Where are the instructions for this process
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Hey everyone, after signing in to my Apple Account in Xcode and I click on it, I keep getting the "Failed to retrieve development teams for xyz".
I have a developer account (Individuals), however not paid one yet as I'm not that close to finish my app.
I'm using the latest version of everything, signed out and back in multiple times from my accounts.
Any idea why this is happening and how to fix it?
Topic:
Developer Tools & Services
SubTopic:
Xcode
After upgrading to Xcode 26, started getting an issue where Xcode debugger is stopping at dyld`lldb_image_notifier
Does not happen on device.
Tried cleaning derived data folder, clean build but no success.
what could be the cause?
this is from the stack.
#0 0x0000000207e0ffa1 in lldb_image_notifier ()
#1 0x0000000207e11c49 in dyld4::ExternallyViewableState::triggerNotifications ()
#2 0x0000000207e13a2f in invocation function for block in dyld4::ExternallyViewableState::notifyMonitorOfImageListChangesSim(bool, unsigned int, mach_header const**, char const**) ()
#3 0x0000000207e10c3b in dyld4::ExternallyViewableState::notifyMonitorOfImageListChangesSim ()
#4 0x00000001102b9195 in dyld4::ExternallyViewableState::triggerNotifications ()
#5 0x00000001102b9465 in dyld4::ExternallyViewableState::addImages ()
#6 0x000000011029dcec in dyld4::RuntimeState::notifyDebuggerLoad ()
#7 0x00000001102b8065 in dyld4::APIs::dlopen_from(char const*, int, void*)::$_0::operator()() const::'lambda'()::operator()() const ()
#8 0x00000001102b71fd in dyld4::APIs::dlopen_from(char const*, int, void*)::$_0::operator()() const ()
#9 0x00000001102b30e3 in dyld4::APIs::dlopen_from ()
#10 0x00000001199b4c5e in _CFBundleDlfcnLoadFramework ()
#11 0x0000000119982a1e in _CFBundleLoadExecutableAndReturnError ()
#12 0x0000000115f081c4 in -[NSBundle loadAndReturnError:] ()
#13 0x00000001a3c42866 in -[NSBundleAccessibility loadAndReturnError:] ()
#14 0x000000013cd67fa7 in __50-[AXCodeItem loadWithStrategy:onQueue:completion:]_block_invoke_2 ()
Hello,
When trying to login into my ChatGPT Enterprise account within Xcode 26 to setup Coding Intelligence, after credentials and OTP have been accepted, I'm getting the following error message from ChatGPT/OpenAI:
Route Error (400 ): {
"error": {
"message": "No eligible ChatGPT workspaces found.",
"type": "invalid_request_error",
"param": null,
"code": "chatgpt_account_missing"
}
}
What am I missing here?
Any help is highly appreciated. Thank you!
Topic:
Developer Tools & Services
SubTopic:
Xcode
Hello
On Nov 11, 2025 I upgraded Xcode to 17B100
I found instructions to install it on an external drive because the old way of doing it (install to /Applications and move it to the desired location) didn't work.
I downloaded the dmg, moved it to the external drive and the install worked
I now have a usable Xcode sitting on my external drive
The problem is, there are no simulators and the normal method of downloading them does not work.
How do I install simulators (preferably on my external drive) for use by my externally installed Xcode (same drive)?
90714: Invalid binary. The app contains one or more corrupted binaries. Please rebuild the app and resubmit.
我开发的OC项目,三个月前打包分发还没有问题,半个月前开始就一直报这个错。查了很多资料都无法解决,所有的SDK也都升级了,还是报这个错,麻烦Apple的工程师帮忙指正一下问题,如何解决这个问题。
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
iOS
App Store Connect
TestFlight
Developer Program
Hello,
Is there any plan to integrate realtime sanitier (RTSan) in Apple Clang?
This tool has been introduced in Clang 20.1.0 back in March 2025. This tool is incredibly useful, and having it in AppleClang (and ideally integrated in Xcode and xcodebuild) would be great.
Thank you,
Best,
Thomas
I cannot install ios device support using Xcode-Settings-> Components. I lost my support for my ios devices. My system ran low on disk space. All of a sudden my Schemes only show Get IOS support for my iPad and iPhone. Both devices run older ios versions : 18, 16. Any ways the Xcode-Settings-> Components just tries to force me to update ios. I don't want ios 26 yet as my app I developing does not play well with it.
