In a live activity view, the update occurs upon pressing the button intent but does not automatically refresh after the application transitions to the background in SwiftUI.
Notifications
RSS for tagLearn about the technical aspects of notification delivery on device, including notification types, priorities, and notification center management.
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Hi,
I'm experiencing a bug that only occur in iPhone X/XS that run iOS 16.2. I couldn't tap the push notification when the app is already active. I need to trigger a feature when the push notification is tapped. When the app is on the background, it worked. But when the app is already active / on the foreground, it didn't. I tried this on an iPhone 8 Plus running iOS 16.2.1 and iPhone 14 and iPhone XR running iOS 17.1.2, but this bug didn't occur (ie. the tap was working and I can call didReceiveResponse callback). Why does this happen? Can anybody help me?
Thanks.
I want to create passes with Dynamic QR Codes which changes based on T-OTP. Google wallet do have this feature called RotatingBarCode, while there is nothing like this in Apple wallet. Can we do this by updating the passes? If yes, how? If apple wallet pass are getting updates using webServiceURL, how can we create the endpoint and what the body of get request will look like?
Our MDM customers often claim MDM push is not delivered to device and cannot manage devices via MDM.
The user first uninstalled the old description file and then installed the new one, but after the new description file was installed, our mdm server did not receive any notification from Apple about updating the token, only received an Authenticate message
We tried to restore network settings but it did not work. We hope to get your help to solve this problem. Currently, we can't figure out where the problem is.
I've got an app which has a notification service extension (and has had so for a few years).
I noticed that the pushes were getting delivered directly to the user for a handset, and in the log could see a SpringBoard error saying
Error Domain=PluginKit Code=4 RBSLanchRequest error trying to launch plugin
Error Domain=RBSRequestErrorDomain Code=5 Launch failed
ErrorDomain=NSPOSIXErrorDomain Code=111 Unknown error:111
I rebooted the phone and it started working as expected.
But it's worrisome this happened, and it's not the first time I've seen it either.
Observed with iOS 17.3.1
Hi. I'm looking to schedule a number of notifications based on the user's location and have them be triggered UNLocationNotificationTriggers. I want to know whether notifications get delivered so I can limit the number of notifications the user receives in a day. I was hoping I could determine their delivery by either the UNUserNotificationCenterDelegate's method userNotificationCenter(_ center: UNUserNotificationCenter, didReceive response: UNNotificationResponse) (which only knows when the user has tapped on the notification or deleted it) or by UNUserNotificationCenter.current().deliveredNotifications() (which should return the notification if it was delivered and is in the Notification Center).
UNUserNotificationCenter.current().deliveredNotifications() is not returning notifications that were delivered via UNLocationNotificationTriggers. I'm assuming this is for some privacy reason? All of the UNLocationNotificationTriggers are configured with notifyOnEntry to be true, notifyOnExit to be false, and repeats to be false. They get delivered appropriately, but I can't determine if/when they get delivered to ensure the user doesn't receive too many notifications. Notifications delivered with a UNTimeIntervalNotificationTrigger are returned as expected.
Is all of this by design or is there another way to determine when a notification scheduled with a UNLocationNotificationTrigger gets delivered? I'm just trying to create the best experience for my users. Thank you.
Hi,
Has anyone found a way to send a push notification based on beacon region entry/exit? Since iOS 17, CLBeacionRegion which inherits CLRegion that made this possible is now deprecated and replaced by CLMonitor.CLBeaconIdentityCondition.
CLMonitor.CLBeaconIdentityCondition does not only work properly on the latest version of iOS, it also lacks such features like sending push notifications based on region entry/exit.
Even UNLocationNotificationTrigger only accepts CLRegion which is not possible to create one using existing classes that are not deprecated.
I am facing a strange problem with PushKit/CallKit when compiling with SDK 17.x. The app behaves normally on iOS 16 and iOS 17 devices but PushKit does not seem to work properly anymore with VoIP Push messages.
The behavior is as follows:
when the screen is unlocked, everything works as expected (app gets automatically started when not running and the call notification is displayed)
when the screen is locked and the app is already running, everything works as expected (CallKit call screen is shown)
when the app is not running and the screen is locked, nothing happens... but as soon as I unlock the screen the app gets started and CallKit can be informed about the call. After this the call notification is properly displayed. In the logs of the app I can see that the app didn't get started/informed about the VoIP Push notification before unlocking the screen
Now the second problem is: as iOS doesn't start the app properly when the screen is locked, the app can't display the call via CallKit. Because of that the app will get blacklisted after a while (and for a while). Before using iOS SDK 17 the app was working without any issues on iOS 15 devices. Is this a known issue?
hello
I'd like to transfer my application to another Apple dev account in the near future, my application uses FireBase cloud messaging to receive notifications
What exactly should I do once the transfer is done?
Should I just update the APNs authentication key on the FireBase console in Project parameters ? Should I also change the team ID on the fireBase console ?
Does this mean generating a new GoogleService-Info.plist file and therefore an application update ?
My goal is to send an image via APNS and let the user store it in the Photos app or the Files app.
Does APNS support this functionality?
How can I test it?
Hi.
I'm fixing issue of my push to talk app behavior.
While I'm joining Push To Talk channel, then I uninstall application, application does not exist but system shows PushToTalk status in status bar with blue button.
I want to automatically leave channel after uninstall app, but now I cannot handle this behavior.
If there is some expected behavior of apple, I want to know it but I cannot find their expectation in any document. Does anyone know it?
best regards.
