Prioritize user privacy and data security in your app. Discuss best practices for data handling, user consent, and security measures to protect user information.

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Errors with Attestation on App
We recently deployed Attestation on our application, and for a majority of the 40,000 users it works well. We have about six customers who are failing attestation. In digging through debug logs, we're seeing this error "iOS assertion verification failed. Unauthorized access attempted." We're assuming that the UUID is blocked somehow on Apple side but we're stumped as to why. We had a customer come in and we could look at the phone, and best we can tell it's just a generic phone with no jailbroken or any malicious apps. How can we determine if the UUID is blocked?
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Apr ’25
Is it possible to launch a GUI application that is not killable by the logged in user
I'm trying to develop a GUI app on macOS that takes control of the screen so that user must perform certain actions before regaining control of the desktop. I don't want the user to be able to kill the process (for example via an "assassin" shell script that looks for the process and terminates it with kill). Based on this post it is not possible to create an unkillable process on macOS. I'm wondering, however, if it's possible to run the GUI process in root (or with other escalated privileges) such that the logged in user cannot kill it. So it's killable, but you need privileges above what the logged in user has (assuming they are not root). I'm not worried about a root user being able to kill it. Such an app would run in a managed context. I've played around with Service Background Tasks, but so far haven't found what I'm looking for. I'm hoping someone (especially from Apple) might be able to tell me if this goal is even achievable with macOS Sequoia (and beyond).
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Apr ’25
User-Assigned Device Name Entitlement for Multipeer Connectivity
Hi everyone, I’m developing a multiplayer iOS game that uses Multipeer Connectivity for local peer-to-peer networking. I’d like to display user-assigned device names in the UI to help players identify each other during the connection process. In iOS 16 and later, accessing UIDevice.current.name requires the User-Assigned Device Name Entitlement. The documentation states that the entitlement is granted for functionality involving “interaction between multiple devices that the same user operates”. My game is strictly multiplayer, with devices owned by different users, not a single user managing multiple devices. I have a few questions regarding this: Does the requirement for “devices operated by the same user” definitively exclude multiplayer scenarios where devices belong to different players? Can a Multipeer Connectivity-based game qualify for the entitlement in this case? If the entitlement is not applicable, is prompting users to enter custom names the recommended approach for identifying devices in a multiplayer UI? Has anyone successfully obtained this entitlement for a similar multiplayer use case with Multipeer Connectivity? Thanks in advance.
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Apr ’25
Authentication using MSAL library in offline mode
Hi. We are trying to get the access token before calling any API. The app can go in bad network areas but the token acquisition keeps happening for the network call. The devices are managed devices which means it has some policies installed. We are using MSAL lib for the authentication and we are investigating from that angle too but the below error seems to be coming from apple authentication which needs our attention. ========================================== LaunchServices: store (null) or url (null) was nil: Error Domain=NSOSStatusErrorDomain Code=-54 "process may not map database" UserInfo={NSDebugDescription=process may not map database, _LSLine=68, _LSFunction=_LSServer_GetServerStoreForConnectionWithCompletionHandler} Attempt to map database failed: permission was denied. This attempt will not be retried. Failed to initialize client context with error Error Domain=NSOSStatusErrorDomain Code=-54 "process may not map database" UserInfo={NSDebugDescription=process may not map database, _LSLine=68, _LSFunction=_LSServer_GetServerStoreForConnectionWithCompletionHandler} Failed to get application extension record: Error Domain=NSOSStatusErrorDomain Code=-54 "(null)" ASAuthorizationController credential request failed with error: Error Domain=com.apple.AuthenticationServices.AuthorizationError Code=1003 "(null)" ========================================== This happens mostly when we switches the network or keep the device in no or low network area. This comes sometimes when app goes in background too. Just trying to give as much as information I could. Any lead would be highly appreciated. Thank you
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Apr ’25
Transfer an application between accounts with an existing App Group
Due to business requirements, we need to transfer our app Gem Space for iOS from our current Apple Developer account to a new account. We have a major concern regarding our users and the data associated with the app. The user data is currently stored using an App Group with the identifier, for example: "group.com.app.sharedData" According to some information we’ve found, it might be possible to complete the transfer by removing the App Group from the old account and creating a new one with the same identifier in the new account. However, other sources suggest that App Group containers are owned by the specific team, and data stored in the container may become inaccessible after the app is transferred to a different team. This raises concerns about the possibility of users losing access to their data after updating the app from the new account. Could you please clarify the expected behavior of App Groups in this case? Do we need to perform any kind of data migration, and if so, could you please provide detailed guidance on how to do it safely and without impacting user data access?
