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testSession.setSimulatedError(.purchase(.invalidQuantity), forAPI: .purchase)
I am trying to test this simulated Error. The issue is, I can't get this to trigger through the simulatedError function. Error will always end up as an unknown error Example code snippet: @available(iOS 17.0, *) func testPurchase_InvalidQuantity() async throws { // Arrange testSession.clearTransactions() testSession.resetToDefaultState() let productID = "consumable_1" try await testSession.setSimulatedError(.purchase(.invalidQuantity), forAPI: .purchase) guard let product = await fetchProduct(identifier: productID) else { XCTFail("Failed to fetch test product") return } let option = Product.PurchaseOption.quantity(4) let result = await manager.purchase(product: product, options: option) switch result { case .success: XCTFail("Expected failure due to invalid quantity") case .failure(let error): print("Received error: \(error.localizedDescription)") switch error { case .purchaseError(let purchaseError): XCTAssertEqual(purchaseError.code, StoreKitPurchaseError.invalidQuantity.code) default: XCTFail("Unexpected error: \(error)") } } } In the above code snippet, I have an Unexpected Error. But if i remove try await testSession.setSimulatedError(.purchase(.invalidQuantity), forAPI: .purchase) I will receive a XCTFail in the success of my result. So when I set the quantity to a -1, only then can I correctly receive an invalidQuantity. Does anyone know why the try await testSession.setSimulatedError(.purchase(.invalidQuantity), forAPI: .purchase) would fail to work as directed? I have tests for all the generic errors for loadProducts API and the simulatedError works great for them
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364
Mar ’25
Build input file cannot be found
I have a project that imports SPM swift-navigation which in-turn imports SPM https://github.com/pointfreeco/swift-perception I have a test target it builds and runs with no issues in XCode however if I run with xcodebuild i get the below error (I have done basics removed derived data etc.) ❌ error: Build input file cannot be found: '/Users/chris/mtp-iOS-retail-iPhone/build/Build/Products/Debug/PerceptionMacros'. Did you forget to declare this file as an output of a script phase or custom build rule which produces it? (in target 'Perception' from project 'swift-perception')
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402
Dec ’24
Preview won't load on Mac-OS/Multiplatform Swift-App
Hey, I wanted to create a Mac-OS application. Normally I only code iPhone apps. But as soon as I want to display anything on the preview, it loads, just as normal, and then the throbber/progress indicator disappears and the preview canvas stays gray like it used to be before. I also don't get any error messages. Only one time after trying different things I got one message saying: "Could not launch Preview Shell." and "Could not create FBSOpenApplicationService." I also searched for a few solutions and tried some but none of them seemed to work. In the DiagnosticReports were some files of the time but I didn't seem to find anything helpful in there and they don't appear when I reopen my project or switch from PreviewMode "My Mac" to "iPhone 16 Pro". When I launch the app on a simulator it works perfectly fine but this is quite annoying. Thanks for trying to help me!
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390
Jan ’25
Xcode messes up the MacBook Screen Size
Hi everyone, I’ve been experiencing a persistent issue with my MacBook Pro (M2 Pro, macOS 15.2) when using Xcode (version 16.2). If Xcode is open and my Mac goes into sleep mode, the screen size changes upon waking. Specifically, I notice 3mm bezels appear on each side of the screen, making the display slightly smaller, and everything scales down to fit this reduced size. This issue happens multiple times a day and has been ongoing for over a year. It’s quite disruptive to my workflow. Here is a video to illustrate the problem: Has anyone encountered this before? If so, do you have any suggestions for fixing it or steps I can take to debug the issue? Thanks in advance for your help and support!
