Hi,
I developed a system extension that uses the content filter providers of the network extension. When I am using a VPN, I turn on the network extension and the VPN is disconnected. Can this problem be avoided? How to prevent VPN disconnection
Networking
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I'm trying to handle the error in NEHotspotConfigurationManager connection method.When i try even OS network connect dialog showing with "Cannot connect" response return as "Success".
In my flow i'm trying to connect to a private network. First i connect using below code and then set the IP Address,SubNetMask,Router and DNS server address manually to already added Wifi by running below code. I'm doing this manually because as i understand you cannot set the IP Address,SubNetMask,Router and DNS server address using Swift.
https://forums.developer.apple.com/forums/thread/96834?page=2
I read the above thread and what i can understand from that is it's a bug in the os method. So does this problem fixed on latest iOS version? or is there a way to handle this problem?
Error handler code→
let eapSetting = NEHotspotEAPSettings()
eapSetting.username = self.username
eapSetting.password = self.password
eapSetting.supportedEAPTypes = [NEHotspotEAPSettings.EAPType.EAPPEAP.rawValue as NSNumber]
eapSetting.trustedServerNames = ["ABC"]
NEHotspotConfigurationManager.shared.removeConfiguration(forSSID: self.ssid)
let hotspotConfiguration = NEHotspotConfiguration(ssid: self.ssid, eapSettings: eapSetting)
manager.apply(hotspotConfiguration){ (error) in
if let error = error {
print("Error")
return
} else {
print("Success")
return
}
}
Starting on macOS Sequoia, flows originated in Firefox have an empty sourceAppAuditToken. Other apps contain a valid token.
Background: in order to fetch process info for a certain NEFilterFlow, my content filter extension uses sourceAppAuditToken, audit_token_to_pid() and proc_* (as recommended in #126820). When that fails, we use SecCodeCopyGuestWithAttributes, recommended in some other thread as a better alternative. Both approaches break when the sourceAppAuditToken is empty since they need the pid.
Debugging:
My logging shows audit token is empty for Firefox
Typical logs from com.apple.networkextension also indicate it fails to fetch the same info I'm looking for:
com.apple.networkextension debug 11:22:07.024588-0300 Fetching appInfo from cache for pid: 948 uuid: 5C40B765-C6C9-3641-A822-2BC44D264361 bundle id: (null)
com.apple.networkextension debug 11:22:07.024657-0300 Calling delegate lookup handler with pid: 948, uuid: 5C40B765-C6C9-3641-A822-2BC44D264361, bundleID: (null)
com.apple.networkextension debug 11:22:07.025856-0300 Could not look up appInfo for pid: 948 bundle id: (null) uuid: 5C40B765-C6C9-3641-A822-2BC44D264361
com.apple.networkextension error 11:22:07.025897-0300 Could not find app info, return the original flow without filling in app info
Handling new flow:
identifier = D89B5B5D-793C-4940-D992-4E90F2AD1900
procPID = 953
eprocPID = 948
direction = outbound
inBytes = 0
outBytes = 0
signature = {length = 32, bytes = 0x4afeafde b484aa0c c5cb8698 0567343d ... 7cdee33e 135666dd }
socketID = 19adf2904e92d9
localEndpoint = 0.0.0.0:0
remoteEndpoint = 17.33.202.170:443
protocol = 6
family = 2
type = 1
procUUID = 0C68E603-967E-3643-B225-378BD2A655F7
eprocUUID = 5C40B765-C6C9-3641-A822-2BC44D264361
Perhaps there's a bug when generating the audit token or could it be something with the Firefox signature?
I double-checked Firefox and it seems fine:
$ codesign --verify --verbose /Applications/Firefox.app
/Applications/Firefox.app: valid on disk
/Applications/Firefox.app: satisfies its Designated Requirement
Not sure if relevant, but codesign with -dv showed different flags in CodeDirectory when compared to chrome:
codesign -dv /Applications/Firefox.app
...
CodeDirectory v=20500 size=863 flags=0x10000(runtime) hashes=18+5
...