I may try the remove XCode, restart Mac and fresh install xcode 26 to see if this fixes it. Unpairing/Repairing devices to mac does not start the autodownload of the support files.
Topic:
Developer Tools & Services
SubTopic:
Xcode
Hello, I’ve looked at a video and have tons of research and I’m trying to see if there is a way core audio can be created in Xcode as an audio device?
“keep in mind” I am totally new to apple’s developer forums and I do not know anything about Xcode nor on how to create an audio device of coreaudio on a Mac since there’s a lot stuff that has do with coding. Nor am I good with that type of technology.
Topic:
Developer Tools & Services
SubTopic:
Xcode
Out of nowhere I got some red banner on top of my iPhone 13 mini / iOS 17.5. I cannot pin point the root cause of this. What I can say is that it only happens to Simulators of a certain type, e.g. iPhone 12 and 13 mini, but not iPhone 14 for example.
I have installed Xcode 26.1.0 and 26.1.1, out of which 26.1.0 is selected:
$ xcode-select -p
/Applications/Xcode-26.1.0.app/Contents/Developer
And following runtimes:
$ xcrun simctl runtime list
== Disk Images ==
-- iOS --
iOS 17.5 (21F79) - CF933623-A258-44F8-B248-C0F25C0C343B (Ready)
iOS 26.1 (23B80) - D11C3CDC-EE3D-44CC-8B92-9B7D00B54B0B (Ready)
Total Disk Images: 2 (14.6G)
Installing the newer 26.1 23B86 runtime doesn't help either.
Release notes of Xcode 26.2 https://developer.apple.com/documentation/xcode-release-notes/xcode-26_2-release-notes state that Swift 6.2.3 is shipped with it.
But when trying to check the Swift version with
#if swift(>= 6.2.3)
it returns false.
Running swiftc -version returns
swift-driver version: 1.127.14.1 Apple Swift version 6.2 (swiftlang-6.2.3.3.2 clang-1700.6.3.2)
As you can see, there is a mismatch between the marketing version "6.2" and the build version "6.2.3.3.2".
Being able to check for the 6.2.3 version is important for my team, because we are impatiently awaiting the change to the tabviewbottomaccessory modifier
https://developer.apple.com/documentation/swiftui/view/tabviewbottomaccessory%28isenabled:content:%29
so that it can be hidden when not needed. Without this fix we have the issue that the accessory shows even without content in iOS 26.1.
I have download the 26.1 simulator after updating app this morning then out of the blue Xcode prevents me from running app and forces me to download sim again.
Topic:
Developer Tools & Services
SubTopic:
Xcode
Hi everyone,
In the previous Xcode version, I was using Intelligence with ChatGPT to refactor and fix code. It worked great: it applied changes across files in a few seconds and the code preview updated quickly.
In the new Xcode version, something strange is happening:
• With Claude, responses are almost instant.
• With ChatGPT, it starts fine but then it shows the entire file instead of just the relevant section and, after a few lines, it starts streaming character by character, becoming extremely slow.
This only started after updating Xcode.
Is there any setting (streaming, token limits, formatting, etc.) that I can tweak to get ChatGPT back to the previous performance? Is anyone else seeing this issue with ChatGPT in Intelligence, or is it just my setup?
Thanks in advance for any help!
Topic:
Developer Tools & Services
SubTopic:
Xcode
Hey everyone,
I’m trying to notarize a macOS app for direct distribution through Xcode, and the notarization step has been stuck on “In Progress” for hours now. The upload completed fine, but since then I haven’t gotten any feedback at all: no email, no notification.
Organizer just shows:
Status: In Progress
I’ve tried closing/reopening Organizer, and even re-archiving the app, but it always sits in the same state.
Is this just a delay on Apple’s side, or is there something I might have misconfigured? Any tips on how to get more insight into what’s going on?
Thanks!
My iPhone no longer works for on-device debugging. This same phone, same Mac, and same cable worked before. Now Xcode always shows the device as Unavailable.
System:
• macOS 15.6.1
• Xcode 26.1.1 (17B100)
• iPhone on iOS 26.0.1 with Developer Mode enabled
• Direct USB-C connection, trust prompt appears normally
Symptoms:
The device appears in Xcode and in devicectl, but always in the “unavailable” state. JSON output shows pairingState: unsupported and ddiServicesAvailable: false, meaning USB sees the phone but debugging services won’t start.
