Explore the integration of media technologies within your app. Discuss working with audio, video, camera, and other media functionalities.

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MPMusicPlayerController.applicationMusicPlayer.currentPlaybackRate no longer working in iOS 26.0 (Tahoe)?
I'm wondering if someone happened issues with currentPlaybackRate in released version of iOS 26.0? There is no issue happened in case of iOS 18.5. When I changed currentPlaybackRate on iOS 26.0, it seems to unexpectedly change currentPlaybackRate to be 0 or 1.0 forcibly no matter DRM or non-DRM contents. And also, playing music will be abnormal behavior and unstable with noise if currentPlaybackRate is not 1.0. And changes stop state and play state frequently.
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After iOS 18.5, the AVFoundation AVCaptureSessionInterruptionReason.videoDeviceNotAvailableWithMultipleForegroundApps error has caused a significant increase in camera black screen issues.
Issue: After iOS 18.5 release, our app is experiencing a significant increase in AVCaptureSessionInterruptionReason.videoDeviceNotAvailableWithMultipleForegroundApps errors. Details: Our camera-related code has not been updated recently.However, we've observed that the error rate has significantly increased starting from May 2025. The error rate has risen from approximately 0.02% (2 in 10,000 users) to 0.1% (1 in 1,000 users). This represents a 5x increase in error occurrence. The frequency has increased noticeably since iOS 18.5 This is affecting our app's camera functionality and user experience Questions: Are there any known changes in iOS 18.5 regarding camera access management? What are the recommended best practices to handle this interruption reason? Are there any API changes we should be aware of? Best, Shay
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How can third-party iOS apps obtain real-time waveform / spectrogram data for Apple Music tracks (similar to djay & other DJ apps)?
Hi everyone, I’m working on an iOS MusicKit app that overlays a metronome on top of Apple Music playback. To line the clicks up perfectly I’d like access to low-level audio analysis data—ideally a waveform / spectrogram or beat grid—while the track is playing. I’ve noticed that several approved DJ apps (e.g. djay, Serato, rekordbox) can already: • Display detailed scrolling waveforms of Apple Music songs • Scratch, loop or time-stretch those tracks in real time That implies they receive decoded PCM frames or at least high-resolution analysis data from Apple Music under a special entitlement. My questions: 1. Does MusicKit (or any public framework) expose real-time audio buffers, FFT bins, or beat markers for streaming Apple Music content? 2. If not, is there an Apple program or entitlement that developers can apply for—similar to the “DJ with Apple Music” initiative—to gain that deeper access? 3. Where can I find official documentation or a point of contact for this kind of request? I’ve searched the docs and forums but only see standard MusicKit playback APIs, which don’t appear to expose raw audio for DRM-protected songs. Any guidance, links or insider tips on the proper application process would be hugely appreciated! Thanks in advance.
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How can third-party iOS apps obtain real-time waveform / spectrogram data for Apple Music tracks (similar to djay & other DJ apps)?
Hi everyone, I’m working on an iOS MusicKit app that overlays a metronome on top of Apple Music playback. To line the clicks up perfectly I’d like access to low-level audio analysis data—ideally a waveform / spectrogram or beat grid—while the track is playing. I’ve noticed that several approved DJ apps (e.g. djay, Serato, rekordbox) can already: • Display detailed scrolling waveforms of Apple Music songs • Scratch, loop or time-stretch those tracks in real time That implies they receive decoded PCM frames or at least high-resolution analysis data from Apple Music under a special entitlement. My questions: 1. Does MusicKit (or any public framework) expose real-time audio buffers, FFT bins, or beat markers for streaming Apple Music content? 2. If not, is there an Apple program or entitlement that developers can apply for—similar to the “DJ with Apple Music” initiative—to gain that deeper access? 3. Where can I find official documentation or a point of contact for this kind of request? I’ve searched the docs and forums but only see standard MusicKit playback APIs, which don’t appear to expose raw audio for DRM-protected songs. Any guidance, links or insider tips on the proper application process would be hugely appreciated! Thanks in advance.
