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Standard Memory Debugging Tools
In many cases I’ll be talking to folks with a memory management problem and I’ll say “You should investigate this with the standard memory debugging tools.” They then turn around and ask me “What are those tools?” Well, this is what I mean: Zombies — This lets you quickly detect when an object is used after it’s been deallocated. Learn more about it in the Finding zombies section of the Instruments Help and in Investigating crashes for zombie objects. There was also an excellent WWDC video about this, namely, WWDC 2010 Session 311 Advanced Memory Analysis with Instruments. This is no longer available in the video archive but if you can find a copy it’s well worth a watch. Address Sanitizer — This is a lower-level tool that finds a variety of common memory management issues, including use after free and buffer overruns. Learn more about this in Diagnosing memory, thread, and crash issues early and the various articles it links to. There’s also a good discussion of this tool, and other Xcode runtime diagnostic tools, in WWDC 2017 Session 406 Finding Bugs Using Xcode Runtime Tools (also no longer available from Apple). Hardware memory tagging — If you have access to a device with hardware memory tagging — starting with the A19 or M5 processors — consider enabling Memory Integrity Enforcement (MIE). For the details, see Enabling enhanced security for your app or watch Secure your app with Memory Integrity Enforcement. Even if you don’t want to do that for your production app, enable it just for development by checking Hardware Memory Tagging in the Options tab of Xcode’s scheme editor. Older tools — There are a variety of older tools that might be useful in some specific circumstances. See the Enabling the Malloc Debugging Features section of the Memory Usage Performance Guidelines for more information about these. Of specific interest is libgmalloc, which is documented in a UNIX man page. For some practical examples of how to identity a memory management crash report and then investigate that crash with these tools, take a look at WWDC 2018 Session 414 Understanding Crashes and Crash Logs. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" Revision History: 2026-03-02 Added a discussion of hardware memory tagging. 2023-05-09 Added a link to Investigating crashes for zombie objects. 2023-03-22 Removed another WWDC session video link. Made minor editorial changes. 2020-10-23 Fixed some formatting errors. 2019-10-30 Removed the link to WWDC 2010 Session 311 Advanced Memory Analysis with Instruments because it’s not long available in the archive. Refreshed all the other links. 2019-01-22 Fixed the link to libgmalloc. 2018-11-02 Updated to include a reference to WWDC 2018 Session 414 Understanding Crashes and Crash Logs. 2017-11-16 First posted.
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4w
Is Xcode Intelligence Ready for Production? My Experience and a Quest for Better Tools
I am looking to optimize my AI-assisted workflow within Xcode. Previously, my process was inefficient: Manually selecting and copying code snippets from Xcode into Gemini. Asking a specific question (e.g., "Modify this to show an alertError message box"). Copying the result back into Xcode. I attempted to switch to the new native Intelligence feature in Xcode to streamline this, but I found significant shortcomings: Latency: The response time is noticeably slow. Much slower than asking directly on Gemini 3 Pro. Lack of Context: The AI often fails to grasp the full project context. For example, it frequently claims it cannot see the code for ScannerView even though it is part of the project. I often have to prompt it multiple times before it finally "finds" the file. Is Xcode's Intelligence feature actually production-ready yet? If not, what tools do you recommend that integrate well with iOS development? To be clear, I am not looking for "vibe coding." I have a clear grasp of the problem and the high-level solution. My goal is to delegate the low-level implementation to the AI. I need a tool that has full project context from the start, eliminating the need to manually copy-paste snippets into a chat window.
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79
Mar ’26
Can not delete "Other installed Platforms"
I recently found out that my System Storage is at about 200GB. I checked my XCode and found these "ohter installed platforms" (screenshot1). I can delete them there but as soon as I restart my computer, they will show up again. I found the folder /System/Library/AssetsV2/com_apple_MobileAsset_iOSSimulatorRuntime which uses 75GB and Im pretty sure that these simulators are the ones in XCode. This folder doesnt change a bit when I delete the simulators in Xcode. I cant delete the folder because of permissions... anyone an idea? Btw: 200gb systemdata of 500gb seems pretty miserable. Kind regards
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104
Mar ’26
Xcode 26.3 unlocks the power of agentic coding!