Versus chrome
CodeDirectory v=20500 size=1821 flags=0x12a00(kill,restrict,library-validation,runtime) hashes=46+7 location=embedded
Our company has a VPN client that we develop and it works on 14.x and it was working on 15.x but ever since I have upgraded to 15.1.1, I do not see any traffic being sent to the TUN interface even though I have it configured as the default route. Can anyone provide guidance or insight into what might have changed around the Network Extensions that could have caused this?
Unfortunately I cannot tell if this was happening on 15.0.1. Some things I have tried, to no avail, is disable the firewall and uninstalling/installing of the VPN client. I have no other filters installed that could be interfering. When I try and ping an address I should be able to reach, I get "no route to host"
I have also used Wireshark and have observed zero traffic going to the TUN interface.
NOTE, networking works fine when the VPN client is not connected.
Hi,
I'm trying to set up automated backups on my machine using a combination of restic, a wrapper script, and a launchd agent, but I think I'm hitting a problem with the local network privacy dialogue.
Basically, the script sets up the environment variables for Restic, which then tries to backup to a local REST server. Problem is, when trying to do that, I get the following error:
Fatal: unable to open config file: Head "https://X:X@X.X.X.network:8000/X/X.X.X.network/config": dial tcp 192.168.50.229:8000: connect: no route to host
So it resolves DNS just fine, but can't connect to the local server. I tried a couple of things, tools such as ping work and can ping the local server, but nothing I do fixes the issue with restic itself. After reading about the network privacy feature, which I loved by the way, I believe it's the culprit here.
This is the .plist file I'm using, which lives in ~/Library/LaunchAgents/com.james.local-backup.plist:
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>Label</key>
<string>com.james.local-backup</string>
<key>ProgramArguments</key>
<array>
<string>/Users/james/.local/bin/replicator</string>
<string>--backup</string>
<string>rest:https://X.X.X.network:8000/X/X.X.X.network</string>
</array>
<key>EnvironmentVariables</key>
<dict>
<key>PATH</key>
<string>/opt/homebrew/opt/coreutils/libexec/gnubin:/opt/homebrew/bin:/opt/homebrew/sbin:/usr/local/bin:/usr/bin:/bin:/usr/sbin:/sbin</string>
<key>XDG_CONFIG_HOME</key>
<string>/Users/james/.config</string>
</dict>
<key>StartCalendarInterval</key>
<dict>
<key>Hour</key>
<integer>13</integer>
<key>Minute</key>
<integer>0</integer>
</dict>
<key>StandardErrorPath</key>
<string>/tmp/com.user.backup.err</string>
<key>StandardOutPath</key>
<string>/tmp/com.user.backup.out</string>
<key>ProcessType</key>
<string>Background</string>
</dict>
</plist>
The local network dialogue never shows up, so I can't give the wrapper script or restic access to the local network, which I assume is why it can't connect to the local server.
Any way I can solve this? I could build a proper Swift CLI that calls restic, but I assume I'd hit the same issue. Plus, it seems overkill for my needs.
If we start uploading a video file from the foreground and then switch to another app or press the home button, we can enable background processing by selecting the 'Background processing' option in the app's background modes. We utilize URLSession to handle the upload. I have a few questions regarding this process:
If the user manually kills the app, will the upload continue in the background?
For files around 100 MB, if the user locks the phone while the upload is in progress (and the app is in the background but not terminated), will the upload still be successful?
Does Apple provide any additional APIs that would facilitate successful file uploads even if the user terminates the app?
I would appreciate any solutions or insights you can provide. Thank you!
Hi Team
We are facing a problem in our app for one particular user the url session is giving below error. Rest for all the users its working fine. Below is the complete error we get from user device.
