Build, test, and submit your app using Xcode, Apple's integrated development environment.

Xcode Documentation

Posts under Xcode subtopic

Post

Replies

Boosts

Views

Activity

Xcode26beta5,使用iOS17.6设备运行,直接崩溃_NSUserActivityTypeBrowsingWeb
dyld[2515]: Symbol not found: _NSUserActivityTypeBrowsingWeb Referenced from: /private/var/containers/Bundle/Application/94D2F46D-70B0-4770-9DC3-50953F03A984/jiaxiaozhijia-ios.app/jiaxiaozhijia-ios.debug.dylib Expected in: <3BCD2D21-B96D-3B5F-8C58-3AFFFD6466A4> /System/Library/Frameworks/CoreServices.framework/CoreServices Symbol not found: _NSUserActivityTypeBrowsingWeb Referenced from: /private/var/containers/Bundle/Application/94D2F46D-70B0-4770-9DC3-50953F03A984/jiaxiaozhijia-ios.app/jiaxiaozhijia-ios.debug.dylib Expected in: <3BCD2D21-B96D-3B5F-8C58-3AFFFD6466A4> /System/Library/Frameworks/CoreServices.framework/CoreServices dyld config: DYLD_LIBRARY_PATH=/usr/lib/system/introspection DYLD_INSERT_LIBRARIES=/usr/lib/libLogRedirect.dylib:/usr/lib/libBacktraceRecording.dylib:/usr/lib/libMainThreadChecker.dylib:/usr/lib/libRPAC.dylib:/usr/lib/libViewDebuggerSupport.dylib:/System/Library/PrivateFrameworks/GPUToolsCapture.framework/GPUToolsCapture 请告诉我们该怎么做?现在xcode26beta5版本是不是还没有修复?
0
0
141
Aug ’25
APNS NULL
this is our code foe fetching the apnstoken - and registering for the FCM and snding it to our servers. - we are consistently getting apns == null import 'dart:io'; import 'package:firebase_messaging/firebase_messaging.dart'; import 'package:firebase_auth/firebase_auth.dart'; import 'package:cloud_firestore/cloud_firestore.dart'; import 'package:firebase_messaging/firebase_messaging.dart'; import 'package:solaris/services/fetch_deviceId.dart'; Future initializeFCM() async { final FirebaseMessaging _firebaseMessaging = FirebaseMessaging.instance; // Request notification permissions for iOS final settings = await _firebaseMessaging.requestPermission(); print('Notifcation Permission Status: ${settings.authorizationStatus}'); String? apnsToken; int retries = 0; const int maxRetries = 60; const Duration retryDelay = Duration(seconds: 2); // Retry fetching the APNs token until it's available or max retries are reached while (apnsToken == null && retries < maxRetries) { print(retries); apnsToken = await _firebaseMessaging.getAPNSToken(); if (apnsToken == null) { await Future.delayed(retryDelay); retries++; } } if (apnsToken != null) { // APNs token is available, proceed to get FCM token String? fcmToken = await _firebaseMessaging.getToken(); if (fcmToken != null) { // Register the device and token with your backend await registerDeviceAndToken(fcmToken); } else { // Handle the case where FCM token is still null print('FCM token is null.'); } } else { // Handle the case where APNs token is not available after retries print('APNs token not available after retries.'); } } Future registerDeviceAndToken(String fcmToken) async { //fcmToken = fcmToken; print(fcmToken); final user = FirebaseAuth.instance.currentUser; if (user == null) { print('❌ User not logged in'); return; } final deviceId = await DeviceInfoService.getUniqueDeviceId(); //final fcmToken = await FirebaseMessaging.instance.getToken(); print('📱 Device ID from register_fcm: $deviceId'); print('📩 FCM Token from mew getapnd function: $fcmToken'); if (deviceId == null || fcmToken == null) { print('❌ Failed to get deviceId or fcmToken'); return; } final docRef = FirebaseFirestore.instance .collection('master_users') .doc(user.uid) .collection('deviceId') .doc(user.uid); // This document holds a map: { deviceId: fcmToken } print(docRef); try { // Get current data, fallback to empty map final snapshot = await docRef.get(); final data = snapshot.data() ?? <String, dynamic>{}; print(data); // Update or add current deviceId key data[deviceId] = fcmToken; // Save updated map back to Firestore await docRef.set(data); print(data); print('✅ Device ID and FCM token updated/stored under correct structure'); } catch (e) { print('❌ Firestore write error: $e'); } }
0
0
109
Apr ’25
load_eligibility_plist errors
I'm just getting started with swift development using Xcode 164 on a MacBook Pro running Sequoia 15.6. When I try to run the simplest "Hello World" app against iPhone simulators, I get the error messages below. I've looked at that location and none of the directory structure /private/var/db/eligibilityd below the 2224B135-8383-4C69-B339-B6DF9D88F6FD folder exists. Just wondering if I have a config error somewhere or if there's somewhere else I should be looking to correct this. It doesn't occur when I run on a physical iPhone device. Error message: load_eligibility_plist: Failed to open /Users/****/Library/Developer/CoreSimulator/Devices/DB1919F3-ECB8-4C55-817C-85B68F083F57/data/Containers/Data/Application/2224B135-8383-4C69-B339-B6DF9D88F6FD/private/var/db/eligibilityd/eligibility.plist: No such file or directory(2) Failed to send CA Event for app launch measurements for ca_event_type: 0 event_name: com.apple.app_launch_measurement.FirstFramePresentationMetric Failed to send CA Event for app launch measurements for ca_event_type: 1 event_name: com.apple.app_launch_measurement.ExtendedLaunchMetrics