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Apr ’25
Unexpectedly invalidated Biometrics in iOS 18.3.2 or later
There is a sudden surge of users in our apps with invalidated biometrics. Even though the issue is being handled correctly and the user has another way to login, some of the users forgot their passwords and they can not login. Is there any known issue with Biometrics in iOS 18.3.2 or later? There is a (possible) related discussion here: https://discussions.apple.com/thread/256011565
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Apr ’25
Launch Constraint, SIP and legacy launchd plist
I have 2 basic questions related to Launch Constraints: [Q1] Are Launch Constraints supposed to work when SIP is disabled? From what I'm observing, when SIP is disabled, Launch Constraints (e.g. Launch Constraint Parent Process) are not enforced. I can understand that. But it's a bit confusing considering that the stack diagram in the WWDC 2023 session is placing the 'Environment Constraints' block under SIP, not above. Also the documentation only mentions SIP for the 'is-sip-protected' fact. [Q2] Is the SpawnConstraint key in legacy launchd plist files (i.e. inside /Library/Launch(Agents|Daemons)) officially supported? From what I'm seeing, it seems to be working when SIP is enabled. But the WWDC session and the documentation don't really talk about this case.
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Apr ’25
SecKeyCreateDecryptedDataWithParameters always fails with algo not supported
Attempting to DECRYPT a cipher message using the Apple API SecKeyCreateDecryptedData(privateKey, .rsaEncryptionOAEPSHA256, encryptedMessage). Decryption ALWAYS fails for every algorithm. SecKeyCreateDecryptedDataWithParameters Error: `Domain=NSOSStatusErrorDomain Code=-50 "algid:encrypt:RSA:OAEP:SHA256: algorithm not supported by the key <SecKeyRef:('com.yubico.Authenticator.TokenExtension:5621CDF8560D4C412030886584EC4C9E394CC376DD9738B0CCBB51924FC26EB6') 0x3007fd150>" UserInfo={numberOfErrorsDeep=0, NSDescription=algid:encrypt:RSA:OAEP:SHA256: algorithm not supported by the key <SecKeyRef:('com.yubico.Authenticator.TokenExtension:5621CDF8560D4C412030886584EC4C9E394CC376DD9738B0CCBB51924FC26EB6') 0x3007fd150>}` Decryption failed: SecKeyCreateDecryptedData returned nil. Error: One or more parameters passed to a function were not valid. When checking with SecKeyIsAlgorithmSupported(privateKey, .decrypt, <ANYalgorithm>) all algorithms fail. Btw - The privateKey does support decryption when retrieving the attributes. Important to know: The private key is a reference to an external private key placed in the iOS Keychain via a 3rd party CryptoTokenKit Extension app. When I perform, the SecKeyCreateSignature(...) and pass in the SAME privateKey reference, the OS automatically calls the 3rd party app to perform a successful signing with the private key that reside on a YubiKey. Here's my code for obtaining the private key reference from an Identity: func getKeyPairFromIdentity() -> (privateKey: SecKey, publicKey: SecKey)? { let query = NSDictionary( dictionary: [ kSecClass as String: kSecClassIdentity, kSecAttrTokenID as String: self.tokenID!, kSecReturnRef as String: kCFBooleanTrue as Any ] ) var identityRef: CFTypeRef? let status = SecItemCopyMatching(query, &identityRef) if status == errSecSuccess, let identity = identityRef { var privateKeyRef: SecKey? let keyStatus = SecIdentityCopyPrivateKey(identity as! SecIdentity, &privateKeyRef) if keyStatus == errSecSuccess, let privateKey = privateKeyRef { let publicKey = SecKeyCopyPublicKey(privateKey) if let publicKey = publicKey { print("Private and public keys extracted successfully.") return (privateKey, publicKey) } else { print("Failed to extract public key from private key.") return nil } } else { print("SecIdentityCopyPrivateKey: Private key not found error: \(keyStatus)") return nil } } else { print("SecIdentity not found or error: \(status)") return nil } }
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Apr ’25
Fraud prevention using Device Check when publishing multiple apps
I would like to confirm about fraud prevention using Device Check when publishing multiple apps. If the Team ID and Key ID are the same, will the values be shared across all apps with Device Check? With Device Check, only two keys can be created per developer account, and these two are primarily intended for key renewal in case of a leak, rather than for assigning different keys to each app, correct? If both 1 and 2 are correct, does that mean that Device Check should not be used to manage "one-time-only rewards per device" when offering them across multiple apps? Thank you very much for your confirmation.
