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Indicate Packet Loss With AVAudioConverter for OPUS Decoding
I'm using an AVAudioConverter object to decode an OPUS stream for VoIP. The decoding itself works well, however, whenever the stream stalls (no more audio packet is available to decode because of network instability) this can be heard in crackling / abrupt stop in decoded audio. OPUS can mitigate this by indicating packet loss by passing a null pointer in the C-library to int opus_decode_float (OpusDecoder * st, const unsigned char * data, opus_int32 len, float * pcm, int frame_size, int decode_fec), see https://opus-codec.org/docs/opus_api-1.2/group__opus__decoder.html#ga9c554b8c0214e24733a299fe53bb3bd2. However, with AVAudioConverter using Swift I'm constructing an AVAudioCompressedBuffer like so:         let compressedBuffer = AVAudioCompressedBuffer(             format: VoiceEncoder.Constants.networkFormat,             packetCapacity: 1,             maximumPacketSize: data.count         )         compressedBuffer.byteLength = UInt32(data.count)         compressedBuffer.packetCount = 1   compressedBuffer.packetDescriptions! .pointee.mDataByteSize = UInt32(data.count)         data.copyBytes(             to: compressedBuffer.data .assumingMemoryBound(to: UInt8.self),             count: data.count         ) where data: Data contains the raw OPUS frame to be decoded. How can I specify data loss in this context and cause the AVAudioConverter to output PCM data whenever no more input data is available? More context: I'm specifying the audio format like this:         static let frameSize: UInt32 = 960         static let sampleRate: Float64 = 48000.0         static var networkFormatStreamDescription = AudioStreamBasicDescription(             mSampleRate: sampleRate,             mFormatID: kAudioFormatOpus,             mFormatFlags: 0,             mBytesPerPacket: 0,             mFramesPerPacket: frameSize,             mBytesPerFrame: 0,             mChannelsPerFrame: 1,             mBitsPerChannel: 0,             mReserved: 0         )         static let networkFormat = AVAudioFormat( streamDescription: &networkFormatStreamDescription )! I've tried 1) setting byteLength and packetCount to zero and 2) returning nil but setting .haveData in the AVAudioConverterInputBlock I'm using with no success.
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May ’25
AVSpeechSynthesizer & Bluetooth Issues
Hello, I have a CarPlay Navigation app and utilize the AVSpeechSynthesizer to speak directions to a user. Everything works great on my CarPlay simulator as well as when plugged into my GMC truck. However, I found out yesterday that one of my users with a Ford truck the audio would cut in an out. After much troubleshooting, I was able to replicate this on my own truck when using Bluetooth to connect to CarPlay. My user was also utilizing Bluetooth. Has anyone else experienced this? Is there a fix to the problem? import SwiftUI import AVFoundation class TextToSpeechService: NSObject, ObservableObject, AVSpeechSynthesizerDelegate { private var speechSynthesizer = AVSpeechSynthesizer() static let shared = TextToSpeechService() override init() { super.init() speechSynthesizer.delegate = self } func configureAudioSession() { speechSynthesizer.delegate = self do { try AVAudioSession.sharedInstance().setCategory(.playback, mode: .voicePrompt, options: [.mixWithOthers, .allowBluetooth]) } catch { print("Failed to set audio session category: \(error.localizedDescription)") } } func speak(_ text: String) { Task(priority: .high) { let speechUtterance = AVSpeechUtterance(string: text) speechUtterance.voice = AVSpeechSynthesisVoice(language: AVSpeechSynthesisVoice.currentLanguageCode()) try AVAudioSession.sharedInstance().setActive(true, options: .notifyOthersOnDeactivation) speechSynthesizer.speak(speechUtterance) } } func speechSynthesizer(_ synthesizer: AVSpeechSynthesizer, didFinish utterance: AVSpeechUtterance) { Task { stopSpeech() try AVAudioSession.sharedInstance().setActive(false) } } func stopSpeech() { speechSynthesizer.stopSpeaking(at: .immediate) } }
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Jan ’26
Dockkit custom tracking does not work on iOS18.3
Hi all, I'm using Apple Sample Code below to create application using dockkit. "Controlling a DockKit accessory using your camera app" https://developer.apple.com/documentation/dockkit/controlling-a-dockkit-accessory-using-your-camera-app?changes=_8 I used vision hand recognition and put the observation data to dockAccessory.track, but Belkin or Insta360 devices never move on iPhone 16 Pro Max with iOS 18.3. If I use other functions like face search (system tracking) in the app, those work ok. I used Belkin and Insta360 Flow 2 Pro to reproduce the problem. My friend is also saying that the custom tracking feature was working fine on the OS 18 beta, but on recent iOS 18.3 that feature does not work. If I can get the iOS 18.0 beta then we can test that feature. But I cannot revert my iOS from 18.3 to the iOS 18.0 Beta. Regards, TO
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Dec ’25
AVSampleBufferDisplayLayerContentLayer memory leaks.
