-4C7C-97C6-5958EE139BAB/L0/001 mediaType=2/0, sourceType=1, (1080x1920), creationDate=2023-09-21 上午7:54:46 +0000, location=1, hidden=0, favorite=0, adjusted=0 VideoSession : (null): Starting disabling of video loading for reason: OutOfFocus I think this message is imporant VideoSession : (null): Starting disabling of video loading for reason: OutOfFocus restart the iPhone can resolve this anomalous ,can you know reason or how to avoid this bug the bug like :https://discussionschinese.apple.com/thread/254766045 https://discussionschinese.apple.com/thread/254787836
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833
Sep ’23
iOS 14 Photo caption - how to access in metadata??
I use the following code to parse Photo metadata and this works well. However, I am unable to pull the new iOS 14 "caption" from this metadata (it worked in early iOS 14 betas, but has since stopped working in the GM.) Does anyone know how I can get the caption data from a PHAsset? Thanks! Stephen         let options = PHContentEditingInputRequestOptions()         options.isNetworkAccessAllowed = true         asset.requestContentEditingInput(with: options, completionHandler: {(contentEditingInput, _) -> Void in             if let url = contentEditingInput?.fullSizeImageURL {                 let fullImage = CIImage(contentsOf: url)                                  // get all the metadata                 self.allPhotoMetadata = fullImage?.properties ?? [:]                                  // {TIFF}                 if let tiffDict = self.allPhotoMetadata["{TIFF}"] as? [String:Any] {                     if tiffDict["Make"] != nil {                         self.cameraData[cameraKeys.make] = tiffDict["Make"]                     }                     if tiffDict["Model"] != nil {                         self.cameraData[cameraKeys.model] = tiffDict["Model"]                     }                     if tiffDict["ImageDescription"] != nil {                         self.imageData[imageKeys.caption] = tiffDict["ImageDescription"]                     }                 }                                  // {IPTC}                 if let iptcDict = self.allPhotoMetadata["{IPTC}"] as? [String:Any] {                     // if we didn't find a caption in the TIFF dict, try to get it from IPTC data                     // first try, Caption/Abtract, then ArtworkContentDescription                     if self.imageData[imageKeys.caption] == nil {                         if iptcDict["Caption/Abstract"] != nil {                             self.imageData[imageKeys.caption] = iptcDict["ArtworkContentDescription"]                         } else if iptcDict["ArtworkContentDescription"] != nil {                             self.imageData[imageKeys.caption] = iptcDict["ArtworkContentDescription"]                         }                     }                 }             }         })     }
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4.4k
Sep ’23
Unable to change Photos permission of iPad app on Mac
Users can run our apps on Macs with Apple Silicon via the "iPad Apps on Mac" feature. The apps use PHPhotoLibrary.requestAuthorization(for: .addOnly, handler: callback) to request write-only access to the user's Photo Library during image export. This works as intended on macOS, but a huge problem arises when the user denies access (by accident or intentionally) and later decides that they want us to add their image to Photos: There is no way to grant this permission again. In System Preferences → Privacy &amp;amp; Security → Photos, the app is just not listed – in fact, none of the "iPad Apps on Mac" apps appear here. Not even tccutil reset all my.bundle.id works. It just reports tccutil: Failed to reset all approval status for my.bundle.id. Uninstalling, restarting the Mac, and reinstalling the app also doesn't work. The system seems to remember the initial decision. Is this an oversight in the integration of those apps with macOS, or are we missing something fundamental here? Is there maybe a way to prompt the user again?
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1.6k
Sep ’23
Photos App: Re-indexing of edited photos
I would like to use a third-party app to edit the metadata of a photo to change its Caption and then be able to search in the Photos app to find that image with the edited caption. I have managed to do this by duplicating the photo with the edited metadata. The Photos app recognizes it as a new photo and indexes it with the new caption, making it searchable. However, when editing the photo in-place, the Photos app will not re-index the photo, therefore it will not be searchable. Is there a way to edit photos in-place and have them searchable with the new metadata?