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Jan ’25
Affiliate View Struct is probably hidden by Charts on iOS app
The problem is: As per screenshot below, one can only see the lineChart. I have another struct AffiliateView coded under this Chart: import SnapKit import Charts import DGCharts class AffiliateViewController: UIViewController { private lazy var chartView: LineChartView = { let chart = LineChartView() chart.noDataText = "No data available." chart.chartDescription.enabled = false chart.xAxis.labelPosition = .bottom chart.rightAxis.enabled = false chart.legend.enabled = true chart.backgroundColor = .lightGray // For debugging visibility return chart }() private lazy var containerView: UIView = { let view = UIView() view.backgroundColor = .white return view }() override func viewDidLoad() { super.viewDidLoad() view.backgroundColor = .white // Add container view and chart view to the main view view.addSubview(containerView) view.addSubview(chartView) // Add SwiftUI View inside the container view let affiliateView = AffiliateView() let hostingController = UIHostingController(rootView: affiliateView) addChild(hostingController) containerView.addSubview(hostingController.view) hostingController.view.frame = containerView.bounds hostingController.didMove(toParent: self) layout() setupChartData() } private func layout() { // Layout the container view (SwiftUI content) containerView.snp.makeConstraints { make in make.top.equalTo(view.safeAreaLayoutGuide.snp.top) make.left.right.equalToSuperview() make.height.equalTo(350) // Increase the height for the SwiftUI content } // Layout the chart view below the container view chartView.snp.makeConstraints { make in make.top.equalTo(containerView.snp.bottom).offset(20) // Space between chart and the affiliate content make.left.equalToSuperview().offset(20) make.right.equalToSuperview().offset(-20) make.height.equalTo(200) // Set a fixed height for the chart } } private func setupChartData() { let dataEntries = [ ChartDataEntry(x: 1, y: 10), ChartDataEntry(x: 2, y: 20), ChartDataEntry(x: 3, y: 15), ChartDataEntry(x: 4, y: 30), ChartDataEntry(x: 5, y: 25) ] let dataSet = LineChartDataSet(entries: dataEntries, label: "Clicks per Day") dataSet.colors = [.blue] dataSet.valueColors = [.black] dataSet.circleColors = [.red] dataSet.circleRadius = 4.0 let data = LineChartData(dataSet: dataSet) chartView.data = data chartView.notifyDataSetChanged() } } // SwiftUI View remains in the same file struct AffiliateView: View { @State private var customMessage: String = "" @State private var uniqueLink: String = "Your unique link will appear here." @State private var clickData: [Double] = [10, 20, 15, 30, 25] // Example data var body: some View { NavigationView { VStack(spacing: 20) { // TextField for custom message input TextField("Enter your custom message...", text: $customMessage) .textFieldStyle(RoundedBorderTextFieldStyle()) .padding(.horizontal) // Generate Link Button Button(action: generateLink) { Text("Generate Sign-Up Link") .font(.headline) .foregroundColor(.white) .frame(maxWidth: .infinity, maxHeight: 50) .background(Color.red) .cornerRadius(10) } .padding(.horizontal) // Generated Link Label Text(uniqueLink) .font(.body) .multilineTextAlignment(.center) .padding(.horizontal) // You can add a chart here if you want to show it in SwiftUI too /* LineChartView(data: clickData, title: "Clicks per Day", legend: "Daily Clicks") */ } .navigationTitle("Affiliate Marketing") .navigationBarTitleDisplayMode(.inline) } } private func generateLink() { let encodedMessage = customMessage.addingPercentEncoding(withAllowedCharacters: .urlQueryAllowed) ?? "" uniqueLink = "https://affiliate.example.com/referral?message=\(encodedMessage)" addClickData() } private func addClickData() { clickData.append(Double.random(in: 0...100)) } } As you see, the AffiliateView has been declared outside of Controller View class. The View content was visible before the lineChart was added into this code. Now the View content is not visible anymore. I have tried to increment/decrement values at make.height.equalTo() but to no avail. Could anyone kindly point me in the right direction?
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320
Jan ’25
iOS devices in CI get lost
Hello. We have a few iOS devices connected to CI macs. We test our 3D engine, so we really need hardware devices for that. The issue is that Xcode loses connection to the devices once in a while, mostly after mac reboot, which requires a human to enter test room and unplug and plug cable again. Even if device is visible and accessible in Finder, Xcode may still don't see it, and devicectl shows it as disconnected. Are there any hacks to make connection stable? The best what we could achieve so far was to remove iOS device screen lock - otherwise mac reboot would in 100% cases require human interaction to reconnect the device. Both iOS and mac are logged into the same Apple ID. Mac is logged in automatically after reboot iOS devices have no screen lock Thank you.
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Jan ’25
How to skip this warning to complete the build in Xcode?