0
2
340
Aug ’25
App crashing on real iPhone only (working fine on simulator and Xcode preview)
Hi, I'm currently facing an issue where my React Native app crashes only on a real iPhone. On the simulator and in Xcode preview, the app runs fine. Previously, I had an issue with FlatList regarding props.getItem, which I solved by installing some missing Babel dependencies. After that, everything worked correctly in the simulator. But when I try to open the app on a real device, it shows the splash screen and crashes immediately. I've already done a full clean and reset, including: npx react-native start --reset-cache Deleted node_modules and Pods, reinstalled everything Cleaned build folder via Xcode Deleted DerivedData Restarted Metro bundler and simulator/device The issue only happens on the physical device. Here’s a portion of the crash log IDate/Time: 2025-04-14 19:11:28.6796 -0300 Launch Time: 2025-04-14 19:11:28.5292 -0300 OS Version: iPhone OS 18.3.2 (22D82) Release Type: User Baseband Version: 4.20.03 Report Version: 104 Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Termination Reason: SIGNAL 6 Abort trap: 6 Terminating Process: JazminChebar [1973] Triggered by Thread: 0 Last Exception Backtrace: 0 CoreFoundation 0x19a0865fc __exceptionPreprocess + 164 (NSException.m:249) 1 libobjc.A.dylib 0x197601244 objc_exception_throw + 88 (objc-exception.mm:356) 2 JazminChebar 0x1009b2c04 RCTFatal + 568 (RCTAssert.m:147) 3 JazminChebar 0x1009c81f8 __28-[RCTCxxBridge handleError:]_block_invoke + 532 (RCTCxxBridge.mm:1178) 4 libdispatch.dylib 0x1a1e19248 _dispatch_call_block_and_release + 32 (init.c:1549) 5 libdispatch.dylib 0x1a1e1afa8 _dispatch_client_callout + 20 (object.m:576) 6 libdispatch.dylib 0x1a1e29a34 _dispatch_main_queue_drain + 984 (queue.c:8093) 7 libdispatch.dylib 0x1a1e2964c _dispatch_main_queue_callback_4CF + 44 (queue.c:8253) 8 CoreFoundation 0x19a0d2bcc CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE + 16 (CFRunLoop.c:1793) 9 CoreFoundation 0x19a0cf1c0 __CFRunLoopRun + 1996 (CFRunLoop.c:3163) 10 CoreFoundation 0x19a121284 CFRunLoopRunSpecific + 588 (CFRunLoop.c:3434) 11 GraphicsServices 0x1e73914c0 GSEventRunModal + 164 (GSEvent.c:2196) 12 UIKitCore 0x19cc6a674 -[UIApplication _run] + 816 (UIApplication.m:3846) 13 UIKitCore 0x19c890e88 UIApplicationMain + 340 (UIApplication.m:5503) 14 JazminChebar 0x100178708 main + 80 (main.m:7) 15 dyld 0x1c037dde8 start + 2724 (dyldMain.cpp:1338)
0
0
79
Apr ’25
Best strategy to embed multiple dylibs into frameworks
Hi, I compiled Intel Open Image Denoise library for iOS, and obtained a bunch of dependent dylibs. I want to use these ones in a swift project (via bridging as this is C/C++) targeting the iPad. I understand that it is required to embed these dylibs into frameworks as iOS doesn't allow dylib. Is it necessary to generate one framework for each dylib? If so, how are dependencies between the libraries (and their frameworks) managed? Or, is it possible to generate only one framework embeding all the dependencies?
0
0
147
Jun ’25
Is it possible to set the Derived Data location differently for different projects?
Within Xcode's settings location section is a drop down menu to switch between setting the derived data location to be default, relative or custom. However its a global setting. I work on more than one project simultaneously, and for one of them I want the location set to relative, but default for all the others. Is there any way of achieving that?
0
0
95
Apr ’25
How to Prevent Xcode from Automatically Generating Unnecessary "inputPaths" and "outputPaths" in project.pbxproj?
I’ve noticed that Xcode keeps automatically adding unnecessary inputPaths and outputPaths entries to my project.pbxproj file. These outputPaths don’t seem to serve any real purpose in my project and clutter the project file, sometimes causing unnecessary merge conflicts in version control. I’ve already checked I didn't change my project.pbxproj file, but Xcode still occasionally generates these outputPaths. I’m not using any custom build tools or plugins that should be modifying this. One thing I’ve observed is that this issue only occurs when Xcode is open. If I close Xcode, the problem does not happen. This makes me think it might be related to how Xcode manages or updates the project file in the background. My questions: Is there a way to completely disable Xcode from generating these outputPaths automatically? Are there any hidden settings, project configurations, or best practices to prevent this behavior? Has anyone else experienced this issue, and how did you resolve it? Any advice or insight would be greatly appreciated. Thank you!
0
2
126
Jul ’25
Breakpoint on Runtime Issue os_log_fault_default_callback
The app stops on the breakpoint when "All Runtime Issues" is added. If I disable the breakpoint, the app runs normally. Is there a new project setting to avoid this breakpoint from being set. It does not appear to be a valid error. I am running Xcode 16.2. I edited the "Type" field in the breakpoint box. This occurs with the "System Frameworks" option only.