{"type":"video_player","error":"Error Domain=NSURLErrorDomain Code=-1200 "An SSL error has occurred and a secure connection to the server cannot be made." UserInfo={NSErrorFailingURLStringKey=https://api.vimeo.com/videos/1020892798, NSLocalizedRecoverySuggestion=Would you like to connect to the server anyway?, _kCFStreamErrorDomainKey=3, _NSURLErrorFailingURLSessionTaskErrorKey=LocalDataTask .<4>, _NSURLErrorRelatedURLSessionTaskErrorKey=(\n "LocalDataTask .<4>"\n), NSLocalizedDescription=An SSL error has occurred and a secure connection to the server cannot be made., NSErrorFailingURLKey=https://api.vimeo.com/videos/1020892798, NSUnderlyingError=0x301ea8930 {Error Domain=kCFErrorDomainCFNetwork Code=-1200 "(null)" UserInfo={_kCFStreamPropertySSLClientCertificateState=0, _kCFNetworkCFStreamSSLErrorOriginalValue=-9836, _kCFStreamErrorDomainKey=3, _kCFStreamErrorCodeKey=-9836, _NSURLErrorNWPathKey=satisfied (Path is satisfied), viable, interface: pdp_ip0, ipv6, dns, expensive, uses cell}}, _kCFStreamErrorCodeKey=-9836}"}
Device info
device_type iOS
device_os_version 18.1.1
device_model iPhone 11
Please let me know how we can resolve for one particular user. Or what we can adivse.
I am working on developing a Mac app (WireGuard Apple VPN) that will be distributed outside the App Store.
I have added the network extension which is included in the system extension with packet tunneling capability.
I have created a build following these steps here: https://developer.apple.com/forums/thread/737894
as per your suggestions in my accepted post: https://developer.apple.com/forums/thread/761251
It works fine in this case when the machine has SIP disabled and systemextensionsctl developer enabled.
As soon as I have made changes on the machine to disable systemextensionsctl developer and enable SIP, it loads the system extension and also asks for network extension permission. But it does not connect to the VPN.
I have copied the app to the "/Applications" directory before opening it.
This issue is specific to macOS 15.1. It works fine for macOS 14.* and 13.*. Speaking of macOS 15.0, it didn't work in both cases with SIP enabled or disabled. So, it seems that it must be a bug in macOS 15.0 and it seems that this bug was partially fixed in macOS 15.1. Is that right?
I am currently planning to distribute the app to testers for final testing before rolling it out to a wider audience.
Am I missing something? Thanks in advance.
Topic:
App & System Services
SubTopic:
Networking
Tags:
macOS
Network Extension
Notarization
System Extensions
When I try to use socket to connect to an ipv6 address created by PacketTunnelProvider in my iOS device, an error occurs. Here is the code to create socket server and client:
#include <stdio.h>
#include <string.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <unistd.h>
int dx_create_ipv6_server(const char *ipv6_address, int port) {
int server_fd;
struct sockaddr_in6 server_addr;
server_fd = socket(AF_INET6, SOCK_STREAM, 0);
if (server_fd == -1) {
perror("socket() failed");
return -1;
}
memset(&server_addr, 0, sizeof(server_addr));
server_addr.sin6_family = AF_INET6;
server_addr.sin6_port = htons(port);
if (inet_pton(AF_INET6, ipv6_address, &server_addr.sin6_addr) <= 0) {
perror("inet_pton() failed");
close(server_fd);
return -1;
}
if (bind(server_fd, (struct sockaddr *)&server_addr, sizeof(server_addr)) == -1) {
perror("bind() failed");
close(server_fd);
return -1;
}
if (listen(server_fd, 5) == -1) {
perror("listen() failed");
close(server_fd);
return -1;
}
printf("Server is listening on [%s]:%d\n", ipv6_address, port);
return server_fd;
}
int dx_accept_client_connection(int server_fd) {
int client_fd;
struct sockaddr_in6 client_addr;
socklen_t client_addr_len = sizeof(client_addr);
client_fd = accept(server_fd, (struct sockaddr *)&client_addr, &client_addr_len);
if (client_fd == -1) {
perror("accept() failed");
return -1;
}
char client_ip[INET6_ADDRSTRLEN];
inet_ntop(AF_INET6, &client_addr.sin6_addr, client_ip, sizeof(client_ip));
printf("Client connected: [%s]\n", client_ip);
return client_fd;
}
int dx_connect_to_ipv6_server(const char *ipv6_address, int port) {
int client_fd;
struct sockaddr_in6 server_addr;
client_fd = socket(AF_INET6, SOCK_STREAM, 0);
if (client_fd == -1) {