Already tried:
• Reinstalled Xcode
• Reset trust on both Mac and iPhone
• Toggled Developer Mode
• Reset Location & Privacy
• Cleared pairing records in /var/db/lockdown
• Restarted usbmuxd
• Deleted ~/Library/Developer and /Library/Developer
• New cable, direct port, phone unlocked
• Full Mac reboot
None of these changed anything — the device stays unavailable.
Question:
Has anyone seen iOS 26.x devices stuck as “Unavailable” in Xcode 26.1.x? Is there a known CoreDevice/devicectl issue on macOS 15.6.1? Any fix that does not involve wiping the phone?
Thanks!
Topic:
Developer Tools & Services
SubTopic:
Xcode
Lots of pepole is wait for Xcode to be in for 15 years. And peole and kids especially me are crying about it swift is the worst its good but you can’t change the screens iPhone Xcode is better so how do I get Xcode for iPadOS?
I'm attempting to install a previously downloaded .xcappdata to my running application on the iPadOS Simulator (running iPadOS 26.1), but the app data won't transfer to the simulator.
I've created the Xcode basic iPadOS app template, without any code modifications - adding some items to the list and downloading the .xcappdata from an attached iPad (running iPadOS 26.1). I can remove the app from the iPad and re-attach the .xcappdata to the physical iPad - no issues there.
The issues I'm having is when trying to attach the app data on a simulator.
Steps I've tried:
Manually drag and dropping the .xcappdata file to the simulator.
I get a popup saying "Simulator device failed to install application data container."
Attaching the .xcappdata through Xcode in the "Edit Schemes"->Options->App Data
App starts fresh without any errors or items from the .xcappdata file
Installing the .xcappdata file through the command line through xcrun simctl install_app_data <SIM_DEVICE_ID> <MY_XCAPPDATA>
This gives an error:
Simulator device failed to install application data container.
Could not get the existing data container location for the app. Container manager error code: 55
Underlying error (domain=com.apple.containermanager, code=55):
Failed to install the requested app data package
Could not get the existing data container location for the app. Container manager error code: 55
I can however reach the "data container location" through the xcrun simctl get_app_container command, leading me to think there are some issues with underlying permissions?
In the Swift UI tutorial on the official website of apple developers, https://developer.apple.com/tutorials/swiftui/creating-and-combining-views, Step 2 in Section 2, through Command-Control-click, the full menu in Figure 1 cannot appear, but the style of Figure 2 appears, and the "Show SwiftUI Inspector" option is missing, see Figure 2.
Similarly, in Step 6 of Section 2, "Control-clicking on the Text declaration in the code editor", the options in the red box in Figure 3 cannot appear, and It is the style of Figure 4, and all the options in the red box of Figure 3 are missing. There is no one in Show Coding Tooks.
I am using Macbook air 2020 M1, macOS is the latest Tahoe 26.1, and the xcode version is 26.1. The project files used in the learning tutorial are downloaded directly from the above link.
Thank you very much for your help to a beginner, which is very urgent for me. I look forward to your reply and sincerely thank you again.
When I first load my app, where are the assets for, say, images, located? Is it somewhere where loading them in the UI is never a performance issue and can always be done in the main thread? (e.g. even if there were 100 assets loaded at once)
I’m assuming it’s safe to load assets from asset catalog in main thread but I want to double check and also learn more.
Hello,
I am facing a recurring issue with Xcode iOS simulator (preview). I want to preview a SwiftUI for iOS in Xcode, but the Simulator app fails to boot up.
I receive the following error in Xcode:
Cannot Preview in this file. Simulator was shutdown during an update.
I have tried the following:
Completely uninstalling XCode and deleting all developer data, then reinstalling everthing again.
Shutdown and restart
Deleting all developer data, deleting XCode cache
Reinstalling iOS Simulator runtimes and reconfiguration of simulators.
Tested using different simulator and runtime versions.
"xcrun simctl --set previews delete al"
My reported issues:
FB20987522
FB20485454
Thank you
Best regards,
Jens
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
Xcode Previews
Xcode
Simulator
Business and Enterprise