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Sandbox apple in app purchases not working - Error Domain=AMSErrorDomain Code=305 "Purchase Failed Server canceled the purchase"
<SKPaymentQueue: 0x10629d1b0>: Payment completed with error: Error Domain=ASDErrorDomain Code=500 "(null)" UserInfo={client-environment-type=Sandbox, storefront-country-code=USA, NSUnderlyingError=0x108f15c80 {Error Domain=AMSErrorDomain Code=305 "Purchase Failed Server canceled the purchase" UserInfo={AMSFailureReason=Server canceled the purchase, AMSURL=https://sandbox.itunes.apple.com/WebObjects/MZBuy.woa/wa/inAppBuy?guid=00008030-001E19361A12202E, AMSDescription=Purchase Failed, AMSStatusCode=200, AMSServerPayload={ "cancel-purchase-batch" = 1; customerMessage = "Unable to process your request."; dialog = { defaultButton = ok; explanation = "Please try again later.\n\n[Environment: Sandbox]"; initialCheckboxValue = 1; isFree = 1; "m-allowed" = 0; message = "Unable to process your request."; okButtonString = OK; }; failureType = ""; "m-allowed" = 0; metrics = { actionUrl = "sandbox.itunes.apple.com/WebObjects/MZBuy.woa/wa/inAppBuy"; asnState = 0; dialogId = "MZCommerce.SystemError"; eventType = dialog; message = "Unable to process your re"; mtEventTime = "2025-07-30 07:08:24 Etc/GMT"; mtTopic = "xp_its_main"; options = ( OK ); }; pings = ( ); }, NSDebugDescription=Purchase Failed Server canceled the purchase}}}
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206
Jul ’25
Xcode-beta project ORSOFINAL: SwiftShims & C99 PCH errors after migration from Xcode stable
Hi all, I’m running into a persistent build issue with my Swift project ORSOFINAL after migrating from Xcode stable to Xcode-beta.app (June 2025 version). ⸻ 💥 Errors displayed: 1. C99 was enabled in PCH file but is currently disabled 2. module file .../ModuleCache.noindex/SwiftShims-AXUM98L131W4...pcm cannot be loaded due to a configuration mismatch with the current compilation 3. missing required module 'SwiftShims' ⸻ 🛠 What I’ve already tried: • xcode-select -s /Applications/Xcode-beta.app/Contents/Developer • Deleted ~/Library/Developer/Xcode/DerivedData, ModuleCache.noindex, Archives, and Products • Ran sudo xcodebuild -runFirstLaunch • Clean Build Folder in Xcode-beta • Verified Command Line Tools setting points to Xcode-beta ⸻ ❓Looking for guidance on: • Whether this is a known bug in Xcode-beta • If SwiftShims/PCM conflicts are expected between versions • Best practices to safely migrate from Xcode stable to beta for Swift-based projects Any advice is much appreciated. Thanks, Mathéo
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114
Jul ’25
Please Help! App won't open for 1 user, Just fades away.
[https://vimeo.com/manage/videos/1051990313) We are experiencing an issue where a user is unable to open our app on their iPhone 16 Pro Max running iOS 18.3. When the user selects the app, it begins to scale to screen size but then fades away without fully opening. It is unclear whether this is a crash or another issue. To troubleshoot, we created a simplified version of the app containing only a single screen displaying "Hello, World." The user experiences the same issue with this version, leading us to believe there may be a device-specific setting or compatibility issue at play. Steps the User Has Tried: Checked device storage – over 200GB available Offloaded and reinstalled the app Deleted and reinstalled the app Updated to iOS 18.3 Forced restart of the device Reset network settings Turned off VPN Despite these steps, the issue persists. We would appreciate any guidance on potential causes or troubleshooting steps to resolve this issue.
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228
Jan ’25
Ios 18.1 bug, fix asap
so i installed ios 18 earlier this morning, but i soon realize while using my phone a screen randomly pops up loading for like 6 seconds and then closes my phone (like the restart animation) it has probably happened 5 times now.
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1.4k
Oct ’24
Problems With Car Connectivity
The latest Beta update 18.5.4 has caused connectivity problems with my car (Skoda Enyaq) whereby there is no connection via Bluetooth or the cars internal WiFi. Also contacts will not download to the care which is very frustrating.