Hello, developers! Xcode 26.3 unlocks the power of agentic coding! Get ready to explore new features that released last Tuesday. If you haven't already, you can download Xcode 26.3 from the Apple Developer Downloads page Check out the official documentation for getting started and how to configure agents in Xcode: ‎ Writing code with intelligence in Xcode Generate code, fix bugs fast, and learn as you go with intelligence built directly into Xcode https://developer.apple.com/documentation/xcode/writing-code-with-intelligence-in-xcode/ ‎ Setting up coding intelligence Enable third-party coding tools that you want to use in the coding assistant https://developer.apple.com/documentation/xcode/setting-up-coding-intelligence ‎ Giving external agentic coding tools access to Xcode Let agentic coding tools access your project and Xcode capabilities using the Model Context Protocol https://developer.apple.com/documentation/xcode/giving-agentic-coding-tools-access-to-xcode ‎ Code-along: Experiment with coding intelligence in Xcode 26 Presented live at a Meet with Apple event: Learn how coding intelligence features can help you write code and fix errors with example prompts and resources. ‎ ‎We are also introducing a new tag to the forums Coding intelligence ✨. Use this tag when discussing these new features to increase visibility on the forums to help others chime in.
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306
Mar ’26
In Simulator on status bar red banner with rdar:45025538
Out of nowhere I got some red banner on top of my iPhone 13 mini / iOS 17.5. I cannot pin point the root cause of this. What I can say is that it only happens to Simulators of a certain type, e.g. iPhone 12 and 13 mini, but not iPhone 14 for example. I have installed Xcode 26.1.0 and 26.1.1, out of which 26.1.0 is selected: $ xcode-select -p /Applications/Xcode-26.1.0.app/Contents/Developer And following runtimes: $ xcrun simctl runtime list == Disk Images == -- iOS -- iOS 17.5 (21F79) - CF933623-A258-44F8-B248-C0F25C0C343B (Ready) iOS 26.1 (23B80) - D11C3CDC-EE3D-44CC-8B92-9B7D00B54B0B (Ready) Total Disk Images: 2 (14.6G) Installing the newer 26.1 23B86 runtime doesn't help either.
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2.7k
Feb ’26
Xcode 26.3 Codex Account just spinning
I have the new Xcode 26.3 running on an Intel MBP macOS 26.2 I have clicked to download Codex in the Xcode settings, then under the Intelligence section I select Codex but where it says "ChatGPT Account" there is a spinner that never ends. I suspect it is meant to show a Sign In button. I don't see any documentation to suggest this shouldn't work on Intel, so what gives? My "ChatGPT in Xcode" section is successfully signed in, and i've tried signing that out.
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363
Feb ’26
Xcode 26.3 -> ChatGPT -> SSO Based Account
So through work, we have ChatGPT Enterprise accounts, that authenticate via SSO. I am trying to link it to my Xcode 26.3, and it starts the SSO process (I can see it navigate to Microsoft), but then it apparently fails, and then Xcode window says, I am logged out. I have tried multiple times, and confirmed the valid account... Anyway to get Xcode 26.3 to tie to my ChatGPT Enterprise Account?
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89
Feb ’26
No Universal for Map App project with Tahoe
Mac Pro 2019, Tahoe 26.3, Xcode 26.2 Mac Mini 2023 M2, Tahoe 26.3, Xcode 26.2 On Mac Pro 2019 the app is only Intel while on Mac Mini 2023 M2 it is ARM64 only. Both have Standard Architectures (Apple Silicon, Intel). Both have Build Active Architecture Only is set to No (Debug + Release). Happen for default new projet macOS -> App and Obj-C, Xib. No change to defaults setting except uncheck "Automaticaly manage signing" and "Signing Certificate" set to "Sign to Run Locally" HOWEVER On Mac Pro 2019, BigSur 11.7.10, Xcode 14.10 the application is build Universal ! Why cannot build universal with Tahoe 26.3, Xcode 26.2 ? Can I submit a Mac applcation to App Store Connect with BigSur 11.7.10, Xcode 14.10 ? What are the minimal version of Mac Os and Xcode to submit a Mac applcation to App Store Connect ?
