Processes & Concurrency

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Discover how the operating system manages multiple applications and processes simultaneously, ensuring smooth multitasking performance.

Concurrency Documentation

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Schedule A Daily Task in MacOS Sandbox App
I am new to building apps for MacOS using SwiftUI but built apps for iOS currently in the store. I built an events app that stores a bunch of dates. The issue I have is that after X amount of time, the app needs to generate more events. In iOS I would use Background task to handle this, runs once daily etc. After much research I am pointed to using a LaunchAgents with an Embedded Helper Tool https://developer.apple.com/documentation/Xcode/embedding-a-helper-tool-in-a-sandboxed-app I am following this post: https://developer.apple.com/forums/thread/721737?answerId=739716022#739716022 I am stuck on setting up the plist file and clicking the button to try to add the launch item in simulator I get the following error: did not register, error: Error Domain=SMAppServiceErrorDomain Code=1 "Operation not permitted" UserInfo={NSLocalizedFailureReason=Operation not permitted} If this is the incorrect approach please let me know as I am stuck. Thanks.
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582
Oct ’24
How to correctly deploy bundled launchdaemons/launchagents?
I'm working on an enterprise product that's mainly a daemon (with Endpoint Security) without any GUI component. I'm looking into the update process for daemons/agents that was introduced with Ventura (Link), but I have to say that the entire process is just deeply unfun. Really can't stress this enough how unfun. Anyway... The product bundle now contains a dedicated Swift executable that calls SMAppService.register for both the daemon and agent. It registers the app in the system preferences login items menu, but I also get an error. Error registering daemon: Error Domain=SMAppServiceErrorDomain Code=1 "Operation not permitted" UserInfo={NSLocalizedFailureReason=Operation not permitted} What could be the reason? I wouldn't need to activate the items, I just need them to be added to the list, so that I can control them via launchctl. Which leads me to my next question, how can I control bundled daemons/agents via launchctl? I tried to use launchctl enable and bootstrap, just like I do with daemons under /Library/LaunchDaemons, but all I get is sudo launchctl enable system/com.identifier.daemon sudo launchctl bootstrap /Path/to/daemon/launchdplist/inside/bundle/Library/LaunchDaemons/com.blub.plist Bootstrap failed: 5: Input/output error (not super helpful error message) I'm really frustrated by the complexity of this process and all of its pitfalls.
7
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759
Aug ’25
NSMetadataQuery threading issues
The code below is a simplified form of part of my code for my Swift Package Manager, Swift 5.6.1, PromiseKit 6.22.1, macOS command-line executable. It accepts a Mac App Store app ID as the sole argument. If the argument corresponds to an app ID for an app that was installed from the Mac App Store onto your computer, the executable obtains some information from Spotlight via a NSMetadataQuery, then prints it to stdout. I was only able to get the threading to work by calling RunLoop.main.run(). The only way I was able to allow the executable to return instead of being stuck forever on RunLoop.main.run() was to call exit(0) in the closure passed to Promise.done(). The exit(0) causes problems for testing. How can I allow the executable to exit without explicitly calling exit(0), and how can I improve the threading overall? I cannot currently use Swift Concurrency (await/async/TaskGroup) because the executable must support macOS versions that don't support Swift Concurrency. A Swift Concurrency solution variant would be useful as additional info, though, because, sometime in the future, I might be able to drop support for macOS versions older than 10.15. Thanks for any help. import Foundation import PromiseKit guard CommandLine.arguments.count > 1 else { print("Missing adamID argument") exit(1) } guard let adamID = UInt64(CommandLine.arguments[1]) else { print("adamID argument must be a UInt64") exit(2) } _ = appInfo(forAdamID: adamID) .done { appInfo in if let jsonData = try? JSONSerialization.data(withJSONObject: appInfo), let jsonString = String(data: jsonData, encoding: .utf8) { print(jsonString.replacingOccurrences(of: "\\/", with: "/")) } exit(0) } RunLoop.main.run() func appInfo(forAdamID adamID: UInt64) -> Promise<[String: Any]> { Promise { seal in let query = NSMetadataQuery() query.predicate = NSPredicate(format: "kMDItemAppStoreAdamID == %d", adamID) query.searchScopes = ["/Applications"] var observer: NSObjectProtocol? observer = NotificationCenter.default.addObserver( forName: NSNotification.Name.NSMetadataQueryDidFinishGathering, object: query, queue: .main ) { _ in query.stop() defer { if let observer { NotificationCenter.default.removeObserver(observer) } } var appInfo: [String: Any] = [:] for result in query.results { if let result = result as? NSMetadataItem { var attributes = ["kMDItemPath"] attributes.append(contentsOf: result.attributes) for attribute in attributes { let value = result.value(forAttribute: attribute) switch value { case let date as Date: appInfo[attribute] = ISO8601DateFormatter().string(from: date) default: appInfo[attribute] = value } } } } seal.fulfill(appInfo) } DispatchQueue.main.async { query.start() } } }
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908
Oct ’24
Changes in behaviour of [SMAppService registerAndReturnError:] after Sonoma 14.4
I am using [SMAppService registerAndReturnError:] to register a launch agent from a plist bundled in the app (before the registration call a matching unregister is done via unregisterWithCompletionHandler as suggested by the docs). The non standard thing is that I am doing that in a root gui login with sudo to bootstrap my launch agent into gui/0 domain. This worked well until Sonoma 14.4 - now the call fails with: Error Domain=SMAppServiceErrorDomain Code=125 "Domain does not support specified action" UserInfo={NSLocalizedFailureReason=Domain does not support specified action} which is not really helpful. For now, i've switche to just using launchctl bootout and launchctl bootstrap to get around this, but could anyone elaborate on what has changed? My feeling is that something has changed in the logic that determines the domain - could it be that even with sudo the target domain is gui/ not gui/0 ? As far as I can see there are no ways to specify the domain from the SMAppService APIs right? Also a weird thing is that if run the code in a raw terminal in root gui it works as previously (but out of security, no thing really runs as root, everything is a launch agent under some less privileged user, and before Sonoma 14.4 sudoing with that less privileged user did work for [SMAppService registerAndReturn], now it does not, and what is also strange, doing sudo - and then sudo su also shows the same error code 125.
2
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651
Oct ’24
AsyncStream stops dispatching
Hello I'm a beginner to Swift Concurrency and have run into an issue with AsyncStream. I've run into a situation that causes an observing of a for loop to receiving a values from an AsyncStream. At the bottom is the code that you can copy it into a Swift Playground and run. The code is supposed to mock a system that has a service going through a filter to read and write to a connection. Here is a log of the prints 🙈🫴 setupRTFAsyncWrites Start ⬅️ Pretend to write 0 ➡️ Pretend to read 0 feed into filter 0 yield write data 1 🙈🫴 setupRTFAsyncWrites: write(1 bytes) ⬅️🙈🫴 Async Event: dataToDevice: 1 bytes ⬅️ Pretend to write 1 ➡️ Pretend to read 1 feed into filter 1 yield write data 2 // here our for loop should have picked up the value sent down the continuation. But instead it just sits here. Sample that can go into a playground //: A UIKit based Playground for presenting user interface import SwiftUI import PlaygroundSupport import Combine import CommonCrypto import Foundation class TestConnection { var didRead: ((Data) -&gt; ()) = { _ in } var count = 0 init() { } func write(data: Data) { // pretend we sent this to the BT device print("⬅️ Pretend to write \(count)") Task { try await Task.sleep(ms: 200) print("➡️ Pretend to read \(self.count)") self.count += 1 // pretend this is a response from the device self.didRead(Data([0x00])) } } } enum TestEvent: Sendable { /// ask some one to write this to the device case write(Data) /// the filter is done case handshakeDone } class TestFilter { var eventsStream: AsyncStream&lt;TestEvent&gt; var continuation: AsyncStream&lt;TestEvent&gt;.Continuation private var count = 0 init() { (self.eventsStream, self.continuation) = AsyncStream&lt;TestEvent&gt;.makeStream(bufferingPolicy: .unbounded) } func feed(data: Data) { print("\tfeed into filter \(count)") count += 1 if count &gt; 5 { print("\t✅ handshake done") self.continuation.yield(.handshakeDone) return } Task { // data delivered to us by a bluetooth device // pretend it takes time to process this and then we return with a request to write back to the connection try await Task.sleep(ms: 200) print("\tyield write data \(self.count)") // pretend this is a response from the device let result = self.continuation.yield(.write(Data([0x11]))) } } /// gives the first request to fire to the device for the handshaking sequence func start() -&gt; Data { return Data([0x00]) } } // Here we facilitate communication between the filter and the connection class TestService { private let filter: TestFilter var task: Task&lt;(), Never&gt;? let testConn: TestConnection init(filter: TestFilter) { self.filter = filter self.testConn = TestConnection() self.testConn.didRead = { [weak self] data in self?.filter.feed(data: data) } self.task = Task { [weak self] () in await self?.setupAsyncWrites() } } func setupAsyncWrites() async { print("🙈🫴 setupRTFAsyncWrites Start") for await event in self.filter.eventsStream { print("\t\t🙈🫴 setupRTFAsyncWrites: \(event)") guard case .write(let data) = event else { print("\t\t🙈🫴 NOT data to device: \(event)") continue } print("\t\t⬅️🙈🫴 Async Event: dataToDevice: \(data)") self.testConn.write(data: data) } // for // This shouldn't end assertionFailure("This should not end") } public func handshake() async { let data = self.filter.start() self.testConn.write(data: data) await self.waitForHandshakedone() } private func waitForHandshakedone() async { for await event in self.filter.eventsStream { if case .handshakeDone = event { break } continue } } } Task { let service = TestService(filter: TestFilter()) await service.handshake() print("Done") } /* This is what happens: 🙈🫴 setupRTFAsyncWrites Start ⬅️ Pretend to write 0 ➡️ Pretend to read 0 feed into filter 0 yield write data 1 🙈🫴 setupRTFAsyncWrites: write(1 bytes) ⬅️🙈🫴 Async Event: dataToDevice: 1 bytes ⬅️ Pretend to write 1 ➡️ Pretend to read 1 feed into filter 1 yield write data 2 // It just stops here, the `for` loop in setupAsyncWrites() should have picked up the event sent down the continuation after "yield write data 2" // It should say 🙈🫴 setupRTFAsyncWrites: write(1 bytes) ⬅️🙈🫴 Async Event: dataToDevice: 1 bytes */ extension Task&lt;Never, Never&gt; { public static func sleep(ms duration: UInt64) async throws { try await Task.sleep(nanoseconds: 1_000_000 * duration) } }
1
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490
Oct ’24
DispatchSemaphore freeze
I'm calling the following function in a SwiftUI View modifier in Xcode 16.1: nonisolated function f -> CGFloat { let semaphore = DispatchSemaphore(value: 0) var a: CGFloat = 0 DispatchQueue.main.async { a = ... semaphore.signal() } semaphore.wait() return a } The app freezes, and code in the main queue is never executed.
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718
Oct ’24
Is it guaranteed that tasks in DispatchQueue.global() will not discard when switching back to the app later, assuming the app was not terminated
Let's say I queue some tasks on DispatchQueue.global() and then switch to another app or locking screen for a while. The app was not terminated but stayed in the background. Is there a chance that some tasks queued but not yet start could be discarded, even if the app hasn’t been terminated, after switching to another app or locking the screen for a while?
2
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671
Nov ’24
The source editor extension can't connect xpc service
I created a macOS app, added an XPC service target, and also added a source editor extension. in The source editor extension‘s perform function. It doesn't work - (void)performCommandWithInvocation:(XCSourceEditorCommandInvocation *)invocation completionHandler:(void (^)(NSError * _Nullable nilOrError))completionHandler { self.xpcConnect = [[NSXPCConnection alloc] initWithServiceName:@"test.TestNewXPCApp.NewXPC"]; NSXPCInterface *interface = [NSXPCInterface interfaceWithProtocol:@protocol(NewXPCProtocol)]; self.xpcConnect.remoteObjectInterface = interface; [self.xpcConnect resume]; [[self.xpcConnect remoteObjectProxy] performCalculationWithNumber:@231 andNumber:@119 withReply:^(NSNumber *reply) { // We have received a response. NSLog(@"ui success%@", reply); }]; But In ViewControler.m, executing the same code , it can work. So why is it possible to connect to the XPC service from within the macOS app, but not from the source editor extension?
