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ProRAW to CIRAWFilter to HEIF producing borked HDR results
Following WWDC 2023 "Support HDR images in your app", I'm trying to save 48-megapixel ProRAWs (taken on an iPhone 14 Pro Max) as HDR HEICs to the Photo Library. After processing the ProRAW file using CIRAWFilter, whether I use CIContext.heif10Representation() or convert to a CGImage, then UIImage, and use UIImage.heicData(), I get photos that behave oddly in the Photo Library. They appear too dark, and visibly brighten when first viewed, but more problematic is that the photos brighten a great deal more when you edit them with the Photos editor. This is the behavior when using the itur_2100_PQ color space, but itur_2100_HLG behaves similarly, except that it gets dramatically darker when edited. This behavior occurs whether CIRAWFilter.extendedDynamicRangeAmount is set to 0.0, or 2.0, or not set at all. So what am I doing wrong? Here is a minimal iOS app -- well, just the ContentView -- that demonstrates the issue. You also need a .dng ProRAW file included in the project directory named test.dng. I'd love to include such a file, but I can't. Be prepared for a multi-second wait when you save the photo. import SwiftUI import Photos struct ContentView: View { let context = CIContext() let hdrColorSpace = CGColorSpace(name: CGColorSpace.itur_2100_PQ)! var body: some View { VStack(spacing: 100) { Button("Save Photo From CGImage/UIImage") { savePhotoFromUIImage() } Button("Save Photo From CIImage") { savePhotoDirectFromCIImage() } }.padding(60) } //convert RAW with CIRAWFilter to CIImage, then convert to CGImage, then UIImage, then HEIF private func savePhotoFromUIImage() { if let ciImage = processRAW(url: Bundle.main.url(forResource:"test", withExtension: "dng")!) { guard let outputCGImage = context.createCGImage(ciImage, from: ciImage.extent, format: .RGB10, colorSpace: hdrColorSpace) else { return } let uiImage = UIImage(cgImage: outputCGImage) if let heicData = uiImage.heicData() { saveHEIFPhotoToLibrary(imageData: heicData) } else { print("Failed to convert UIImage to HEIC") } } } //convert RAW with CIRAWFilter to CIImage, then to HEIF private func savePhotoDirectFromCIImage() { if let ciImage = processRAW(url: Bundle.main.url(forResource:"test", withExtension: "dng")!) { do { let heif = try context.heif10Representation(of: ciImage, colorSpace: hdrColorSpace) saveHEIFPhotoToLibrary(imageData: heif) } catch { print("Failed to get HEIF representation from CIContext") } } } private func processRAW(url: URL) -> CIImage? { guard let coreRawFilter = CIRAWFilter(imageURL: url) else { return nil } coreRawFilter.extendedDynamicRangeAmount = 2.0 //the issue persists whether this is not set, or set to 0, or set to, say, 2.0 guard let ciImage = coreRawFilter.outputImage else { return nil } return ciImage } private func saveHEIFPhotoToLibrary(imageData: Data) { PHPhotoLibrary.shared().performChanges({ let creationRequest = PHAssetCreationRequest.forAsset() let options = PHAssetResourceCreationOptions() creationRequest.addResource(with: .photo, data: imageData, options: options) }) { success, error in if let error = error { print("Error saving photo: \(error.localizedDescription)") } else { print("Photo saved.") } } } }
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548
Jan ’25
4k 120fps Showing Black Screen on iPhone 16
Hey - I am developing an app that uses the camera for recording video. I put the ability to choose a framerate and resolution and all combinations work perfectly fine, except for 4k 120fps for the new iPhone 16 pro. This just shows black on the preview. I tried to record even though the preview was black, but the recording is also just a black screen. Is there anything special that needs to be done in the camera setup for 4k 120fps to work? I have my camera setup code attached. Is it possible this is a bug in Apple's code, since this works with every other combination (1080p up to 240fps and 4k up to 60fps)? Thanks so much for the help. class CameraManager: NSObject { enum Errors: Error { case noCaptureDevice case couldNotAddInput case unsupportedConfiguration } enum Resolution { case hd1080p case uhd4K var preset: AVCaptureSession.Preset { switch self { case .hd1080p: return .hd1920x1080 case .uhd4K: return .hd4K3840x2160 } } var dimensions: CMVideoDimensions { switch self { case .hd1080p: return CMVideoDimensions(width: 1920, height: 1080) case .uhd4K: return CMVideoDimensions(width: 3840, height: 2160) } } } enum CameraType { case wide case ultraWide var captureDeviceType: AVCaptureDevice.DeviceType { switch self { case .wide: return .builtInWideAngleCamera case .ultraWide: return .builtInUltraWideCamera } } } enum FrameRate: Int { case fps60 = 60 case fps120 = 120 case fps240 = 240 } let orientationManager = OrientationManager() let captureSession: AVCaptureSession let previewLayer: AVCaptureVideoPreviewLayer let movieFileOutput = AVCaptureMovieFileOutput() let videoDataOutput = AVCaptureVideoDataOutput() private var videoCaptureDevice: AVCaptureDevice? override init() { self.captureSession = AVCaptureSession() self.previewLayer = AVCaptureVideoPreviewLayer(session: self.captureSession) super.init() self.previewLayer.videoGravity = .resizeAspect } func configureSession(resolution: Resolution, frameRate: FrameRate, stabilizationEnabled: Bool, cameraType: CameraType, sampleBufferDelegate: AVCaptureVideoDataOutputSampleBufferDelegate?) throws { assert(Thread.isMainThread) captureSession.beginConfiguration() defer { captureSession.commitConfiguration() } captureSession.sessionPreset = resolution.preset if captureSession.canAddOutput(movieFileOutput) { captureSession.addOutput(movieFileOutput) } else { throw Errors.couldNotAddInput } videoDataOutput.setSampleBufferDelegate(sampleBufferDelegate, queue: DispatchQueue(label: "VideoDataOutputQueue")) if captureSession.canAddOutput(videoDataOutput) { captureSession.addOutput(videoDataOutput) // Set the video orientation if needed if let connection = videoDataOutput.connection(with: .video) { //connection.videoOrientation = .portrait } } else { throw Errors.couldNotAddInput } guard let videoCaptureDevice = AVCaptureDevice.default(cameraType.captureDeviceType, for: .video, position: .back) else { throw Errors.noCaptureDevice } let useDimensions = resolution.dimensions guard let format = videoCaptureDevice.formats.first(where: { format in let dimensions = CMVideoFormatDescriptionGetDimensions(format.formatDescription) let isRes = dimensions.width == useDimensions.width && dimensions.height == useDimensions.height let frameRates = format.videoSupportedFrameRateRanges return isRes && frameRates.contains(where: { $0.maxFrameRate >= Float64(frameRate.rawValue) }) }) else { throw Errors.unsupportedConfiguration } self.videoCaptureDevice = videoCaptureDevice do { let videoInput = try AVCaptureDeviceInput(device: videoCaptureDevice) if captureSession.canAddInput(videoInput) { captureSession.addInput(videoInput) } else { throw Errors.couldNotAddInput } try videoCaptureDevice.lockForConfiguration() videoCaptureDevice.activeFormat = format videoCaptureDevice.activeVideoMinFrameDuration = CMTime(value: 1, timescale: CMTimeScale(frameRate.rawValue)) videoCaptureDevice.activeVideoMaxFrameDuration = CMTime(value: 1, timescale: CMTimeScale(frameRate.rawValue)) videoCaptureDevice.activeMaxExposureDuration = CMTime(seconds: 1.0 / 960, preferredTimescale: 1000000) videoCaptureDevice.exposureMode = .locked videoCaptureDevice.unlockForConfiguration() } catch { throw error } configureStabilization(enabled: stabilizationEnabled) }`
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437
Jan ’25
Open an app from the photos share sheet
I'd like to add a share extension to my app (an Action app extension, I think). The extension would appear when users share a photo in the Photos app (and, ideally, Safari). If you tapped my app icon on the share sheet, iOS would pass the photo to my app and switch the user from Photos or Safari to my full app, with the shared photo(s) available for my app to work with. I know this is possible, because Instagram (a third-party app) works exactly like this. If you look at an image in the Photos app, tap Share and then tap Instagram, iOS will background the Photos app, activate the Instagram app and let you edit and post your photo in the main Instagram app. It seems like NSExtensionContext#open(_:completionHandler:) might do this if I add a custom URL to my main app, but the documentation for that says: Each extension point determines whether to support this method, or under which conditions to support this method. In iOS, the Today and iMessage app extension points support this method. That would rule out an Action, Photo Editing or Share extension. But then how does Instagram do this, and how can I achieve the same in my app? I know that it's possible for an Action, Photo Editing or Share extension to open as a mini-app on top of the app providing the content. But coordinating the IPC for that is much, much more work (for my particular app) than just switching the user over to the app, with full access to all the functionality and data that my main app usually has access to.