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How can third-party iOS apps obtain real-time waveform / spectrogram data for Apple Music tracks (similar to djay & other DJ apps)?
Hi everyone, I’m working on an iOS MusicKit app that overlays a metronome on top of Apple Music playback. To line the clicks up perfectly I’d like access to low-level audio analysis data—ideally a waveform / spectrogram or beat grid—while the track is playing. I’ve noticed that several approved DJ apps (e.g. djay, Serato, rekordbox) can already: • Display detailed scrolling waveforms of Apple Music songs • Scratch, loop or time-stretch those tracks in real time That implies they receive decoded PCM frames or at least high-resolution analysis data from Apple Music under a special entitlement. My questions: 1. Does MusicKit (or any public framework) expose real-time audio buffers, FFT bins, or beat markers for streaming Apple Music content? 2. If not, is there an Apple program or entitlement that developers can apply for—similar to the “DJ with Apple Music” initiative—to gain that deeper access? 3. Where can I find official documentation or a point of contact for this kind of request? I’ve searched the docs and forums but only see standard MusicKit playback APIs, which don’t appear to expose raw audio for DRM-protected songs. Any guidance, links or insider tips on the proper application process would be hugely appreciated! Thanks in advance.
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LockedCameraCapture Does Not Launch The App from Lock Screen
My implementation of LockedCameraCapture does not launch my app when tapped from locked screen. But when the same widget is in the Control Center, it launches the app successfully. Standard Xcode target template: Lock_Screen_Capture.swift @main struct Lock_Screen_Capture: LockedCameraCaptureExtension { var body: some LockedCameraCaptureExtensionScene { LockedCameraCaptureUIScene { session in Lock_Screen_CaptureViewFinder(session: session) } } } Lock_Screen_CaptureViewFinder.swift: import SwiftUI import UIKit import UniformTypeIdentifiers import LockedCameraCapture struct Lock_Screen_CaptureViewFinder: UIViewControllerRepresentable { let session: LockedCameraCaptureSession var sourceType: UIImagePickerController.SourceType = .camera init(session: LockedCameraCaptureSession) { self.session = session } func makeUIViewController(context: Self.Context) -> UIImagePickerController { let imagePicker = UIImagePickerController() imagePicker.sourceType = sourceType imagePicker.mediaTypes = [UTType.image.identifier, UTType.movie.identifier] imagePicker.cameraDevice = .rear return imagePicker } func updateUIViewController(_ uiViewController: UIImagePickerController, context: Self.Context) { } } Then I have my widget: struct CameraWidgetControl: ControlWidget { var body: some ControlWidgetConfiguration { StaticControlConfiguration( kind: "com.myCompany.myAppName.lock-screen") { ControlWidgetButton(action: MyAppCaptureIntent()) { Label("Capture", systemImage: "camera.shutter.button.fill") } } } } My AppIntent: struct MyAppContext: Codable {} struct MyAppCaptureIntent: CameraCaptureIntent { typealias AppContext = MyAppContext static let title: LocalizedStringResource = "MyAppCaptureIntent" static let description = IntentDescription("Capture photos and videos with MyApp.") @MainActor func perform() async throws -> some IntentResult { .result() } } The Issue LockedCameraCapture Widget does not launch my app when tapped from locked screen. You get the Face ID prompt and takes you to just Home Screen. But when the same widget is in the Control Center, it launches the app successfully. Error Message When tapped on Lock Screen, I get the following error code: LaunchServices: store ‹private > or url ‹private > was nil: Error Domain=NSOSStatusErrorDomain Code=-54 "process may not map database" UserInfo=&NSDebugDescription=process may not map database, _LSLine=72, _LSFunction=_LSServer_GetServerStoreForConnectionWithCompletionHandler} Attempt to map database failed: permission was denied. This attempt will not be retried. Failed to initialize client context with error Error Domain=NSOSStatusErrorDomain Code=-54 "process may not map database" UserInfo=&NSDebugDescription=process may not map database, _LSLine=72, _LSFunction=_LSServer_GetServerStoreForConnectionWithCompletionHandler} Things I tried Widget image displays correctly App ID and the Provisioning Profile seem to be fine since they work fine when the same code injected in to AVCam sample app and when used the same App ID's. AppIntent file contains the target memberships of the Lock Screen capture and Widget Apple compiles without errors or warnings.