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Feb ’26
Perplexity's API Xcode integration
Hi, I'm a novice on Xcode and I have just created an API Key in order to use Perplexity as a model Provider in Xcode 26.4 (beta). The key is valid and, Perplexity support replies this: _The issue is that Xcode expects specific endpoint structures that don't fully match Perplexity's API. Xcode requires a /v1/models endpoint to list available models, which Perplexity doesn't currently provide in that format. Our API uses /chat/completions rather than /v1/chat/completions as well._ Is there a workaround to integrate it and get the benefits of new Intelligence features with Perplexity? Error code is "Provider is not valid - Models could not be fetched with the provided account details" Thanks for your help
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157
Feb ’26
XCUIElementTypes used vary between MacOS and iPadOS
I have a UI Test that is trying to drive a stepper. When run as iPad app, the tree has: Button, 0x10ce7f860, {{492.0, 98.5}, {47.0, 32.0}}, identifier: 'GraphDataViewNumBinsStepper-Decrement', label: 'Number of bins: 4, Decrement' Button, 0x10ce802a0, {{539.0, 98.5}, {47.0, 32.0}}, identifier: 'GraphDataViewNumBinsStepper-Increment', label: 'Number of bins: 4, Increment' When run a Mac app, the tree has: StaticText, 0x7fcf5380d670, {{1575.2, 530.0}, {109.0, 16.0}}, identifier: 'GraphDataViewNumBinsStepperText', value: Number of bins: 4 Stepper, 0x7fcf5380d7b0, {{1691.5, 527.0}, {15.0, 22.0}}, identifier: 'GraphDataViewNumBinsStepper', value: 0 IncrementArrow, 0x7fcf5380e420, {{1692.5, 528.0}, {13.0, 10.0}}, Disabled DecrementArrow, 0x7fcf5380e560, {{1692.5, 538.0}, {13.0, 10.0}}, Disabled Is this an expected situation or might I be building for an inappropriate version of MacOS or iPadOS?
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50
Feb ’26
How to call API of tested app in UI Testing of Xcode7?
Hi guys, recently I've been investigating new UI Testing in Xcode7. There seems to be limited APIs we can call direct in UI test. Can I include header files and call public API of my tested app in UI Test? so that I can have more flexibility to set my app status before running test. I intent to call API method "-(void)reloadURL:(NSURL *)url" of my app in UI Test, but test failed with "XCTRunner -[_XCTRunnerAppDelegate myAppDelegateUtils]: unrecoginzed selector sent to instance 0x7cf0a992fe10"In Unit Test we can call any API of the tested app, does it support in UI Testing too? I'm a start learner of Xcode and its testing...could anyone help to answer this question? Thanks!
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2k
Feb ’26
Annoying popup window in Xcode Previews when the initial controller of the main storyboard is a macOS window
I started a project targeting macOS and used Storyboard app lifecycle. I also used Xcode Previews in this project. If I: Keep the entry point of the main storyboard to a window controller. (as default setup in macOS), Turn the Xcode window into full-screen, That window controller would pop up its window every time Xcode Previews refreshes. I tested in Xcode 26.3 RC and many versions before.
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204
Feb ’26
Assets duplicating on Xcode 26.1 Beta 3
I've recently installed 26.1 Beta 3 alongside stable 26.0.1 When building my app with 26.0.1 the final .ipa size is ~17mb, however after building my app with 26.1 Beta 3 the size has increased up to ~22mb The main difference is Assets.car blowing from 1.1mb to 5.6mb (or 8.6mb if I include all icons settings). Upon examining I've found new liquid glass .icon file duplicating itself multiple times as png variants (any, dark, tinted, etc). Is anyone else experiencing this issue?
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571
Feb ’26
can't get websocket connection working on Apple Watch
I have an app that uses a websocket connection to the Mac on the local network — it works fine on the iphone — it works fine on Apple Watch simulator on a real Apple Watch I get the message nw_endpoint_flow_failed_with_error [C9403 192.168.0.35:10010 failed parent-flow (unsatisfied (Path was denied by NECP policy), interface: ipsec1, ipv4, ipv6, proxy)] already failing, returning I can't find any information on that NECP policy and no cure for this error. Please help me
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38
Feb ’26
ShazamKit enabled on App ID but provisioning profiles do not include com.apple.developer.shazamkit entitlement
Hi, I’m a paid Apple Developer Program member and I’m seeing an entitlement issuance issue with ShazamKit. ShazamKit is enabled for my App ID (com.tomharris.dnbidfinder) in Certificates, Identifiers & Profiles. However, every iOS Development provisioning profile I generate does not include the entitlement: com.apple.developer.shazamkit verified this by decoding the downloaded .mobileprovision file: security cms -D -i .mobileprovision | /usr/libexec/PlistBuddy -c "Print :Entitlements" /dev/stdin The entitlement dictionary does not contain the ShazamKit key. Because of this: • The signed .app does not contain the Shazam entitlement • SHSession.match(signature) fails on device • I receive ShazamKit runtime error 201 / 212 I’ve already: • Toggled ShazamKit off and back on for the App ID • Created new provisioning profiles • Created a brand new App ID to test • Refreshed profiles in Xcode The portal UI shows ShazamKit as enabled, but the entitlement is not being issued into provisioning profiles. Has anyone experienced this before? Is there an additional approval step required for ShazamKit, or could this be a backend entitlement propagation issue? Thanks.