0
2
202
Apr ’25
Ethernet TSO Issues After Sequoia Update
I have a service that has been running on a 3x cluster of headless M1 Mac Studios since Ventura, and before that on headless Mac minis since Monterey. Now, after updating the Studios from Sonoma to Sequoia, response times have slowed to a crawl. For example, generating and sending a 150KB PDF file normally takes around 20 milliseconds. Now it takes over 15 SECONDS! The daemon code didn't change between updates. The issue seems to center around TSO on the ethernet port. Connecting via a port without TSO works as expected. But the 10 GB ethernet port on the Studio has built-in TSO. I've tried to disable TSO using sudo sysctl -w net.inet.tcp.tso=0. This works for an hour or so before the daemon eventually becomes unresponsive. At this point the daemon has to be terminated and restarted. So for now I'm having to use cheap USB-C to Ethernet adapters to connect the Mac Studios. Is there a configuration setting I'm missing for proper TSO in Network Framework?
0
0
138
Jul ’25
Xcode Preview & Simulator test failed
I upgraded IOS to 15.5 yesterday and then my xcode failed to preview today. The error message I got is: Communication with Apple failed Your team has no devices from which to generate a provisioning profile. Connect a device to use or manually add device IDs in Certificates, Identifiers & Profiles. https://developer.apple.com/account/ Any one knows how to fix it?
0
0
150
Jun ’25
UIKit-xxx.pcm' does not exist
Setting breakpoints in Xcode and debugging the program will output the following information in the console. The first breakpoint debugging is triggered every time you compile and run the program. Furthermore, loading variables during breakpoint debugging takes a very long time. Why is this information outputted? And why does it take so long warning: (arm64) /Users/xxx/Library/Developer/Xcode/DerivedData/MYApp-edwwubwxxruxpddmfzegvkdqhppk/Build/Products/Debug-iphoneos/XCFrameworkIntermediates/FBKVOController/FBKVOController.framework/FBKVOController(FBKVOController.o) '/var/folders/45/h0vrkd951jjbc538flwxctqc0000gn/C/clang/ModuleCache/2OX0YH8X0GZ6V/UIKit-HKJAGZJT5Z2N.pcm' does not existwarning: (arm64) Environment Xcode Version 16.4 (16F6) + any iPhone device
0
0
91
Aug ’25
Cannot use instance member 'input_parameter' within property initializer; property initializers run before 'self' is available
I am passing UUID Key from View1 to View2. In View2, I need to Fetch entries using TabKey. userId is global variable working fine. Giving error TabKey. Please help. how to get rid of this error. If I keep this logic inside init method, Getting new error saying that "Cannot convert value of type 'FetchedResults' to expected argument type 'Binding' Here is the Code. @FetchRequest( sortDescriptors: [NSSortDescriptor(keyPath: \Table2.date, ascending: false)], predicate: { guard let currentUserId = AppSession.shared.currentUserId else { return NSPredicate(value: false) // Or handle the nil case as needed } return NSPredicate(format: "userId == %@ AND itemKey == %@", currentUserId as CVarArg, TabKey as CVarArg ) }(), animation: .default ) private var itab: FetchedResults
0
0
73
Apr ’25
Xcode build system has crashed after adding opencv to macApp
Hi, I am currently working on a MacOS App, where I need the undistortion function of opencv. But after I tried to add opencv to my project, I get following error: unexpected service error: The Xcode build system has crashed. Build again to continue. Cleaning the build folder also doesn't help. Does anyone have an idea what could be the issue? Ryan
0
0
126
May ’25
iOS Simulator (18.4) crashes when user clicks allow for Speech Recognition permission popup
When a new application runs on iOS 18.4 simulator and tries to access the Speech Framework, prompting a request for authorisation to use Speech Recognition, the application will crash if the user clicks allow. Same issue in the visionOS 2.4 simulator. Using Swift 6. Report Identifier: FB17686186 /// Checks speech recognition availability and requests necessary permissions. @MainActor func checkAvailabilityAndPermissions() async { logger.debug("Checking speech recognition availability and permissions...") // 1. Verify that the speechRecognizer instance exists guard let recognizer = speechRecognizer else { logger.error("Speech recognizer is nil - speech recognition won't be available.") reportError(.configurationError(description: "Speech recognizer could not be created."), context: "checkAvailabilityAndPermissions") self.isAvailable = false return } // 2. Check recognizer availability (might change at runtime) if !recognizer.isAvailable { logger.error("Speech recognizer is not available for the current locale.") reportError(.configurationError(description: "Speech recognizer not available."), context: "checkAvailabilityAndPermissions") self.isAvailable = false return } logger.trace("Speech recognizer exists and is available.") // 3. Request Speech Recognition Authorization // IMPORTANT: Add `NSSpeechRecognitionUsageDescription` to Info.plist let speechAuthStatus = SFSpeechRecognizer.authorizationStatus() logger.debug("Current Speech Recognition authorization status: \(speechAuthStatus.rawValue)") if speechAuthStatus == .notDetermined { logger.info("Requesting speech recognition authorization...") // Use structured concurrency to wait for permission result let authStatus = await withCheckedContinuation { continuation in SFSpeechRecognizer.requestAuthorization { status in continuation.resume(returning: status) } } logger.debug("Received authorization status: \(authStatus.rawValue)") // Now handle the authorization result let speechAuthorized = (authStatus == .authorized) handleAuthorizationStatus(status: authStatus, type: "Speech Recognition") // If speech is granted, now check microphone if speechAuthorized { await checkMicrophonePermission() } } else { // Already determined, just handle it let speechAuthorized = (speechAuthStatus == .authorized) handleAuthorizationStatus(status: speechAuthStatus, type: "Speech Recognition") // If speech is already authorized, check microphone if speechAuthorized { await checkMicrophonePermission() } } }
0
0
216
May ’25
Need help to Analyse the Crash : libsystem_malloc.dylib
Hello, I am getting crash with following details. Crash occurs on only iOS 18.5. Many times the crash occurs in same library i.e. libsystem_malloc.dylib. Can someone guide me to debug this crash and resolve the issue? ————————————————————————————————— Crash sample got by a thirdparty framework: 0x00000001048cc000 Caused by:Applicationreceived signal 5 0 libsystem_malloc.dylib 0x000000019771a020 0x0000000197718000 + 8224 1 libdispatch.dylib 0x000000018ee88a1c 0x000000018ee87000 + 6684 2 libdispatch.dylib 0x000000018ee88a1c 0x000000018ee87000 + 6684 3 libdispatch.dylib 0x000000018ee90258 0x000000018ee87000 + 37464 4 CoreMedia 0x000000019439d704 0x00000001942cc000 + 857860 5 CoreMedia 0x00000001943a3bb4 0x00000001942cc000 + 883636 6 CoreMedia 0x00000001943a3688 0x00000001942cc000 + 882312 7 CoreMedia 0x00000001943a32f8 0x00000001942cc000 + 881400 8 MediaToolbox 0x0000000198736d0c 0x0000000198469000 + 2940172 9 libsystem_pthread.dylib 0x0000000211624d98 0x0000000211624000 + 3480 10 libsystem_platform.dylib 0x0000000211579d98 0x0000000211579000 + 3480 11 libsystem_platform.dylib 0x00000002115798d0 0x0000000211579000 + 2256 12 libsystem_pthread.dylib 0x0000000211628bfc 0x0000000211624000 + 19452 13 MediaToolbox 0x00000001987366dc 0x0000000198469000 + 2938588 14 AVFCore 0x0000000199078f98 0x0000000198fc1000 + 753560 15 AVFCore 0x000000019907825c 0x0000000198fc1000 + 750172 16 AVFCore 0x0000000199076de0 0x0000000198fc1000 + 744928 17 ICBCBankTest 0x0000000108ca5fc4 -[YTVideoRecorder startWith:withWidth:withHeight:withCodecSetting:withAudioSetting:] (in XXXApp) (YTVideoRecorder.mm:114) YTVideoRecorder.mm:114 should be the following code: [videoWriter startWriting]; [videoWriter startSessionAtSourceTime:kCMTimeZero]; And videoWriter is an instance of AVAssetWriter. Currently, memory exhaustion and storage space exhaustion can be ruled out. And AVAssetWriter is used in a single thread. Thanks!
0
0
119
Jul ’25
Does Xcode force to download latest iOS simulator after update?
I have Xcode on my mac. I am iOS Dev. I do not know what version of Xcode was before I did next steps, but I could say that I had iOS Simulator 18.3.1. So I update my Xcode to Version 16.3 (16E140). At this version is available iOS Simulator 18.4. But from some time before Xcode separate downloading components and actual Xcode itself. So i make update and do not download latest iOS simulator. What i have: in Xcode -> Settings -> Components under " Other Installed Platforms" i have iOS 18.3.1 and 17.5 in Choose Destination dropdown menu i have nothing. And Xcode say me that i need install iOS Simulator. After some time with ChatGPT I could not do nothing from this. I try go to : Window -> Device and Simulators and here create new simulator with 18.3.1 and make it appear Always. But it didn't help. Solution I did: I download latest version 18.4 because i could not wait because i need fix bug only 1 hour shift and it was this hour so i fast download the simulator. After downloading 18.4 in Choose Destination dropdown it appears all versions of simulaors and 18.3.1 and that i created and 17.5 Question: Does Xcode force to install latest version of iOS simulator? What is the sense of this upgrade that now Xcode is updating faster because it download 8 GB not 16 if eventually I need download 8 GB again ? The new what i could do download Xcode in the evening and Simulator in the morning?
0
0
167
Apr ’25
In-app purchases fetching issue
I am trying to add in-app purchases to my app. I created a StoreKit Configuration file and checked the option 'Sync this file with an app in App Store Connect' because I have already completed the subscription setup in my Apple Developer account. I also tried implementing the in-app purchases directly without using the StoreKit Configuration file, but I’m getting an 'Invalid Product Identifiers' error. I’ve double-checked, and the product ID matches the one listed in my Apple account. Please guide me on what I should do.
