尊敬的苹果审核官
您好
1.我们按照审核要求,这次提交审核中我们重新建了一个Xcode 项目,重构了代码功能及结构,删除了没用到的第三方库,图片资源、功能模块。
2.好多之前没用到的第三方库,资源已经被删除掉了,我们不明白为什么还会有 4.3 的审核意见,希望苹果审查官给一些详细改进意见。
3.为了能上线苹果市场,我们已经花费大量的精力,时间在配合更正 一些产品功能,开发人员加班加点的弄了好几周时间,希望审查官能给一些明确的改进意见,非常感谢。
4.期待digibuy应用能早日的审核上线,不枉费大家的共同努力。
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RSS for tagExplore the art and science of app design. Discuss user interface (UI) design principles, user experience (UX) best practices, and share design resources and inspiration.
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Hello dear friends, I created the application from scratch, but Apple writes to me to do it as a mistake, please tell me 😭😭😭
Guideline 4.3(a) - Design - Spam
We noticed your app shares a similar binary, metadata, and/or concept as apps previously submitted by a terminated Apple Developer Program account.
Submitting similar or repackaged apps is a form of spam that creates clutter and makes it difficult for users to discover new apps.
Next Steps
Since we do not accept spam apps on the App Store, we encourage you to review your app concept and submit a unique app with distinct content and functionality.
Resources
Some factors that contribute to a spam rejection may include:
Submitting an app with the same source code or assets as other apps already submitted to the App Store
Creating and submitting multiple similar apps using a repackaged app template
Purchasing an app template with problematic code from a third party
Submitting several similar apps across multiple accounts
Learn more about our requirements to prevent spam in App Review Guideline 4.3(a).
it’s a cool concept, i see the vision, but it’s really ugly. all my app colours have changed, none of my transparent widgets work anymore because it changed the size of my wallpaper. i do like how the brightness and volume are now colours, i just wish we could’ve gotten to choose the colours. i also like how the things are circles instead of squares. i’m mostly just upset that my transparent widgets don’t work anymore, and how all the colours of all my apps are darker than i would like.
Hello ,
I am developing mobile apps in B2C model for Service industry and would like to know if the Merchant API (see below) can be used within the iOS app to onboard a Merchant . Typical case for the API here would be for E Commerce platform providers to onboard the customers in the web . However here, Instead of Web, this API would be integrated within the iOS APP. Service providers would download my App and within the App , service providers would provide the information to register for Apple Pay so that they can receive the payment directly from customer instead of using a payment platform like Stripe.
Please advise if this is technically feasible .
https://developer.apple.com/documentation/applepaywebmerchantregistrationapi
Thanks,
Jmkochi
I have an iPhone 14 with the iOS version 18 Beta Version. My phone does not ring. Callers are immediately prompted to leave a voicemail. Even my wife, who is designated a favorite has this happen.
I’ve gone to Settings and checked Sounds & Haptics. It appears to be set correctly.
Please help. Should I go to the local Apple Store for hands on help?
Thank you.
Bo Kirk
I know that the general San Francisco (SF) fonts (Text, Display, Pro, etc.) are exclusive to Apple, its products, and its affiliates. But when it comes to SF Mono, I am unsure of its official status. Is it open source? I know many companies often release their monospace font under the OFL license (i.e., Twilio Sans Mono, Intel One Mono, Ubuntu Mono (et al), Roboto Mono (et al), and more). As I've previously said, I also know that Apple is very protective it its brand.
The thing that really confuses me is that the page for Microsoft's Open Source projects (opensource.microsoft.com) actually uses SF Mono! Are Apple and MS collaborating on this? There is no repository on GitHub or the Apple Developer website, but why is a competitor to Apple using their font? (I am using Windows, so the SF fonts aren't installed on my device, they use the font from their own CDN on their website)
Please make the apps be able to be white and a color like you did with black
Can we get a customizable iMessage color change???? That would be great. Would love to change my blue bubble to either yellow or pink!!!!!
Hey guys,
maybe I am doing. Something wrong but my icons wont change back to light mode in my notification.
is there any solution to this ?