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Feb ’26
Archiving Catalyst project that embeds macOS tool
Hi! I have a Catalyst app that embeds command line utility. So the project has two targets: Catalyst target, this target depends on #2 and embeds it into its bundle. macOS target, the command line tool. Both targets have package dependency to the same package. I used this to embed the CMD tool. Everything builds, runs and works fine until I try to archive the project. Archiving stops early with such error: error: Multiple commands produce '/Users/kse2/Library/Developer/Xcode/DerivedData/PkgTest-clngkndczxoprpdlwefqqiqlryjt/Build/Intermediates.noindex/ArchiveIntermediates/PkgTest/IntermediateBuildFilesPath/UninstalledProducts/macosx/MacrosForSwift.o' note: Target 'MacrosForSwift' (project 'MacrosForSwift') has a command with output '/Users/kse2/Library/Developer/Xcode/DerivedData/PkgTest-clngkndczxoprpdlwefqqiqlryjt/Build/Intermediates.noindex/ArchiveIntermediates/PkgTest/IntermediateBuildFilesPath/UninstalledProducts/macosx/MacrosForSwift.o' note: Target 'MacrosForSwift' (project 'MacrosForSwift') has a command with output '/Users/kse2/Library/Developer/Xcode/DerivedData/PkgTest-clngkndczxoprpdlwefqqiqlryjt/Build/Intermediates.noindex/ArchiveIntermediates/PkgTest/IntermediateBuildFilesPath/UninstalledProducts/macosx/MacrosForSwift.o' What I have tried to fix archiving: Changing PkgTestCMD target to be on Catalyst/iOS instead of macOS. This works but I'm not sure how to properly run CMD tool with iOS SDK (if this correct at all): I need the main thread to be 'unblocked' and be active while background tasks exist. Adding an aux framework that act as container for the package. Doesn't work. Splitting targets into different projects, making workspace and cross-project reference. Doesn't work. My understanding is that archiving attempts to produce .o files for both Catalyst and macOS simultaneously, due to PkgTest being Catalyst and PkgTestCMD being macOS targets. How to archive such a project? Is there a way to separate archiving of CMD and main app? Maybe separate .o files into different directories. Simple building and running the project works, why archiving doesn't want to? I have a test project for the issue: PkgTest. main branch is the source project, DepFramework contains attempt #2, Workspace—#3. Thank you!
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Feb ’26
Xcode 26 is insanely slow
Hey there Just updated to Xcode 26 on mac OS Sequoia (MBP M1 Max 32GB, 2021, so you know, still pretty decent and capable). Xcode is super slow on building, but also on editing. There is a lag between what I type and what is displayed. Am I the only one experiencing this? Is there something I should look into?
