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ios device status
hi, i want to know the status of ios device, like lock, unlock, wifi, roaming data, location, call start, call end even when my app is in killed state to increase the user interaction. How can i achieve this? If this is not possible then how are the 3rd parties like madme are able to integrate such features
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Verify not working
Hi All, I have developed an application in Flutter, and on deploying the application in iOS, happened to get a trust issue, got thru it, but not able to "Verify the app" in spite of good WIFI. PS: I don't have a VPN.
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Jun ’24
Apple intelligence
Why Apple intelligence not available for iPhone 15 plus. it’s not fair because I think Apple are for forcing people Buy expensive iPhone 15 pro or pro max, it’s excuse by Apple its do with A 17 chip. Whereas A16 can handle A I feature. Apple wants to make money.
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Jun ’24
WWDC 2024 notes by rtrouton
Notes from What's new in Privacy - Wednesday, June 12th 2024: https://developer.apple.com/forums/thread/757223 Notes from What's new in device management - Thursday, June 13th 2024: https://developer.apple.com/forums/thread/757219 Answered questions from Device Management lab session: https://developer.apple.com/forums/thread/757232 Answered questions from Security lab session: https://developer.apple.com/forums/thread/757230
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Jun ’24
ios18 - Battery draining and phone heating
Hi, After upgrading my iPhone 15 pro max to ios18 beta, i am facing serious heating issues and battery draining very fast. Also, i can see the mobile charging speed is very low. any recommendations to fix the issue ? I can't downgrade the mobile since there are high chances that i may loose currently configured esims after downgrade.
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Jun ’24
Developer Lab no show?
My WWDC24 Developer Lab confirmation email said to come here if there are questions or issues. Well I was on the Webex at the appointed time and no one showed up. What is my next course of action?
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Jun ’24
UIPrintPageRenderer hangs app after iPhone update
After updating iPhone from 17.4 to 17.5.1 UIPrintPageRenderer completely hangs app when getting NumberOfPages from Renderer. var render = new UIPrintPageRenderer(); if (webViewPages != null && reportIndex < webViewPages.Length) { render.AddPrintFormatter( webViewPages[reportIndex].ViewPrintFormatter, 0); } else { render.AddPrintFormatter( new UIMarkupTextPrintFormatter(reportContent), 0); } var printable = CoreGraphics.CGRectExtensions.Inset(page, 0, 0); render.SetValueForKey(NSValue.FromCGRect(page), new NSString("paperRect")); render.SetValueForKey(NSValue.FromCGRect(printable), new NSString("printableRect")); var pdfData = new NSMutableData(); UIGraphics.BeginPDFContext(pdfData, page, null); int pageNum = 0; for (pageNum = 0; pageNum < render.NumberOfPages; pageNum++) { UIGraphics.BeginPDFPage(); var bounds = UIGraphics.PDFContextBounds; render.DrawPage(pageNum, bounds); } UIGraphics.EndPDFContext();
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Jun ’24
When a refund of subscription is processed by App Store customer support, would the customer's subscription-to-refund canceled from Apple side?
I'm implement the app store notification handling on Refund case, but there is one point that i'm not sure and there seems little evidence from the notification doc. So if a customer requested for a refund for its current active subscription, and App store processed the refund and refund the customer. Now what would be the status of this subscription? still active, set to cancel at period end, or canceled already? If the answer to 1. is "set to cancel" or "canceled already", would there still be notifications to my webhook endpoint just like these lifecycle events went through "normal" customer action to cancel the subscription? Any details would be much appreciated, Thanks!
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Jun ’24
Effective of way of payout for creators through Apple and third parties
Hello. I have a mobile iOS app Im connecting with Stripe currently. Ideally to have content creators get paid based off their content. My question is, is this best approach to getting creators paid and are able to do this with Apple. If my iOS app allows for creators to create content and lock it for their audience. their subscribers can pay a onetime or an ongoing subscription to unlock their content like articles for example. I give them an 8% platform fee. However we are using apple pay for their supporters to also pay with to unlock their content. This means we need to abide by the 30% Apple cut. These creators are based in different countries, as well as their supporters are also based in different countries. We use Stripe to connect these dots. Allowing the creator to signup through Stripe as a business. Their supporters pay with Stripe (Apple Pay and / or Card) We then allow them to get paid out what they earned from the supporter. All through Stripe. Question: Is this a good way of going about it? Would we get rejected? **Payout question ** Is there another way of handling this? Outside of Stripe? **Sales Tax ** I would love to understand this and find a process I can follow to be successful. I'm pretty new to sales tax world. Has there been a successful process that anybody else follows and can share? To calculate sales tax and do this on a yearly basis? For not only the US, but if your product is also in different countries. Again I don't really know this sales tax stuff and I'm trying to learn it as I go. All the best
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Jun ’24
Saving custom fonts to XCode 14 issue
Sorry for repeating this post, but an answer is desperately needed. Whenever I add custom fonts to "Fonts provided by application" the fonts are not retained and the "Fonts provided by application" setting disappears. This happens when I leave the Custom IOS Target Properties/Info tab. I have attempted this with numerous otf/ttf fonts. Using macOS Monterey 12.7.5 and X Code 14.2. See before and after screenshots.
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Jun ’24
Showing Recent Errors Only Command PhaseScriptExecution failed with a nonzero exit code
I updated Xcode to 15.4 version. I keep facing build error: Command PhaseScriptExecution failed with a nonzero exit code. I deleted DerivedData and clean Project, etc.. but nothing works. PhaseScriptExecution Run\ Script /Users/hayat/Library/Developer/Xcode/DerivedData/Runner-bazfaecuwmifkmalxhomfexvwejn/Build/Intermediates.noindex/Runner.build/Debug-iphoneos/Runner.build/Script-5691DA932C169C0C00404F23.sh (in target 'Runner' from project 'Runner') ... /bin/sh -c /Users/hayat/Library/Developer/Xcode/DerivedData/Runner-bazfaecuwmifkmalxhomfexvwejn/Build/Intermediates.noindex/Runner.build/Debug-iphoneos/Runner.build/Script-5691DA932C169C0C00404F23.sh /bin/sh: /packages/flutter_tools/bin/xcode_backend.sh: No such file or directory /Users/hayat/Library/Developer/Xcode/DerivedData/Runner-bazfaecuwmifkmalxhomfexvwejn/Build/Intermediates.noindex/Runner.build/Debug-iphoneos/Runner.build/Script-5691DA932C169C0C00404F23.sh: line 3: build: command not found Command PhaseScriptExecution failed with a nonzero exit code Please help me.
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Jun ’24