0
0
126
May ’25
Xcode26beta5,使用iOS17.6设备运行,直接崩溃_NSUserActivityTypeBrowsingWeb
dyld[2515]: Symbol not found: _NSUserActivityTypeBrowsingWeb Referenced from: /private/var/containers/Bundle/Application/94D2F46D-70B0-4770-9DC3-50953F03A984/jiaxiaozhijia-ios.app/jiaxiaozhijia-ios.debug.dylib Expected in: <3BCD2D21-B96D-3B5F-8C58-3AFFFD6466A4> /System/Library/Frameworks/CoreServices.framework/CoreServices Symbol not found: _NSUserActivityTypeBrowsingWeb Referenced from: /private/var/containers/Bundle/Application/94D2F46D-70B0-4770-9DC3-50953F03A984/jiaxiaozhijia-ios.app/jiaxiaozhijia-ios.debug.dylib Expected in: <3BCD2D21-B96D-3B5F-8C58-3AFFFD6466A4> /System/Library/Frameworks/CoreServices.framework/CoreServices dyld config: DYLD_LIBRARY_PATH=/usr/lib/system/introspection DYLD_INSERT_LIBRARIES=/usr/lib/libLogRedirect.dylib:/usr/lib/libBacktraceRecording.dylib:/usr/lib/libMainThreadChecker.dylib:/usr/lib/libRPAC.dylib:/usr/lib/libViewDebuggerSupport.dylib:/System/Library/PrivateFrameworks/GPUToolsCapture.framework/GPUToolsCapture 请告诉我们该怎么做?现在xcode26beta5版本是不是还没有修复?
Replies
0
Boosts
0
Views
141
Activity
Aug ’25
APNS NULL
this is our code foe fetching the apnstoken - and registering for the FCM and snding it to our servers. - we are consistently getting apns == null import 'dart:io'; import 'package:firebase_messaging/firebase_messaging.dart'; import 'package:firebase_auth/firebase_auth.dart'; import 'package:cloud_firestore/cloud_firestore.dart'; import 'package:firebase_messaging/firebase_messaging.dart'; import 'package:solaris/services/fetch_deviceId.dart'; Future initializeFCM() async { final FirebaseMessaging _firebaseMessaging = FirebaseMessaging.instance; // Request notification permissions for iOS final settings = await _firebaseMessaging.requestPermission(); print('Notifcation Permission Status: ${settings.authorizationStatus}'); String? apnsToken; int retries = 0; const int maxRetries = 60; const Duration retryDelay = Duration(seconds: 2); // Retry fetching the APNs token until it's available or max retries are reached while (apnsToken == null && retries < maxRetries) { print(retries); apnsToken = await _firebaseMessaging.getAPNSToken(); if (apnsToken == null) { await Future.delayed(retryDelay); retries++; } } if (apnsToken != null) { // APNs token is available, proceed to get FCM token String? fcmToken = await _firebaseMessaging.getToken(); if (fcmToken != null) { // Register the device and token with your backend await registerDeviceAndToken(fcmToken); } else { // Handle the case where FCM token is still null print('FCM token is null.'); } } else { // Handle the case where APNs token is not available after retries print('APNs token not available after retries.'); } } Future registerDeviceAndToken(String fcmToken) async { //fcmToken = fcmToken; print(fcmToken); final user = FirebaseAuth.instance.currentUser; if (user == null) { print('❌ User not logged in'); return; } final deviceId = await DeviceInfoService.getUniqueDeviceId(); //final fcmToken = await FirebaseMessaging.instance.getToken(); print('📱 Device ID from register_fcm: $deviceId'); print('📩 FCM Token from mew getapnd function: $fcmToken'); if (deviceId == null || fcmToken == null) { print('❌ Failed to get deviceId or fcmToken'); return; } final docRef = FirebaseFirestore.instance .collection('master_users') .doc(user.uid) .collection('deviceId') .doc(user.uid); // This document holds a map: { deviceId: fcmToken } print(docRef); try { // Get current data, fallback to empty map final snapshot = await docRef.get(); final data = snapshot.data() ?? <String, dynamic>{}; print(data); // Update or add current deviceId key data[deviceId] = fcmToken; // Save updated map back to Firestore await docRef.set(data); print(data); print('✅ Device ID and FCM token updated/stored under correct structure'); } catch (e) { print('❌ Firestore write error: $e'); } }
Replies
0
Boosts
0
Views
109
Activity
Apr ’25
Music error: Error playing music: .developerTokenRequestFailed
When I attemp to Play song using apple Music api I get this error> I have put in the privacy string. Do I need to generate a token?
Replies
0
Boosts
0
Views
92
Activity
Aug ’25
This content was automatically upgraded and should be served over HTTPS
Xcode16.2+iOS18以上的系统,加载图片http类型的url时,会自动升级为https,下面是Safari自动打印的日志:This content was automatically upgraded and should be served over HTTPS.有什么解决方案吗?