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Torch Freezes Ultra-Wide Camera When Switching Between Wide & Ultra-Wide Lenses (AVFoundation Bug?)
I'm developing an iOS app using AVFoundation for real-time video capture and object detection. While implementing torch functionality with camera switching (between Wide and Ultra-Wide lenses), I encountered a critical issue where the camera freezes when toggling the torch while the Ultra-Wide camera is active. Issue If the torch is ON and I switch from Wide to Ultra-Wide, the camera freezes If the Ultra-Wide camera is active and I try to turn the torch ON, the camera freezes The iPhone Camera app allows using the torch while recording video with the Ultra-Wide lens, so this should be possible via AVFoundation as well. Code snippet DispatchQueue.global(qos: .userInitiated).async { [weak self] in guard let self = self else { return } let isSwitchingToUltraWide = !self.isUsingFisheyeCamera let cameraType: AVCaptureDevice.DeviceType = isSwitchingToUltraWide ? .builtInUltraWideCamera : .builtInWideAngleCamera let cameraName = isSwitchingToUltraWide ? "Ultra Wide" : "Wide" guard let selectedCamera = AVCaptureDevice.default(cameraType, for: .video, position: .back) else { DispatchQueue.main.async { self.showAlert(title: "Camera Error", message: "\(cameraName) camera is not available on this device.") } return } do { let currentInput = self.videoCapture.captureSession.inputs.first as? AVCaptureDeviceInput self.videoCapture.captureSession.beginConfiguration() if isSwitchingToUltraWide && self.isFlashlightOn { self.forceEnableTorchThroughWide() } if let currentInput = currentInput { self.videoCapture.captureSession.removeInput(currentInput) } let videoInput = try AVCaptureDeviceInput(device: selectedCamera) self.videoCapture.captureSession.addInput(videoInput) self.videoCapture.captureSession.commitConfiguration() self.videoCapture.updateVideoOrientation() DispatchQueue.main.async { if let barButton = sender as? UIBarButtonItem { barButton.title = isSwitchingToUltraWide ? "Wide" : "Ultra Wide" barButton.tintColor = isSwitchingToUltraWide ? UIColor.systemGreen : UIColor.white } print("Switched to \(cameraName) camera.") } self.isUsingFisheyeCamera.toggle() } catch { DispatchQueue.main.async { self.showAlert(title: "Camera Error", message: "Failed to switch to \(cameraName) camera: \(error.localizedDescription)") } } } } Expected Behavior Torch should be able to work when Ultra-Wide is active, just like the iPhone Camera app does. The camera should not freeze when switching between Wide and Ultra-Wide with the torch ON. AVCaptureSession should not crash when toggling the torch while Ultra-Wide is active. Questions & Help Needed Is this a known issue with AVFoundation? How does the iPhone Camera app allow using the torch while recording in Ultra-Wide? What’s the correct way to switch between Wide and Ultra-Wide cameras without freezing when the torch is active? Info Device tested: iPhone 13 Pro / iPhone 15 Pro / Iphone 15 iOS Version: iOS 17.3 / iOS 18.0 Xcode Version: 16.2
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APNs
{ "aps": { "content-available": 1 }, "audio_file_name": "ding.caf", "audio_url": "https://example.com/audio.mp3" } When the app is in the background or killed, it receives a remote APNs push. The data format is roughly as shown above. How can I play the MP3 audio file at the specified "audio_url"? The user does not need to interact with the device when receiving the APNs. How can I play the audio file immediately after receiving it?