I noticed that AVSampleBufferDisplayLayerContentLayer is not released when the AVSampleBufferDisplayLayer is removed and released. It is possible to reproduce the issue with the simple code: import AVFoundation import UIKit class ViewController: UIViewController { var displayBufferLayer: AVSampleBufferDisplayLayer? override func viewDidLoad() { super.viewDidLoad() let displayBufferLayer = AVSampleBufferDisplayLayer() displayBufferLayer.videoGravity = .resizeAspectFill displayBufferLayer.frame = view.bounds view.layer.insertSublayer(displayBufferLayer, at: 0) self.displayBufferLayer = displayBufferLayer DispatchQueue.main.asyncAfter(deadline: .now() + 1) { self.displayBufferLayer?.flush() self.displayBufferLayer?.removeFromSuperlayer() self.displayBufferLayer = nil } } } In my real project I have mutliple AVSampleBufferDisplayLayer created and removed in different view controllers, this is problematic because the amount of leaked AVSampleBufferDisplayLayerContentLayer keeps increasing. I wonder that maybe I should use a pool of AVSampleBufferDisplayLayer and reuse them, however I'm slightly afraid that this can also lead to strange bugs. Edit: It doesn't cause leaks on iOS 18 device but leaks on iPad Pro, iOS 17.5.1
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633
Mar ’25
Apple Music / MusicKit and Simulator
It's been an ask for a few years and I'm wondering if there are any plans, or whether the '26 SDKs/Tools allow Apple Music to work in the simulator? I develop for the Vision Pro so the usual 'fix' of running on the device is a bit of a hard ask. At the very least a small sample library that works in the simulator would be welcome (similar to how photos works) Cheers
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196
Jul ’25
TypeScript definitions for MusicKit JS
I take that MusicKit JS is built with TypeScript, based on the attributions in the script: https://js-cdn.music.apple.com/musickit/v3/musickit.js In the script it points to https://js-cdn.music.apple.com/musickit/v1/acknowledgements.txt – I assume this should be the v3 URL for the v3 version? It returns the same content nonetheless. This contains attributions for TypeScript. Currently there's a third-party effort with DefinitelyTyped, which publishes the NPM package @types/musickit-js. The latest supported version available is v1. However, there is no version compatible with v3. This makes it hard to use MusicKit JS v3 in a TypeScript project. Please publish the types, ideally on the CDN along with the musickit.js file. Also consider publishing an officially Apple supported DefinitelyTyped package, or help to maintain the existing @types/musickit-js to make consuming this even easier.
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199
Jun ’25
AVAudioEngine fails to start during FaceTime call (error 2003329396)
Is it possible to perform speech-to-text using AVAudioEngine to capture microphone input while being on a FaceTime call at the same time? I tried implementing this, but whenever I attempt to start the  AVAudioEngine  while a FaceTime call is active, I get the following error: “The operation couldn’t be completed. (OSStatus error 2003329396)” I assume this might be due to microphone resource restrictions during FaceTime, but I’d like to confirm whether this limitation is at the system level or if there’s any possible workaround or entitlement that allows concurrent microphone access. Has anyone encountered this issue or found a solution?
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19h
[AVPlayerItemVideoOutput initWithPixelBufferAttributes:] output attributes setting not work
My app want Converting iphone12 HDR Video to SDR,to edit。 follow the doc Apple-HDR-Convert. My code setting the pixBuffAttributes        [pixBuffAttributes setObject:(id)(kCVImageBufferYCbCrMatrix_ITU_R_709_2) forKey:(id)kCVImageBufferYCbCrMatrixKey];       [pixBuffAttributes setObject:(id)(kCVImageBufferColorPrimaries_ITU_R_709_2) forKey:(id)kCVImageBufferColorPrimariesKey];       [pixBuffAttributes setObject:(id)kCVImageBufferTransferFunction_ITU_R_709_2 forKey:(id)kCVImageBufferTransferFunctionKey];       playerItemOutput = [[AVPlayerItemVideoOutput alloc] initWithPixelBufferAttributes:pixBuffAttributes]; but I get the playerItemOutput's output buffer   CFTypeRef colorAttachments = CVBufferGetAttachment(pixelBuffer, kCVImageBufferYCbCrMatrixKey, NULL);     CFTypeRef colorPrimaries = CVBufferGetAttachment(pixelBuffer, kCVImageBufferColorPrimariesKey, NULL);     CFTypeRef colorTransFunc = CVBufferGetAttachment(pixelBuffer, kCVImageBufferTransferFunctionKey, NULL);      NSLog(@"colorAttachments = %@", colorAttachments);     NSLog(@"colorPrimaries = %@", colorPrimaries);     NSLog(@"colorTransFunc = %@", colorTransFunc); log output: colorAttachments = ITU_R_2020 colorPrimaries = ITU_R_2020 colorTransFunc = ITU_R_2100_HLG pixBuffAttributes setting output format invalid,please help!