Replies
0
Boosts
0
Views
115
Activity
Apr ’25
load_eligibility_plist errors
I'm just getting started with swift development using Xcode 164 on a MacBook Pro running Sequoia 15.6. When I try to run the simplest "Hello World" app against iPhone simulators, I get the error messages below. I've looked at that location and none of the directory structure /private/var/db/eligibilityd below the 2224B135-8383-4C69-B339-B6DF9D88F6FD folder exists. Just wondering if I have a config error somewhere or if there's somewhere else I should be looking to correct this. It doesn't occur when I run on a physical iPhone device. Error message: load_eligibility_plist: Failed to open /Users/****/Library/Developer/CoreSimulator/Devices/DB1919F3-ECB8-4C55-817C-85B68F083F57/data/Containers/Data/Application/2224B135-8383-4C69-B339-B6DF9D88F6FD/private/var/db/eligibilityd/eligibility.plist: No such file or directory(2) Failed to send CA Event for app launch measurements for ca_event_type: 0 event_name: com.apple.app_launch_measurement.FirstFramePresentationMetric Failed to send CA Event for app launch measurements for ca_event_type: 1 event_name: com.apple.app_launch_measurement.ExtendedLaunchMetrics
Replies
0
Boosts
2
Views
340
Activity
Aug ’25
App crashing on real iPhone only (working fine on simulator and Xcode preview)
Hi, I'm currently facing an issue where my React Native app crashes only on a real iPhone. On the simulator and in Xcode preview, the app runs fine. Previously, I had an issue with FlatList regarding props.getItem, which I solved by installing some missing Babel dependencies. After that, everything worked correctly in the simulator. But when I try to open the app on a real device, it shows the splash screen and crashes immediately. I've already done a full clean and reset, including: npx react-native start --reset-cache Deleted node_modules and Pods, reinstalled everything Cleaned build folder via Xcode Deleted DerivedData Restarted Metro bundler and simulator/device The issue only happens on the physical device. Here’s a portion of the crash log IDate/Time: 2025-04-14 19:11:28.6796 -0300 Launch Time: 2025-04-14 19:11:28.5292 -0300 OS Version: iPhone OS 18.3.2 (22D82) Release Type: User Baseband Version: 4.20.03 Report Version: 104 Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Termination Reason: SIGNAL 6 Abort trap: 6 Terminating Process: JazminChebar [1973] Triggered by Thread: 0 Last Exception Backtrace: 0 CoreFoundation 0x19a0865fc __exceptionPreprocess + 164 (NSException.m:249) 1 libobjc.A.dylib 0x197601244 objc_exception_throw + 88 (objc-exception.mm:356) 2 JazminChebar 0x1009b2c04 RCTFatal + 568 (RCTAssert.m:147) 3 JazminChebar 0x1009c81f8 __28-[RCTCxxBridge handleError:]_block_invoke + 532 (RCTCxxBridge.mm:1178) 4 libdispatch.dylib 0x1a1e19248 _dispatch_call_block_and_release + 32 (init.c:1549) 5 libdispatch.dylib 0x1a1e1afa8 _dispatch_client_callout + 20 (object.m:576) 6 libdispatch.dylib 0x1a1e29a34 _dispatch_main_queue_drain + 984 (queue.c:8093) 7 libdispatch.dylib 0x1a1e2964c _dispatch_main_queue_callback_4CF + 44 (queue.c:8253) 8 CoreFoundation 0x19a0d2bcc CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE + 16 (CFRunLoop.c:1793) 9 CoreFoundation 0x19a0cf1c0 __CFRunLoopRun + 1996 (CFRunLoop.c:3163) 10 CoreFoundation 0x19a121284 CFRunLoopRunSpecific + 588 (CFRunLoop.c:3434) 11 GraphicsServices 0x1e73914c0 GSEventRunModal + 164 (GSEvent.c:2196) 12 UIKitCore 0x19cc6a674 -[UIApplication _run] + 816 (UIApplication.m:3846) 13 UIKitCore 0x19c890e88 UIApplicationMain + 340 (UIApplication.m:5503) 14 JazminChebar 0x100178708 main + 80 (main.m:7) 15 dyld 0x1c037dde8 start + 2724 (dyldMain.cpp:1338)
Replies
0
Boosts
0
Views
79
Activity
Apr ’25
Best strategy to embed multiple dylibs into frameworks
Hi, I compiled Intel Open Image Denoise library for iOS, and obtained a bunch of dependent dylibs. I want to use these ones in a swift project (via bridging as this is C/C++) targeting the iPad. I understand that it is required to embed these dylibs into frameworks as iOS doesn't allow dylib. Is it necessary to generate one framework for each dylib? If so, how are dependencies between the libraries (and their frameworks) managed? Or, is it possible to generate only one framework embeding all the dependencies?
Replies
0
Boosts
0
Views
147
Activity
Jun ’25
Is it possible to set the Derived Data location differently for different projects?
Within Xcode's settings location section is a drop down menu to switch between setting the derived data location to be default, relative or custom. However its a global setting. I work on more than one project simultaneously, and for one of them I want the location set to relative, but default for all the others. Is there any way of achieving that?
Replies
0
Boosts
0
Views
95
Activity
Apr ’25
How to Prevent Xcode from Automatically Generating Unnecessary "inputPaths" and "outputPaths" in project.pbxproj?
I’ve noticed that Xcode keeps automatically adding unnecessary inputPaths and outputPaths entries to my project.pbxproj file. These outputPaths don’t seem to serve any real purpose in my project and clutter the project file, sometimes causing unnecessary merge conflicts in version control. I’ve already checked I didn't change my project.pbxproj file, but Xcode still occasionally generates these outputPaths. I’m not using any custom build tools or plugins that should be modifying this. One thing I’ve observed is that this issue only occurs when Xcode is open. If I close Xcode, the problem does not happen. This makes me think it might be related to how Xcode manages or updates the project file in the background. My questions: Is there a way to completely disable Xcode from generating these outputPaths automatically? Are there any hidden settings, project configurations, or best practices to prevent this behavior? Has anyone else experienced this issue, and how did you resolve it? Any advice or insight would be greatly appreciated. Thank you!
Replies
0
Boosts
2
Views
126
Activity
Jul ’25
Breakpoint on Runtime Issue os_log_fault_default_callback
The app stops on the breakpoint when "All Runtime Issues" is added. If I disable the breakpoint, the app runs normally. Is there a new project setting to avoid this breakpoint from being set. It does not appear to be a valid error. I am running Xcode 16.2. I edited the "Type" field in the breakpoint box. This occurs with the "System Frameworks" option only.