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Apr ’25
use user ip address
Hi, is it legal to use open APIs to get the users's country country code using the Ip address in the app? I mean I want to know the user country for the game leaderboards data, and there are sites say this is free and open. So, I have two questions, first, is this making the user calling open api to get its country code concept legal? second question, what if these sites suddenly decided that it is not legal to use their apis for commercial use, and i miss that announcement; will you remove my app from the store? or what action will you take exactly?
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Apr ’25
Cannot update ASCredentialIdentityStore while device locked
Our product includes a background sync process that synchronizes credentials between devices. We need to update ASCredentialIdentityStore when credentials are changed, we have noticed that the ASCredentialIdentityStore.shared.saveCredentialIdentities() fails to run when the device is locked. Is it possible to update ASCredentialIdentityStore when the device is locked?
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Apr ’25
TKTokenSession not used
Hi, I'm working on developing my own CryptoTokenKit (CTK) extension to enable codesign with HSM-backed keys. Here's what I’ve done so far: The container app sets up the tokenConfiguration with TKTokenKeychainCertificate and TKTokenKeychainKey. The extension registers successfully and is visible via pluginkit when launching the container app. The virtual smartcard appears when running security list-smartcards. The certificate, key, and identity are all visible using security export-smartcard -i [card]. However, nothing appears in the Keychain. After adding logging and reviewing output in the Console, I’ve observed the following behavior when running codesign: My TKTokenSession is instantiated correctly, using my custom TKToken implementation — so far, so good. However, none of the following TKTokenSession methods are ever called: func tokenSession(_ session: TKTokenSession, beginAuthFor operation: TKTokenOperation, constraint: Any) throws -> TKTokenAuthOperation func tokenSession(_ session: TKTokenSession, supports operation: TKTokenOperation, keyObjectID: TKToken.ObjectID, algorithm: TKTokenKeyAlgorithm) -> Bool func tokenSession(_ session: TKTokenSession, sign dataToSign: Data, keyObjectID: Any, algorithm: TKTokenKeyAlgorithm) throws -> Data func tokenSession(_ session: TKTokenSession, decrypt ciphertext: Data, keyObjectID: Any, algorithm: TKTokenKeyAlgorithm) throws -> Data func tokenSession(_ session: TKTokenSession, performKeyExchange otherPartyPublicKeyData: Data, keyObjectID objectID: Any, algorithm: TKTokenKeyAlgorithm, parameters: TKTokenKeyExchangeParameters) throws -> Data The only relevant Console log is: default 11:31:15.453969+0200 PersistentToken [0x154d04850] invalidated because the client process (pid 4899) either cancelled the connection or exited There’s no crash report related to the extension, so my assumption is that ctkd is closing the connection for some unknown reason. Is there any way to debug this further? Thank you for your help.