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840
Nov ’25
Attaching color properties to CVPixelBufferRef
I believe this should work: CFMutableDictionaryRef attrs = CFDictionaryCreateMutable(kCFAllocatorDefault, 0, &kCFTypeDictionaryKeyCallBacks, &kCFTypeDictionaryValueCallBacks); CFDictionaryAddValue(attrs, kCVImageBufferColorPrimariesKey, kCVImageBufferColorPrimaries_ITU_R_709_2); CFDictionaryAddValue(attrs, kCVImageBufferTransferFunctionKey, kCVImageBufferTransferFunction_ITU_R_709_2); CFDictionaryAddValue(attrs, kCVImageBufferYCbCrMatrixKey, kCVImageBufferYCbCrMatrix_ITU_R_709_2); CVPixelBufferRef pixelBuffer = NULL; CVPixelBufferCreate(kCFAllocatorDefault, width, height, kCVPixelFormatType_32ARGB, attrs, &pixelBuffer); assert(CFDictionaryGetCount(CVBufferGetAttachments(pixelBuffer, kCVAttachmentMode_ShouldPropagate)) > 0); But that last assert fails, so it appears the color info does not get attached. kCVImageBufferColorPrimariesKey and the others are not one of the keys listed under BufferAttributeKeys, but I think they're supposed to be allowed because they're listed by CMVideoFormatDescriptionGetExtensionKeysCommonWithImageBuffers(). I'm hoping that putting the color matrix info in there will control how AVAssetWriter converts the RGB to YCbCr.
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Nov ’25
Making DataScannerViewController work in the Simulator
Before you post —Camera doesn't work on the Simulator— that's no longer true. I've made a solution that makes the Simulator believe there's an actual hardware device connected, allowing users to stream the macOS camera to the iOS Simulator (see for more info RocketSim's documentation: https://docs.rocketsim.app/features/hzQMSrSga7BGWvxdNVdwYs/simulator-camera-support/58tQ5jvevLNSnyUEA7VgAv) Now, it works for VNDocumentCameraViewController, but when I try opening DataScannerViewController, I directly run into: Failed to start scanning: The operation couldn’t be completed. (VisionKit.DataScannerViewController.ScanningUnavailable error 0.) My question: How does this view controller determine whether scanning is available? Is there a certain capability the available AVCaptureDevice's need to support maybe? Any direction would be helpful for me to make this work for developers, making them build apps faster!
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Jul ’25
Always audio from latest connected external USB mic
Hello! I've two mics connected to a USB-hub. The USB-hub is then connected to my iPad. Both mics are part of the audio session's list of available inputs. The problem is that regardless of which mic I select in my app (using setPreferredInput() on the audio session), the audio keeps coming from the mic that was last connected to the USB-hub. Anyone that knows if this is a limitation in iPadOS/iOS?
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Jul ’25
PhotosPickerItem.itemIdentifier always nil
I'm using the SwiftUI Photos Picker to select videos from the users Photos library and then opening the video using the PhotosPickerItem. I'm looking for a way to allow the user to open the same video on their other devices as the app uses SwiftData and CloudKit to provide access to a recently watched list of videos. The URL from the PhotosPickerItem appears to be device specific and so I was looking to see if I can use the itemIdentifier and then the init that takes the itemIdentifier to create the PhotosPickerItem on the other devices. The itemIdentifier however is always nil and so wouldn't be able to be used in this way. Is there an alternative approach whereby the users can open a video using a PhotosPickerItem and that item would be viewable on their other devices with an item identifier or a URL that is device agnostic. This approach should also not involve copying the video into other storage as it would simply expand the use of the users iCloud storage, providing a less than ideal user experience. If the user has opened the video from their Photos library, there should be a way to allow the same user (e.g. same Apple ID), to use the same app on another device to open the video again.
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Nov ’25
PDF Page Content Swapping on iOS 26
Dear Apple Developer Team, On iOS 26, the contents of PDF pages appear to be swapped. Could you please advise if there is a workaround or a planned fix for this issue? Steps to Reproduce: Download the attached PDF on iOS 26. Open the PDF in the Files app. Tap the PDF to view it in Quick Look. Navigate to page 5. Expected Result: The page number displayed at the bottom should be 5. Actual Result: The page number displayed at the bottom is 4. Issue: This is not limited to page 5—multiple page contents appear to be swapped. I have also submitted feedback via Feedback Assistant (FB20743531) on October 20. Best regards, Yoshihito Suezawa
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Nov ’25
Graceful shutdown during background audio playback.
Hello. My team and I think we have an issue where our app is asked to gracefully shutdown with a following SIGTERM. As we’ve learned, this is normally not an issue. However, it seems to also be happening while our app (an audio streamer) is actively playing in the background. From our perspective, starting playback is indicating strong user intent. We understand that there can be extreme circumstances where the background audio needs to be killed, but should it be considered part of normal operation? We hope that’s not the case. All we see in the logs is the graceful shutdown request. We can say with high certainty that it’s happening though, as we know that playback is running within 0.5 seconds of the crash, without any other tracked user interaction. Can you verify if this is intended behavior, and if there’s something we can do about it from our end. From our logs it doesn’t look to be related to either memory usage within the app, or the system as a whole. Best, John
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Jun ’25
On iOS 18, Mandarin is read aloud as Cantonese
Please include the line below in follow-up emails for this request. Case-ID: 11089799 When using AVSpeechUtterance and setting it to play in Mandarin, if Siri is set to Cantonese on iOS 18, it will be played in Cantonese. There is no such issue on iOS 17 and 16. 1.let utterance = AVSpeechUtterance(string: textView.text) let voice = AVSpeechSynthesisVoice(language: "zh-CN") utterance.voice = voice 2.In the phone settings, Siri is set to Cantonese
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2w
Offline Fairplay Error -42650
We have implemented offline Fairplay playback and it works fine.But at times when trying to playback the offline downloaded content, we get the following error"An unknown error occured (-42650)"Tried looking up the error in the documentation but couldnt find anything relevant.What could possibly be creating this error?
