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App Latest version from the App Store
i am using this code public static bool CheckForForceUpdate() { try { Version latestVersion = new(GetLatestVersion()); Version currentVersion = new(AppInfo.VersionString); if (latestVersion != null && currentVersion < latestVersion) { NSUserDefaults.StandardUserDefaults.SetBool(true, StorageKey.IsForceUpdate); return true; } else { NSUserDefaults.StandardUserDefaults.SetBool(false, StorageKey.IsForceUpdate); return false; } } catch (Exception ex) { Console.WriteLine("CheckForForceUpdate....." + ex.Message); return false; } } public static string GetLatestVersion() { try { string appId = "1586153397"; // Replace with your App Store app ID string url = $"https://itunes.apple.com/lookup?id={appId}"; using (HttpClient client = new HttpClient()) { var response = client.GetStringAsync(url).GetAwaiter().GetResult(); var json = JObject.Parse(response); var latestVersion = json["results"]?[0]?["version"]?.ToString(); return latestVersion; } } catch (Exception ex) { Console.WriteLine("GetLatestVersion..." + ex.Message); return null; } } The value of latestVersion should 2.1 in my production app i am not able to get this hence i am not able to achieve Force Update functionality
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65
Apr ’25
Apple Developer Enrollment
Hello, I am trying to enroll to apple developer program as solo developer. While trying to enroll via app my passport and drivers license are not validated. When trying to enroll via web, I fill in the details and try to make the payment, but payment itself is not deducted from my bank account. I receive email that payment is being processed, but nothing further happens.
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145
Feb ’25
iTunes Asks for an update that doesn't exist
I want to update my iPhone 15 Pro to iOS 26 from iOS 18.5. I downloaded ipsw firmware. But iTunes and Apple Devices App requires update version of app for update to iOS 26. But I use last version of iTunes / Apple Devices, which was realised 2 May, 2025. That mean Apple need to update their apps for adaptation it to iOS 26 update?
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25
Jun ’25
CarPlay music sound output from iPhone after enabled Enhanced Siri
With CarPlay communication plugin R18.1, I followed these steps to integrate Enhance siri, the music sound was output from carplay and there is no option for output to Car. ============================================ Enhanced Siri Declare supported audioFormats for the AuxIn and AuxOut streams Since the AuxIn and AuxOut streams for Siri do not have to be both active at the same time, the accessory must claim audio formats support for AuxIn Audio and AuxOut audio independently. The audio formats for each stream can differ from each other (48KHz for AuxOut and 16KHz for AuxIn). The new audio types represent these new streams - AuxIn/speechRecognition & AuxOut/speechRecognition. Check if connected device supports the feature AirPlayReceiverSessionHasFeatureEnhancedSiri() Claim support in the Setup Response message if device supports the feature Add kAirPlayKeyAccessoryEnabledFeature_EnhancedSiri key through the AirPlayReceiverServer delegate AirPlayReceiverServerCopyProperty_f function for the kAirPlayKey_AccessoryEnabledFeatures key. Helper function: CFArrayAppendValue() Add Enhanced Siri parameters dictionary in the INFO message Add dictionary through the AirPlayReceiverServer delegate AirPlayReceiverServerCopyProperty_f function for the kAirPlayKey_EnhancedSiriInfo key. kAirPlayKey_EnhancedSiriInfo dictionary parameters: Voice activation of Siri - kAirPlayKey_EnhancedSiriVoice Current language of voice model - kAirPlayKey_VoiceModelCurrentLanguage Supported languages of voice model - kAirPlayKey_VoiceModelSupportedLanguages Enhanced Button activation of Siri - kAirPlayKey_EnhancedSiriButton Supported zone(s) if any - kAirPlayKey_SupportedSiriTriggerZones Update AudioStream Get state of the AuxIn state by providing an implementation of AudioStreamUpdateState() - Off, local buffering, or streaming to device. Decouple input streams from output streams. AuxIn is an independent input stream only. The property kAudioStreamProperty_Direction will provide the necessary information if the stream is input, output or input & output. Provide a handler for the AirPlayReceiverSessionDelegate setEnhancedSiriParams_f This will provide additional information: Activation type Setting the language of the voice model Invoke the Communication Plugin to start buffering Once the activation type has been specified, the accessory can request the plugin to start buffering using AirPlayReceiverSessionAuxInStart(). Use the new APIs to trigger Siri: AirPlayReceiverSessionRequestSiriActionWithLatency() AirPlayReceiverSessionRequestSiriVoiceActivationWithLatency() AirPlayReceiverSessionRequestSiriVoiceActivationWithSample() Button presses and voice activations should use this new APIs which adds a timestamp of the activation. These APIs allow a choice of a latency or a sample for button and voice activations. If there is a delay between the user pressing the button to notifying the device on the button press, this latency value should represent this time. If the accessory can determine which zone activated, it can provide the zone with the request. Invoke the Communication Plugin to stop buffering You may need to invoke the plugin to stop buffering (AirPlayReceiverSessionAuxInStop()) if exclusive access to the microphone is necessary. Such instances may include but not limited to: Native voice recognition session Telephony Another stream function which uses the microphone starts modesChanged notification can be used to determine if a resource is being used Note, if the session ends, the plugin will automatically stop buffering
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290
Mar ’25
Not Getting Company Developer Enrollment Email
Apologies if this is the wrong place, I'm trying to enroll as a developer with my company. A long time ago I was invited to join, but had let the invitation expire. I'm working with my manager to try and get another email sent out inviting me into the program, but I'm not receiving anything in my inbox. Is there a known bug here? Is there something else that needs to be done to send out a second invite?