Replies
0
Boosts
2
Views
202
Activity
Apr ’25
Ethernet TSO Issues After Sequoia Update
I have a service that has been running on a 3x cluster of headless M1 Mac Studios since Ventura, and before that on headless Mac minis since Monterey. Now, after updating the Studios from Sonoma to Sequoia, response times have slowed to a crawl. For example, generating and sending a 150KB PDF file normally takes around 20 milliseconds. Now it takes over 15 SECONDS! The daemon code didn't change between updates. The issue seems to center around TSO on the ethernet port. Connecting via a port without TSO works as expected. But the 10 GB ethernet port on the Studio has built-in TSO. I've tried to disable TSO using sudo sysctl -w net.inet.tcp.tso=0. This works for an hour or so before the daemon eventually becomes unresponsive. At this point the daemon has to be terminated and restarted. So for now I'm having to use cheap USB-C to Ethernet adapters to connect the Mac Studios. Is there a configuration setting I'm missing for proper TSO in Network Framework?
Replies
0
Boosts
0
Views
138
Activity
Jul ’25
Xcode Preview & Simulator test failed
I upgraded IOS to 15.5 yesterday and then my xcode failed to preview today. The error message I got is: Communication with Apple failed Your team has no devices from which to generate a provisioning profile. Connect a device to use or manually add device IDs in Certificates, Identifiers & Profiles. https://developer.apple.com/account/ Any one knows how to fix it?
Replies
0
Boosts
0
Views
150
Activity
Jun ’25
UIKit-xxx.pcm' does not exist
Setting breakpoints in Xcode and debugging the program will output the following information in the console. The first breakpoint debugging is triggered every time you compile and run the program. Furthermore, loading variables during breakpoint debugging takes a very long time. Why is this information outputted? And why does it take so long warning: (arm64) /Users/xxx/Library/Developer/Xcode/DerivedData/MYApp-edwwubwxxruxpddmfzegvkdqhppk/Build/Products/Debug-iphoneos/XCFrameworkIntermediates/FBKVOController/FBKVOController.framework/FBKVOController(FBKVOController.o) '/var/folders/45/h0vrkd951jjbc538flwxctqc0000gn/C/clang/ModuleCache/2OX0YH8X0GZ6V/UIKit-HKJAGZJT5Z2N.pcm' does not existwarning: (arm64) Environment Xcode Version 16.4 (16F6) + any iPhone device
Replies
0
Boosts
0
Views
91
Activity
Aug ’25
Cannot use instance member 'input_parameter' within property initializer; property initializers run before 'self' is available
I am passing UUID Key from View1 to View2. In View2, I need to Fetch entries using TabKey. userId is global variable working fine. Giving error TabKey. Please help. how to get rid of this error. If I keep this logic inside init method, Getting new error saying that "Cannot convert value of type 'FetchedResults' to expected argument type 'Binding' Here is the Code. @FetchRequest( sortDescriptors: [NSSortDescriptor(keyPath: \Table2.date, ascending: false)], predicate: { guard let currentUserId = AppSession.shared.currentUserId else { return NSPredicate(value: false) // Or handle the nil case as needed } return NSPredicate(format: "userId == %@ AND itemKey == %@", currentUserId as CVarArg, TabKey as CVarArg ) }(), animation: .default ) private var itab: FetchedResults
Replies
0
Boosts
0
Views
73
Activity
Apr ’25
Xcode build system has crashed after adding opencv to macApp
Hi, I am currently working on a MacOS App, where I need the undistortion function of opencv. But after I tried to add opencv to my project, I get following error: unexpected service error: The Xcode build system has crashed. Build again to continue. Cleaning the build folder also doesn't help. Does anyone have an idea what could be the issue? Ryan
Replies
0
Boosts
0
Views
126
Activity
May ’25
iOS Simulator (18.4) crashes when user clicks allow for Speech Recognition permission popup
When a new application runs on iOS 18.4 simulator and tries to access the Speech Framework, prompting a request for authorisation to use Speech Recognition, the application will crash if the user clicks allow. Same issue in the visionOS 2.4 simulator. Using Swift 6. Report Identifier: FB17686186 /// Checks speech recognition availability and requests necessary permissions. @MainActor func checkAvailabilityAndPermissions() async { logger.debug("Checking speech recognition availability and permissions...") // 1. Verify that the speechRecognizer instance exists guard let recognizer = speechRecognizer else { logger.error("Speech recognizer is nil - speech recognition won't be available.") reportError(.configurationError(description: "Speech recognizer could not be created."), context: "checkAvailabilityAndPermissions") self.isAvailable = false return } // 2. Check recognizer availability (might change at runtime) if !recognizer.isAvailable { logger.error("Speech recognizer is not available for the current locale.") reportError(.configurationError(description: "Speech recognizer not available."), context: "checkAvailabilityAndPermissions") self.isAvailable = false return } logger.trace("Speech recognizer exists and is available.") // 3. Request Speech Recognition Authorization // IMPORTANT: Add `NSSpeechRecognitionUsageDescription` to Info.plist let speechAuthStatus = SFSpeechRecognizer.authorizationStatus() logger.debug("Current Speech Recognition authorization status: \(speechAuthStatus.rawValue)") if speechAuthStatus == .notDetermined { logger.info("Requesting