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200
Feb ’26
Standard Memory Debugging Tools
In many cases I’ll be talking to folks with a memory management problem and I’ll say “You should investigate this with the standard memory debugging tools.” They then turn around and ask me “What are those tools?” Well, this is what I mean: Zombies — This lets you quickly detect when an object is used after it’s been deallocated. Learn more about it in the Finding zombies section of the Instruments Help and in Investigating crashes for zombie objects. There was also an excellent WWDC video about this, namely, WWDC 2010 Session 311 Advanced Memory Analysis with Instruments. This is no longer available in the video archive but if you can find a copy it’s well worth a watch. Address Sanitizer — This is a lower-level tool that finds a variety of common memory management issues, including use after free and buffer overruns. Learn more about this in Diagnosing memory, thread, and crash issues early and the various articles it links to. There’s also a good discussion of this tool, and other Xcode runtime diagnostic tools, in WWDC 2017 Session 406 Finding Bugs Using Xcode Runtime Tools (also no longer available from Apple). Hardware memory tagging — If you have access to a device with hardware memory tagging — starting with the A19 or M5 processors — consider enabling Memory Integrity Enforcement (MIE). For the details, see Enabling enhanced security for your app or watch Secure your app with Memory Integrity Enforcement. Even if you don’t want to do that for your production app, enable it just for development by checking Hardware Memory Tagging in the Options tab of Xcode’s scheme editor. Older tools — There are a variety of older tools that might be useful in some specific circumstances. See the Enabling the Malloc Debugging Features section of the Memory Usage Performance Guidelines for more information about these. Of specific interest is libgmalloc, which is documented in a UNIX man page. For some practical examples of how to identity a memory management crash report and then investigate that crash with these tools, take a look at WWDC 2018 Session 414 Understanding Crashes and Crash Logs. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" Revision History: 2026-03-02 Added a discussion of hardware memory tagging. 2023-05-09 Added a link to Investigating crashes for zombie objects. 2023-03-22 Removed another WWDC session video link. Made minor editorial changes. 2020-10-23 Fixed some formatting errors. 2019-10-30 Removed the link to WWDC 2010 Session 311 Advanced Memory Analysis with Instruments because it’s not long available in the archive. Refreshed all the other links. 2019-01-22 Fixed the link to libgmalloc. 2018-11-02 Updated to include a reference to WWDC 2018 Session 414 Understanding Crashes and Crash Logs. 2017-11-16 First posted.
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0
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0
Views
18k
Activity
4w
Is Xcode Intelligence Ready for Production? My Experience and a Quest for Better Tools
I am looking to optimize my AI-assisted workflow within Xcode. Previously, my process was inefficient: Manually selecting and copying code snippets from Xcode into Gemini. Asking a specific question (e.g., "Modify this to show an alertError message box"). Copying the result back into Xcode. I attempted to switch to the new native Intelligence feature in Xcode to streamline this, but I found significant shortcomings: Latency: The response time is noticeably slow. Much slower than asking directly on Gemini 3 Pro. Lack of Context: The AI often fails to grasp the full project context. For example, it frequently claims it cannot see the code for ScannerView even though it is part of the project. I often have to prompt it multiple times before it finally "finds" the file. Is Xcode's Intelligence feature actually production-ready yet? If not, what tools do you recommend that integrate well with iOS development? To be clear, I am not looking for "vibe coding." I have a clear grasp of the problem and the high-level solution. My goal is to delegate the low-level implementation to the AI. I need a tool that has full project context from the start, eliminating the need to manually copy-paste snippets into a chat window.
Replies
1
Boosts
0
Views
79
Activity
Mar ’26
Can not delete "Other installed Platforms"
I recently found out that my System Storage is at about 200GB. I checked my XCode and found these "ohter installed platforms" (screenshot1). I can delete them there but as soon as I restart my computer, they will show up again. I found the folder /System/Library/AssetsV2/com_apple_MobileAsset_iOSSimulatorRuntime which uses 75GB and Im pretty sure that these simulators are the ones in XCode. This folder doesnt change a bit when I delete the simulators in Xcode. I cant delete the folder because of permissions... anyone an idea? Btw: 200gb systemdata of 500gb seems pretty miserable. Kind regards
Replies
3
Boosts
0
Views
104
Activity
Mar ’26
Xcode 26.3 unlocks the power of agentic coding!
Hello, developers! Xcode 26.3 unlocks the power of agentic coding! Get ready to explore new features that released last Tuesday. If you haven't already, you can download Xcode 26.3 from the Apple Developer Downloads page Check out the official documentation for getting started and how to configure agents in Xcode: ‎ Writing code with intelligence in Xcode Generate code, fix bugs fast, and learn as you go with intelligence built directly into Xcode https://developer.apple.com/documentation/xcode/writing-code-with-intelligence-in-xcode/ ‎ Setting up coding intelligence Enable third-party coding tools that you want to use in the coding assistant https://developer.apple.com/documentation/xcode/setting-up-coding-intelligence ‎ Giving external agentic coding tools access to Xcode Let agentic coding tools access your project and Xcode capabilities using the Model Context Protocol https://developer.apple.com/documentation/xcode/giving-agentic-coding-tools-access-to-xcode ‎ Code-along: Experiment with coding intelligence in Xcode 26 Presented live at a Meet with Apple event: Learn how coding intelligence features can help you write code and fix errors with example prompts and resources. ‎ ‎We are also introducing a new tag to the forums Coding intelligence ✨. Use this tag when discussing these new features to increase visibility on the forums to help others chime in.
