Explore the integration of media technologies within your app. Discuss working with audio, video, camera, and other media functionalities.

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Some use AVCaptureControl problems
Set 3 controls to the AVCaptureSession and remove them all. The number of controls in the session is indeed 0, but the camera controls button still shows the previous 3 controls. If it is only 3->2 or 3->1, it can be modified normally, 3->0 is not OK, 0->3 is OK. f (self.captureControl.zoom) { if (self.zoomScaleControl) { self.zoomScaleControl.enabled = false; [_session removeControl:self.zoomScaleControl]; } AVCaptureSlider *zoomSlider = [self.captureControl.zoom fetchCaptureSlider]; [zoomSlider setActionQueue:dispatch_get_main_queue() action:^(float zoomFactor) { @strongify(self); if ([self.dataOutputDelegate respondsToSelector:@selector(videoCaptureSession:tryChangeZoomScale:)]) { [self.dataOutputDelegate videoCaptureSession:self tryChangeZoomScale:zoomFactor]; } }]; self.zoomScaleControl = zoomSlider; } else { if (self.zoomScaleControl) { self.zoomScaleControl.enabled = false; [_session removeControl:self.zoomScaleControl]; } self.zoomScaleControl = nil; } if (self.captureControl.exposure) { if (self.exposureBiasControl) { self.exposureBiasControl.enabled = false; [_session removeControl:self.exposureBiasControl]; } AVCaptureSlider *exposureSlider = [self.captureControl.exposure fetchCaptureSlider]; [exposureSlider setActionQueue:dispatch_get_main_queue() action:^(float bias) { @strongify(self); if ([self.dataOutputDelegate respondsToSelector:@selector(videoCaptureSession:tryChangeExposureBias:)]) { [self.dataOutputDelegate videoCaptureSession:self tryChangeExposureBias:bias]; } }]; self.exposureBiasControl = exposureSlider; } else { if (self.exposureBiasControl) { self.exposureBiasControl.enabled = false; [_session removeControl:self.exposureBiasControl]; } self.exposureBiasControl = nil; } if (self.captureControl.len) { if (self.lenControl) { self.lenControl.enabled = false; [_session removeControl:self.lenControl]; } ORLenCaptureControlCustomModel *len = self.captureControl.len; AVCaptureIndexPicker *picker = [len fetchCaptureSlider]; [picker setActionQueue:dispatch_get_main_queue() action:^(NSInteger selectedIndex) { @strongify(self); if ([self.dataOutputDelegate respondsToSelector:@selector(videoCaptureSession:didChangeLenIndex:datas:)]) { [self.dataOutputDelegate videoCaptureSession:self didChangeLenIndex:selectedIndex datas:self.captureControl.len.indexDatas]; } }]; self.lenControl = picker; } else { if (self.lenControl) { self.lenControl.enabled = false; [_session removeControl:self.lenControl]; } self.lenControl = nil; } if ([_session canAddControl:self.zoomScaleControl]) { [_session addControl:self.zoomScaleControl]; } else { self.zoomScaleControl = nil; } if ([_session canAddControl:self.lenControl]) { [_session addControl:self.lenControl]; } else { self.lenControl = nil; } if ([_session canAddControl:self.exposureBiasControl]) { [_session addControl:self.exposureBiasControl]; } else { self.exposureBiasControl = nil; } if (_session.controlsDelegate == nil) { [_session setControlsDelegate:self queue:GetCaptureControlQueue()]; }
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425
Oct ’24
Time Limit
Hi Team, When we select the screen Timing option and if the screen limit is exists for the day limit we have an option to click Ignore Limit—-> Ignore limit for today. After we select this option, suppose if we are watching any videos via Third party apps (YouTube) at that moment it got hang after we clicked multiple times the play button the video started to play but the volume is not working, again if we click previous or forward button then only the sounds are coming. Kindly look into this issue and address it. Thanks, Pemkumar S
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325
Sep ’24
Realitiy Composer file size and iOS 18
Hi folks: I've been creating .reality files out of Reality Composer for over a year. Some of the files are up to 500 mB and, prior to the last month they opened fine as AR projected experiences on even basic iPhones and iPads. Now, I think since iOS 18, a 64Mb file will open as an AR experience but files it seems from about 350MB up don't open. Files just opens a window displaying the name of the file, that it's a .reality file and the file size. But it no longer opens into either an AR or Object display of the .reality scene. Has there been a new file size limit put on .reality files that Files will open or what else is going on here. Have a client who was about to launch and experience based on the .Reality file I can no longer open. Please help.