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265
Mar ’25
ITMS-91061: Missing privacy manifest
Hi all, Im trying tu publish an app for iOS and I get it rejected by the lack of this privacy manifest, but unless I understood this wrong, this manifest is needed for external tools used, or maybe Im wrong, Im publishing an app made in Unity, so in this case, one has to include a privacy manifest by default? Sorry Im lost in all these terms, so I don't know if im asking something redundant, if you know how to fix this issue please tell me or direct me to the process because I haven't been able to identify the issue. Thanks a lot for any clue beforehand really
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142
Jun ’25
IOS 26 , bugs?
updated my iPhone 15 to iOS 26 last night and now when I put the alert slider on silent, my notifications won’t vibrate. Even after checking all settings in sounds and haptics to be correct, it still isn't vibrating on silent. Also the apple music search bar is a little flimsy? Merging the text and microphone options
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130
Jun ’25
Card views and List views
My main app is CardView based w/programmatic navigation.. My secondary app is a nice EventListView w/programmatic navigation. Both are functional with no errors. I want to add an event list to my CardView app but the appearance is all wrong. See image. The blue swirl at bottom is all of my List that appears. I can post images of code, if needed. My question is this - can I combine CardViews and ListViews?
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151
Feb ’25
Consideration of long-term Bluetooth behavior
It works if Bluetooth is on for a long time, is there any problem? I'm developing an app using beacon and Bluetooth, and I have to operate the app in the background, and after spending the weekend, I have to detect the beacon and revive the app. I can see that there is an app in the background, but the app is not coming back to life. How can I solve this problem? Or is the OS team working on something to block it? The test model is Iphone16Plus.
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39
Apr ’25
Bluetooth scan cycle problem
I have the following questions that need official answers: 1: Whether the Bluetooth scanning cycle can be controlled through the software level. If it can be controlled, please tell me how to control it. 2: Now the IOS mobile phone scanning strategy, how long is the scanning cycle, and what is the scanning duty cycle in this scanning cycle
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237
Feb ’25
How to Get Incoming Call Notifications to Create a Phone App in iOS 18.2+?
I am trying to create a phone app that can receive incoming call notifications using CallKit, as described in Apple's CallKit documentation. Added the com.apple.developer.calling-app entitlement in my .entitlements file. Implemented CXProvider and set up the delegate methods (provider:perform: and providerDidReset). Added UIBackgroundModes with voip in Info.plist. Configured CXProviderConfiguration to support phone numbers. I expected to receive incoming call notifications when my app was set as the default calling app. However, I am not receiving any notifications when an incoming call arrives. How can I properly detect and handle incoming calls in my default calling app? Is there any additional configuration required for iOS 18.2+?
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339
Feb ’25
Navigation
I am having trouble passing custom data in an array with a navigation stack. I want to display a subview with the same data structure (title, headline, picture placement etc), with different data attached for each of my list view items
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56
Apr ’25
CoreLocation Limit?
Dear team, I am reaching out to inquire about potential daily usage limits for the CoreLocation geocoding services. While I understand that there is a known limit of approximately 50 requests per minute, I have received information suggesting there may also be a daily cap of 25,000 requests. Could you please confirm whether such a daily limit exists? Additionally, I would appreciate any recommendations you might have for increasing the allowable number of daily geocoding requests, if possible. Thank you in advance for your support.