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443
Jan ’25
Unable to play audio via MusicKit
Hey folks, I'm running into an odd issue suddenly with an app that had a working MusicKit integration before. I'm using ApplicationMusicPlayer to play Apple Music albums and songs. I'm testing on a physical device, signed in to Apple ID, and with a valid subscription. Apple Music via the first-party app works entirely fine on this device. Attempting to play back any content at all gives the log: <ICUserIdentityStoreACAccountBackend: 0x1070bf3e0> Failed to initialize primary apple account, error=Error Domain=ICError Code=-7013 "Client is not entitled to access account store" UserInfo={NSDebugDescription=Client is not entitled to access account store} [ICUserIdentityStore] - initializing account histories with activeAccountDSID = nil, activeLockerAccountDSID = nil, timestamp = 14605951908 [ICUserIdentityStore] Failed to fetch local store account with error: Error Domain=ICError Code=-7013 "Client is not entitled to access account store" UserInfo={NSDebugDescription=Client is not entitled to access account store}. The album artwork, track names, etc, all appear in the control center playback controls, but the music doesn't play. Trying to trigger playback with control center just results in it skipping to the next track, which doesn't play either. This exact code used to work. I have the MusicKit service selected in Apple Connect. Since this isn't entitlement-based, I'm not sure how else to check that I'm set up correctly. I've tried deleting/reinstalling the app, restarting the device, cleaning/rebuilding, and deleting DerivedData, to no avail. Any help? Running Xcode 16.4 (16F6), testing on iOS 18.5 (22F76)
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90
Jun ’25
iOS Audio Crackling issue when send audio data to UDP server and Play
I am experiencing an issue while recording audio using AVAudioEngine with the installTap method. I convert the AVAudioPCMBuffer to Data and send it to a UDP server. However, when I receive the Data and play it back, there is continuous crackling noise during playback. I am sending audio data using this library "https://github.com/mindAndroid/swift-rtp" by creating packet and send it. Please help me resolve this issue. I have attached the code reference that I am currently using. Thank you. ViewController.swift
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547
Nov ’24
How to detect HDCP support in Safari.
I am playing FairPlay + Multi-Key content (fMP4) in Safari browser. I want to implement the implementation to distinguish between SD and HD video quality, and play it in HD if HDCP is supported, and in SD if HDCP is not supported. I have already confirmed that HDCP support is the default, and that a black screen is output in non-HDCP environments. What I want is to improve the user experience by appropriately switching to SD/HD depending on HDCP support when playing DRM content. Question: Is there an API or function that can detect HDCP support in Safari through JavaScript or other methods? Or is there a way to indirectly guess it?
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156
Mar ’25
Custom FairPlay DRM error handling mechanics
Hi, I have a usecase where I'd like to handle and prevent automatic retries whenever certain errors occur during FairPlay content key requests. Here's the current flow: FairPlay certificate is requested and obtained from my server makeStreamingContentKeyRequestData is called on the keyRequest The license server will return a 403 along with a body response containing a json with the detailed code and message The error is caught and handled properly by calling AVContentKeyRequest.processContentKeyResponseError The AVContentKeySession automatically retries up to 8 times by providing a new key request through public func contentKeySession(_ session: AVContentKeySession, didProvide keyRequest: AVContentKeyRequest) My license server gets hit with 8 requests that will always result in a 403, these retries are useless My custom error is succesfully caught later down the line through AVPlayerItem.observe(\.status), this is great Thing is.. I'd like to catch the 403 error and prevent any retry from being made at step 5, ideally through public func contentKeySession(_ session: AVContentKeySession, contentKeyRequest keyRequest: AVContentKeyRequest, didFailWithError err: Error) I've looked for quite a while and just can't seem to find any way of achieving this. Is this not supported at all?