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1w
Clarification on SPC Version 3 Availability and Requirements (SDK 26 Certificate Bundle)
Hello, I’m using a valid certificate bundle generated with SDK 26 (combined RSA‑1024 + RSA‑2048). However, all my devices currently still generate SPC v2 during playback, including my iPhone 16 under iOS 26.2. Apple staff mentioned that future iOS versions will send SPC v3 when using an SDK 26 certificate bundle. Could you please clarify: Which iOS/macOS versions will first support SPC v3? Are there any additional client‑side requirements (Safari version, playback APIs, headers, etc.) to trigger SPC v3? Is there any way to test SPC v3 today, e.g., using beta builds? Thank you!
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Swift Array Out of Bounds Crash in VTFrameProcessor when using VTLowLatencyFrameInterpolationParameters
Hi everyone, Our team is encountering a reproducible crash when using VTLowLatencyFrameInterpolation on iOS 26.3 while processing a live LL-HLS input stream. 🤖 Environment Device: iPhone 16 OS: iOS 26.3 Xcode: Xcode 26.3 Framework: VideoToolbox 💥 Crash Details The application crashes with the following fatal error: Fatal error: Swift/ContiguousArrayBuffer.swift:184: Array index out of range The stack trace highlights the following: VTLowLatencyFrameInterpolationImplementation processWithParameters:frameOutputHandler: Called from VTFrameProcessor.process(parameters:) Here is the simplified implementation block where the crash occurs. (Note: PrismSampleBuffer and PrismLLFIError are our internal custom wrapper types). // Create `VTFrameProcessorFrame` for the source (previous) frame. let sourcePTS = sourceSampleBuffer.presentationTimeStamp var sourceFrame: VTFrameProcessorFrame? if let pixelBuffer = sourceSampleBuffer.imageBuffer { sourceFrame = VTFrameProcessorFrame(buffer: pixelBuffer, presentationTimeStamp: sourcePTS) } // Validate the source VTFrameProcessorFrame. guard let sourceFrame else { throw PrismLLFIError.missingImageBuffer } // Create `VTFrameProcessorFrame` for the next frame. let nextPTS = nextSampleBuffer.presentationTimeStamp var nextFrame: VTFrameProcessorFrame? if let pixelBuffer = nextSampleBuffer.imageBuffer { nextFrame = VTFrameProcessorFrame(buffer: pixelBuffer, presentationTimeStamp: nextPTS) } // Validate the next VTFrameProcessorFrame. guard let nextFrame else { throw PrismLLFIError.missingImageBuffer } // Calculate interpolation intervals and allocate destination frame buffers. let intervals = interpolationIntervals() let destinationFrames = try framesBetween(firstPTS: sourcePTS, lastPTS: nextPTS, interpolationIntervals: intervals) let interpolationPhase: [Float] = intervals.map { Float($0) } // Create VTLowLatencyFrameInterpolationParameters. // This sets up the configuration required for temporal frame interpolation between the previous and current source frames. guard let parameters = VTLowLatencyFrameInterpolationParameters( sourceFrame: nextFrame, previousFrame: sourceFrame, interpolationPhase: interpolationPhase, destinationFrames: destinationFrames ) else { throw PrismLLFIError.failedToCreateParameters } try await send(sourceSampleBuffer) // Process the frames. // Using progressive callback here to get the next processed frame as soon as it's ready, // preventing the system from waiting for the entire batch to finish. for try await readOnlyFrame in self.frameProcessor.process(parameters: parameters) { // Create an interpolated sample buffer based on the output frame. let newSampleBuffer: PrismSampleBuffer = try readOnlyFrame.frame.withUnsafeBuffer { pixelBuffer in try PrismLowLatencyFrameInterpolation.createSampleBuffer(from: pixelBuffer, readOnlyFrame.timeStamp) } // Pass the newly generated frame to the output stream. try await send(newSampleBuffer) } 🙋 Questions Are there any known limitations or bugs regarding VTLowLatencyFrameInterpolation when handling live 60fps streams? Are there any undocumented constraints we should be aware of regarding source/previous frame timing, pixel buffer attributes, or how destinationFrames and interpolationPhase arrays must be allocated? Is a "warm-up" sequence recommended after startSession() before making the first process(parameters:) call?