1
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447
Nov ’24
Async/Await and updating state
When using conformance to ObservableObject and then doing async work in a Task, you will get a warning courtesy of Combine if you then update an @Published or @State var from anywhere but the main thread. However, if you are using @Observable there is no such warning. Also, Thread.current is unavailable in asynchronous contexts, so says the warning. And I have read that in a sense you simply aren't concerned with what thread an async task is on. So for me, that begs a question. Is the lack of a warning, which when using Combine is rather important as ignoring it could lead to crashes, a pretty major bug that Apple seemingly should have addressed long ago? Or is it just not an issue to update state from another thread, because Xcode is doing that work for us behind the scenes too, just as it manages what thread the async task is running on when we don't specify? I see a lot of posts about this from around the initial release of Async/Await talking about using await MainActor.run {} at the point the state variable is updated, usually also complaining about the lack of a warning. But ow years later there is still no warning and I have to wonder if this is actually a non issue. On some ways similar to the fact that many of the early posts I have seen related to @Observable have examples of an @Observable ViewModel instantiated in the view as an @State variable, but in fact this is not needed as that is addressed behind the scenes for all properties of an @Observable type. At least, that is my understanding now, but I am learning Swift coming from a PowerShell background so I question my understanding a lot.
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1.5k
Dec ’24
Background Tasks runs foreground
Hello everyone! I'm having a problem with background tasks running in the foreground. When a user enters the app, a background task is triggered. I've written some code to check if the app is in the foreground and to prevent the task from running, but it doesn't always work. Sometimes the task runs in the background as expected, but other times it runs in the foreground, as I mentioned earlier. Could it be that I'm doing something wrong? Any suggestions would be appreciated. here is code: class BackgroundTaskService { @Environment(\.scenePhase) var scenePhase static let shared = BackgroundTaskService() private init() {} // MARK: - create task func createCheckTask() { let identifier = TaskIdentifier.check BGTaskScheduler.shared.getPendingTaskRequests { requests in if requests.contains(where: { $0.identifier == identifier.rawValue }) { return } self.createByInterval(identifier: identifier.rawValue, interval: identifier.interval) } } private func createByInterval(identifier: String, interval: TimeInterval) { let request = BGProcessingTaskRequest(identifier: identifier) request.earliestBeginDate = Date(timeIntervalSinceNow: interval) scheduleTask(request: request) } // MARK: submit task private func scheduleTask(request: BGProcessingTaskRequest) { do { try BGTaskScheduler.shared.submit(request) } catch { // some actions with error } } // MARK: background actions func checkTask(task: BGProcessingTask) { let today = Calendar.current.startOfDay(for: Date()) let lastExecutionDate = UserDefaults.standard.object(forKey: "lastCheckExecutionDate") as? Date ?? Date.distantPast let notRunnedToday = !Calendar.current.isDate(today, inSameDayAs: lastExecutionDate) guard notRunnedToday else { task.setTaskCompleted(success: true) createCheckTask() return } if scenePhase == .background { TaskActionStore.shared.getAction(for: task.identifier)?() } task.setTaskCompleted(success: true) UserDefaults.standard.set(today, forKey: "lastCheckExecutionDate") createCheckTask() } } And in AppDelegate: BGTaskScheduler.shared.register(forTaskWithIdentifier: "check", using: nil) { task in guard let task = task as? BGProcessingTask else { return } BackgroundTaskService.shared.checkNodeTask(task: task) } BackgroundTaskService.shared.createCheckTask()
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828
Apr ’25
Can we disable KeepAlive temporarily for launchctl?