Hi everyone, I have a file with a navigation stack and i want the background of it to be a blurred image however there's like a line dividing the body of the navigation stack and the navigation bar where the image isn't being blurred, is there any way to get rid of this and make it so the blurred image background connects the two? i've already tried changing the appearance of the navigation bar when it's initialized. I also have my code below for reference:
var body: some View {
NavigationStack {
ZStack {
Image("HomeBKG") // this is the background image
.resizable()
.scaledToFill()
.ignoresSafeArea()
VisualEffectBlur(effect: UIBlurEffect(style: .systemMaterial)) // this is what i used to blur the image
.ignoresSafeArea()
ScrollView {
ColorManager.bkgColor
.ignoresSafeArea()
VStack {
Text("Recommended")
.foregroundStyle(.primary)
.font(.headline)
.padding()
RoundedRectangle(cornerRadius: 15)
.frame(width: 300, height:200)
.foregroundStyle(Color(UIColor.systemBackground))
.shadow(color: .primary.opacity(1), radius: 10)
Spacer()
Text("News")
.foregroundStyle(.primary)
.font(.headline)
.padding()
RoundedRectangle(cornerRadius: 15)
.frame(width: 300, height:200)
.foregroundStyle(Color(UIColor.systemBackground))
.shadow(color: .primary.opacity(1), radius: 10)
Text("Exchange Rates")
.foregroundStyle(.primary)
.font(.headline)
.padding()
RoundedRectangle(cornerRadius: 15)
.frame(width: 300, height:200)
.foregroundStyle(Color(UIColor.systemBackground))
.shadow(color: .primary.opacity(1), radius: 10)
}
} // end zstack
}
.navigationTitle("Hub")
.toolbar {
ToolbarItem(placement: .navigationBarTrailing) {
NavigationLink(destination: UVSettings()) {
Image(systemName: "gearshape.fill")
}
}
}
} // end navigation stack
}
}`
```
Hi,
When putting an image that uses systemName next to a text will they be baseline aligned by default ?
--
Kindest Regards
Quite disappointed to find out my iPad Pro 2020 did not support script handwriting in the note app from what I’ve searched for it seems it needs the M1 chip really
Hi, with reference to the project seen here: https://twitter.com/Volorf/status/1813177399078514884
I've been having a hard time to replicate an 3D-animated stepper button, where the button gets depressed spatially when you click on it. Does anyone know the framework to how this should be done?
I appreciate your help.
Hi,
I was searching and replacing code where all of the sudden I got the following errors:
Undefined symbol: AppName.Client.init(id: Swift.Int, name: Swift.String, StructVariable: Swift.Int?, structVariable: [Struct]?) -> AppNameStruct
Linker command failed with exit code 1 (use -v to see invocation)
I replaced the names in the first error message for privacy reasons.
I tried quitting Xcode and restarting my computer but the error persisted. Any help on resolving this would be greatly appreciated.
I'm trying to implement interactive graphs, but find that the .chartOverlay property includes the axes and legend. How do I find only the rectangle that contains the data?
I have new idea about how IPhone should be designed
Does anyone know how to localize the title of the shortcut? I tried to create a localizable file and then do a french translation. However, when I reference it as my shortcut title and change my simulator's language to the translated language (in this case french) it still displays the title in the english translation.
for example:
my Localizable.strings file says
in english:
"shortcutTitle" = "Hello!";
in french:
"shortcutTitle" = "Bonjour!";
and then my AppIntent says:
static var title: LocalizedStringResource{return LocalizedStringResource("shortcutTitle")}
I one project, using .onChange(), I get an error: 'onChange(of:initial:_:)' is only available in iOS 17.0 or newer
The solution provided is to wrap the code in if #available(iOS 17.0, *) { }, but I'm only able to wrap the whole view inside of it, like so:
if #available(iOS 17.0, *) {
VStack () {
// view with .onChange
}
} else {
VStack () {
// view with older solution
}
}
The view is quite lengthy so it would be very redundant to have the same view twice, (the same view for each component of the if/else statement). Is there a way to implement an if statement so that I would only need the code for the view once (something like the code below)?
VStack {
}
if #available(iOS 17.0, *) {
.onChange() {
}
} else {
// older solution
}
Additionally, in a newer project, I don't have to include the if #available(iOS 17.0, *) { }, so I'm guessing the build is made for a newer iOS. If that's the case, would it not be compatible with older iOS versions? Any help would be greatly appreciated.
We are currently looking into enabling CarPlay for a navigation app. The navigation app allows complex trip planning (not focussed on A-B planning like Apple Maps).
As we found the guidelines somewhat loose in this area, we are wondering, if it is allowed to have a navigation app that only offers the navigation feature, so no planning?
Any route planning actions needs to be done on the iOS device. So, if you haven't planned/loaded a route, you would only see your location on a map and can drive freely, but without guidance.
The Car App programming guideline mentions the select destination as explicit flow of a navigation app. Which makes us think that it might be required to support that flow.
I am getting one crash with "NSConstraintBasedLayoutDeferOptimization" error. I my app, having one textview with tap gesture which opens pickerview as a inputview added in textview.
Whenever, I tap on textview app gets crashed.
Not able to find exact reason for this crash.