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Indicate Packet Loss With AVAudioConverter for OPUS Decoding
I'm using an AVAudioConverter object to decode an OPUS stream for VoIP. The decoding itself works well, however, whenever the stream stalls (no more audio packet is available to decode because of network instability) this can be heard in crackling / abrupt stop in decoded audio. OPUS can mitigate this by indicating packet loss by passing a null pointer in the C-library to int opus_decode_float (OpusDecoder * st, const unsigned char * data, opus_int32 len, float * pcm, int frame_size, int decode_fec), see https://opus-codec.org/docs/opus_api-1.2/group__opus__decoder.html#ga9c554b8c0214e24733a299fe53bb3bd2. However, with AVAudioConverter using Swift I'm constructing an AVAudioCompressedBuffer like so:         let compressedBuffer = AVAudioCompressedBuffer(             format: VoiceEncoder.Constants.networkFormat,             packetCapacity: 1,             maximumPacketSize: data.count         )         compressedBuffer.byteLength = UInt32(data.count)         compressedBuffer.packetCount = 1   compressedBuffer.packetDescriptions! .pointee.mDataByteSize = UInt32(data.count)         data.copyBytes(             to: compressedBuffer.data .assumingMemoryBound(to: UInt8.self),             count: data.count         ) where data: Data contains the raw OPUS frame to be decoded. How can I specify data loss in this context and cause the AVAudioConverter to output PCM data whenever no more input data is available? More context: I'm specifying the audio format like this:         static let frameSize: UInt32 = 960         static let sampleRate: Float64 = 48000.0         static var networkFormatStreamDescription = AudioStreamBasicDescription(             mSampleRate: sampleRate,             mFormatID: kAudioFormatOpus,             mFormatFlags: 0,             mBytesPerPacket: 0,             mFramesPerPacket: frameSize,             mBytesPerFrame: 0,             mChannelsPerFrame: 1,             mBitsPerChannel: 0,             mReserved: 0         )         static let networkFormat = AVAudioFormat( streamDescription: &networkFormatStreamDescription )! I've tried 1) setting byteLength and packetCount to zero and 2) returning nil but setting .haveData in the AVAudioConverterInputBlock I'm using with no success.
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922
Activity
May ’25
AVSpeechSynthesizer & Bluetooth Issues
Hello, I have a CarPlay Navigation app and utilize the AVSpeechSynthesizer to speak directions to a user. Everything works great on my CarPlay simulator as well as when plugged into my GMC truck. However, I found out yesterday that one of my users with a Ford truck the audio would cut in an out. After much troubleshooting, I was able to replicate this on my own truck when using Bluetooth to connect to CarPlay. My user was also utilizing Bluetooth. Has anyone else experienced this? Is there a fix to the problem? import SwiftUI import AVFoundation class TextToSpeechService: NSObject, ObservableObject, AVSpeechSynthesizerDelegate { private var speechSynthesizer = AVSpeechSynthesizer() static let shared = TextToSpeechService() override init() { super.init() speechSynthesizer.delegate = self } func configureAudioSession() { speechSynthesizer.delegate = self do { try AVAudioSession.sharedInstance().setCategory(.playback, mode: .voicePrompt, options: [.mixWithOthers, .allowBluetooth]) } catch { print("Failed to set audio session category: \(error.localizedDescription)") } } func speak(_ text: String) { Task(priority: .high) { let speechUtterance = AVSpeechUtterance(string: text) speechUtterance.voice = AVSpeechSynthesisVoice(language: AVSpeechSynthesisVoice.currentLanguageCode()) try AVAudioSession.sharedInstance().setActive(true, options: .notifyOthersOnDeactivation) speechSynthesizer.speak(speechUtterance) } } func speechSynthesizer(_ synthesizer: AVSpeechSynthesizer, didFinish utterance: AVSpeechUtterance) { Task { stopSpeech() try AVAudioSession.sharedInstance().setActive(false) } } func stopSpeech() { speechSynthesizer.stopSpeaking(at: .immediate) } }
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1
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1
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777
Activity
Jan ’26
Dockkit custom tracking does not work on iOS18.3
Hi all, I'm using Apple Sample Code below to create application using dockkit. "Controlling a DockKit accessory using your camera app" https://developer.apple.com/documentation/dockkit/controlling-a-dockkit-accessory-using-your-camera-app?changes=_8 I used vision hand recognition and put the observation data to dockAccessory.track, but Belkin or Insta360 devices never move on iPhone 16 Pro Max with iOS 18.3. If I use other functions like face search (system tracking) in the app, those work ok. I used Belkin and Insta360 Flow 2 Pro to reproduce the problem. My friend is also saying that the custom tracking feature was working fine on the OS 18 beta, but on recent iOS 18.3 that feature does not work. If I can get the iOS 18.0 beta then we can test that feature. But I cannot revert my iOS from 18.3 to the iOS 18.0 Beta. Regards, TO
Replies
1
Boosts
1
Views
343
Activity
Dec ’25
AVSampleBufferDisplayLayerContentLayer memory leaks.