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Problems recording audio on Tahoe 26.0 (Intel only)
I have some tried-and-tested code that records and plays back audio via AUHAL which breaks on Tahoe on Intel. The same code works fine on Sequioa and also works on Tahoe on Apple Silicon. To start with something simple, the following code to request access to the Microphone doesn't work as it should: bool RequestMicrophoneAccess () { __block AVAuthorizationStatus status = [AVCaptureDevice authorizationStatusForMediaType: AVMediaTypeAudio]; if (status == AVAuthorizationStatusAuthorized) return true; __block bool done = false; [AVCaptureDevice requestAccessForMediaType: AVMediaTypeAudio completionHandler: ^ (BOOL granted) { status = (granted) ? AVAuthorizationStatusAuthorized : AVAuthorizationStatusDenied; done = true; }]; while (!done) CFRunLoopRunInMode (kCFRunLoopDefaultMode, 2.0, true); return status == AVAuthorizationStatusAuthorized; } On Tahoe on Intel, the code runs to completion but granted is always returned as NO. Tellingly, the popup to ask the user to grant microphone access is never displayed, even though the app is not present in the Privacy pane and never appears there. On Apple Silicon, everything works fine. There are some other problems, but I'm hoping they have a common underlying cause and that the Apple guys can figure out what's wrong from the information in this post. I'd be happy to test any potential fix. Thanks.
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Question about PT Framework channel tone behaviour
I've been wondering if there is a way to modify or even disable tones for indicating channel states. The behaviour regarding tones seems like a black box with little documentation. During migration to Apple's PT Framework we've noticed that there are few scenarios where a tone is played which doesn't match certain certifications. For example; moving from a channel to another produces a tone which would fail a test case. I understand the reasoning fully, as it marks that the channel is ready to transmit or receive, but this doesn't mirror the behaviour of TETRA which would be wanted in this case. I'm also wondering if there would be any way to directly communicate feedback regarding PT Framework?
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iOS - record audio fails to record
Hi, I try to record audio on the iPhone with the AVAudioRecorder and Xcode 26.0.1. Maybe the problem is that I can not record audio with the simulator. But there's a menu for audio. In the plist I added 'Privacy - Microphone Usage Description' and I ask for permission before recording. if await AVAudioApplication.requestRecordPermission() { print("permission granted") recordPermission = true } else { print("permission denied") } Permission is granted. let settings: [String : Any] = [ AVFormatIDKey: kAudioFormatMPEG4AAC, AVSampleRateKey: 12000, AVNumberOfChannelsKey: 1, AVEncoderAudioQualityKey: AVAudioQuality.high.rawValue ] recorder = try AVAudioRecorder(url: filename, settings: settings) let prepared = recorder.prepareToRecord() print("prepared started: \(prepared)") let started = recorder.record() print("recording started: \(started)") started is always false and I tried many settings. Error messages AddInstanceForFactory: No factory registered for id <CFUUID 0x600000211480> F8BB1C28-BAE8-11D6-9C31-00039315CD46 AudioConverter.cpp:1052 Failed to create a new in process converter -> from 0 ch, 12000 Hz, .... (0x00000000) 0 bits/channel, 0 bytes/packet, 0 frames/packet, 0 bytes/frame to 1 ch, 12000 Hz, aac (0x00000000) 0 bits/channel, 0 bytes/packet, 1024 frames/packet, 0 bytes/frame, with status -50 AudioQueueObject.cpp:1892 BuildConverter: AudioConverterNew returned -50 from: 0 ch, 12000 Hz, .... (0x00000000) 0 bits/channel, 0 bytes/packet, 0 frames/packet, 0 bytes/frame to: 1 ch, 12000 Hz, aac (0x00000000) 0 bits/channel, 0 bytes/packet, 1024 frames/packet, 0 bytes/frame prepared started: true AudioQueueObject.cpp:7581 ConvertInput: aq@0x10381be00: AudioConverterFillComplexBuffer returned -50, packetCount 5 recording started: false All examples I find are the same, but apparently there must be something different.