perror("socket() failed");
return -1;
}
memset(&server_addr, 0, sizeof(server_addr));
server_addr.sin6_family = AF_INET6;
server_addr.sin6_port = htons(port);
if (inet_pton(AF_INET6, ipv6_address, &server_addr.sin6_addr) <= 0) {
perror("inet_pton() failed");
close(client_fd);
return -1;
}
if (connect(client_fd, (struct sockaddr *)&server_addr, sizeof(server_addr)) == -1) {
perror("connect() failed");
close(client_fd);
return -1;
}
printf("Connected to server [%s]:%d\n", ipv6_address, port);
close(client_fd);
return 0;
}
@implementation SocketTest
+ (void)startSever:(NSString *)addr port:(int)port {
[[NSOperationQueue new] addOperationWithBlock:^{
int server_fd = dx_create_ipv6_server(addr.UTF8String, port);
if (server_fd == -1) {
return;
}
int client_fd = dx_accept_client_connection(server_fd);
if (client_fd == -1) {
close(server_fd);
return;
}
close(client_fd);
close(server_fd);
}];
}
+ (void)clientConnect:(NSString *)addr port:(int)port{
[[NSOperationQueue new] addOperationWithBlock:^{
dx_connect_to_ipv6_server(addr.UTF8String, port);
}];
}
@end
PacketTunnelProvider code:
override func startTunnel(options: [String : NSObject]?, completionHandler: @escaping (Error?) -> Void) {
let settings = NEPacketTunnelNetworkSettings(tunnelRemoteAddress: "fd84:306d:fc4e::1")
let ipv6 = NEIPv6Settings(addresses: ["fd84:306d:fc4e::1"], networkPrefixLengths: 64)
settings.ipv6Settings = ipv6
setTunnelNetworkSettings(settings) { error in
if error == nil {
self.readPackets()
}
completionHandler(error)
}
}
private func readPackets() {
// do nothing
packetFlow.readPackets { [self] packets, protocols in
self.packetFlow.writePackets(packets, withProtocols: protocols)
self.readPackets()
}
}
At main target, in viewcontroller's viewDidAppear, after starting the VPN, executed following code:
[SocketTest startSever:@"fd84:306d:fc4e::1" port:12345];
sleep(3);
[SocketTest clientConnect:@"fd84:306d:fc4e::1" port:12345];
The startSever is executed correctly, but when executing:
connect(client_fd, (struct sockaddr *)&server_addr, sizeof(server_addr))
in clientConnect, the code is blocked until it times out and returns -1.
Even if I use GCDAsyncSocket or BlueSocket, I get the same error.
The strange thing is that if I use the ipv4 address in PacketTunnelProvider, and change the above code to the ipv4 version and connect to ipv4 address, or use GCDAsyncSocket to perform the corresponding operation, it can be executed correctly.
I tried to search Google for problems with ios-related ipv6 addresses, but I still couldn't find a solution. Is this a bug in the ios system or is there something wrong with my code? I hope to get your help!
When I was attempting to establish a TCP connection using NWConnection on a physical iPhone, the connection consistently fails with the error:
connection did change state, new: waiting(POSIXErrorCode(rawValue: 50): Network is down)
connection did change state, new: preparing
connection did change state, new: waiting(POSIXErrorCode(rawValue: 50): Network is down)
However, when running the same code in the iOS Simulator, the connection succeeds without issues.
I have already granted the app permission to access the local network by selecting "Allow [App Name] to find devices on the local network" when prompted.
The issue persists even after restarting the app, device, and server.
Additionally, I have configured the Info.plist file with the following keys:
NSAllowsLocalNetworking
NSLocalNetworkUsageDescription
Here is my code:
func start() -> NWConnection {
let myHost: NWEndpoint.Host = "192.168.1.154" // My MacBook
let myPort: NWEndpoint.Port = 1234
let connection = NWConnection(to: .hostPort(host: myHost, port: myPort), using: .tcp)
connection.stateUpdateHandler = { newState in
print("connection did change state, new: \(newState)")
}
connection.start(queue: .main)
return connection
}
Development environment:
Xcode 15.3
MacOS 14.4.1
Device OS: iOS 18.1
I’ve encountered an issue with an app that includes a Local Push Connectivity extension. After a fresh install of the app, the Local Network Alert appears when calling NEAppPushManager.save(). The alert message is:
“This app would like to find and connect to devices on your local network. This app will be able to discover and connect to devices on the networks you use.”
