Display 3d graphics content on the web in an immersive fashion.

Posts under WebXR tag

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VisionOS hands replacement inside an Immersive Space
Still don't understand why no one is clarifying about this Apple Video https://developer.apple.com/videos/play/wwdc2023/10111 At the end of this video, there's an incomplete tutorial about connecting a USDZ with mesh and Skeleton structure to the hand tracking system. No example project is linked, and no one is giving the community any clarification. Please can you help us to understand how to proceed?
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WebXR Immersive AR Support & DOM Overlays
As mentioned in https://forums.developer.apple.com/forums/thread/756736?answerId=810096022#810096022 Is there any update about the full support to WebXR AR Module, which should enable immersive-ar mode? Are the features such as DOM overlays and WebGPU bindings on the roadmap? Is it possible to capture stereoscopic video either internally or externally or via airplay for debugging purposes? Thanks
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Oct ’24
Spatial Video and/or Photo on Safari
I am a student at Utah Valley University doing a UX Research project involving spatial web browsing on Safari. I am trying to determine if spatial video and photos would be supported on a safari web page while using the AVP. I am not a developer, so my knowledge of that front is limited, but I am hoping to get any insight into if that feature would be able to be implemented into a web based experience. If so, what formats would need to be used? Is the MV-HEVC format able to be directly embedded? Or is there another format that needs to be explored? Any insight is appreciated!
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Jul ’24
[WebXR] Support for AR module in VisionOS 2.x
Thank you again for pushing the web forward in VisionOS 2, super exciting! The latest WWDC24 video touched on VR experiences for VisionOS2.0 using WebXR, however there was no mention of passthrough AR experiences. Samples such as this one are not supported: https://immersive-web.github.io/webxr-samples/immersive-ar-session.html In Settings > Safari, there is a feature flag for the AR WebXR module, but enabling it did not seem to change anything. Is this the expected behavior at this time? Any developer preview(s) we could try?
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1.5k
Jun ’24
WebXR hands pass-through
Hello! Is it possible to turn on hand pass-through (hand cutout, not sure what is the correct name, real hands from the camera) in WebXR when in immersive-vr and hand tracking feature is enabled? I only see my hands when I disable hand tracking feature in WebXR, but then I don't get the joints positions and orientations.
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Jun ’24
WebXR in WKWebView
Hi, I am creating a native application for the Vision Pro. I am looking to integrate a window with WebXR content that can open an immersive space. I am able to do this from Safari and using a SFSafariViewController, however, I would like to use WKWebView inside my native application to do something similar (as this does not open an additional Safari window before allowing WebXR content). It seems in this current version, the WKWebView does not support WebXR? Is this true or is there any additional preferences that I need to add to enable this in this component.
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Apr ’24
Detect visionOS Safari to not provide mobile orientation features. Comes up as Ipad.
I was wondering if anyone has managed to figure out a way to properly detect visionOS in Safari ? So I dont include device orientation controls when going fullscreen for my VR player features. It comes up as detecting as Ipad and so has ipad functions it cant do. Its asking for orientation permissions it doesn’t need also. I've already got transient-pointer XR input controls working. I’m not sure why they did that other than making life hard for developers I already had to spend days trying to fix my VR Canvas picture in picture hacks and Iphone fullscreen hack as Iphone still doesnt have html fullscreen support for WebGL canvas. those hacks decided to break. desktop safari now needed the canvas video added to dom to get pip working and and now a 100ms delay was needed to get Iphone fullscreen working. https://github.com/danrossi/canvas-pip-fullscreen
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Apr ’24
Vision Pro Safari WebXR video playback not working
The Safari version for VisionOS (or spatial computing) supports WebXR, as reported here. I am developing a Web App that intends to leverage WebXR, so I've tested several code samples on the safari browser of the Vision Pro Simulator to understand the level of support for immersive web content. I am currently facing an issue that seems like a bug where video playback stops working when entering an XR session (i.e. going into VR mode) on a 3D web environment (using ThreeJS or similar). There's an example from the Immersive Web Community Group called Stereo Video (https://immersive-web.github.io/webxr-samples/stereo-video.html) that lets you easily replicate the issue, the code is available here. It's worth mentioning that video playback has been successfully tested on other VR platforms such as the Meta Quest 2. The issue has been reported in the following forums: https://discourse.threejs.org/t/videotexture-playback-html5-videoelement-apple-vision-pro-simulator-in-vr-mode-not-playing/53374 https://bugs.webkit.org/show_bug.cgi?id=260259
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3.1k
Mar ’24