I noticed that AVSampleBufferDisplayLayerContentLayer is not released when the AVSampleBufferDisplayLayer is removed and released. It is possible to reproduce the issue with the simple code: import AVFoundation import UIKit class ViewController: UIViewController { var displayBufferLayer: AVSampleBufferDisplayLayer? override func viewDidLoad() { super.viewDidLoad() let displayBufferLayer = AVSampleBufferDisplayLayer() displayBufferLayer.videoGravity = .resizeAspectFill displayBufferLayer.frame = view.bounds view.layer.insertSublayer(displayBufferLayer, at: 0) self.displayBufferLayer = displayBufferLayer DispatchQueue.main.asyncAfter(deadline: .now() + 1) { self.displayBufferLayer?.flush() self.displayBufferLayer?.removeFromSuperlayer() self.displayBufferLayer = nil } } } In my real project I have mutliple AVSampleBufferDisplayLayer created and removed in different view controllers, this is problematic because the amount of leaked AVSampleBufferDisplayLayerContentLayer keeps increasing. I wonder that maybe I should use a pool of AVSampleBufferDisplayLayer and reuse them, however I'm slightly afraid that this can also lead to strange bugs. Edit: It doesn't cause leaks on iOS 18 device but leaks on iPad Pro, iOS 17.5.1
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4
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1
Views
633
Activity
Mar ’25
Apple Music / MusicKit and Simulator
It's been an ask for a few years and I'm wondering if there are any plans, or whether the '26 SDKs/Tools allow Apple Music to work in the simulator? I develop for the Vision Pro so the usual 'fix' of running on the device is a bit of a hard ask. At the very least a small sample library that works in the simulator would be welcome (similar to how photos works) Cheers
Replies
1
Boosts
1
Views
196
Activity
Jul ’25
TypeScript definitions for MusicKit JS
I take that MusicKit JS is built with TypeScript, based on the attributions in the script: https://js-cdn.music.apple.com/musickit/v3/musickit.js In the script it points to https://js-cdn.music.apple.com/musickit/v1/acknowledgements.txt – I assume this should be the v3 URL for the v3 version? It returns the same content nonetheless. This contains attributions for TypeScript. Currently there's a third-party effort with DefinitelyTyped, which publishes the NPM package @types/musickit-js. The latest supported version available is v1. However, there is no version compatible with v3. This makes it hard to use MusicKit JS v3 in a TypeScript project. Please publish the types, ideally on the CDN along with the musickit.js file. Also consider publishing an officially Apple supported DefinitelyTyped package, or help to maintain the existing @types/musickit-js to make consuming this even easier.
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3
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199
Activity
Jun ’25
AVAudioEngine fails to start during FaceTime call (error 2003329396)
Is it possible to perform speech-to-text using AVAudioEngine to capture microphone input while being on a FaceTime call at the same time? I tried implementing this, but whenever I attempt to start the  AVAudioEngine  while a FaceTime call is active, I get the following error: “The operation couldn’t be completed. (OSStatus error 2003329396)” I assume this might be due to microphone resource restrictions during FaceTime, but I’d like to confirm whether this limitation is at the system level or if there’s any possible workaround or entitlement that allows concurrent microphone access. Has anyone encountered this issue or found a solution?
Replies
2
Boosts
1
Views
720
Activity
19h
[AVPlayerItemVideoOutput initWithPixelBufferAttributes:] output attributes setting not work
My app want Converting iphone12 HDR Video to SDR,to edit。 follow the doc Apple-HDR-Convert. My code setting the pixBuffAttributes        [pixBuffAttributes setObject:(id)(kCVImageBufferYCbCrMatrix_ITU_R_709_2) forKey:(id)kCVImageBufferYCbCrMatrixKey];       [pixBuffAttributes setObject:(id)(kCVImageBufferColorPrimaries_ITU_R_709_2) forKey:(id)kCVImageBufferColorPrimariesKey];       [pixBuffAttributes setObject:(id)kCVImageBufferTransferFunction_ITU_R_709_2 forKey:(id)kCVImageBufferTransferFunctionKey];       playerItemOutput = [[AVPlayerItemVideoOutput alloc] initWithPixelBufferAttributes:pixBuffAttributes]; but I get the playerItemOutput's output buffer   CFTypeRef colorAttachments = CVBufferGetAttachment(pixelBuffer, kCVImageBufferYCbCrMatrixKey, NULL);     CFTypeRef colorPrimaries = CVBufferGetAttachment(pixelBuffer, kCVImageBufferColorPrimariesKey, NULL);     CFTypeRef colorTransFunc = CVBufferGetAttachment(pixelBuffer, kCVImageBufferTransferFunctionKey, NULL);      NSLog(@"colorAttachments = %@", colorAttachments);     NSLog(@"colorPrimaries = %@", colorPrimaries);     NSLog(@"colorTransFunc = %@", colorTransFunc); log output: colorAttachments = ITU_R_2020 colorPrimaries = ITU_R_2020 colorTransFunc = ITU_R_2100_HLG pixBuffAttributes setting output format invalid,please help!
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1
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1
Views
840
Activity
Nov ’25
Is it possible to stream video from a UVC (USB Video Class) camera on an iPhone 15?
Is it possible to stream video from a UVC (USB Video Class) camera on an iPhone 15? If so, are there any specific hardware or software requirements to enable this functionality?
