A question from an ordinary user for developers:
The essence of the problem:
I installed the To Do List by MinimaList app on both my MacBook and iPhone. After installing it, I decided not to use it and deleted the application.
https://apps.apple.com/us/app/minimalist-to-do-list-widget/id993066159
However, it turned out that not everything was removed. Specifically:
• In the “Allow Others to Find Me” section on both my MacBook and iPhone, these apps still appear. No matter what I do—whether I delete or clear them—they continue to be displayed there.
• This app continues to appear in the section located at:
Settings → Apple ID → iCloud → Stored in iCloud → See All → Allow Finding Me – To Do List and one more item.
• It cannot be deleted.
• It won’t delete on my MacBook, and it won’t delete on my iPhone.
• It also appeared in iCloud itself under the Email Search section.
P.S.
The official Apple support (without violating any internal regulations) advised me to post on the forum to get in touch with Apple developers.
In hope, I am posting this question here.
This is a dedicated space for developers to connect, share ideas, collaborate, and ask questions. Introduce yourself, network with other developers, and join us in fostering a supportive community.
Selecting any option will automatically load the page
Post
Replies
Boosts
Views
Activity
Hello,
I use Navigationstack in the first and second views. In this case, the second view is executed immediately and then disappears.
Is there a solution?
The code is as follows.
device = i-phone
struct ContentView: View {
@State var path: [String] = []
var body: some View {
NavigationStack(path: $path) {
VStack {
Text("Screen1")
Spacer()
Button(action: {
path.append("2nd")
}, label: {
Text("go to 2nd Screen")
})
}
.navigationDestination(for: String.self) { s in
if s == "2nd" {
let _ = print("1st screen nav path(1) = \(path)")
SecondScreen(path: $path)
let _ = print("1st screen nav path(2) = \(path)")
}
}
.onAppear {
print("1st screen on appear")
print("1st screen path = \(path)")
}
.onDisappear {
print("1st screen on disappear")
print("1st screen disa. path = \(path)")
}
.padding()
}
}
}
struct SecondScreen: View {
@State var path2: [String] = []
@Binding var path: [String]
var body: some View {
NavigationStack(path: $path2) {
VStack {
Text("2nd Screen is loaded")
Spacer()
Button(action: {
path2.append("3rd")
}
, label: {
Text("go to 3rd Screen")
})
Button(action: {
path2.removeLast()
}
, label: {
Text("back to 1st Screen")
})
}
.navigationDestination(for: String.self) { s in
if s == "3rd" {
// Text("3rd")
thirdScreen()
} else {
thirdScreen()
}
}
}
.onAppear {
print("2nd screen on appear")
print("2nd screen path = \(path)")
print("2nd screen path2 = \(path2)")
}
.onDisappear {
print("2nd screen on disappear")
print("2nd screen path = \(path)")
print("2nd screen disa. path2 = \(path2)")
}
}
}
struct thirdScreen: View {
var body: some View {
VStack {
Text("3rd Screen")
}
.onAppear {
print("3rd screen on appear")
}
.onDisappear {
print("3rd screen on disappear")
}
}
}
Topic:
Community
SubTopic:
Apple Developers
Hi, when I try to download app from app store then it says that your account is not yet used to need to review, and after procedding it asks for basic details, that I have filled already, but when I click on submit then it shows error on the already filled fields.
This happened to me few days back as well, and today when I retry then the output is same.
Topic:
Community
SubTopic:
Apple Developers
I made this strange discover yesterday.
MacOS 15.2 beta 3, Macbook Pro 2020
One one member and one device, no family sharing or more devices included.
Ideas?
As explained above only ended up being about to use voice and text
Topic:
Community
SubTopic:
Apple Developers
I have updated my ipad 7th gen to ipados18.3 Beta last week and I realized that there is no sound at all no sound from speakers and no sound from bluetooth devices and no sound from airplay, I've checked google and reddit and alot of research people told me its a software bug, i submitted a bug report and now im still waiting for a bug fix update, youtube dosent work neither spotify aswell their UI stops working when i try to use it, So how long do i have to wait for a bug fix? Thanks apple.
Hi. in xCode 16.2 when I'm wrote my xcode code show ‘invalid character in source file’ prior to 16.2 this problem did not exist.
Topic:
Community
SubTopic:
Apple Developers
Hello
A critical issue with the Apple Music app has been identified and consistently reported through Feedback Assistant, yet it remains unresolved. This exploit can reliably cause the app to crash under specific conditions, and each instance results in the device physically overheating, raising significant concerns regarding performance and hardware safety.
The issue is reproducible every time, highlighting its severity and the potential impact on user experience and device functionality. Immediate attention from the development team would be greatly appreciated to address this matter.
Contact us to see video: dontdelaydynamics.org
Thank you!
説明ではApple Accountが無くても回答可能とあるが、招待された画面を開きメールアドレスを入力するとApple acountのパスワードを入れるか、新規にacountを作成する画面になる。
Apple Accountが無い人は何も出来ないのか?それともあのパスワード欄は新規にパスワード登録するためのもの?
また、招待を送ったメールアドレスとApple acountのメールアドレスが違う場合はどうなるのだろう?
誰か試した人いますか?