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1.1k
Sep ’23
Crash in photolibraryd Process During Import in Photos.app & PHAsset.fetchAssets() Call
Problem: While calling PHAsset.fetchAssets() and iterating over its results, if the Photos.app is simultaneously running an import operation (File | Import), the photolibraryd process crashes. I have already flagged this issue to Apple (FB13178379) but wanted to check if anyone else has encountered this behavior. Steps to Reproduce: Initiate an import in the Photos.app. Run the following code snippet in the Playground: import Photos PHPhotoLibrary.requestAuthorization(for: .readWrite) { authorizationStatus in guard authorizationStatus == .authorized else { return } let fetchResult = PHAsset.fetchAssets(with: nil) print(fetchResult) for i in 0..<fetchResult.count { print(fetchResult[i]) } } Upon doing this, I consistently receive the error: Connection to assetsd was interrupted - photolibraryd exited, died, or closed the photo library in the Console, causing my code to hang. Environment: macOS Version: 13.5.2 (22G91) Xcode Version: Version 14.3.1 (14E300c) Additional Info: After the crash, a report pops up in the Console, and typically, the Photos.app import operation freezes too. I've noticed that after terminating all processes and/or rebooting, the Photos.app displays "Restoring from iCloud…" and the recovery process lasts overnight. Seeking Suggestions: I'm exploring potential workarounds for this issue. I've attempted to use fetchLimit to obtain assets in batches, but the problem persists. Is there a method to detect that the Photos.app is executing an import, allowing my process to wait until completion? Alternatively, can I catch the photolibraryd crash and delay until it's restored? I'm operating in a batch processing mode for photos, so pausing and retrying later in the event of a Photos.app import isn't an issue. Any guidance or shared experiences would be greatly appreciated! Cheers and happy coding!
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1.2k
Sep ’23
Creation of live photos from existing images and video files
The new live photos format works in iOS 17 with captures from camera only. We need an API or methods to generate live photos from existing images and videos without capturing new ones. In the past this was possible by matching a .jpg and a .mov with same identifier but now the PhotoData format is not documented, or exactly the way we can combine an image or series of images with a video file and convert them to live photo outside an AVCaptureSession. It is indeed an intentional action for live photo and new PhotoKit to let users use only camera captured sessions , or will be some method to allow users use their existing movies and generate live photos on iOS117?
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1k
Sep ’23
Understanding PHPickerConfiguration.AssetRepresentationMode.current
The documentation for this API mentions: The system uses the current representation and avoids transcoding, if possible. What are the scenarios in which transcoding takes place? The reason for asking is that we've had a user reaching out saying they selected a video file from their Photos app, which resulted in a decrease in size from ~110MB to 35MB. We find it unlikely it's transcoding-related, but we want to gain more insights into the possible scenarios.
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1.2k
Sep ’23
Modify the ProRAW pixel buffer to write a modified DNG
Hello, In one of my apps, I'm trying to modify the pixel buffer from a ProRAW capture to then write the modified DNG. This is what I try to do: After capturing a ProRAW photo, I work in the delegate function func photoOutput(_ output: AVCapturePhotoOutput, didFinishProcessingPhoto photo: AVCapturePhoto, error: Error?) { ... } In here I can access the photo.pixelBuffer and get its base address: guard let buffer = photo.pixelBuffer else { return } CVPixelBufferLockBaseAddress(buffer, []) let pixelFormat = CVPixelBufferGetPixelFormatType(buffer) // I check that the pixel format corresponds with ProRAW . This is successful, the code enters the if block if (pixelFormat == kCVPixelFormatType_64RGBALE) { guard let pointer = CVPixelBufferGetBaseAddress(buffer) else { return } // We have 16bits per component, 4 components let count = CVPixelBufferGetWidth(buffer) * CVPixelBufferGetHeight(buffer) * 4 let mutable = pointer.bindMemory(to: UInt16.self, capacity: count) // As a test, I want to replace all pixels with 65000 to get