I had post my app after a long develpment period, I don't know why. but in some devices works well, but in others is difficult to notice what is going on. First: my app is a softphone voip, but keep app open or in background for our register be active is not effective because of battery safety. Then is when apns coming in, we just need that or app come back to be active, even in background, to our call shows up. and this happens well in our development enviroment, exacly like I describe. but in some devices doesn't work at all. We are using apns and firebase tokens to identify our registers and devices, and keeping together in our server/DB. I will share a image to explain better the flux that I implemented:
Yes, I followed all instructions to insert apns, p12 and p8 certifies in the project, I just don't know why is working only in some devices. If anybody try test this function in my app, doesn't will work because I put some rules about IP address.
background
I want to know whether an installed app has added the "Removable" option that value is true
reference
We used InstallApplicationCommand with the Removable option to install the app to a managed device.
https://developer.apple.com/documentation/devicemanagement/installapplicationcommand/command/attributes?language=objc
Question matters
I checked the following items, but no items could be obtained.
https://developer.apple.com/documentation/devicemanagement/installedapplicationlistresponse?language=objc
https://developer.apple.com/documentation/devicemanagement/installedapplicationlistresponse/installedapplicationlistitem?language=objc
Is there any other way to determine whether an app installed on a device is removable?
大家好,我正在尝试制作一个关于如何检测手机屏幕前是否有物体的演示。如果有物体,屏幕将显示红色,如果没有物体,则显示绿色。这可能需要调用距离传感器,但我不知道如何调用它。希望大家能给我一个回应。谢谢。
I'm facing an issue where I can't play an audio file stored in my project after receiving a push-to-talk notification. Strangely, I'm able to play the audio file by tapping on a button before receiving the push notification, but it doesn't work afterward without any error messages. I've ensured that I've set up everything correctly in my project's capabilities. Any insights on what might be causing this issue would be greatly appreciated.
I set everything in capabilities
Set permission in .plist
Request permission in app delegate
I make connection to the room when app becomes active and received succes
Then I setup .halfDuplex for this channel
In restoredChannelUUID I activate AVAudioSession
After sending the ppt push, I parse speaker and make it activeRemoteParticipant.
I see than delegate function channelManager didActivate works good
Where I tried to play audio from my player
I see this prints in console, but no sound play
Hello Forum,
If I send the device the "DeviceInformationCommand.Command.RequestType= DeviceInformation" command and "InstalledApplicationListCommand.Command.RequestType = InstalledApplicationList" command ,
it can be sent successfully, but I don't get a response from the device.
https://developer.apple.com/documentation/devicemanagement/get_device_information
------------- our log ----------------------
general.log.5:[2024/03/27 13:23:30] (172.31.54.87) I #TaskUpdateInformationHandler - did:14379, udid:63a6d7edc9f1128808aaee49d80e9539b5fd9cdd, mdm_task_uuids:['0aa5f838-1891-4a9b-b4fd-9d7c0aa365d3', '3f401ea8-be87-499b-a4be-fea2b1dab379'], result:ok, cid:117
general.log.5:[2024/03/28 03:06:34] (172.31.76.98) I #TaskUpdateInformationHandler - did:14379, udid:63a6d7edc9f1128808aaee49d80e9539b5fd9cdd, mdm_task_uuids:['c46b8523-40cd-4c7e-8a5d-0e49c9d26106', '8a99b664-df27-4bc9-8f41-fe39e3a7f3bc'], result:ok, cid:117
It is transmitted successfully to the Apple MDM server,
but there is no response from the device.
However, policy distribution such as PushSetting works normally.
I would like to get some document or help that I can refer to.
Thank you.
Some customers could not receive the push notification, is there any services down?
Is there a way for the app currently playing music or voice in the background to know when a Critical Alert or push comes?
Currently, my app contains code that stops playback when a call comes in while music or voice is playing in the background.
So, if a call comes in during playback, it stops normally.
However, there is a phenomenon in which playback cannot be stopped when a Critical Alert or push comes.
When a Critical Alert or push comes to the device, is there a way in the code for the app currently playing music or voice in the background or foreground to know at that moment?
We are not sending out Critical Alerts or pushes.
I would like to know how to resolve the situation when receiving a Critical Alert or push sent to all users in one country.
在项目中用到live activity,并且使用pushnotification来更新,其中sound是用自定义的,音频差不多5秒导入主工程中main bundle ,然后测试远程推送的Payload格式如下
{
"aps": {
"timestamp": 1712964986737,
"event": "update",
"sound": "socReminder10.mp3",
"content-state": {
"bindTime": 1712963986737,
"soc": 38,
"status": 1,
"updateTime": 1712963986737
},
"alert": {
"title": "电量低提示",
"body": "您的电量已经低于40,请尽快换电"
},
"mutable-content": 1,
"badge": 0
}
}
虽然收到推送的消息并更新但是声音还是默认的声音,不是我定义的声音,请问这个有没有什么解决方案
对了在正常的推送中是可以播放自定义的声音,唯独是live activity 的推送不行,希望能解决我这个问题,感谢,thanks
Has anyone had problems downloading a newly created APNS key?
The first key I made downloaded fine. I realised I had made it on the wrong team, so I revoked it, changed team and made a new key. The first time I clicked Download, it said the key had already been downloaded.
I suspected the problem was that I had named it the same as the one I had made in error, so I revoked that new key, and made a new one with a different name, but it still wouldn't download.
Has anyone had this? Any workarounds?
Thx.