I have a process [command line cpp application] which i want to run always such as it should relaunch after a crash, after device startup etc. I created a launchd Property List File with KeepAlive true and placed under /Library/LaunchDaemons. Problem Statements: I have a bash script to start and stop this process. start using: launchctl bootstrap. stop involve these two steps: send SIGTERM signal and wait untill process stops after doing some cleanups launchctl bootout [It doesn't sends SIGTERM] during steps 1 - Process is getting stop, but also getting immediate relaunch by launchctl during step 2 - it getting stop again. is there a proper way so that we can disable KeepAlive temporarily so that process will not launch during step 1? or suggest other ways to handle this?
3
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758
Nov ’24
One-time privilege escalation in non-sandboxed apps
Hi, we are in the process of exploring how to create an installer for our array of apps. We have come to the conclusion that regular .pkg installers produced by pkgbuild and productbuild are unfulfilling of our expectations. [1] Regardless, our installer needs to place files at privileged locations (/Library/Application Support) so we are looking into how to best solve this problem, with the user having the largest clarity on what they are about to do (so no shady "wants to make changes" dialogs) the least steps to do to install these files in the right place (so no targeted NSSavePanel-s) Now, we have done our light reading via some nicely collected posts on the topic (https://forums.developer.apple.com/forums/thread/708765 for example) and the single missing option in the list of privilege escalation models seems to be a one-time privilege escalation from a GUI app. Our reasons for declaring so: AuthorizationExecuteWithPrivileges is long deprecated and we are trying to build a futureproof solution NSAppleScript is just putting up a shady ("wants to make changes") dialog when trying something like this: $ osascript -e "set filePath to \"/Library/Application Support\"" -e "do shell script \"touch \" & the quoted form of filePath & \"/yyy.txt\" with administrator privileges" Is there another way to request a one-time authorization from the admin to perform such a simple operation as copying a file to a protected location? I know it's possible to externalize and internalize Authorization Rights, but they are just an interface to create extra rights and use them as barriers, because they don't actually pass the required right to further operations based on this documentation. Using SMAppService to register a daemon, which has to be manually allowed by the user adds a lot to the complexity of this installation process, and is something we would like to avoid if possible. (And it's also not the right security model if we want to be honest - we don't want ongoing administrator rights and a daemon) Is there something we haven't taken into consideration? [1] preinstall scripts run after the choices are presented during installation and we would need advanced logic (not the limited JavaScript system/files API provided by Installer JS) - plus, the GUI is obviously very limited in a .pkg :(
2
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837
Nov ’24
Issue: API Call Delays (5-10 Minutes) on Real Device in tvOS 18 After Call Completes, Works Fine in Debug Mode and Simulator
I am encountering an issue when making an API call using URLSession with DispatchQueue.global(qos: .background).async on a real device running tvOS 18. The code works as expected on tvOS 17 and in the simulator for tvOS 18, but when I remove the debug mode, After the API call it takes few mintues or 5 to 10 min to load the data on the real device. Code: Here’s the code I am using for the API call: appconfig.getFeedURLData(feedUrl: feedUrl, timeOut: kRequestTimeOut, apiMethod: ApiMethod.POST.rawValue) { (result) in self.EpisodeItems = Utilities.sharedInstance.getEpisodeArray(data: result) } func getFeedURLData(feedUrl: String, timeOut: Int, apiMethod: String, completion: @escaping (_ result: Data?) -> ()) { guard let validUrl = URL(string: feedUrl) else { return } var request = URLRequest(url: validUrl, cachePolicy: .useProtocolCachePolicy, timeoutInterval: TimeInterval(timeOut)) let userPasswordString = "\(KappSecret):\(KappPassword)" let userPasswordData = userPasswordString.data(using: .utf8) let base64EncodedCredential = userPasswordData!.base64EncodedString(options: .lineLength64Characters) let authString = "Basic \(base64EncodedCredential)" let headers = [ "authorization": authString, "cache-control": "no-cache", "user-agent": "TN-CTV-\(kPlateForm)-\(kAppVersion)" ] request.addValue("application/json", forHTTPHeaderField: "Content-Type") request.httpMethod = apiMethod request.allHTTPHeaderFields = headers let response = URLSession.requestSynchronousData(request as URLRequest) if response.1 != nil { do { guard let parsedData = try JSONSerialization.jsonObject(with: response.1!, options: .mutableContainers) as? AnyObject else { print("Error parsing data") completion(nil) return } print(parsedData) completion(response.1) return } catch let error { print("Error: \(error.localizedDescription)") completion(response.1) return } } completion(response.1) } import Foundation public extension URLSession { public static func requestSynchronousData(_ request: URLRequest) -> (URLResponse?, Data?) { var data: Data? = nil var responseData: URLResponse? = nil let semaphore = DispatchSemaphore(value: 0) let task = URLSession.shared.dataTask(with: request) { taskData, response, error in data = taskData responseData = response if data == nil, let error = error { print(error) } semaphore.signal() } task.resume() _ = semaphore.wait(timeout: .distantFuture) return (responseData, data) } public static func requestSynchronousDataWithURLString(_ requestString: String) -> (URLResponse?, Data?) { guard let url = URL(string: requestString.checkValidUrl()) else { return (nil, nil) } let request = URLRequest(url: url) return URLSession.requestSynchronousData(request) } } Issue Description: Working scenario: The API call works fine on tvOS 17 and in the simulator for tvOS 18. Problem: When running on a real device with tvOS 18, the API call takes time[enter image description here] when debug mode is disabled, but works fine when debug mode is enabled, Data is loading after few minutes. Error message: Error Domain=WKErrorDomain Code=11 "Timed out while loading attributed string content" UserInfo={NSLocalizedDescription=Timed out while loading attributed string content} NSURLConnection finished with error - code -1001 nw_read_request_report [C4] Receive failed with error "Socket is not connected" Snapshot request 0x30089b3c0 complete with error: <NSError: 0x3009373f0; domain: BSActionErrorDomain; code: 1 ("response-not-possible")> tcp_input [C7.1.1.1:3] flags=[R] seq=817957096, ack=0, win=0 state=CLOSE_WAIT rcv_nxt=817957096, snd_una=275546887 Environment: Xcode version: 16.1 Real device: Model A1625 (32GB) tvOS version: 18.1 Debugging steps I’ve taken: I’ve verified that the issue does not occur in debug mode. I’ve confirmed that the API call works fine on tvOS 17 and in the simulator (tvOS 18). The error suggests a network timeout (-1001) and a socket connection issue ("Socket is not connected"). Questions: Is this a known issue with tvOS 18 on real devices? Are there any specific settings or configurations in tvOS 18 that could be causing the timeout error in non-debug mode? Could this be related to how URLSession or networking behaves differently in release mode? I would appreciate any help or insights into this issue!
1
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737
Nov ’24
macOS 14 XPC vs Foundation XPC
I'm looking into a newer XPC API available starting with macOS 14. Although it's declared as a low-level API I can't figure it how to specify code signing requirement using XPCListener and XPCSession. How do I connect it with xpc_listener_set_peer_code_signing_requirement and xpc_connection_set_peer_code_signing_requirement which require xpc_listener_t and xpc_connection_t respectively? Foundation XPC is declared as a high-level API and provides easy ways to specify code signing requirements on both ends of xpc. I'm confused with all these XPC APIs and their future: Newer really high-level XPCListener and XPCSession API (in low-level framework???) Low-level xpc_listener_t & xpc_connection_t -like API. Is it being replaced by newer XPCListener and XPCSession? How is it related to High-level Foundation XPC? Are NSXPCListener and NSXPCConnection going to be deprecated and replaced by XPCListener and XPCSession??
2
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631
Aug ’25
What are Dispatch workloops?
I’ve been experimenting with Dispatch, and workloops in particular. I gather that they’re similar to serial queues, except that they reorder work items by QoS. I suspect there’s more to workloops than meets the eye, though; calling dispatch_set_target_queue on them has no effect, in spite of the <dispatch/workloop.h> saying that workloops “can be passed to all APIs accepting a dispatch queue, except for functions from the dispatch_sync() family”. Workloops keep showing up in odd places like Metal and Network.framework backtraces, and <dispatch/workloop.h> includes functionality for tying workloops to os_workgroups (?!). What exactly is a workloop beyond just a serial queue with priority ordering, and why can’t I set the target queue of one?