Here is the relevant code:
` pushManager.providerConfiguration = NEAppPushManager.providerConfiguration(with: settings, system: system)
if settings.ssids.isEmpty {
fatalError("☠️ The PushManagerSettings.ssids should NEVER be empty!")
}
pushManager.matchSSIDs = !settings.ssids.isEmpty
? Array(settings.ssids)
: []
return pushManager.save()`
Questions:
1. Why does the Local Network Alert appear?
I suspect it is related to pushManager.matchSSIDs, which interacts with the local network to match specific SSIDs.
2. What happens if the user clicks “Don’t Allow”?
Based on my testing, everything seems to work fine even if the user denies the permission.
Would you happen to know why this is happening and if denying the alert could cause any issues down the line?
Topic:
App & System Services
SubTopic:
Networking
When using rvictl, I notice that it creates 2 interfaces. One of which establishes a link local connection between the iPhone and the Mac. What is this connection for? Why is it so talkative? and why can I only bring one of the created interfaces down but not the other?
When I try to bring down the interfaces with the ifconfig enX down command it stops the DHCP requests and several TCP DUP ACK, but the other interface is persistent and will not stop talking.
Can someone explain what type of traffic is being transmitted between the Mac and the iPhone?
I'm use iPad OS 17.5.1, when I try to use socket to connect to an ipv6 address created by PacketTunnelProvider in my iOS device, an error occurs. Here is the code to create socket server and client:
#include <stdio.h>
#include <string.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <unistd.h>
int dx_create_ipv6_server(const char *ipv6_address, int port) {
int server_fd;
struct sockaddr_in6 server_addr;
server_fd = socket(AF_INET6, SOCK_STREAM, 0);
if (server_fd == -1) {
perror("socket() failed");
return -1;
}
memset(&server_addr, 0, sizeof(server_addr));
server_addr.sin6_family = AF_INET6;
server_addr.sin6_port = htons(port);
if (inet_pton(AF_INET6, ipv6_address, &server_addr.sin6_addr) <= 0) {
perror("inet_pton() failed");
close(server_fd);
return -1;
}
if (bind(server_fd, (struct sockaddr *)&server_addr, sizeof(server_addr)) == -1) {
perror("bind() failed");
close(server_fd);
return -1;
}
if (listen(server_fd, 5) == -1) {
perror("listen() failed");
close(server_fd);
return -1;
}
printf("Server is listening on [%s]:%d\n", ipv6_address, port);
return server_fd;
}
int dx_accept_client_connection(int server_fd) {
int client_fd;
struct sockaddr_in6 client_addr;
socklen_t client_addr_len = sizeof(client_addr);
client_fd = accept(server_fd, (struct sockaddr *)&client_addr, &client_addr_len);
if (client_fd == -1) {
perror("accept() failed");
return -1;
}
char client_ip[INET6_ADDRSTRLEN];
inet_ntop(AF_INET6, &client_addr.sin6_addr, client_ip, sizeof(client_ip));
printf("Client connected: [%s]\n", client_ip);
return client_fd;
}
int dx_connect_to_ipv6_server(const char *ipv6_address, int port) {
int client_fd;
struct sockaddr_in6 server_addr;
client_fd = socket(AF_INET6, SOCK_STREAM, 0);
if (client_fd == -1) {
perror("socket() failed");
return -1;
}
memset(&server_addr, 0, sizeof(server_addr));
server_addr.sin6_family = AF_INET6;
server_addr.sin6_port = htons(port);
if (inet_pton(AF_INET6, ipv6_address, &server_addr.sin6_addr) <= 0) {
perror("inet_pton() failed");
close(client_fd);
return -1;
}
if (connect(client_fd, (struct sockaddr *)&server_addr, sizeof(server_addr)) == -1) {
perror("connect() failed");
close(client_fd);
return -1;
}
printf("Connected to server [%s]:%d\n", ipv6_address, port);
close(client_fd);
return 0;
}
@implementation SocketTest
+ (void)startSever:(NSString *)addr port:(int)port {
[[NSOperationQueue new] addOperationWithBlock:^{
int server_fd = dx_create_ipv6_server(addr.UTF8String, port);
if (server_fd == -1) {
return;
}
int client_fd = dx_accept_client_connection(server_fd);
if (client_fd == -1) {
close(server_fd);
return;
}
close(client_fd);
close(server_fd);
}];
}
+ (void)clientConnect:(NSString *)addr port:(int)port{
[[NSOperationQueue new] addOperationWithBlock:^{
dx_connect_to_ipv6_server(addr.UTF8String, port);
}];
}
@end
PacketTunnelProvider code:
override func startTunnel(options: [String : NSObject]?, completionHandler: @escaping (Error?) -> Void) {
let settings = NEPacketTunnelNetworkSettings(tunnelRemoteAddress: "fd84:306d:fc4e::1")
let ipv6 = NEIPv6Settings(addresses: ["fd84:306d:fc4e::1"], networkPrefixLengths: 64)
settings.ipv6Settings = ipv6
setTunnelNetworkSettings(settings) { error in
if error == nil {
self.readPackets()
}
completionHandler(error)
}
}
private func readPackets() {
// do nothing
packetFlow.readPackets { [self] packets, protocols in
self.packetFlow.writePackets(packets, withProtocols: protocols)
self.readPackets()
}
}
At main target, in viewcontroller's viewDidAppear, after starting the VPN, executed following code:
[SocketTest startSever:@"fd84:306d:fc4e::1" port:12345];
sleep(3);
[SocketTest clientConnect:@"fd84:306d:fc4e::1" port:12345];
The startSever is executed correctly, but when executing:
connect(client_fd, (struct sockaddr *)&server_addr, sizeof(server_addr))
in clientConnect, the code is blocked until it times out and returns -1.
**Even if I use GCDAsyncSocket or BlueSocket, I get the same error. The strange thing is that if I use the ipv4 address in PacketTunnelProvider, and change the above code to the ipv4 version and connect to ipv4 address, or use GCDAsyncSocket to perform the corresponding operation, it can be executed correctly.
**
I tried to search Google for problems with ios-related ipv6 addresses, but I still couldn't find a solution. Is this a bug in the ios system or is there something wrong with my code? I hope to get your help!
Stackoverflow url: iOS Socket cannot connect ipv6 address when use PacketTunnelProvider
Title: Loss of Internet Connectivity on iOS Device When Packet Tunnel Crashes
Feedback ticket: https://feedbackassistant.apple.com/feedback/14162605
Product: iPhone 12
Version: iOS - 17.5.1
Configuration: NETunnelProviderManager Configuration
Description: We are developing an iOS VPN client and have configured our packet tunnel provider according to Apple's guidelines. The configuration is as follows:
includeAllNetworks = YES
excludeLocalNetworks = NO
enforceRoutes = NO
This setup works as expected when the VPN successfully connects. However, we encounter a blocker issue where the device loses internet connectivity if the packet tunnel crashes.
Steps to Reproduce:
Configure the NETunnelProviderManager with the above settings.
Connect the VPN, which successfully establishes a connection.
Verify that resources are accessible and internet connectivity is functional.
Packet tunnel to crash unexpectedly.Observe that the NE process (Packet Tunnel) restarts automatically, as expected and attempts to reconnect the VPN;
however, the device now lacks internet connectivity, preventing VPN reconnection.
Try accessing resources using Safari or any other internet-dependent app, resulting in an error indicating the device is not connected to the internet.
Actual Results: The device loses internet connectivity after the packet tunnel crashes and fails to regain it automatically, preventing the VPN from reconnecting.
Expected Results: The device should maintain internet connectivity or recover connectivity to allow the VPN to reconnect successfully after the packet tunnel process restarts.
Workaround - iPhone device needs a restart to regain internet connectivity .
In the past, I used to ping my iPhone‘s local IP address via UDP. If local network permissions were not enabled, it would return an error. If they were enabled, it would return success, which I used to determine whether my app had local network permissions enabled. Now, with iOS 18, it seems to not work anymore. Regardless of whether local network permissions are enabled, pinging the iPhone‘s local IP address always returns success. Is there any other good method to check this permission status?
Case-ID: 9934335
Kindly suggest the best approach for the below requirement.
Requirement Summary:
I have a camera that generates its own Wi-Fi network with some specifications, and I need my iOS app to automatically connect to that Wi-Fi whenever it's in range. This Wi-Fi network is used for transferring files between the camera and the iOS app and to give commands to camera to do certain actions. This Wi-Fi does not provide internet access.