a white image let finalBufferArray : [Float] = Array.init(repeating: 65000, count: count) vDSP_vfixu16(finalBufferArray, 1, mutable, 1, vDSP_Length(finalBufferArray.count)) // I create an vImage Pixel buffer. Note that I'm referencing the photo.pixelBuffer to be sure that I modified the underlying pixelBuffer of the AVCapturePhoto object let imageBuffer = vImage.PixelBuffer<vImage.Interleaved16Ux4>(referencing: photo.pixelBuffer!, planeIndex: 0) // Inspect the CGImage let cgImageFormat = vImage_CGImageFormat(bitsPerComponent: 16, bitsPerPixel: 64, colorSpace: CGColorSpace(name: CGColorSpace.displayP3)!, bitmapInfo: CGBitmapInfo(rawValue: CGImageAlphaInfo.last.rawValue | CGBitmapInfo.byteOrder16Little.rawValue))! let cgImage = imageBuffer.makeCGImage(cgImageFormat: cgImageFormat)! // I send the CGImage to the main view controller. This is successful, I can see a white image when rendering the CGImage into a UIImage. This lets me think that I successfully modified the photo.pixelBuffer firingFrameDelegate?.didSendCGImage(image: cgImage) } // Now I try to write data. Unfortunately, this does not work. The photo.fileDataRepresentation() writes the data corresponding to the original, unmodified pixelBuffer `if let photoData = photo.fileDataRepresentation() { // Sending the data to the view controller and rendering it in the UIImage displays the original photo, not the modified pixelBuffer firingFrameDelegate?.didSendData(data: photoData) thisPhotoData = photoData }` CVPixelBufferUnlockBaseAddress(buffer, []) The same happens if I try to write the data to disk. The DNG file displays the original photo and not the data corresponding to the modified photo.pixelBuffer. Do you know why this code should not work? Do you have any ideas on how I can modify the ProRAW pixel buffer so that I can write the modified buffer into a DNG file? My goal is to write a modified file, so, I'm not sure I can use CoreImage of vImage to output a ProRAW file.
Replies
1
Boosts
0
Views
1.7k
Activity
Oct ’23
Play user videos from iCloud on tvOS?
It seems like there is no way to do this but I am having trouble wrapping my head around this posibility. How is this not a thing? Where is PhotoPicker for tvOS? Why is it missing?
Replies
0
Boosts
0
Views
559
Activity
Oct ’23
PHPickerViewController: Cannot Load Photos Taken Within 30 Seconds Using iOS 17.0.3 Camera App
In iOS 17.0.3, photos taken using Apple's native camera app can't be loaded immediately (within approximately 30 seconds) through PHPickerViewController. Specifically, the method itemProvider.canLoadObject(ofClass: UIImage.self) returns false. However, after about 30 seconds post-capture, the photos load without any hindrance. Initially, I considered an issue with my own photo-loading code, but the same problem persists even with Apple's official PHPickerDemo sample code. [PHPickerDemo - SelectingPhotosAndVideosInIOS.zip] https://developer.apple.com/documentation/photokit/selecting_photos_and_videos_in_ios ViewController.swift Line 89 (PHPickerDemo) func displayNext() { guard let assetIdentifier = selectedAssetIdentifierIterator?.next() else { return } currentAssetIdentifier = assetIdentifier let progress: Progress? let itemProvider = selection[assetIdentifier]!.itemProvider if itemProvider.canLoadObject(ofClass: PHLivePhoto.self) { progress = itemProvider.loadObject(ofClass: PHLivePhoto.self) { [weak self] livePhoto, error in DispatchQueue.main.async { self?.handleCompletion(assetIdentifier: assetIdentifier, object: livePhoto, error: error) } } } else if itemProvider.canLoadObject(ofClass: UIImage.self) { <========================================= FALSE progress = itemProvider.loadObject(ofClass: UIImage.self) { [weak self] image, error in DispatchQueue.main.async { self?.handleCompletion(assetIdentifier: assetIdentifier, object: image, error: error) } } } ...omitted... } Environment & Settings: iPhone 12 iOS 17.0.3 Settings -> Camera -> Formats -> High Efficiency (Enabled) Reproduction Steps: Take a photo in normal photo mode with Apple's native camera app (not in portrait mode). Launch the PHPickerDemo app. Tap the photo icon located in the top right. Observe that the photo fails to load. Workarounds: Wait for over 30 seconds prior to selecting the photo. Opt to shoot in portrait mode rather than the standard photo mode. Switch on Settings -> Camera -> Formats -> Most Compatible. I am developing a photo editing app, and I have received many emails from users stating that they cannot select photos since updating to iOS 17. Thanks.