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Unabe to use writeHEIFRepresentation - failed to add image to the PhotoCompressionSession.
I'm getting an error writing a ciImage as a heif image: // Create CIImage directly from pixel buffer let ciImage = CIImage(cvPixelBuffer: pixelBuffer, options: [CIImageOption.properties: combinedMetadata]) // Write HEIC synchronously do { try ciContext.writeHEIFRepresentation(of: ciImage, to: url, format: .RGBA8, colorSpace: colorSpace) The error I'm getting is: Error Domain=CINonLocalizedDescriptionKey Code=3 "(null)" UserInfo={CINonLocalizedDescriptionKey=failed to write HEIC data to file., NSUnderlyingError=0x11b1a1ec0 {Error Domain=CINonLocalizedDescriptionKey Code=10 "(null)" UserInfo={CINonLocalizedDescriptionKey=failed to add image to the PhotoCompressionSession.}}} Both try ciContext.writeJPEGRepresentation(of: copiedCIImage, to: url, colorSpace: colorSpace, options: options) and try ciContext.writePNGRepresentation(of: copiedCIImage, to: url, format: .RGBA8, colorSpace: colorSpace) work. I also verified that the code works with iOS 18. Is there something new we need to do for Heif images? Thanks in advance
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Help! Green Video stream from iPhone 17 Pro/Pro Max with WebRTC
I'm at my wit's end with a problem I'm facing while developing an app. The app is designed to send video captured on an iPhone to a browser application for real-time display. While it works on many older iPhone models, whenever I test it on an iPhone 17 Pro or 17 Pro Max, the video displayed in the browser becomes a solid green screen, or a colorful, garbled image that's mostly green. I've been digging into this, and my main suspicion is an encoding failure. It seems the resolution of the ultra-wide and telephoto cameras was significantly increased on the 17 Pro and Pro Max (from 12MP to 48MP), and I think this might be overwhelming the encoder. I'm really hoping someone here has encountered a similar issue or has any suggestions. I'm open to any information or ideas you might have. Please help! Environment Information: WebRTC Library: GoogleWebRTC Version 1.1 (via CocoaPods) Signaling Server: AWS Kinesis Video Streams Problem Occurs on: Model: iPhone18,1, OS: 26.0 Model: iPhone18,1, OS: 26.1 Works Fine on: Many models before iPhone17,5 Model: iPhone18,1, OS: 26.0 Model: iPhone18,3, OS: 26.0
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How to consume video from an RTSP service?
Hi,It seems like it's pretty easy to consume HTTP Live Streaming content in an iOS app. Unfortunately, I need to consume media from an RTSP server. It seems to me that this is a very similar thing, and that all of the underpinnings for doing it ought to be present in iOS, but I'm having a devil of a time figuring out how to make it work without doing a lot of programming.For starters, I know that there are web-based services that can consume an RTSP stream and rebroadcast it as an HTTP Live Stream that can be easily consumed by the media players in iOS. This won't work for me because my application needs to function in an environment where there is no internet access (it's on a private Wifi network where the only other thing on the network is the device that is serving the RTSP stream).Having read everything I can get my hands on and exploring third-party and open-source solutions, I've compiled the following list of ideas:1. Using an iOS build of the open-source ffmpeg library, which supports RTSP, I've come up with a test app that can receive the RTSP packets, decode them, create UIImages out of the frames, and display those frames on-screen. This provides a crude player, but performance is poor, most likely because ffmpeg can't take advantage of any hardware acceleration. It also doesn't provide me with any way to integrate the video stream into AVFoundation, so I'm on my own as far as saving the stream to a file, transcoding it, etc.2. I know that the AVURLAsset class doesn't directly support the RTSP scheme. Since I have access to the undecoded RTSP packets via ffmpeg, I've thought it should be possible to implement RTSP support myself via a custom NSURLProtocol, essentially fooling AVFoundation into reading those packets as if they originated in a file. I'm not sure if this would work, since the raw packets coming from the RTSP