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Apr ’25
macOS App Keychain errSecAuthFailed after long run, restart fixes
I'm writing an app on macOS that stores passwords in the Keychain and later retrieves them using SecItemCopyMatching(). This works fine 90% of the time. However, occasionally, the call to SecItemCopyMatching() fails with errSecAuthFailed (-25293). When this occurs, simply restarting the app resolves the issue; otherwise, it will consistently fail with errSecAuthFailed. What I suspect is that the Keychain access permission has a time limitation for a process. This issue always seems to arise when I keep my app running for an extended period.
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Apr ’25
identifierForVendor Changing Unexpectedly in Some Cases (App Store Builds)
We’ve noticed an unexpected behavior in our production iOS app where the UIDevice.current.identifierForVendor value occasionally changes, even though: The app is distributed via the App Store (not TestFlight or Xcode builds) We do not switch provisioning profiles or developer accounts No App Clips, App Thinning, or other advanced features are in use There’s no manual reinstall or device reset in the scenarios observed (as per user feedback) Any insights or confirmations would be much appreciated. Thanks!
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Apr ’25
Appstore submission rejected - Privacy
Please correct the following issues and upload a new binary to App Store Connect. ITMS-91061: Missing privacy manifest - Your app includes “Frameworks/FirebaseCoreDiagnostics.framework/FirebaseCoreDiagnostics”, which includes FirebaseCoreDiagnostics, an SDK that was identified in the documentation as a commonly used third-party SDK. If a new app includes a commonly used third-party SDK, or an app update adds a new commonly used third-party SDK, the SDK must include a privacy manifest file. Please contact the provider of the SDK that includes this file to get an updated SDK version with a privacy manifest. For more details about this policy, including a list of SDKs that are required to include signatures and manifests, visit: https://developer.apple.com/support/third-party-SDK-requirements. ITMS-91061: Missing privacy manifest - Your app includes “Frameworks/FBLPromises.framework/FBLPromises”, which includes FBLPromises, an SDK that was identified in the documentation as a commonly used third-party SDK. If a new app includes a commonly used third-party SDK, or an app update adds a new commonly used third-party SDK, the SDK must include a privacy manifest file. Please contact the provider of the SDK that includes this file to get an updated SDK version with a privacy manifest. For more details about this policy, including a list of SDKs that are required to include signatures and manifests, visit: https://developer.apple.com/support/third-party-SDK-requirements. ITMS-91061: Missing privacy manifest - Your app includes “Frameworks/GoogleDataTransport.framework/GoogleDataTransport”, which includes GoogleDataTransport, an SDK that was identified in the documentation as a commonly used third-party SDK. If a new app includes a commonly used third-party SDK, or an app update adds a new commonly used third-party SDK, the SDK must include a privacy manifest file. Please contact the provider of the SDK that includes this file to get an updated SDK version with a privacy manifest. For more details about this policy, including a list of SDKs that are required to include signatures and manifests, visit: https://developer.apple.com/support/third-party-SDK-requirements. our app is .NET MAUI app so we already addressed this by adding privacyinfo.xcprivacy privacy manifest under platform/ios/resources but still get flagged for this <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>NSPrivacyTracking</key> <false/> <key>NSPrivacyTrackingDomains</key> <array/> <key>NSPrivacyAccessedAPITypes</key> <array> <dict> <key>NSPrivacyAccessedAPIType</key> <string>NSPrivacyAccessedAPICategoryFileTimestamp</string> <key>NSPrivacyAccessedAPITypeReasons</key> <array> <string>C617.1</string> </array> </dict> <dict> <key>NSPrivacyAccessedAPIType</key> <string>NSPrivacyAccessedAPICategorySystemBootTime</string> <key>NSPrivacyAccessedAPITypeReasons</key> <array> <string>35F9.1</string> </array> </dict> <dict> <key>NSPrivacyAccessedAPIType</key> <string>NSPrivacyAccessedAPICategoryDiskSpace</string> <key>NSPrivacyAccessedAPITypeReasons</key> <array> <string>E174.1</string> </array> </dict> <dict> <key>NSPrivacyAccessedAPIType</key> <string>NSPrivacyAccessedAPICategoryUserDefaults</string> <key>NSPrivacyAccessedAPITypeReasons</key> <array> <string>CA92.1</string> </array> </dict> </array> <key>NSPrivacyCollectedDataTypes</key> <array/> </dict> </plist>