Replies
2
Boosts
1
Views
1.4k
Activity
Oct ’23
Photos framework and reusable UICollectionViewCell
I have a UICollectionView to display photos from a device's album with the Photos framework. The photos are correctly displayed, but if I scroll fast (like when you tape at the top of the screen to go to the top of the collectionView), I have some photos which are not at the good indexPath. I just need to scroll a bit to put the bad photo out of the screen, and everything go back in place.I clean the cell during prepareForReuse by canceling the current request.I presume it's a problem with the asynchronous request of PHImageManager, but I don't know how to avoid this problem. And I want to keet the asynchronous request to keep the collectionView smooth.Here some code :View Controller extension AlbumDetailViewController : UICollectionViewDataSource { func numberOfSectionsInCollectionView(collectionView: UICollectionView) -&gt; Int { return 1 } func collectionView(collectionView: UICollectionView, numberOfItemsInSection section: Int) -&gt; Int { return photoList.count } func collectionView(collectionView: UICollectionView, cellForItemAtIndexPath indexPath: NSIndexPath) -&gt; UICollectionViewCell { let cell = collectionView.dequeueReusableCellWithReuseIdentifier("PhotoCell", forIndexPath: indexPath) as! PhotoCollectionCell cell.setImage(photoList.objectAtIndex(indexPath.row) as! PHAsset) return cell } }Custom CollectionViewCell class PhotoCollectionCell: UICollectionViewCell { @IBOutlet weak var imageView: UIImageView! var requestId: PHImageRequestID! let manager = PHImageManager.defaultManager() override func awakeFromNib() { super.awakeFromNib() // Initialization code } override func prepareForReuse() { self.imageView.image = nil manager.cancelImageRequest(self.requestId) } func setImage(asset: PHAsset) { let option = PHImageRequestOptions() option.resizeMode = .Fast option.deliveryMode = .HighQualityFormat self.requestId = manager.requestImageForAsset(asset, targetSize: CGSize(width: self.frame.size.width * UIScreen.mainScreen().scale, height: self.frame.size.height * UIScreen.mainScreen().scale), contentMode: PHImageContentMode.Default, options: option, resultHandler: {(result, info)-&gt;Void in self.imageView.image = result }) } }Thank you
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1
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1.7k
Activity
Oct ’23
Code 3300 error while trying to save a photo to iOS album
While trying to save a photo to a custom album on some devices we get the following error: The operation couldn’t be completed. (PHPhotosErrorDomain error 3300). code: 3300 This is the part of the code where the issue happens PHPhotoLibrary.shared().performChanges({ let assetChangeRequest = PHAssetChangeRequest.creationRequestForAsset(from: image) guard let placeholder = assetChangeRequest.placeholderForCreatedAsset else { return } let albumChangeRequest = PHAssetCollectionChangeRequest(for: album) albumChangeRequest?.addAssets([placeholder] as NSArray) }, completionHandler: { success, error in completion(success, error) }) I would be thankful for any tips since I am out of ideas.
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2
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4
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7.0k
Activity
Oct ’23
How to serialize and store PHPhotoLibrary changes?
Hi, I am trying to store persistent changes to the photo library. I know I can use a PHPersistentChangeToken to get the changes since that token, but I am not sure how to serialize this object and save it into a file. I am also wondering if you can serialize a PHPersistentChangeFetchResult and store that in a file. Cheers.
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2
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0
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758
Activity
Oct ’23
iCloud Photo library API
Hello, I want to create a photo portfolio (in VueJS) and I'd like to use my icloud photo library to store the photos. Is there an API that allows me to access one or more albums in my photo library?
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0
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1.1k
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Oct ’23
PHPhotoLibrary save to external drive on iOS 17
The native camera app on iPhone 15 can record videos directly in external hard drive. Is there an API to achieve the same in Photos framework?
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1
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0
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812
Activity
Oct ’23
how to execute photoLibraryDidChange(_:) when the app is in background?
Goal is to get/save the captured photo (From default camera) immediately from my app when the app is in background. When I capture a photo with default camera, photoLibraryDidChange(_:) function do not execute that time. But when I reopen my app, that time this function executes and give the images, which were captured in that particular time. how to execute photoLibraryDidChange(_:) when app is in background?
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1
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0
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685
Activity
Oct ’23
Cannot retrieve UIImage from PHPickerViewController, it returns nil.