Hi, When build our project on one Mac/Xcode, build got interrupt and failed, it state that "The signature of "xxxxxx.x-framework" cannot be validated and may have been compromised. Validation Error: The signing certificate has been revoked (CSSMERR_TP_CERT_REVOKED)" One strang thing is this build failed only on Xcode/mac, but the exact the project could be built successfully. So question here: How can skip this warning to make the project build successfully? More curious, how this interrupt only happened on one Xcode, while others are ok? Thanks, KK
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Mar ’25
OS Ventura can't open XIP files
I want to install the latest Xcode development software on my Mac, but the xip files won't open. I keep getting the following message: There was a problem while reading the contents of "Xcode_15 xip": Data is corrupted I have tried several unarchiver packages, and keep getting this message. I have also downloaded several other Xcode versions with the same result. Any idea what is going on here and/or how to fix it?
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Mar ’25
Gathering Required Information for Troubleshooting Xcode Previews or Swift Previews Issues
Hi, You're here because your project has issues related to Xcode Previews or Swift Previews. The issue you're experiencing may be the result of any of the following: An error in your SwiftUI app, Xcode previews, or on-device previews. A configuration error in your Xcode project, including any third-party dependencies or packages. A system issue in the operating system, SwiftUI, or in Xcode Previews. Based on your request, I need more information about your SwiftUI app when rendering Xcode Previews or on-device previews. Specifically, I’ll need the diagnostics Swift Previews generates to make sure I understand the error encountered by the preview system. Please create a report in Feedback Assistant to share the details requested in the instructions below. For issues with macOS, Mac Catalyst, on-device iOS, or on-device visionOS previews, perform the following steps to gather diagnostics: Download and install the Swift Previews logging profile for your device. Reproduce the error while previewing on device, taking note of the timestamp when the error occurred. Attach the Previews diagnostics, sysdiagnose from your Mac, a sysdiagnose from the previewing iOS or visionOS device. For issues with Xcode Previews, perform the following steps to gather diagnostics: Download and install the Swift Previews logging profile for your device. Reproduce the error in Xcode Previews, if you haven’t already done so. If an error banner appears in the canvas, click the "Diagnostics" button within the banner, then go to Step 5; otherwise, continue to Step 4. If the error banner is missing, navigate to the menu in Xcode: Editor > Canvas > Diagnostics In the presented sheet, click the "Generate Report" button. Attach a zip file containing the diagnostic report to your bug report (it will be named something like previews-diagnostics-0123456789.zip). Submitting your feedback Before you submit to Feedback Assistant, please confirm the following information is included in your feedback: with the Swift Previews logging profile installed, attach the sysdiagnose logs gathered after reproducing the issue the Previews diagnostics generated by Xcode timestamp identifying when the issue was reproduced focused sample Xcode project that reproduces the issue (if applicable) screenshots or videos of the error (optional) Please include all requested information to prevent delays in my investigation. After your submission to Feedback Assistant is complete, please respond to your original Forums post with the Feedback ID. Once received, I can begin my investigation and determine if this issue is caused by an error within your SwiftUI app, a configuration issue within your Xcode project, or an underlying issue in the operating system, SwiftUI, in Xcode Previews, or on-device previews. Cheers, Paris X Pinkney |  WWDR | DTS Engineer
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441
Feb ’25
Sequential Animation on Reality Composer Pro
Dear Developers, I am having some problems with Reality Composer Pro on Mac. Specifically, I don't understand how to manage some timeline functions. I have an object that has a double animation, an opening animation and a closing animation. On a first tap the object should open through animation 1, while on the second tap the object should close through animation 2. Only the two animations conflict. In addition, animation 1 does not stop at the last frame but returns the object to the position of frame 0. Do you have any solutions? Thank you all
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324
Feb ’25
Toggle off inline pull request comments in Xcode
Xcode renders a beautiful bubble with PR comments inline with my code. However, I'd like to edit my code without that comment in the way. How do I turn / toggle that feature off? I've looked through Settings for editing and source control, menus for the editor and view, as well as the drop down menus and diff toggles for the specific editor box.
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205
Feb ’25
XCode git commit showing other Projects
I imported few files in my Xcode project from other projects using drag and drop. Even though the files are copied in the new project and there are no softlinks pointing to the location of other project, the issue is whenever I do a git commit and push, Xcode keeps showing all the projects to commit to rather than just the current project. There seem to be no setting to permanently remove git dependency of other projects. Is there anyway to remove references to other projects?
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293
Jan ’25