Replies
2
Boosts
1
Views
306
Activity
Mar ’26
Cannot Add Claude Account to Xcode
I keep getting a fails to open page message when I try to sign in using my Claude ai Pro account. The request was for an http url instead of an https url.
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7
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0
Views
143
Activity
Feb ’26
In Simulator on status bar red banner with rdar:45025538
Out of nowhere I got some red banner on top of my iPhone 13 mini / iOS 17.5. I cannot pin point the root cause of this. What I can say is that it only happens to Simulators of a certain type, e.g. iPhone 12 and 13 mini, but not iPhone 14 for example. I have installed Xcode 26.1.0 and 26.1.1, out of which 26.1.0 is selected: $ xcode-select -p /Applications/Xcode-26.1.0.app/Contents/Developer And following runtimes: $ xcrun simctl runtime list == Disk Images == -- iOS -- iOS 17.5 (21F79) - CF933623-A258-44F8-B248-C0F25C0C343B (Ready) iOS 26.1 (23B80) - D11C3CDC-EE3D-44CC-8B92-9B7D00B54B0B (Ready) Total Disk Images: 2 (14.6G) Installing the newer 26.1 23B86 runtime doesn't help either.
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20
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3
Views
2.7k
Activity
Feb ’26
Xcode 26.3 Codex Account just spinning
I have the new Xcode 26.3 running on an Intel MBP macOS 26.2 I have clicked to download Codex in the Xcode settings, then under the Intelligence section I select Codex but where it says "ChatGPT Account" there is a spinner that never ends. I suspect it is meant to show a Sign In button. I don't see any documentation to suggest this shouldn't work on Intel, so what gives? My "ChatGPT in Xcode" section is successfully signed in, and i've tried signing that out.
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7
Boosts
3
Views
363
Activity
Feb ’26
Xcode 26.3 -> ChatGPT -> SSO Based Account
So through work, we have ChatGPT Enterprise accounts, that authenticate via SSO. I am trying to link it to my Xcode 26.3, and it starts the SSO process (I can see it navigate to Microsoft), but then it apparently fails, and then Xcode window says, I am logged out. I have tried multiple times, and confirmed the valid account... Anyway to get Xcode 26.3 to tie to my ChatGPT Enterprise Account?
Replies
1
Boosts
2
Views
89
Activity
Feb ’26
No Universal for Map App project with Tahoe
Mac Pro 2019, Tahoe 26.3, Xcode 26.2 Mac Mini 2023 M2, Tahoe 26.3, Xcode 26.2 On Mac Pro 2019 the app is only Intel while on Mac Mini 2023 M2 it is ARM64 only. Both have Standard Architectures (Apple Silicon, Intel). Both have Build Active Architecture Only is set to No (Debug + Release). Happen for default new projet macOS -> App and Obj-C, Xib. No change to defaults setting except uncheck "Automaticaly manage signing" and "Signing Certificate" set to "Sign to Run Locally" HOWEVER On Mac Pro 2019, BigSur 11.7.10, Xcode 14.10 the application is build Universal ! Why cannot build universal with Tahoe 26.3, Xcode 26.2 ? Can I submit a Mac applcation to App Store Connect with BigSur 11.7.10, Xcode 14.10 ? What are the minimal version of Mac Os and Xcode to submit a Mac applcation to App Store Connect ?