Topic:
Community
SubTopic:
Apple Developers
So this is a long shot. My apple device has been hacked. In March, my credit card, which is in apple pay, started to get used, until May. It was used for thousands of dollars. In July i discovered installed and generally “invisible” files in the files app. I’ve called All IPhone that was a contact file.
when i started deleting everything from my phone, all messages and photos and accounts, it became obvious i was signed into the app store in a sandbox account i never signed up for or into. I believe this is one method by device as compromised through apple.
does anyone have any ideas on if it would be possible for a hacker to use my apple pay through some scam developer who had initiated a testing agreement between myself and them?
When using DeviceActivityMonitorExtension, I found that when repeats in DeviceActivitySchedule is true, the same DeviceActivityEvent under DeviceActivity on the next day will be triggered twice.
What I did wrong?
I’m experiencing something strange with my phone’s storage, and I’m not sure what’s going on. Last year, I had nearly maxed out my storage at 255/256 GB, but suddenly, it dropped to around 100 GB, and now it’s fluctuating again—it decreased to 99 GB today. This is concerning, and I’m wondering if something might be wrong with my phone. Could someone help me understand what’s happening?
Here’s some context: my phone was being used for filming a school project, and I often got “insufficient storage” notifications. To make room, I deleted some apps, but I was still hovering around 250-253/256 GB of used storage.
Later, I heard that getting iCloud storage would free up space by storing photos in the cloud, so I subscribed to 200 GB of iCloud storage. I used it for about a day but then canceled the subscription after hearing it wasn’t effective at freeing up much space. Unfortunately, I didn’t check my storage before canceling the subscription, which I now realize was a mistake.
In December, I took a lot of photos and videos during trips, but I didn’t check my storage, assuming I’d hit full capacity soon. However, just two days ago, I checked my storage and was shocked to see that it had suddenly dropped to around 105 GB. This morning, it dropped again to about 100.96 GB. I read in an article that this could be a bug and that updating the software might help, so I updated my phone to iOS 18.
After the update, I checked my storage again, and it had dropped further to 94.16 GB. Then, in the same minute, it fluctuated to 94.99 GB, and four minutes later, it went down to 94.65 GB. Now, as I’m writing this, it’s back up to 95.58 GB.
Could anyone explain what’s going on?
I'm creating an app using CoreNFC to communicate with a device.
Initial communication works as intended, but the last response from the device fails after authentication is finished.
When I respond with the last response in my .received():
try await cardAPDU.respond(response: responseAPDU)
It goes through, but then .readerDeselected is triggered.
Looking in the more detailed errors in console is see the following:
-[_NFCardSession validateReceivedAPDU:]:236 Invalid ISO7816 APDU detected, (null)
Note: The same behviour works as intended on Android, so the response should be fine from the device.
Hi everyone,
I'm working on my submission for the Swift Student Challenge and wanted to clarify something—does the application need to be fully functional in every aspect to be eligible for submission? Or is it acceptable if some features aren't fully implemented, as long as the overall experience showcases my coding skills and creativity?
Would appreciate any insights from past participants or anyone familiar with the guidelines!
Thanks!
Возможно ли сделать из iPhone мини квадрокоптер. Встроить маленькие пропеллеры , выдвижные естественно и с подвижной камерой, если это возможно ) или тогда просто неподвижной но зато летучим iPhone. На счет пульта не известно. Наверно такой телефон не будет стандартного размера, наверно как caterpillar, но я бы купил )
Hi my macbook pro speakers stopped working, they're not muted nor volume is down.
whenever I try to play a video or song over youtube it says that something is wrong with the audio.
I did a diagnostic and it says everything is fine.
Topic:
Community
SubTopic:
Apple Developers
Open an existing contact
Click Edit —> Add Birthday
Select Date and Save
Close the contact app
Come back to the same contact, the birthday is gone.
Team, I am seeing following crash with no trace of evidence to reproduce the crash.
Any ideas how to reproduce this/ do potential fixes?
Application Specific Information:
*** Terminating app due to uncaught exception 'b'MACH_EXCEPTION_TYPE: Unknown type:999'', reason: 'b'Unknown Type:999/code:999''
Thread 0 Crashed:
0 libsystem_kernel.dylib 0x00001d9b951d4 0x1d9b89000 + 49620
1 libsystem_c.dylib 0x0000191587ad8 0x191510000 + 490200
2 libc++abi.dylib 0x0000211b0d5b8 0x211afa000 + 79288
3 libc++abi.dylib 0x0000211afbbac 0x211afa000 + 7084
4 libobjc.A.dylib 0x0000186ae6e14 0x186ab4000 + 208404
5 libc++abi.dylib 0x0000211b0c87c 0x211afa000 + 75900
6 libc++abi.dylib 0x0000211b100ac 0x211afa000 + 90284
7 libobjc.A.dylib 0x0000186ae2650 0x186ab4000 + 190032
8 CoreFoundation 0x00001897c8934 0x189776000 + 338228
9 GraphicsServices 0x00001d57a81c4 0x1d57a7000 + 4548
10 UIKitCore 0x000018c32eeb0 0x18bf5c000 + 4009648
11 UIKitCore 0x000018c3dd5b4 0x18bf5c000 + 4724148
12 Chase 0x00001032d98e0 main + 5789920 (main.swift:29)
13 ?-?-? 0x00001af1b6ec8 0x0 + 0
I am currently a student pursuing bachelor in computer engineering and in addition to that, I work as a product designer. I wanted to confirm if this would affect my eligibility for the challenge.
When I use the screenshot feature, I find that the screenshot becomes darker in color compared to the original image, this seems to be a bug in iOS 18. can anyone help me?