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711
Dec ’24
Videos viewed in WKWebView have Spatial Audio issues
I have an app that has a WKWebView for watching YouTube videos. When the videos are windowed the audio seems fine, positionally as well. All perfectly. When I fullscreen the video and it goes into the native visionOS video player the audio messes up. It will suddenly sound like it is in your ears, or maybe even just one ear channel, or the position will be wrong. It might be fine for a moment but the second I touch the controls or move the window the sound jumps across the room, away from the window, or switches to stereo. Sometimes exiting windows entirely you will still hear the videos playing. Even if you open the window back up and go to another screen and open another video, now you hear 2 videos playing at the same time with no way to stop the first one in the background, requiring to force restart the app. It is all sorts of glitchy. I haven't the slightest clue what is happening here. I am strongly feeling this is a visionOS bug. I tried using AVAudioSession to change some of the sound settings, and that makes zero difference in behavior. Multiple testers have also reported this behavior and it has been seen on both visionOS 2.3 and 2.4 betas. Thanks for the help! This is driving me mad! It is extremely consistent behavior!
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139
Mar ’25
Seeking Expert Clarification on MusicKit Usage and Compliance for a App in Saudi Arabia
Hello Apple Developer Community, We are developing a music management platform for restaurants and cafes in Saudi Arabia. Our app enables businesses to schedule playlists and allows visitors to request songs via barcodes. Music playback is powered by Apple Music, and users must have their own Apple Music subscriptions to access the music. Our service charges a monthly subscription fee for these management features, not for music access itself. Project Overview and MusicKit Role Our app integrates MusicKit to leverage Apple Music’s catalog and playback capabilities. Users log in with their Apple Music accounts, ensuring they have an active subscription for music playback. Our platform’s value lies in its tools—playlist scheduling and song requests—which are built on top of MusicKit’s APIs. We offer these features exclusively in Saudi Arabia. Legal Context in Saudi Arabia In Saudi Arabia, to our understanding, no special licenses are required for playing music in commercial venues like restaurants and cafes. This means our clients can use Apple Music subscriptions for playback without additional performance rights licenses. While this aligns with local laws, we recognize that Apple’s global policies may impose stricter requirements, prompting our need for clarification. Subscription Model and Monetization Concerns We charge a monthly subscription fee for access to our app’s features (e.g., scheduling playlists and managing song requests). This fee is separate from the Apple Music subscription, which users must maintain for playback. However, Apple’s MusicKit terms state: "You agree not to require payment for or indirectly monetize access to the Apple Music service." We’re concerned whether our subscription model might be interpreted as indirectly monetizing Apple Music access, given its reliance on MusicKit for functionality. Scheduling Feature and Synchronization Rights Our app allows businesses to schedule playlists for general time slots (e.g., “play this playlist from 6 PM to 8 PM”). It does not support precise scheduling, such as playing a specific song at an exact moment (e.g., “play this song at 7:30 PM”). Apple’s guidelines mention that “deeper or more complex music integration” may require additional licenses, like synchronization rights. We’re unsure if our general scheduling feature crosses this threshold or remains within MusicKit’s standard usage. Questions for Clarification We’d greatly appreciate expert input on the following: Monetization: Does our subscription fee for management features (scheduling and song requests) violate Apple’s policy against indirectly monetizing Apple Music access? Local Context: Given that Saudi Arabia requires no additional licenses for commercial music playback, does this impact our compliance with Apple’s global terms? Scheduling: Does our playlist scheduling for general time slots (not exact moments) fall within MusicKit’s permitted scope, or does it require further licensing? Thank you in advance for any insights or guidance to ensure our app aligns with Apple’s policies!
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279
Mar ’25
MusicKit: Best way to check if all tracks of albums are added to library.
I prefer to use the album fetched from the library instead of the catalog since this is faster. If doing so, how can I check if all tracks of an album are added to the library. In this case I'd like to fetch the catalog version or throw an error (for example when offline). Using .with(.tracks) on the library album fetches the tracks added to the library. The trackCount property is referring to the tracks that can be fetched from the library. The isComplete property is always nil when fetching from the library. One possible way is checking the trackNumber and discCount properties. However this only detects that not all tracks of an album are added to the library if there is a song not added ahead of one that is. I'd like to be able to handle this edge case as well. Is there currently a way to do this? I'd prefer to not rely on the apple music catalog for this since this is supposed to work offline as well. Fetching and storing all trackIDs when connected and later comparing against these would work, but this would potentially mean storing tens of thousands of track ids. Thank you
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62
Mar ’25
Can I Fade Out Track Volume Before End Using ApplicationMusicPlayer?