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502
Oct ’24
Normal audio mode AirPods IOS 18.1
Hi everyone, I just upgraded my iPhone to 18.1.1. I noticed the absence of the normal mode on my AirPods. I can't stand the noise cancellation mode for too long and the transparency one is overwhelming everytime a hair is brushing near by my AirPods. Why is that? I don't really see the progression here. Can you this be fixed in the next version? I don't want to buy another brand, I use them everyday for many hours.
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400
Dec ’24
Glitch in AVPlayer while playing HLS videos
We have observed consistent glitches in video playback when using AVPlayer to stream HLS (HTTP Live Streaming) videos on iOS. The issue manifests as intermittent frame drops, stuttering, and playback instability during HLS streams. However, the same behavior is not present when playing MP4 videos using the same AVPlayer instance. The HLS streams being used follow standard encoding practices, and network conditions have been ruled out as a cause for this problem. https://drive.google.com/file/d/1lhdpHTyjPYCYLHjzvb6ZF6P6jehIuwY0/view?usp=sharing Steps to Reproduce: 1. Load an HLS video into AVPlayer and initiate playback. 2. Observe intermittent glitches and stuttering during video playback. 3. Load and play an MP4 video in the same AVPlayer instance. 4. Notice that MP4 playback is smooth without any glitches.
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636
Oct ’24
Apple music feed parquet files
Hi, I am in need to get the total number of parquet files that are present in the apple music feed api for songs, artists. As there is option for limit and offset. But limit is limited to 200 records and offset is uncertain. How to get total number of parquet files number without quering apple music feed api mulitple times? Need help regarding this. Thanks!
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418
Nov ’24
Swift fails to fetch Photo Albums Synced using Windows iTunes from External Drive
See Configuration Details at the end of this message. Despite numerous attempts, I have been unable to determine the correct syntax to fetch photo albums from my iPad Pro 13.0 using Xcode and Swift. All the photo album were synced to the iPad Pro 13-inch using the latest versions of Apple iTunes for Windows from an external Western Digital G-Drive hard drive (No iCloud). All synced albums appear under "From My Mac" on the iPad. I only want to access each album's photo and video count. See sample code snippet below. I have tried multiple subtype options and album types without success. Zero albums are always returned despite having around 3900 albums in the iPad Pro 13.0 photo library. Authorization to the photo library does not appear to be the problem. PHPhotoLibrary.requestAuthorization { status in if status == .authorized { let result = PHAssetCollection.fetchAssetCollections(with: .album, subtype: .any, options: nil) if result.count == 0 { print("No albums found.") return } } } Any help or suggestions would greatly be appreciated. ApplePhoto Configuration Details iPad Pro 13-inch (M4) (iPad16,6) iPadOS = 17.7 iCloud = Turned Off iPad Pro Photo Library Albums = 3900 iPad Pro Photo Library Photos = 118000 iPad Pro Photo Library Videos = 4800 MacOS = Sonoma 14.6.1 XCode Version = 16.0 Swift Version = 5.0 (Xcode Default) Microsoft Windows 10 Pro Version = 22H2 Apple iTunes for Windows = 12.13.4.4
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296
Oct ’24
MusicKit lastPlayedDate always nil
I am having trouble accessing the lastPlayedData for any given album or track using MusicKit. The value is always nil, both on numerous albums and tracks I tested. Afaik this is not a property that has to be fetched separately like tracks for example. I am running this on my physical iPhone 12 18.1.1 with Xcode 16.1. The albums and tracks have definitely been played multiple times before. The app has permission to the library using MusicAuthorization.request() This post mentions the same problem but offers no solution. Thanks for any help
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439
Dec ’24
Delay w/ new AudioTap API when system device is a BL device
I'm capturing audio from other applications on macOS to mix them with other sources in a real time streaming application. I noticed that audio data captured via the new tapping mechanism introduced in macOS 14.2 arrives delayed in my app, when the macOS system device is a Bluetooth headphone, e.g. Apple AirPods. Sometimes this delay is about 300-400 milliseconds, which makes it unusable for live streaming, because the audio is out of sync with the video and also audio captured from other devices. What is confusing to me, is that this also happens when my app does not even use that output device. Is this a known issue? Is there a way around this?
