Can someone help me with this please…
I have two apps which I have updated and have just tried uploading them to the Appstore.
This troubles me because I am paid up to date…
What is the best course of action for me to resolve this please?
Swift Playground
RSS for tagLearn and explore coding in Swift through interactive learning experiences on the Swift Playground app for iPadOS and macOS.
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I am trying to challenge myself by building an iPhone app in Swift Playgrounds. I just got a Mac Mini M4, so I am trying Swift Playgrounds for Mac.
I can submit a build to TestFlight, but it's for Mac and won't let me even test on my iPhone.
How can I build my app for iPhone?
The least "hacky" answer is appreciated, but I'll entertain anything. Examples in order of hackiness might be:
I missed an option in Playgrounds for Mac.
Open my playground in Xcode, change something, open back in Playgrounds for Mac.
Same as above, but maybe I have to add/copy a file (e.g., manifest.plist).
Open my playground in Playgrounds for iPad (I have an iPad 9), do something, copy back to Playgrounds for Mac.
Submit via Playgrounds for iPad.
Submit via Xcode.
BTW, I'm challenging myself not just for its own sake, but because I'm curious how far a student/newbie/etc can take Swift Playgrounds. I was hoping to set a good example for others looking for a lighter-resource, more user-friendly experience than Xcode (which is why I assume Playgrounds for Mac even exists). But right now it feels like Playgrounds for Mac is a … third-class citizen? Maybe the iPad version is second-class? I haven't really tried it.
P.S. Why does this text editor seem so lame? Making a numbered list and adding to it is a nightmare. Should be: start a numbered list, hit return, new number appears below. I'm on Safari. This should be the best dev experience on the planet, not the worst!
Hi, Could anyone share some insights on how to get and track the 3D coordinates of real objects in the environment in playgrounds? I searched for some resources and noticed ARKit, Reality may be helpful but not sure how to do it.
I encountered a strange behavior that reminded me of when .sheet() modifiers didn't inherit environment objects. Unless I'm missing something very obvious, it seems to me that TableColumn may expose the same issue. At least on macOS, because the very same code does not crash on iOS.
I'm posting this here before reporting a SwiftUI bug.
Below is a gist for a playground:
https://gist.github.com/keeshux/4a963cdebb1b577b87b08660ce9d3364
I also observe inconsistent behavior when building with Xcode 16.1 or 15.4, specifically:
https://github.com/passepartoutvpn/passepartout/issues/872#issuecomment-2477687967
The workaround I resorted to is re-propagating the environment from the parent:
https://github.com/passepartoutvpn/passepartout/pull/873/files#diff-c662c4607f2adfd0d4e2c2a225e0351ba9c21dbdd5fc68f23bc1ce28a20bce4dR45
Hello Everyone,
I am completely new to programming, I have played with the Playgrounds app and I understand how some of the basic concepts work, however when going through "A Swift Tour" on developer.apple.com I struggle to understand a lot of the concepts presented.
Are there any resources that someone can recommend so I can continue to learn?
I tried just watching the video and searching the things I didn't understand, but I don't think I am learning much this way.
Hej hej
tl;dr. I have problems building a Playground App using Xcode Cloud and I created a reference repository to reproduce this. Did anyone try this before and succeeded? Maybe you have a hint about what's going wrong here.
Initial Failure
I followed the documentation for Building Swift packages and Swift Playgrounds app projects with Xcode Cloud and I have always run into the following error message:
❌ Code Signing
Exporting for App Store Distribution failed. Please download the logs artifact for more information
Check Logs
“Fair game!” I thought, checked out the logs and see this error appearing twice in each of the following steps:
Export archive for ad-hoc distribution
Export archive for development distribution
Export archive for app-store distribution
5.3 Sec.
Run command: 'xcodebuild -exportArchive -archivePath /Volumes/workspace/tmp/3546d064-74fa-42d0-8b36-3623e18941be.xcarchive -exportPath /Volumes/workspace/adhocexport -exportOptionsPlist /Volumes/workspace/ci/ad-hoc-exportoptions.plist '-DVTPortalRequest.Endpoint=http://172.16.35.199:8089' -DVTProvisioningIsManaged=YES -IDEDistributionLogDirectory=/Volumes/workspace/tmp/ad-hoc-export-archive-logs -DVTSkipCertificateValidityCheck=YES -DVTServicesLogLevel=3'
Error
Command exited with non-zero exit-code: 70
Moving forward, I downloaded the logs artifact as suggested earlier. This is IDEDistribution.standard.log:
2024-10-27 11:15:04 +0000 [MT] Starting export with options: {"embedOnDemandResourcesAssetPacksInBundle":true,"teamID":"38R2LLP8AF","stripSwiftSymbols":true,"thinning":"<none>","iCloudContainerEnvironment":"Development","destination":"export","reformatterBundleIdentifier":"hamburg.plus.encore","uploadSymbols":true,"raiseProfileSupportOptionalToRequired":false,"buildNumber":"4","testFlightInternalTestingOnly":false,"manageAppVersionAndBuildNumber":false,"method":"ad-hoc","generateAppStoreInformation":false}
This is IDEDistribution.critical.log (actually it's three times this single error, but I'll spare you the repetition):
2024-10-27 11:15:04 +0000 [MT] -[IDEDistributionMethodManager orderedDistributionMethodsForTask:archive:logAspect:]: Error = Error Domain=IDEDistributionMethodManagerErrorDomain Code=2 "Unknown Distribution Error" UserInfo={NSLocalizedDescription=Unknown Distribution Error}
And this is an excerpt (of hopefully relevant details) of IDEDistribution.verbose.log (again, this happens three times, only giving the relevant data points here):
…
2024-10-27 11:15:04 +0000 [MT] Rejected distribution method <IDEDistributionMethodiOSAdHoc: 0x600001590100> because it doesn't support distributing archive
…
2024-10-27 11:15:04 +0000 [MT] Rejected distribution method <IDEDistributionMethodiOSAppStoreValidation: 0x6000015900f0> because it doesn't support distributing archive
…
2024-10-27 11:15:04 +0000 [MT] Rejected distribution method <IDEDistributionMethodiOSAppStoreDistribution: 0x600001590120> because it doesn't support distributing archive
…
2024-10-27 11:15:04 +0000 [MT] Rejected distribution method <IDEDistributionMethodiOSAdHoc: 0x600001590100> because it doesn't support distributing archive
…
2024-10-27 11:15:04 +0000 [MT] Available distribution methods: {(
<IDEDistributionMethodSaveBuiltProducts: 0x6000015f8060>,
<IDEDistributionMethodExportArchive: 0x6000015f8070>
)}
Investigate Xcode Archive (*.xcarchive)
At this point, I downloaded the Xcode archive from AppStoreConnect and realized that it only contained debug symbols for the app, but not the app itself.
> ls -la /Users/herzi/Downloads/….xcarchive/Products
total 0
drwxrwxr-x@ 2 herzi staff 64 27 Okt 12:21 .
drwxrwxr-x@ 5 herzi staff 160 27 Okt 12:22 ..
Notice the absence of the Applications folder that would contain the Application.app bundle.
Current Status
So I created a clean, sample repository for my integration. Did anyone try this before and succeeded? Maybe you have a hint about what's going wrong here.
Topic:
Developer Tools & Services
SubTopic:
Xcode Cloud
Tags:
Xcode
Swift Playground
Swift Packages
Xcode Cloud