server might lack the headers that would otherwise be present in data being read from a file. I'm not even sure if AVFoundation would recognize my custom protocol.3. If a protocol doesn't work, I've considered that I might be able to implement my own local HTTP Live Streaming server that converts the RTSP packets into an HTTP stream that the media players can read. This sounds like a terribly convoluted solution to the problem, at best, and very difficult at worst.4. Going back to solution (1), if I could speed up the decoding by using some iOS CoreVideo function instead of ffmpeg, this solution might be okay. However, I can't find any documentation for CoreVideo on iOS (Apple only documents it for OS X).5. I'm certainly willing to license a third-party solution if it works well and provides good performance. Unfortunately, everything I've found so far is pretty crummy and mostly just leverages ffmpeg and/or VLC. What is most disappointing to me is that nobody seems to be able or willing to provide a solution that neatly integrates with AVFoundation. I really want to make my RTSP stream available as an AVAsset so I can use it with AVFoundation players and other classes -- I don't want to build an app that relies on custom third-party code for everything.Any ideas, tips, advice would be greatly appreciated.Thanks,Frank
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TV A1625 Using 3× More CPU After tvOS 26 Update
Hi everyone, After updating my Apple TV HD (model A1625) to tvOS 26, I’ve noticed a significant spike in CPU usage—up to 3× higher than before the update. Go from around 40% to 120% Model: Apple TV HD (A1625) tvOS Version: 26 (stable release) and beta version of 26.1, App downgrade stream due to lack of cpu power If anyone else is experiencing this, please share your findings or workarounds. Would love to hear from Apple engineers or other developers if this is a known regression or if there’s a recommended fix. Thanks!
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How to record voice, auto-transcribe, translate (auto-detect input language), and play back translated audio on same device in iOS Swift?
Hi everyone 👋 I’m building an iOS app in Swift where I want to do the following: Record the user’s voice Transcribe the spoken sentence (speech-to-text) Auto-detect the spoken language Translate it to another language selected by the user (e.g., English → Spanish or Hindi → English) Speak back (text-to-speech) the translated text on the same device Is this possible to record via phone mic and play the transcribe voice into headphone's audio?
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[AVFCore] IOS 26.0 EXC_BAD_ACCESS from _customCompositorShouldCancelPendingFrames
Hi, I'm working an a video editing software that lets you composite and export videos. I use a custom compositor to apply my effects etc. In my crash dashboard, I am seeing a report of an EXC_BAD_ACCESS crash from objc_msgSend. Below is the stacktrace. libobjc.A.dylib objc_msgSend libdispatch.dylib _dispatch_sync_invoke_and_complete_recurse libdispatch.dylib _dispatch_sync_f_slow [symbolication failed] libdispatch.dylib _dispatch_client_callout libdispatch.dylib _dispatch_lane_barrier_sync_invoke_and_complete AVFCore -[AVCustomVideoCompositorSession(AVCustomVideoCompositorSession_FigCallbackHandling) _customCompositorShouldCancelPendingFrames] AVFCore _customCompositorShouldCancelPendingFramesCallback MediaToolbox remoteVideoCompositor_HandleVideoCompositorClientMessage CoreMedia __figXPCConnection_CallClientMessageHandlers_block_invoke libdispatch.dylib _dispatch_call_block_and_release libdispatch.dylib _dispatch_client_callout libdispatch.dylib _dispatch_lane_serial_drain libdispatch.dylib _dispatch_lane_invoke libdispatch.dylib _dispatch_root_queue_drain_deferred_wlh libdispatch.dylib _dispatch_workloop_worker_thread libsystem_pthread.dylib _pthread_wqthread libsystem_pthread.dylib start_wqthread What stood out to me is that this is only being reported from IOS 26.0+ devices. A part of the stacktrace failed to be symbolicated [symbolication failed]. I'm 90% confident that this is Apple code, not my app's code. I cannot reproduce this locally. Is this a known issue? What are the possible root-causes, and how can I verify/eliminate them? Thanks,
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