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378
Dec ’24
AudioServicesPlaySystemSound not playing through BluetoothA2DP device
Hello We have an application that play some sound via the system sound APIs from the AudioToolbox framework. AudioServicesCreateSystemSoundID(url as CFURL, &soundID) AudioServicesPlaySystemSoundWithCompletion(soundID) Our make sure that an active audio session is available before playing the system sound. But when the device is connected to a BluetoothA2DP device. The sound are played on through the device speaker and not through the bluetooth A2DP device. Our AudioSesison is configured with the following categories [.allowBluetooth, .defaultToSpeaker, .allowBluetoothA2DP] Sound played from the AVAudioPlayer are played on the allowBluetoothA2DP device with similar code. Is this a bug in the AudioToolbox framework?
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526
Dec ’24
iPhone Video Upload Error - reason unknown
Hi everyone, I'm developing a customization tool in which our customer can upload a mp3 or mp4 file that will be scannable through our AR application. On desktop and Android, this is working perfectly. For some reason however, on iPhone we're unable to load most of the video files. I've checked the clips, and they are .mov/h.264 files which are supported by iPhone. We're currently not sure how we can fix this issue to allow customers that own an iPhone to upload clips to our website. Any tips in the right direction are more than welcome. thanks in advance!
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487
Dec ’24
Play audio data coming from serial port
Hi. I want to read ADPCM encoded audio data, coming from an external device to my Mac via serial port (/dev/cu.usbserial-0001) as 256 byte chunks, and feed it into an audio player. So far I am using Swift and SwiftSerial (GitHub - mredig/SwiftSerial: A Swift Linux and Mac library for reading and writing to serial ports. 3) to get the data via serialPort.asyncBytes() into a AsyncStream but I am struggling to understand how to feed the stream to a AVAudioPlayer or similar. I am new to Swift and macOS audio development so any help to get me on the right track is greatly appreciated. Thx
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268
Oct ’24
Green Line Appears in Thumbnails in Photos but Not in Actual Photo
Hello, I’ve encountered an issue where a green line appears only in the thumbnail view of an image in the iPhone photo gallery. The green line is not present in the actual image itself. Here are some additional details: • The issue occurs only when saving the image as a JPEG. When saved as PNG, the green line does not appear. • The green line also shows up when using the PHAsset method requestImage(for:targetSize:). Depending on the targetSize, the resulting image may contain the green line. • Interestingly, this issue does not appear on iPhone Xs Max running iOS 15.2.1. However, the green line does appear on iPhone 15 Pro Max running iOS 18.0.1 when viewing the same image. I have attached the problematic image for your reference. Following images are the screen captures that shows the issue occurring on my iPhone. iPhone 15 pro max (iOS 18.0.1) iPhone Xs Max (iOS 15.2.1 ) Could this be related to a display or gallery app issue on iOS? Any advice or solutions would be greatly appreciated. Thank you!
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1.2k
Oct ’24
AVPlayer fail
when I played a local video(I downloaded it to the sandbox),KVO the AVPlayerItem status is AVPlayerItemStatusFailed and error is Error Domain=AVFoundationErrorDomain Code=-11800 "这项操作无法完成" UserInfo={NSLocalizedFailureReason=发生未知错误(24), NSLocalizedDescription=这项操作无法完成, NSUnderlyingError=0x3004137e0 {Error Domain=NSPOSIXErrorDomain Code=24 "Too many open files"}} why?
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322
Dec ’24
LockedCameraCaptureExtension can not get access to photo library
I've requested the authentication in my main app. PHPhotoLibrary.requestAuthorization(for: .readWrite) { status in } Add the privacy description in both the main app and the extension. But No matter the device is locked or unlocked. When I call let fetchResult = PHAsset.fetchAssets(with: .image, options: nil) let count = fetchResult.count the count is always zero, even after a new photo is saved to the album in the same session.