Details:
The iOS app should automatically connect to the camera's Wi-Fi network once it launches.
The camera's Wi-Fi does not have internet access; it is purely for file transfers (e.g., photos/videos) between the camera and the iOS app and to command camera to do certain actions
The iOS device should still use mobile data for internet access while connected to the camera's Wi-Fi. The mobile data will be used to upload files to the cloud, as I have a large data plan available for internet use.
The app should maintain the connection to the camera's Wi-Fi as long as the iOS device is within proximity of the camera. If the device moves out of range and then comes back, the iOS app should prefer and reconnect to the camera's Wi-Fi over any other available networks.
I am looking for a solution or approach that can make this seamless, ensuring a stable connection between the camera and the iOS app while prioritizing mobile data for internet connectivity.
Hi,
I upgraded my MacOs to 15.0. I work with maven in my environment. Normally, while running tests with maven in my environment in Sonomo 14.5, I was connecting to my test database environment with the postgresql library in the background.
But after the upgrade, I realized that maven could not do this.
After some research, I saw that this policy for applications was newly added at https://support.apple.com/en-us/121011.
So, starting from 15.0, we have to allow "Local Network" usage for each application.
But when I run the "mvn test" command from the terminal, it does not ask me if I allow Local Network usage and that's why my mvn test gets an error.
But in normal applications, the same transaction works differently; For example, if I use the terminal of VSCode.app, it pops up a popup asking if I allow it and I allow it.
Then, I see that this application has been added under Local Network.
I definitely think there is a bug here.
Even though I allowed the postgresql jdbc driver with the "socketfilterfw" command, it doesn't work. Even though I allowed maven, it doesn't come under "Local Network applications".
1- Here, there definitely needs to be an option to add an application to the "Local Network" screen.
2- We need to define the "Local Network" usage authorization for all my applications or the relevant user with a single permission.
The worst part here is for CI servers. There are too many application runtimes in CI. It is unnecessary to bother with authorizing all of them here.
Hi Everyone,
Is there a framework or pattern to allow peer to peer communication between multiple iOS application?
The use case would be as follow:
An organizer creates a session with multiple users.
The users receive an invitation (initially via email or sms), they install the app, upon accepting the invitation, they join a session.
The session then allow peer to peer communication between users, not necessarily in the form of text messages, but more on information and synchronization between states of models between the members.
Is there a framework for such a communication, or are we forced to go through a server to relay messages?
I found the Multipeer communication Framework but it is for the discovery of devices, not for communication between applications.
Thanks a lot.
Topic:
App & System Services
SubTopic:
Networking
Hi,
I'm using the Network framework to browse for devices on the local network.
Unfortunately, I get many crash reports that crash in nw_browser_cancel, of which two are attached.
This discussion seems to have a similar issue, but it was never resolved: https://forums.developer.apple.com/forums/thread/696037
Contrary to the situation in the linked thread, my implementation uses DispatchQueue.main as the queue for the browser, so I don't think over-releasing the queue is the problem.
I am unable to reproduce this problem myself, but one of my users can reproduce it reliably it seems.
How can I resolve this crash?
2024-11-10_14-24-35.3886_+0100-4fdbdb8e944a4b655d60df53da3aa8c759f4fd1f.crash
2024-11-08_08-54-31.6366_+0100-303cabefb74bf89cdea3127b1cad122ee46016f2.crash
➜ ~ sudo /usr/libexec/ApplicationFirewall/socketfilterfw --listapps
Then Password
Total number of apps = 6
1 : /Users/rks/Library/Android/sdk/platform-tools/adb
(Block incoming connections)
2 : /Applications/Google Chrome.app/Contents/MacOS/Google Chrome
(Block incoming connections)
3 : /usr/libexec/sshd-keygen-wrapper
(Block incoming connections)
4 : com.apple.WebKit.Networking
(Allow incoming connections)
5 : com.netacad.PacketTracer8.0.1
(Allow incoming connections)
6 : com.wangxutech.MacLetsView
(Allow incoming connections)
➜ ~
Topic:
App & System Services
SubTopic:
Networking