I’m building a music app using Apple Music streaming via ApplicationMusicPlayer. My goal is to decrease the volume of the current song during the last 10 seconds, and when the next track begins, restore the volume to its normal level. I know that ApplicationMusicPlayer doesn’t expose a volume API, and I want to avoid triggering the system volume HUD. ✅ Using Apple Music streaming (not local files) ❓ Is it possible to implement per-track fade-out/fade-in logic with ApplicationMusicPlayer? Appreciate any clarification or official guidance!
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66
Jun ’25
VTDecompressionSession consistently drops frames after sync frame
I'm seeking to a specific sync frame in a video file (HEVC, recorded on iPad). When I feed the buffers from that sync frame on to VTDecompressionSession it consistently drops the 2.,3.,4. buffer with a kVTVideoDecoderReferenceMissingErr (or no error but no buffer on the simulator). If I feed all the buffers from the penultimate sync frame prior to the desired frame the buffers come out fine but that would just create a massive overhead to always do it. Tried multiple OS versions, devices etc. Seems a consistent problem. Here's a sample project with the offending video (disregard memory handling etc): https://github.com/marcuseckert/vtSample I've filed a radar FB18228296 but would appreciate any feedback on circumventing or at least detecting this behavior prior to decoding.
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81
Jun ’25
Accessing AV External Storage
Is it possible to use the AVExternalStorageDevice to access external storage from a connected camera or usb drive (via USB C or Lightning connector) on an iPad/iPhone. I have tested the following code on an iPhone 14 (iOS 18.1.1) and an iPad Gen 10 (18.3.1), and both return false for: // returns false on iPhone 14, iPad gen 10 print(AVExternalStorageDeviceDiscoverySession.isSupported) The following code returns null, when I try to access the external storage discovery session. // returns null on iOS devices print(AVExternalStorageDeviceDiscoverySession.shared) The following returns false, without displaying a permission dialog: AVExternalStorageDevice.requestAccess(completionHandler: { (granted: Bool) in // returns false with no permission dialog print(granted); What type of iOS devices are supported by AVExternalStorageDeviceDiscoverySession? What situations has it been used for (e.g. connecting to Camera via the external storage protocol, accessing photos from a SD card with an adapter, accessing photos from usb drive). Is there are sample code for using the AV External Storage api?
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382
Feb ’25
H.265 Decoding with VideoToolBox
I am creating an app that decodes H.265 elementary streams on iOS. I use VideoToolBox to decode from H.265 to NV12. The decoded data is enqueued in the CMSampleBufferDisplayLayer as a CMSampleBuffer. However, nothing is displayed in the VideoPlayerView. It remains black. The decoding in VideoToolBox is successful. I confirmed this by saving the NV12 data in the CMSampleBuffer to a file and displaying it using a tool. Why is nothing displayed in the VideoPlayerView? I can provide other source code as well. // // VideoPlayerView.swift // H265Decoder // // Created by Kohshin Tokunaga on 2025/02/15. // import SwiftUI import AVFoundation struct VideoPlayerView: UIViewRepresentable { // Return an H265Player as the coordinator, and start playback there. func makeCoordinator() -> H265Player { H265Player() } func makeUIView(context: Context) -> UIView { let uiView = UIView(frame: .zero) // Base layer for attaching sublayers uiView.backgroundColor = .black // Screen background color (for iOS) // Create the display layer and add it to uiView.layer let displayLayer = context.coordinator.displayLayer displayLayer.frame = uiView.bounds displayLayer.backgroundColor = UIColor.clear.cgColor uiView.layer.addSublayer(displayLayer) // Start playback context.coordinator.startPlayback() return uiView } func updateUIView(_ uiView: UIView, context: Context) { // Reset the frame of the AVSampleBufferDisplayLayer when the view's size changes. let displayLayer = context.coordinator.displayLayer displayLayer.frame = uiView.layer.bounds // Optionally update the layer's background color, etc. uiView.backgroundColor = .black displayLayer.backgroundColor = UIColor.clear.cgColor // Flush transactions if necessary CATransaction.flush() } } // // H265Player.swift // H265Decoder // // Created by Kohshin Tokunaga on 2025/02/15. // import Foundation import AVFoundation import CoreMedia class H265Player: NSObject, VideoDecoderDelegate { let displayLayer = AVSampleBufferDisplayLayer() private