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57
Apr ’25
Unable to register for Swift Student Challenge Meet with Apple Session
Pretty much what the title says, I received the email from Apple today regarding the three sessions that are being conducted for participants. When I open the link, I'm shown the button to register, but when I click register, I'm asked to log in, following which I'm redirected back to the same page except the register button is now missing. I'm unsure if it has registered me, and I haven't received any email confirming the same.
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369
Jan ’25
Can I change iOS version in package.swift to use SwiftData?
For the swift student challenge I was hoping to use swift data, I found that since it's a playground app, in package.swift the defaults is set to iOS 16 which means you can't use swift data. I changed it to iOS 17 and everything works but I want to know if that goes against the rules in anyway, changing th bios version in package.swift? This was the code I changed in package.swift. let package = Package( name: "ProStepper", platforms: [ .iOS("17.0") ],
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580
Jan ’25
About posting app in iOS and MacOS
Hi all, Well Im about to publish an app for iOS and the process is almost done but I don't know how is it to publish the same for MacOS, I mean, I can generate the app file from my engine (Unity) and even run it, but from there what are the steps? do we need to pass this to Xcode too? if so please direct me to where its explained because I couldn't find it, thanks a lot for any help
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73
Jun ’25
Brightness slider UI bug when long-pressed in iOS 26
Hi! I found a UI bug in iOS 26.0 (23A5276f). When you swipe down from the top right to open Control Center and adjust brightness using the slider, everything looks normal. However, if you long-press the brightness slider, the brightness knob detaches from the base. The button becomes smaller while the frame remains the same, making the UI asymmetrical and misaligned. This happens consistently and is clearly a layout issue.
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69
Jun ’25
Expo crash on iOS simulator
I've been working on my mobile app project using Expo. Yesterday, when I tried to run the app again, the Expo Go in the iOS simulator got stuck on the screen showing "New update available, downloading..." and then crashed. I'm not sure what went wrong. It only provides a long error report. I ran an EAS build, which completed successfully, so I suspect the issue might be with the iOS simulator or Expo Go itself. Please help me out :(
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1.2k
Jan ’25
iOS 26 Developer Beta Issues
Hi, I’ve recently installed the iOS 26 DB, and I’m experiencing heating issues on my iPhone. Is there a fix to this? Also, is it a bug or a feature, that I can’t remove certain sections in the Photos app rather than rearranging them. Pls lemme know. Thanks.
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229
Jun ’25
MetalTools.framework Missing/Corrupted
Like I said in the title, it looks like MetalTools.framework is missing or corrupted. I think I saw that the symbolic link was broken. They look like aliases in the finder, but I can't find the original. This was a problem with Ventura (using the last compatible Xcode version) and Sequoia 15.2 (Xcode 16.2). I didn't use Xcode before that. Note that none of my apps need Metal API (I don't think). I only noticed it when Xcode gave an error regarding Metal. Sorry this is so long; I hope the Terminal info will help. I don't want to reinstall Sequoia and this has been a problem since at least Ventura. Recommendations? ls -l /System/Library/PrivateFrameworks/MetalTools.framework/ total 0 lrwxr-xr-x 1 root wheel 27 Dec 7 01:11 MetalTools -> Versions/Current/MetalTools lrwxr-xr-x 1 root wheel 26 Dec 7 01:11 Resources -> Versions/Current/Resources drwxr-xr-x 4 root wheel 128 Dec 7 01:11 Versions ls -la /System/Library/PrivateFrameworks/MetalTools.framework/ total 0 drwxr-xr-x 5 root wheel 160 Dec 7 01:11 . drwxr-xr-x 1885 root wheel 60320 Dec 7 01:11 .. lrwxr-xr-x 1 root wheel 27 Dec 7 01:11 MetalTools -> Versions/Current/MetalTools lrwxr-xr-x 1 root wheel 26 Dec 7 01:11 Resources -> Versions/Current/Resources drwxr-xr-x 4 root wheel 128 Dec 7 01:11 Versions codesign -v /System/Library/PrivateFrameworks/MetalTools.framework/MetalTools /System/Library/PrivateFrameworks/MetalTools.framework/MetalTools: No such file or directory ls -la /System/Library/PrivateFrameworks/MetalTools.framework/Versions/ total 0 drwxr-xr-x 4 root wheel 128 Dec 7 01:11 . drwxr-xr-x 5 root wheel 160 Dec 7 01:11 .. drwxr-xr-x 4 root wheel 128 Dec 7 01:11 A lrwxr-xr-x 1 root wheel 1 Dec 7 01:11 Current -> A ls -la /System/Library/PrivateFrameworks/MetalTools.framework/Versions/A/ total 0 drwxr-xr-x 4 root wheel 128 Dec 7 01:11 . drwxr-xr-x 4 root wheel 128 Dec 7 01:11 .. drwxr-xr-x 10 root wheel 320 Dec 7 01:11 Resources drwxr-xr-x 3 root wheel 96 Dec 7 01:11 _CodeSignature Note - -rwxr-xr-x 1 root wheel MetalTools should be in the above list (according to ChatGPT) system_profiler SPDisplaysDataType Intel UHD Graphics 630 and AMD Radeon Pro 5500M (includes: Metal Support: Metal 3 Playground code => "Metal is supported." Default device: Apple iOS simulator GPU. Thanks, Ashley