Hello, after updating the physical device to iOS17, it seems there's an issue with the ImagePicker's functionality. In our app, even though NSItemProvider indicates canLoadObject(ofClass: UIImage.self) returns true, the method loadObject(ofClass: UIImage.self) { (object, error) consistently returns nil. There's also a possibility that the same phenomenon is occurring with the standard Notes app's image picker, preventing images from being passed to the app.
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3
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1
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931
Activity
Oct ’23
How to correctly load video selected with PHPickerViewController?
Hello! I am playing around with the PHPickerViewController and so far I was able to get the selected images by loading them into UIImage instances but I don't know how to get the selected video. Below is the relevant implementation of the method: func picker(_ picker: PHPickerViewController, didFinishPicking results: [PHPickerResult]): let provider = result.itemProvider guard provider.hasItemConformingToTypeIdentifier(AVFileType.mov.rawValue) else { return } &#9;&#9;&#9;&#9;&#9;&#9;provider.loadItem(forTypeIdentifier: AVFileType.mov.rawValue, options: nil) { (fileURL, error) in &#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if let error = error { &#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;print(error) &#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;return &#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;} &#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;guard let videoURL = fileURL as? URL else { return } &#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;DispatchQueue.main.async { &#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;let fm = FileManager.default &#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;let destination = fm.temporaryDirectory.appendingPathComponent("video123.mov") &#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;try! fm.copyItem(at: videoURL, to: destination) &#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;let playerVC = AVPlayerViewController() &#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;playerVC.player = AVPlayer(url: destination) &#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;self.present(playerVC, animated: true, completion: nil) &#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;} &#9;&#9;&#9;&#9;&#9;&#9;} I get crash trying to copy the item. It says the source file does not exists but the path looks real to me. "The file “3C2BCCBC-4474-491B-90C2-93DF848AADF5.mov” couldn’t be opened because there is no such file." I tried it without copying first and just passing the URL to AVPlayer but nothing would play. I am testing this on a simulator. Thanks for help!
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13
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10k
Activity
Sep ’23
UIImageView preferredImageDynamicRange not working
I am trying to display HDR Images (ProRAW) within UIImageView using preferredImageDynamicRange. This was shown in a 2023 WWDC Video let imageView = UIImageView() if #available(iOS 17.0, *) { self.imageView.preferredImageDynamicRange = UIImage.DynamicRange.high } self.imageView.clipsToBounds = true self.imageView.isMultipleTouchEnabled = true self.imageView.contentMode = .scaleAspectFit self.photoScrollView.addSubview(self.imageView) I pull the image from PHImageManager: let options = PHImageRequestOptions() options.deliveryMode = .highQualityFormat options.isNetworkAccessAllowed = true PHImageManager.default().requestImage(for: asset, targetSize: self.targetSize(), contentMode: .aspectFit, options: options, resultHandler: { image, info in guard let image = image else { return } DispatchQueue.main.async { self.imageView.image =image if #available(iOS 17.0, *) { self.imageView.preferredImageDynamicRange = UIImage.DynamicRange.high } } } Issue The image shows successfully, yet not in HDR mode (no bright specular highlights, as seen when the same image ((ProRAW) is pulled on the native camera app. What am I missing here?