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3
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1
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189
Activity
Apr ’25
Attaching color properties to CVPixelBufferRef
I believe this should work: CFMutableDictionaryRef attrs = CFDictionaryCreateMutable(kCFAllocatorDefault, 0, &kCFTypeDictionaryKeyCallBacks, &kCFTypeDictionaryValueCallBacks); CFDictionaryAddValue(attrs, kCVImageBufferColorPrimariesKey, kCVImageBufferColorPrimaries_ITU_R_709_2); CFDictionaryAddValue(attrs, kCVImageBufferTransferFunctionKey, kCVImageBufferTransferFunction_ITU_R_709_2); CFDictionaryAddValue(attrs, kCVImageBufferYCbCrMatrixKey, kCVImageBufferYCbCrMatrix_ITU_R_709_2); CVPixelBufferRef pixelBuffer = NULL; CVPixelBufferCreate(kCFAllocatorDefault, width, height, kCVPixelFormatType_32ARGB, attrs, &pixelBuffer); assert(CFDictionaryGetCount(CVBufferGetAttachments(pixelBuffer, kCVAttachmentMode_ShouldPropagate)) > 0); But that last assert fails, so it appears the color info does not get attached. kCVImageBufferColorPrimariesKey and the others are not one of the keys listed under BufferAttributeKeys, but I think they're supposed to be allowed because they're listed by CMVideoFormatDescriptionGetExtensionKeysCommonWithImageBuffers(). I'm hoping that putting the color matrix info in there will control how AVAssetWriter converts the RGB to YCbCr.
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2
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0
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406
Activity
Nov ’25
Making DataScannerViewController work in the Simulator
Before you post —Camera doesn't work on the Simulator— that's no longer true. I've made a solution that makes the Simulator believe there's an actual hardware device connected, allowing users to stream the macOS camera to the iOS Simulator (see for more info RocketSim's documentation: https://docs.rocketsim.app/features/hzQMSrSga7BGWvxdNVdwYs/simulator-camera-support/58tQ5jvevLNSnyUEA7VgAv) Now, it works for VNDocumentCameraViewController, but when I try opening DataScannerViewController, I directly run into: Failed to start scanning: The operation couldn’t be completed. (VisionKit.DataScannerViewController.ScanningUnavailable error 0.) My question: How does this view controller determine whether scanning is available? Is there a certain capability the available AVCaptureDevice's need to support maybe? Any direction would be helpful for me to make this work for developers, making them build apps faster!
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0
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1
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359
Activity
Jul ’25
Always audio from latest connected external USB mic
Hello! I've two mics connected to a USB-hub. The USB-hub is then connected to my iPad. Both mics are part of the audio session's list of available inputs. The problem is that regardless of which mic I select in my app (using setPreferredInput() on the audio session), the audio keeps coming from the mic that was last connected to the USB-hub. Anyone that knows if this is a limitation in iPadOS/iOS?
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1
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1
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209
Activity
Jul ’25
PhotosPickerItem.itemIdentifier always nil
I'm using the SwiftUI Photos Picker to select videos from the users Photos library and then opening the video using the PhotosPickerItem. I'm looking for a way to allow the user to open the same video on their other devices as the app uses SwiftData and CloudKit to provide access to a recently watched list of videos. The URL from the PhotosPickerItem appears to be device specific and so I was looking to see if I can use the itemIdentifier and then the init that takes the itemIdentifier to create the PhotosPickerItem on the other devices. The itemIdentifier however is always nil and so wouldn't be able to be used in this way. Is there an alternative approach whereby the users can open a video using a PhotosPickerItem and that item would be viewable on their other devices with an item identifier or a URL that is device agnostic. This approach should also not involve copying the video into other storage as it would simply expand the use of the users iCloud storage, providing a less than ideal user experience. If the user has opened the video from their Photos library, there should be a way to allow the same user (e.g. same Apple ID), to use the same app on another device to open the video again.
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1
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0
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679
Activity
Nov ’25
PDF Page Content Swapping on iOS 26
Dear Apple Developer Team, On iOS 26, the contents of PDF pages appear to be swapped. Could you please advise if there is a workaround or a planned fix for this issue? Steps to Reproduce: Download the attached PDF on iOS 26. Open the PDF in the Files app. Tap the PDF to view it in Quick Look. Navigate to page 5. Expected Result: The page number displayed at the bottom should be 5. Actual Result: The page number displayed at the bottom is 4. Issue: This is not limited to page 5—multiple page contents appear to be swapped. I have also submitted feedback via Feedback Assistant (FB20743531) on October 20. Best regards, Yoshihito Suezawa
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3
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416
Activity
Nov ’25
Graceful shutdown during background audio playback.
Hello. My team and I think we have an issue where our app is asked to gracefully shutdown with a following SIGTERM. As we’ve learned, this is normally not an issue. However, it seems to also be happening while our app (an audio streamer) is actively playing in the background. From our perspective, starting playback is indicating strong user intent. We understand that there can be extreme circumstances where the background audio needs to be killed, but should it be considered part of normal operation? We hope that’s not the case. All we see in the logs is the graceful shutdown request. We can say with high certainty that it’s happening though, as we know that playback is running within 0.5 seconds of the crash, without any other tracked user interaction. Can you verify if this is intended behavior, and if there’s something we can do about it from our end. From our logs it doesn’t look to be related to either memory usage within the app, or the system as a whole. Best, John
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0
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130
Activity
Jun ’25
offline with FairPlay
I am working on offline license support for FairPlay. I am trying to identify offline vs. live streaming requests. How do I do that? Is there any way to identify the request type (offline or streaming) from SPC?