Replies
3
Boosts
0
Views
99
Activity
Feb ’26
Perplexity's API Xcode integration
Hi, I'm a novice on Xcode and I have just created an API Key in order to use Perplexity as a model Provider in Xcode 26.4 (beta). The key is valid and, Perplexity support replies this: _The issue is that Xcode expects specific endpoint structures that don't fully match Perplexity's API. Xcode requires a /v1/models endpoint to list available models, which Perplexity doesn't currently provide in that format. Our API uses /chat/completions rather than /v1/chat/completions as well._ Is there a workaround to integrate it and get the benefits of new Intelligence features with Perplexity? Error code is "Provider is not valid - Models could not be fetched with the provided account details" Thanks for your help
Replies
1
Boosts
1
Views
157
Activity
Feb ’26
XCUIElementTypes used vary between MacOS and iPadOS
I have a UI Test that is trying to drive a stepper. When run as iPad app, the tree has: Button, 0x10ce7f860, {{492.0, 98.5}, {47.0, 32.0}}, identifier: 'GraphDataViewNumBinsStepper-Decrement', label: 'Number of bins: 4, Decrement' Button, 0x10ce802a0, {{539.0, 98.5}, {47.0, 32.0}}, identifier: 'GraphDataViewNumBinsStepper-Increment', label: 'Number of bins: 4, Increment' When run a Mac app, the tree has: StaticText, 0x7fcf5380d670, {{1575.2, 530.0}, {109.0, 16.0}}, identifier: 'GraphDataViewNumBinsStepperText', value: Number of bins: 4 Stepper, 0x7fcf5380d7b0, {{1691.5, 527.0}, {15.0, 22.0}}, identifier: 'GraphDataViewNumBinsStepper', value: 0 IncrementArrow, 0x7fcf5380e420, {{1692.5, 528.0}, {13.0, 10.0}}, Disabled DecrementArrow, 0x7fcf5380e560, {{1692.5, 538.0}, {13.0, 10.0}}, Disabled Is this an expected situation or might I be building for an inappropriate version of MacOS or iPadOS?
Replies
0
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0
Views
50
Activity
Feb ’26
How to call API of tested app in UI Testing of Xcode7?
Hi guys, recently I've been investigating new UI Testing in Xcode7. There seems to be limited APIs we can call direct in UI test. Can I include header files and call public API of my tested app in UI Test? so that I can have more flexibility to set my app status before running test. I intent to call API method "-(void)reloadURL:(NSURL *)url" of my app in UI Test, but test failed with "XCTRunner -[_XCTRunnerAppDelegate myAppDelegateUtils]: unrecoginzed selector sent to instance 0x7cf0a992fe10"In Unit Test we can call any API of the tested app, does it support in UI Testing too? I'm a start learner of Xcode and its testing...could anyone help to answer this question? Thanks!
Replies
3
Boosts
0
Views
2k
Activity
Feb ’26
Annoying popup window in Xcode Previews when the initial controller of the main storyboard is a macOS window
I started a project targeting macOS and used Storyboard app lifecycle. I also used Xcode Previews in this project. If I: Keep the entry point of the main storyboard to a window controller. (as default setup in macOS), Turn the Xcode window into full-screen, That window controller would pop up its window every time Xcode Previews refreshes. I tested in Xcode 26.3 RC and many versions before.
Replies
5
Boosts
0
Views
204
Activity
Feb ’26
Assets duplicating on Xcode 26.1 Beta 3
I've recently installed 26.1 Beta 3 alongside stable 26.0.1 When building my app with 26.0.1 the final .ipa size is ~17mb, however after building my app with 26.1 Beta 3 the size has increased up to ~22mb The main difference is Assets.car blowing from 1.1mb to 5.6mb (or 8.6mb if I include all icons settings). Upon examining I've found new liquid glass .icon file duplicating itself multiple times as png variants (any, dark, tinted, etc). Is anyone else experiencing this issue?