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564
Dec ’24
My Apple developer account has been locked and cannot be used
Dear Apple Developer Community, I hope this message finds you well. I'm seeking guidance regarding an issue with my Apple Developer account and the future status of my app. Issue Summary: Account Status: My Apple Developer account has been locked (cannot be used) without any clear reason. Despite contacting both Apple Support and Apple Developer Support, I haven't received a workable solution to regain access. App Status: Currently, my mobile app remains visible and downloadable on the Apple App Store. Concerns: Future of the App: I'm concerned about the future availability of my app. I've heard that apps associated with locked or inactive developer accounts might be archived or removed after a certain period. Is this accurate? If so, what is the typical timeframe for such actions? Similar Experiences: Has anyone in the community encountered a similar situation with their developer account being locked and cannot be used? If so, were you able to resolve it, and how? I appreciate any insights or advice from those who have faced similar challenges or have knowledge in this area. Your assistance would be invaluable in helping me navigate this situation.
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563
Jan ’25
Bluetooth pairing problems (iPhone 16 Pro with Sony WH-1000XM5)
Upgraded from an iPhone 13 Pro Max to an iPhone 16 Pro a week ago. Both running on latest iOS 18 and data transfer was done manually Bluetooth pairing seems to be facing a problem. I have been trying to pair up with my Sony WH-1000XM5 but somehow the phone fails to detect the headphones on Bluetooth. Today I tested with my spare earbuds Bose Soundsport Wireless and faced exactly the same problem. Strange Carplay and my home JVC home player don‘t have this problem
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2.8k
Oct ’24
iOS 26: iPhone will not power on stuck on battery screen
I set iOS 26 to install overnight, put my iPhone 16 Pro on the MagSafe charger, watched it charge just fine, and went to sleep. When I woke up the iPhone showed the “plug into power” dead battery screen. I took it off MagSafe and put it back on. A half hour later the phone was warm but still wouldn’t power on, just showed the battery screen with a little red in it. I took it off MagSafe and plugged it into my iPad charging brick with USB cable to give it more power, still it did not turn on. I tried holding all the buttons to try to force a restart but didn’t work. For anyone else encountering this, do this to enter DFU mode and restore it. I had to do it a few times before I got the timing right. Plug into your Mac and open Finder (or apparently a PC with Apple Devices or iTunes) Press and quickly release volume up Press and quickly release volume down Press and hold right side button When the battery disappears and screen goes black, hold volume down and continue holding side button After a couple seconds release the side button and continue holding volume down A prompt to allow connecting to the iPhone should appear after a couple seconds, click Allow, and it’ll say the iPhone entered DFU mode - proceed to restore the firmware
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334
Jun ’25
Unify Native iOS Utility Apps into a Single Modular AI-Enhanced App (Apple Assist)
Hello Apple Developer Community, I'd like to propose a system-wide enhancement for future versions of iOS: the integration of native utility apps — Calculator, Compass, Voice Memos, Magnifier, Measure, Weather, and Translate — into a single unified app, tentatively called Apple Assist. The vision is to provide: A modular interface where users can enable/disable tools as needed. Smarter workflows with proactive suggestions based on context (time, location, task). AI-powered interaction through voice and Apple Intelligence (Advanced Siri). Benefits: Reduces icon clutter on the Home Screen. Simplifies the user experience with a single access point. Creates opportunities for automation and accessibility. Imagine saying: “Hey Siri, record a quick note and measure the table” — and the app smartly loads those modules on demand. Would love to hear feedback from the community — and whether Apple might consider something in this direction for iOS 19 or beyond. Best regards, Jose Luiz Horta Barbosa Maurity Cruz
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Jun ’25