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0
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1
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59
Activity
1w
On iOS 18, Mandarin is read aloud as Cantonese
Please include the line below in follow-up emails for this request. Case-ID: 11089799 When using AVSpeechUtterance and setting it to play in Mandarin, if Siri is set to Cantonese on iOS 18, it will be played in Cantonese. There is no such issue on iOS 17 and 16. 1.let utterance = AVSpeechUtterance(string: textView.text) let voice = AVSpeechSynthesisVoice(language: "zh-CN") utterance.voice = voice 2.In the phone settings, Siri is set to Cantonese
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4
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1
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801
Activity
2w
Offline Fairplay Error -42650
We have implemented offline Fairplay playback and it works fine.But at times when trying to playback the offline downloaded content, we get the following error"An unknown error occured (-42650)"Tried looking up the error in the documentation but couldnt find anything relevant.What could possibly be creating this error?
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6
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3.2k
Activity
1w
Clarification on SPC Version 3 Availability and Requirements (SDK 26 Certificate Bundle)
Hello, I’m using a valid certificate bundle generated with SDK 26 (combined RSA‑1024 + RSA‑2048). However, all my devices currently still generate SPC v2 during playback, including my iPhone 16 under iOS 26.2. Apple staff mentioned that future iOS versions will send SPC v3 when using an SDK 26 certificate bundle. Could you please clarify: Which iOS/macOS versions will first support SPC v3? Are there any additional client‑side requirements (Safari version, playback APIs, headers, etc.) to trigger SPC v3? Is there any way to test SPC v3 today, e.g., using beta builds? Thank you!
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443
Activity
3w
Swift Array Out of Bounds Crash in VTFrameProcessor when using VTLowLatencyFrameInterpolationParameters
Hi everyone, Our team is encountering a reproducible crash when using VTLowLatencyFrameInterpolation on iOS 26.3 while processing a live LL-HLS input stream. 🤖 Environment Device: iPhone 16 OS: iOS 26.3 Xcode: Xcode 26.3 Framework: VideoToolbox 💥 Crash Details The application crashes with the following fatal error: Fatal error: Swift/ContiguousArrayBuffer.swift:184: Array index out of range The stack trace highlights the following: VTLowLatencyFrameInterpolationImplementation processWithParameters:frameOutputHandler: Called from VTFrameProcessor.process(parameters:) Here is the simplified implementation block where the crash occurs. (Note: PrismSampleBuffer and PrismLLFIError are our internal custom wrapper types). // Create `VTFrameProcessorFrame` for the source (previous) frame. let sourcePTS = sourceSampleBuffer.presentationTimeStamp var sourceFrame: VTFrameProcessorFrame? if let pixelBuffer = sourceSampleBuffer.imageBuffer { sourceFrame = VTFrameProcessorFrame(buffer: pixelBuffer, presentationTimeStamp: sourcePTS) } // Validate the source VTFrameProcessorFrame. guard let sourceFrame else { throw PrismLLFIError.missingImageBuffer } // Create `VTFrameProcessorFrame` for the next frame. let nextPTS = nextSampleBuffer.presentationTimeStamp var nextFrame: VTFrameProcessorFrame? if let pixelBuffer = nextSampleBuffer.imageBuffer { nextFrame = VTFrameProcessorFrame(buffer: pixelBuffer, presentationTimeStamp: nextPTS) } // Validate the next VTFrameProcessorFrame. guard let nextFrame else { throw PrismLLFIError.missingImageBuffer } // Calculate interpolation intervals and allocate destination frame buffers. let intervals = interpolationIntervals() let destinationFrames = try framesBetween(firstPTS: sourcePTS, lastPTS: nextPTS, interpolationIntervals: intervals) let interpolationPhase: [Float] = intervals.map { Float($0) } // Create VTLowLatencyFrameInterpolationParameters. // This sets up the configuration required for temporal frame interpolation between the previous and current source frames. guard let parameters = VTLowLatencyFrameInterpolationParameters( sourceFrame: nextFrame, previousFrame: sourceFrame, interpolationPhase: interpolationPhase, destinationFrames: destinationFrames ) else { throw PrismLLFIError.failedToCreateParameters } try await send(sourceSampleBuffer) // Process the frames. // Using progressive callback here to get the next processed frame as soon as it's ready, // preventing the system from waiting for the entire batch to finish. for try await readOnlyFrame in self.frameProcessor.process(parameters: parameters) { // Create an interpolated sample buffer based on the output frame. let newSampleBuffer: PrismSampleBuffer = try readOnlyFrame.frame.withUnsafeBuffer { pixelBuffer in try PrismLowLatencyFrameInterpolation.createSampleBuffer(from: pixelBuffer, readOnlyFrame.timeStamp) } // Pass the newly generated frame to the output stream. try await send(newSampleBuffer) } 🙋 Questions Are there any known limitations or bugs regarding VTLowLatencyFrameInterpolation when handling live 60fps streams? Are there any undocumented constraints we should be aware of regarding source/previous frame timing, pixel buffer attributes, or how destinationFrames and interpolationPhase arrays must be allocated? Is a "warm-up" sequence recommended after startSession() before making the first process(parameters:) call?
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1w