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137
Jul ’25
Porting Games Over to Apple Arcade
Hi all, I'm working for a publisher, and we're looking to bring some of our PC/console titles over to Apple Arcade - how viable is this? Is Unity or Unreal Engine easier to port from? Does anyone have any contacts with porting studios who have done this before? Thanks
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50
Apr ’25
Disk Utility / diskutil Partition Freezes
Hello Apple Developer Community, I'm encountering a persistent issue while attempting to create a new partition on my Mac, and I'm hoping to get some assistance or insights from anyone who might have faced a similar problem. Issue Description: I'm trying to partition my internal drive. I initially used Disk Utility.app for this purpose. The partitioning process starts, but consistently freezes when it reaches approximately 10-20% completion. I've left it running overnight (for over 9 hours), but there was no progress, and the application remained unresponsive at that percentage. After several attempts with Disk Utility, I decided to try using the diskutil commands in Terminal to see if that would yield a different result. I used commands such as diskutil apfs resizeContainer and diskutil partitionDisk. Unfortunately, these commands also result in the same behavior: the process starts, reports progress up to about 10-20%, and then completely freezes without any further output or completion, requiring me to force-quit Terminal. Mac Model: Apple M4 Pro MacOS Version: Sequoia 15.6
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118
Jun ’25
How to Properly Integrate Google IMA SDK for Pre-roll, Mid-roll, and Post-roll Ads in a tvOS App using TVJS and Swift?
I'm working on a tvOS application that plays video content using TVMLKit/TVJS. I'm trying to integrate Google IMA SDK to show pre-roll, mid-roll, and post-roll ads in my app. Here’s what I’ve done so far: Video playback is handled through JavaScript in application.js. Ads are managed in Swift using Google IMA SDK. I use the evaluateJavaScript bridge to control video playback from Swift. I pause and resume the TVJS player (Player object) using a function like startPlayingVideo(value) from Swift based on the ad lifecycle. Current Flow: When the video is about to start, I call loadAds() from JS. This presents a Swift ViewController that handles IMA ad requests. On adsManagerDidRequestContentPause, I pause the video using JS via the bridge. On adsManagerDidRequestContentResume, I resume the video. The Issue: This setup doesn't behave consistently: Sometimes the ad plays in the background and video started playing as well but can not see the ad. Not able to see the post-roll ads Relevant Code Snippets: application.js function startPlayingVideo(value) { if (playerReference != undefined) { if (value == true) { playerReference.play(); else { playerReference.pause(); } } } function playVideo(videoURL) { setup playerReference, push mediaItem, etc. loadAds(); player.present(); } AppDelegate.swift let loadAds: @convention(block) () -\> Void = { DispatchQueue.main.async { let adManagerVC = ViewController() AppDelegate.tvController?.navigationController.present(adManagerVC, animated: true) } } let updateVideoPlayTime: @convention(block) (Double) -\> Void = { time in CustomContentPlayhead.shared.currentTime = TimeInterval(time) } ViewController.swift func adsManagerDidRequestContentPause(\_ adsManager: IMAAdsManager) { showAdUI() playerViewController.player?.pause() } func adsManagerDidRequestContentResume(\_ adsManager: IMAAdsManager) { hideAdUI() // Expecting JS video to resume via bridge } And yeah my IMSDK Implementation is working fine if I am using it with swift AVPlayer. What I Need Help With: Best practice for coordinating video playback between JS (Player) and Swift (IMAAdsManager). How can I sync the playhead reliably between JS and Swift? Is there a better way to pause/resume TVJS player from Swift during ad lifecycle? How to reliably insert mid-roll ads when the playback is primarily controlled in JS? Any insights, code examples, or recommended architecture improvements would be greatly appreciated!
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122
Jun ’25
Download and Store Custom Notification Sound for Playback in All App States (Foreground, Background, and Terminated)
I want to implement a feature where a custom notification sound file is downloaded from the server when the app is first launched and stored locally on the device. When a push notification arrives, the stored sound should be played in all app states, including foreground, background, and terminated (killed) state. Does anyone have an idea on how to implement this in iOS? Specifically, I am looking for guidance on: 1)Downloading and storing the sound file securely on the device. 2)Using the locally stored file for push notification sounds. 3)Ensuring the sound plays correctly in all states, including when the app is not running.
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116
Apr ’25