speech recognition authorization...") // Use structured concurrency to wait for permission result let authStatus = await withCheckedContinuation { continuation in SFSpeechRecognizer.requestAuthorization { status in continuation.resume(returning: status) } } logger.debug("Received authorization status: \(authStatus.rawValue)") // Now handle the authorization result let speechAuthorized = (authStatus == .authorized) handleAuthorizationStatus(status: authStatus, type: "Speech Recognition") // If speech is granted, now check microphone if speechAuthorized { await checkMicrophonePermission() } } else { // Already determined, just handle it let speechAuthorized = (speechAuthStatus == .authorized) handleAuthorizationStatus(status: speechAuthStatus, type: "Speech Recognition") // If speech is already authorized, check microphone if speechAuthorized { await checkMicrophonePermission() } } }
Replies
0
Boosts
0
Views
216
Activity
May ’25
Need help to Analyse the Crash : libsystem_malloc.dylib
Hello, I am getting crash with following details. Crash occurs on only iOS 18.5. Many times the crash occurs in same library i.e. libsystem_malloc.dylib. Can someone guide me to debug this crash and resolve the issue? ————————————————————————————————— Crash sample got by a thirdparty framework: 0x00000001048cc000 Caused by:Applicationreceived signal 5 0 libsystem_malloc.dylib 0x000000019771a020 0x0000000197718000 + 8224 1 libdispatch.dylib 0x000000018ee88a1c 0x000000018ee87000 + 6684 2 libdispatch.dylib 0x000000018ee88a1c 0x000000018ee87000 + 6684 3 libdispatch.dylib 0x000000018ee90258 0x000000018ee87000 + 37464 4 CoreMedia 0x000000019439d704 0x00000001942cc000 + 857860 5 CoreMedia 0x00000001943a3bb4 0x00000001942cc000 + 883636 6 CoreMedia 0x00000001943a3688 0x00000001942cc000 + 882312 7 CoreMedia 0x00000001943a32f8 0x00000001942cc000 + 881400 8 MediaToolbox 0x0000000198736d0c 0x0000000198469000 + 2940172 9 libsystem_pthread.dylib 0x0000000211624d98 0x0000000211624000 + 3480 10 libsystem_platform.dylib 0x0000000211579d98 0x0000000211579000 + 3480 11 libsystem_platform.dylib 0x00000002115798d0 0x0000000211579000 + 2256 12 libsystem_pthread.dylib 0x0000000211628bfc 0x0000000211624000 + 19452 13 MediaToolbox 0x00000001987366dc 0x0000000198469000 + 2938588 14 AVFCore 0x0000000199078f98 0x0000000198fc1000 + 753560 15 AVFCore 0x000000019907825c 0x0000000198fc1000 + 750172 16 AVFCore 0x0000000199076de0 0x0000000198fc1000 + 744928 17 ICBCBankTest 0x0000000108ca5fc4 -[YTVideoRecorder startWith:withWidth:withHeight:withCodecSetting:withAudioSetting:] (in XXXApp) (YTVideoRecorder.mm:114) YTVideoRecorder.mm:114 should be the following code: [videoWriter startWriting]; [videoWriter startSessionAtSourceTime:kCMTimeZero]; And videoWriter is an instance of AVAssetWriter. Currently, memory exhaustion and storage space exhaustion can be ruled out. And AVAssetWriter is used in a single thread. Thanks!
Replies
0
Boosts
0
Views
119
Activity
Jul ’25
Does Xcode force to download latest iOS simulator after update?
I have Xcode on my mac. I am iOS Dev. I do not know what version of Xcode was before I did next steps, but I could say that I had iOS Simulator 18.3.1. So I update my Xcode to Version 16.3 (16E140). At this version is available iOS Simulator 18.4. But from some time before Xcode separate downloading components and actual Xcode itself. So i make update and do not download latest iOS simulator. What i have: in Xcode -> Settings -> Components under " Other Installed Platforms" i have iOS 18.3.1 and 17.5 in Choose Destination dropdown menu i have nothing. And Xcode say me that i need install iOS Simulator. After some time with ChatGPT I could not do nothing from this. I try go to : Window -> Device and Simulators and here create new simulator with 18.3.1 and make it appear Always. But it didn't help. Solution I did: I download latest version 18.4 because i could not wait because i need fix bug only 1 hour shift and it was this hour so i fast download the simulator. After downloading 18.4 in Choose Destination dropdown it appears all versions of simulaors and 18.3.1 and that i created and 17.5 Question: Does Xcode force to install latest version of iOS simulator? What is the sense of this upgrade that now Xcode is updating faster because it download 8 GB not 16 if eventually I need download 8 GB again ? The new what i could do download Xcode in the evening and Simulator in the morning?
Replies
0
Boosts
0
Views
167
Activity
Apr ’25
In-app purchases fetching issue
I am trying to add in-app purchases to my app. I created a StoreKit Configuration file and checked the option 'Sync this file with an app in App Store Connect' because I have already completed the subscription setup in my Apple Developer account. I also tried implementing the in-app purchases directly without using the StoreKit Configuration file, but I’m getting an 'Invalid Product Identifiers' error. I’ve double-checked, and the product ID matches the one listed in my Apple account. Please guide me on what I should do.
Replies
0
Boosts
0
Views
126
Activity
May ’25
Simulator navigation does not match real device.
My app uses the top navigation panel which contains the back button, a title, and prompt. On an actual device, the navigation area is light and shows all three items. On the simulator, the navigation area is black and only the back button is shown. I need this to be correct for app store screen shots.
Replies
0
Boosts
0
Views
56
Activity
May ’25