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506
Oct ’24
Fairplay 4k streams decode errors - no video, audio only
HLS live streaming 4k is not displaying any video, but is streaming audio. Getting the following errors in the console where it shows that it is failing to decode every frame. Can I get some help as to what these error codes refer to and why it would fail to decode? 08:30:42.675879-0800 videocodecd AppleAVD: AppleAVDDecodeFrameInternal(): avdDec - Frame# 3588, DecodeFrame failed with error: 0x196 08:30:42.675908-0800 videocodecd AppleAVD: AppleAVDDisplayCallback(): Asking fig to drop frame # 3588 with err -12909 - internalStatus: 315 08:30:42.697412-0800 videocodecd AppleAVD: AppleAVDDecodeFrameResponse(): Frame# 3589 DecodeFrame failed with error 0x00000196 08:30:42.697876-0800 videocodecd AppleAVD: AppleAVDDecodeFrameInternal(): failed - error: 406
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391
Dec ’24
CGImageMetadataTagCreate error when create gain map tag
I extracted the gain map info from an image using let url = Bundle.main.url(forResource: "IMG_1181", withExtension: "HEIC") let source = CGImageSourceCreateWithURL(url! as CFURL, nil) let portraitData = CGImageSourceCopyAuxiliaryDataInfoAtIndex(source!, 0, kCGImageAuxiliaryDataTypeHDRGainMap) as! [AnyHashable : Any] let metaData = portraitData[kCGImageAuxiliaryDataInfoMetadata] as! CGImageMetadata Then I printed all the metadata tags func printMetadataProperties(from metadata: CGImageMetadata) { guard let tags = CGImageMetadataCopyTags(metadata) as? [CGImageMetadataTag] else { return } for tag in tags { if let prefix = CGImageMetadataTagCopyPrefix(tag) as String?, let namespace = CGImageMetadataTagCopyNamespace(tag) as String?, let key = CGImageMetadataTagCopyName(tag) as String?, let value = CGImageMetadataTagCopyValue(tag){ print("Namespace: \(namespace), Key: \(key), Prefix: \(prefix), value: \(value)") } else { } } } //Namespace: http://ns.apple.com/ImageIO/1.0/, Key: hasXMP, Prefix: iio, value: True //Namespace: http://ns.apple.com/HDRGainMap/1.0/, Key: HDRGainMapVersion, Prefix: HDRGainMap, value: 131072 //Namespace: http://ns.apple.com/HDRGainMap/1.0/, Key: HDRGainMapHeadroom, Prefix: HDRGainMap, value: 3.586325 I want to create a new CGImageMetadata and tags. But when it comes to the HDR tags. It always fails to add to metadata. let tag = CGImageMetadataTagCreate( "http://ns.apple.com/HDRGainMap/1.0/" as CFString, "HDRGainMap" as CFString, "HDRGainMapHeadroom" as CFString, .default, 3.56 as CFNumber ) let path = "\(HDRGainMap):\(HDRGainMapHeadroom)" as CFString let success = CGImageMetadataSetTagWithPath(metadata, nil, path, tag)// always false The hasXMP works fine. Is HDR a private dict for Apple?
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559
Oct ’24
AVMIDIPlayer ignores initial track volume settings on first playback
Issue Description When playing certain MIDI files using AVMIDIPlayer, the initial volume settings for individual tracks are being ignored during the first playback. This results in all tracks playing at the same volume level, regardless of their specified volume settings in the MIDI file. Steps to Reproduce Load a MIDI file that contains different volume settings for multiple tracks Start playback using AVMIDIPlayer Observe that all tracks play at the same volume level, ignoring their individual volume settings Current Behavior All tracks play at the same volume level during initial playback Track volume settings specified in the MIDI file are not being respected This behavior consistently occurs on first playback of affected MIDI files Expected Behavior Each track should play at its specified volume level from the beginning Volume settings in the MIDI file should be respected from the first playback Workaround I discovered that the correct volume settings can be restored by: Starting playback of the MIDI file Setting the currentPosition property to (current time - 1 second) After this operation, all tracks play at their intended volume levels However, this is not an ideal solution as it requires manual intervention and may affect the playback experience. Questions Is there a way to ensure the track volume settings are respected during the initial playback? Is this a known issue with AVMIDIPlayer? Are there any configuration settings or alternative approaches that could resolve this issue? Technical Details iOS Version: 18.1.1 (22B91) Xcode Version: 16.1 (16B40)
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288
Dec ’24