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1.3k
Activity
Sep ’23
IPhone system album video can not play
We have received a lot of user feedback, saying that our app caused the video in the user's system album to not play, we did reproduce this phenomenon after operating some modules of our app many times, after monitoring the device log, click on the system album z probably received the following abnormal error VideoContentProvider received result:<AVPlayerItem: 0x281004850, asset = <AVURLAsset: 0x28128fce0, URL = file:///var/mobile/Media/DCIM/100APPLE/IMG_0085.MP4>>, info:{ PHImageResultRequestIDKey = 316; }, priority:oneup automatic, strategy:<PXDisplayAssetVideoContentDeliveryStrategy: 0x2836c3000>quality: medium+(med-high), segment:{ nan - nans }, streaming:YES, network:YES, audio:YES, targetSize:{1280, 1280}, displayAsset:8E30C461-B089-4142-82D9-3A8CFF3B5DE9 <PUBrowsingVideoPlayer: 0xc46a59770> Asset : <PHAsset: 0xc48f5fc50> 8E30C461-B089-4142-82D9-3A8CFF3B5DE9/L0/001 mediaType=2/524288, sourceType=1, (828x1792), creationDate=2023-07-19 上午7:36:41 +0000, location=0, hidden=0, favorite=0, adjusted=0 VideoSession : <PXVideoSession 0xc48a1ec50> { Content Provider: <PXPhotoKitVideoContentProvider: 0x282d441e0>, Asset <PHAsset: 0xc48f5fc50> 8E30C461-B089-4142-82D9-3A8CFF3B5DE9/L0/001 mediaType=2/524288, sourceType=1, (828x1792), creationDate=2023-07-19 上午7:36:41 +0000, location=0, hidden=0, favorite=0, adjusted=0 , Media Provider: <PUPhotoKitMediaProvider: 0x28104da70> Desired Play State: Paused Play State: Paused Stalled: 0 At Beginning: 1 End: 0 Playback: ‖ Paus √ b0 a0 s0 l1 f0 e0 r0.0 0.000/60.128 VideoOutput: (null) Got First Pixel Buffer: NO Pixel Buffer Frame Drops: 0 Buffering: 0 }: Starting disabling of video loading for reason: OutOfFocus <PUBrowsingVideoPlayer: 0xc46de66e0> Asset : <PHAsset: 0xc48f5f1d0> 11ECA95E-0B79-4C7C-97C6-5958EE139BAB/L0/001 mediaType=2/0, sourceType=1, (1080x1920), creationDate=2023-09-21 上午7:54:46 +0000, location=1, hidden=0, favorite=0, adjusted=0 VideoSession : (null): Starting disabling of video loading for reason: OutOfFocus I think this message is imporant VideoSession : (null): Starting disabling of video loading for reason: OutOfFocus restart the iPhone can resolve this anomalous ,can you know reason or how to avoid this bug the bug like :https://discussionschinese.apple.com/thread/254766045 https://discussionschinese.apple.com/thread/254787836
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1
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833
Activity
Sep ’23
iOS 14 Photo caption - how to access in metadata??
I use the following code to parse Photo metadata and this works well. However, I am unable to pull the new iOS 14 "caption" from this metadata (it worked in early iOS 14 betas, but has since stopped working in the GM.) Does anyone know how I can get the caption data from a PHAsset? Thanks! Stephen         let options = PHContentEditingInputRequestOptions()         options.isNetworkAccessAllowed = true         asset.requestContentEditingInput(with: options, completionHandler: {(contentEditingInput, _) -> Void in             if let url = contentEditingInput?.fullSizeImageURL {                 let fullImage = CIImage(contentsOf: url)                                  // get all the metadata                 self.allPhotoMetadata = fullImage?.properties ?? [:]                                  // {TIFF}                 if let tiffDict = self.allPhotoMetadata["{TIFF}"] as? [String:Any] {                     if tiffDict["Make"] != nil {                         self.cameraData[cameraKeys.make] = tiffDict["Make"]                     }                     if tiffDict["Model"] != nil {                         self.cameraData[cameraKeys.model] = tiffDict["Model"]                     }                     if tiffDict["ImageDescription"] != nil {                         self.imageData[imageKeys.caption] = tiffDict["ImageDescription"]                     }                 }                                  // {IPTC}                 if let iptcDict = self.allPhotoMetadata["{IPTC}"] as? [String:Any] {                     // if we didn't find a caption in the TIFF dict, try to get it from IPTC data                     // first try, Caption/Abtract, then ArtworkContentDescription                     if self.imageData[imageKeys.caption] == nil {                         if iptcDict["Caption/Abstract"] != nil {                             self.imageData[imageKeys.caption] = iptcDict["ArtworkContentDescription"]                         } else if iptcDict["ArtworkContentDescription"] != nil {                             self.imageData[imageKeys.caption] = iptcDict["ArtworkContentDescription"]                         }                     }                 }             }         })     }
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10
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2
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4.4k
Activity
Sep ’23
Unable to change Photos permission of iPad app on Mac
Users can run our apps on Macs with Apple Silicon via the "iPad Apps on Mac" feature. The apps use PHPhotoLibrary.requestAuthorization(for: .addOnly, handler: callback) to request write-only access to the user's Photo Library during image export. This works as intended on macOS, but a huge problem arises when the user denies access (by accident or intentionally) and later decides that they want us to add their image to Photos: There is no way to grant this permission again. In System Preferences → Privacy &amp;amp; Security → Photos, the app is just not listed – in fact, none of the "iPad Apps on Mac" apps appear here. Not even tccutil reset all my.bundle.id works. It just reports tccutil: Failed to reset all approval status for my.bundle.id. Uninstalling, restarting the Mac, and reinstalling the app also doesn't work. The system seems to remember the initial decision. Is this an oversight in the integration of those apps with macOS, or are we missing something fundamental here? Is there maybe a way to prompt the user again?