Replies
9
Boosts
1
Views
571
Activity
Feb ’26
I cannot install Cocoapods
Hello, I cannot install cocoapods due to the following error: 'You don't have write permissions for the /Library/Ruby/Gems/2.6.0 directory.' Does anyone know how to fix this? Thank you
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1
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0
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40
Activity
Feb ’26
can't get websocket connection working on Apple Watch
I have an app that uses a websocket connection to the Mac on the local network — it works fine on the iphone — it works fine on Apple Watch simulator on a real Apple Watch I get the message nw_endpoint_flow_failed_with_error [C9403 192.168.0.35:10010 failed parent-flow (unsatisfied (Path was denied by NECP policy), interface: ipsec1, ipv4, ipv6, proxy)] already failing, returning I can't find any information on that NECP policy and no cure for this error. Please help me
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1
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0
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38
Activity
Feb ’26
ShazamKit enabled on App ID but provisioning profiles do not include com.apple.developer.shazamkit entitlement
Hi, I’m a paid Apple Developer Program member and I’m seeing an entitlement issuance issue with ShazamKit. ShazamKit is enabled for my App ID (com.tomharris.dnbidfinder) in Certificates, Identifiers & Profiles. However, every iOS Development provisioning profile I generate does not include the entitlement: com.apple.developer.shazamkit verified this by decoding the downloaded .mobileprovision file: security cms -D -i .mobileprovision | /usr/libexec/PlistBuddy -c "Print :Entitlements" /dev/stdin The entitlement dictionary does not contain the ShazamKit key. Because of this: • The signed .app does not contain the Shazam entitlement • SHSession.match(signature) fails on device • I receive ShazamKit runtime error 201 / 212 I’ve already: • Toggled ShazamKit off and back on for the App ID • Created new provisioning profiles • Created a brand new App ID to test • Refreshed profiles in Xcode The portal UI shows ShazamKit as enabled, but the entitlement is not being issued into provisioning profiles. Has anyone experienced this before? Is there an additional approval step required for ShazamKit, or could this be a backend entitlement propagation issue? Thanks.
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0
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0
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42
Activity
Feb ’26
App Startup with Debugger in Xcode 26 is slow
My app start up has became horrid. It takes 1 minute to open SQLlite database for my rust core. Impossible to work... I have Address Sanitizer, Thread Perf Checker and Thread Sanitizer disabled...
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23
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6
Views
2k
Activity
Feb ’26
Archiving Catalyst project that embeds macOS tool
Hi! I have a Catalyst app that embeds command line utility. So the project has two targets: Catalyst target, this target depends on #2 and embeds it into its bundle. macOS target, the command line tool. Both targets have package dependency to the same package. I used this to embed the CMD tool. Everything builds, runs and works fine until I try to archive the project. Archiving stops early with such error: error: Multiple commands produce '/Users/kse2/Library/Developer/Xcode/DerivedData/PkgTest-clngkndczxoprpdlwefqqiqlryjt/Build/Intermediates.noindex/ArchiveIntermediates/PkgTest/IntermediateBuildFilesPath/UninstalledProducts/macosx/MacrosForSwift.o' note: Target 'MacrosForSwift' (project 'MacrosForSwift') has a command with output '/Users/kse2/Library/Developer/Xcode/DerivedData/PkgTest-clngkndczxoprpdlwefqqiqlryjt/Build/Intermediates.noindex/ArchiveIntermediates/PkgTest/IntermediateBuildFilesPath/UninstalledProducts/macosx/MacrosForSwift.o' note: Target 'MacrosForSwift' (project 'MacrosForSwift') has a command with output '/Users/kse2/Library/Developer/Xcode/DerivedData/PkgTest-clngkndczxoprpdlwefqqiqlryjt/Build/Intermediates.noindex/ArchiveIntermediates/PkgTest/IntermediateBuildFilesPath/UninstalledProducts/macosx/MacrosForSwift.o' What I have tried to fix archiving: Changing PkgTestCMD target to be on Catalyst/iOS instead of macOS. This works but I'm not sure how to properly run CMD tool with iOS SDK (if this correct at all): I need the main thread to be 'unblocked' and be active while background tasks exist. Adding an aux framework that act as container for the package. Doesn't work. Splitting targets into different projects, making workspace and cross-project reference. Doesn't work. My understanding is that archiving attempts to produce .o files for both Catalyst and macOS simultaneously, due to PkgTest being Catalyst and PkgTestCMD being macOS targets. How to archive such a project? Is there a way to separate archiving of CMD and main app? Maybe separate .o files into different directories. Simple building and running the project works, why archiving doesn't want to? I have a test project for the issue: PkgTest. main branch is the source project, DepFramework contains attempt #2, Workspace—#3. Thank you!
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2
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0
Views
161
Activity
Feb ’26
Xcode 26 is insanely slow
Hey there Just updated to Xcode 26 on mac OS Sequoia (MBP M1 Max 32GB, 2021, so you know, still pretty decent and capable). Xcode is super slow on building, but also on editing. There is a lag between what I type and what is displayed. Am I the only one experiencing this? Is there something I should look into?
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1
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1
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200
Activity
Feb ’26