var decoder: H265Decoder? override init() { super.init() // Initial configuration for the display layer displayLayer.videoGravity = .resizeAspect // Initialize the decoder (delegate = self) decoder = H265Decoder(delegate: self) // For simple playback, set isBaseline to true decoder?.isBaseline = true } func startPlayback() { // Load the file "cars_320x240.h265" guard let url = Bundle.main.url(forResource: "temp2", withExtension: "h265") else { print("File not found") return } do { let data = try Data(contentsOf: url) // Set FPS and video size as needed let packet = VideoPacket(data: data, type: .h265, fps: 30, videoSize: CGSize(width: 1080, height: 1920)) // Decode as a single packet decoder?.decodeOnePacket(packet) } catch { print("Failed to load file: \(error)") } } // MARK: - VideoDecoderDelegate func decodeOutput(video: CMSampleBuffer) { // When decoding is complete, send the output to AVSampleBufferDisplayLayer displayLayer.enqueue(video) } func decodeOutput(error: DecodeError) { print("Decoding error: \(error)") } }
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346
Feb ’25
AVSpeechSynthesizer & Bluetooth Issues
Hello, I have a CarPlay Navigation app and utilize the AVSpeechSynthesizer to speak directions to a user. Everything works great on my CarPlay simulator as well as when plugged into my GMC truck. However, I found out yesterday that one of my users with a Ford truck the audio would cut in an out. After much troubleshooting, I was able to replicate this on my own truck when using Bluetooth to connect to CarPlay. My user was also utilizing Bluetooth. Has anyone else experienced this? Is there a fix to the problem? import SwiftUI import AVFoundation class TextToSpeechService: NSObject, ObservableObject, AVSpeechSynthesizerDelegate { private var speechSynthesizer = AVSpeechSynthesizer() static let shared = TextToSpeechService() override init() { super.init() speechSynthesizer.delegate = self } func configureAudioSession() { speechSynthesizer.delegate = self do { try AVAudioSession.sharedInstance().setCategory(.playback, mode: .voicePrompt, options: [.mixWithOthers, .allowBluetooth]) } catch { print("Failed to set audio session category: \(error.localizedDescription)") } } func speak(_ text: String) { Task(priority: .high) { let speechUtterance = AVSpeechUtterance(string: text) speechUtterance.voice = AVSpeechSynthesisVoice(language: AVSpeechSynthesisVoice.currentLanguageCode()) try AVAudioSession.sharedInstance().setActive(true, options: .notifyOthersOnDeactivation) speechSynthesizer.speak(speechUtterance) } } func speechSynthesizer(_ synthesizer: AVSpeechSynthesizer, didFinish utterance: AVSpeechUtterance) { Task { stopSpeech() try AVAudioSession.sharedInstance().setActive(false) } } func stopSpeech() { speechSynthesizer.stopSpeaking(at: .immediate) } }
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410
Feb ’25
Apple music feed parquet files
Hi, I am in need to get the total number of parquet files that are present in the apple music feed api for songs, artists. As there is option for limit and offset. But limit is limited to 200 records and offset is uncertain. How to get total number of parquet files number without quering apple music feed api mulitple times? Need help regarding this. Thanks!
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425
Nov ’24
Decode video frames in lower resolution before processing
We are processing videos with Core Image filters in our apps, using an AVMutableVideoComposition (for playback/preview and export). For older devices, we want to limit the resolution at which the video frames are processed for performance and memory reasons. Ideally, we would tell AVFoundation to give us video frames with a defined maximum size into our composition. We thought setting the renderSize property of the composition to the desired size would do that. However, this only changes the size of output frames, not the size of the source frames that come into the composition's handler block. For example: let composition = AVMutableVideoComposition(asset: asset, applyingCIFiltersWithHandler: { request in let input = request.sourceImage // <- this still has the video's original size // ... }) composition.renderSize = CGSize(width: 1280, heigth: 720) // for example So if the user selects a 4K video, our filter chain gets 4K input frames. Sure, we can scale them down inside our pipeline, but this costs resources and especially a lot of memory. It would be way better if AVFoundation could decode the video frames in the desired size already before passing it into the composition handler. Is there a way to tell AVFoundation to load smaller video frames?
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582
Nov ’24