2
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709
Dec ’24
Launchd ran job quits early
Hey, I have a user script that I have set up to run daily with launchd, the launchd logs indicate that the script is started but it's almost immediately exited with status 0. The odd thing is that it doesn't say that the script was killed or stopped in anyway, even though that is what seems to happen. 2024-12-04 14:15:04.970214 (gui/501/com.me.test) <Notice>: internal event: WILL_SPAWN, code = 0 2024-12-04 14:15:04.970320 (gui/501/com.me.test) <Notice>: service state: spawn scheduled 2024-12-04 14:15:04.970325 (gui/501/com.me.test) <Notice>: service state: spawning 2024-12-04 14:15:04.970431 (gui/501/com.me.test) <Notice>: launching: xpc event 2024-12-04 14:15:04.972067 (gui/501/com.me.test [26446]) <Notice>: xpcproxy spawned with pid 26446 2024-12-04 14:15:04.972096 (gui/501/com.me.test [26446]) <Notice>: internal event: SPAWNED, code = 0 2024-12-04 14:15:04.972107 (gui/501/com.me.test [26446]) <Notice>: service state: xpcproxy 2024-12-04 14:15:04.972160 (gui/501/com.me.test [26446]) <Notice>: internal event: SOURCE_ATTACH, code = 0 2024-12-04 14:15:04.998157 (gui/501/com.me.test [26446]) <Notice>: service state: running 2024-12-04 14:15:04.998180 (gui/501/com.me.test [26446]) <Notice>: internal event: INIT, code = 0 2024-12-04 14:15:04.998199 (gui/501/com.me.test [26446]) <Notice>: Successfully spawned shell_wrapper.sh[26446] because xpc event 2024-12-04 14:15:05.217482 (gui/501/com.me.test [26446]) <Notice>: exited due to exit(0), ran for 246ms 2024-12-04 14:15:05.217494 (gui/501/com.me.test [26446]) <Notice>: service state: exited 2024-12-04 14:15:05.217502 (gui/501/com.me.test [26446]) <Notice>: internal event: EXITED, code = 0 2024-12-04 14:15:05.217506 (gui/501 [100003]) <Notice>: service inactive: com.me.test 2024-12-04 14:15:05.217523 (gui/501/com.me.test [26446]) <Notice>: service state: not running In the script itself I log at the end to indicate that it finished successfully, when ran with launchd I never reach this point however. The script also do two network requests and make a pause for between 5-10 seconds with time.sleep(paus) (python script). However the launchd log indicates that the script finished in 246ms. Not sure what is going on, the script itself does not require any privileges above a normal user. I have tried running the script directly, and it works as expected. I have also tried evoking the script from launchd explicitly with: launchctl kickstart which starts the job but gives the same result as the scheduled job, except the log now says: `launching: non-ipc demand' instead. I have also tried to remove the networking requests and replace them by reading data from a file without any sleep, no difference in outcome though. I have generated the launchd plist file using Lingon.app and it's placed in ~/Library/LaunchAgents Not sure what more information I can provide, but need some suggestion on how I can proceed help solving this.
4
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491
Dec ’24
Background Task Scheduling (BGAppRefreshTask)
All the nuances of when and whether a background task runs aside, does launching the app cancel the currently scheduled refresh task? As an example, consider the following case: 8AM - user launches app. This launch schedules a background refresh for 12 hours later, at 8PM 12PM (noon) - user launches the app, views some content, then exits the app. Does the scheduled refresh for 8PM still exist, or does the launch at noon invalidate that task, since the refresh could conceivably be handled during that noon launch? Hopefully this is articulated clearly enough, but I'm trying to understand the specifics of background refresh behavior, since I don't want to run that refresh every time the app is opened. However, if opening the app invalidates scheduled refreshes, I will need to include logic that will reschedule the refresh accordingly.
2
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467
Dec ’24