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3
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3
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1.6k
Activity
Sep ’23
HEIF Decompression Crash on iOS 17
HEIF Decompression Crash on iOS 17.
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1
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0
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1k
Activity
Sep ’23
Photos App: Re-indexing of edited photos
I would like to use a third-party app to edit the metadata of a photo to change its Caption and then be able to search in the Photos app to find that image with the edited caption. I have managed to do this by duplicating the photo with the edited metadata. The Photos app recognizes it as a new photo and indexes it with the new caption, making it searchable. However, when editing the photo in-place, the Photos app will not re-index the photo, therefore it will not be searchable. Is there a way to edit photos in-place and have them searchable with the new metadata?
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1.1k
Activity
Sep ’23
Crash in photolibraryd Process During Import in Photos.app & PHAsset.fetchAssets() Call
Problem: While calling PHAsset.fetchAssets() and iterating over its results, if the Photos.app is simultaneously running an import operation (File | Import), the photolibraryd process crashes. I have already flagged this issue to Apple (FB13178379) but wanted to check if anyone else has encountered this behavior. Steps to Reproduce: Initiate an import in the Photos.app. Run the following code snippet in the Playground: import Photos PHPhotoLibrary.requestAuthorization(for: .readWrite) { authorizationStatus in guard authorizationStatus == .authorized else { return } let fetchResult = PHAsset.fetchAssets(with: nil) print(fetchResult) for i in 0..<fetchResult.count { print(fetchResult[i]) } } Upon doing this, I consistently receive the error: Connection to assetsd was interrupted - photolibraryd exited, died, or closed the photo library in the Console, causing my code to hang. Environment: macOS Version: 13.5.2 (22G91) Xcode Version: Version 14.3.1 (14E300c) Additional Info: After the crash, a report pops up in the Console, and typically, the Photos.app import operation freezes too. I've noticed that after terminating all processes and/or rebooting, the Photos.app displays "Restoring from iCloud…" and the recovery process lasts overnight. Seeking Suggestions: I'm exploring potential workarounds for this issue. I've attempted to use fetchLimit to obtain assets in batches, but the problem persists. Is there a method to detect that the Photos.app is executing an import, allowing my process to wait until completion? Alternatively, can I catch the photolibraryd crash and delay until it's restored? I'm operating in a batch processing mode for photos, so pausing and retrying later in the event of a Photos.app import isn't an issue. Any guidance or shared experiences would be greatly appreciated! Cheers and happy coding!
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1.2k
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Sep ’23
Creation of live photos from existing images and video files
The new live photos format works in iOS 17 with captures from camera only. We need an API or methods to generate live photos from existing images and videos without capturing new ones. In the past this was possible by matching a .jpg and a .mov with same identifier but now the PhotoData format is not documented, or exactly the way we can combine an image or series of images with a video file and convert them to live photo outside an AVCaptureSession. It is indeed an intentional action for live photo and new PhotoKit to let users use only camera captured sessions , or will be some method to allow users use their existing movies and generate live photos on iOS117?
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0
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2
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1k
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Sep ’23
Understanding PHPickerConfiguration.AssetRepresentationMode.current
The documentation for this API mentions: The system uses the current representation and avoids transcoding, if possible. What are the scenarios in which transcoding takes place? The reason for asking is that we've had a user reaching out saying they selected a video file from their Photos app, which resulted in a decrease in size from ~110MB to 35MB. We find it unlikely it's transcoding-related, but we want to gain more insights into the possible scenarios.
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3
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1
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1.2k
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Sep ’23