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Apr ’25
Credential Provider Extension UI Appears Only on Second “Continue” Tap
I’m having an issue with my Credential Provider Extension for passkey registration. On the browser I click on registration, in IOS i can select my App for passkey registration with a continue button. Wenn I click the continue button the prepareInterface(forPasskeyRegistration:) function is called but the MainInterface is not shown —it only appears when I click the continue button a second time. Here’s a simplified version of my prepareInterface method: override func prepareInterface(forPasskeyRegistration registrationRequest: ASCredentialRequest) { guard let request = registrationRequest as? ASPasskeyCredentialRequest, let identity = request.credentialIdentity as? ASPasskeyCredentialIdentity else { extensionContext.cancelRequest(withError: ASExtensionError(.failed)) return } self.identity = identity self.request = request log.info("prepareInterface called successfully") } In viewDidAppear, I trigger FaceID authentication and complete the registration process if register is true. However, the UI only shows after a second “Continue” tap. Has anyone encountered this behavior or have suggestions on how to ensure the UI appears immediately after prepareInterface is called? Could it be a timing or lifecycle issue with the extension context? Thanks for any insights!
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Apr ’25
Clarification on Accessibility and Input Monitoring APIs for App Store Apps
Hello, I'm seeking some clarification regarding the use of accessibility and input monitoring APIs in sandboxed apps that are distributed through the App Store. I understand that accessibility permissions are generally restricted for App Store apps. However, I've seen several recently released apps request these permissions directly upon first launch. I'm aware that apps submitted prior to 2012 may have legacy access to certain APIs, but the ones I'm referring to appear to be recent - within the past year. While it's possible these apps were approved despite the restrictions, I want to make sure I'm not overlooking something. I also came across a recent discussion on this topic, and one post in particular stood out: Link I’d really appreciate some clarification on what's officially allowed. Specifically: Are accessibility permissions ever allowed? If so, under what circumstances? Is input monitoring permitted for apps on the App Store? (The referenced post says yes, but since it's from 2022, I just want to confirm) The linked post suggests that event generation might be allowed on the App Store, though the author hadn’t explored that privilege in detail and recommended opening a DTS tech support incident. I’ve done that and have a support case open - would it be possible to take a closer look at this? For context, my app (currently distributed outside the App Store) uses CGEventPost and CGEventCreateMouseEvent to modify mouse behavior. Thank you
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Apr ’25
Security of userID in Apple passkeys — how exposed is it?
I’m considering storing some sensitive information in the userID field of a passkey, as described in the createCredentialRegistrationRequest method.(link to method). I'm aware of the largeBlob extension introduced in iOS 17+, but it doesn't meet my needs since I want to create a cross-platform passkey that can be used across various devices — and currently, not many devices support the largeBlob extension. According to W3C documentation, the userID field is not considered private information and can be displayed to the user without requiring a verification process. Based on my understanding, it's also not encrypted, which means it might be accessible with physical access to the device. So here are my questions: How do Apple devices (especially iPhones) handle the userID field in their authenticators? Is it possible to access the userID without user verification, as permitted by the W3C specification? Are there any alternative methods to access the userID value stored in a passkey on Apple devices?
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Apr ’25
How to undisplay `Private Access` in `Contacts Access` when i use `CNContactPickerViewController`?
In iOS 18, i use CNContactPickerViewController to access to Contacts (i know it is one-time access). After first pick up one contact, the Setting > Apps > my app > Contacts shows Private Access without any option to close it. Is there any way to close it and undisplay it ? I tried to uninstall and reinstall my app, but it didn't work.
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Apr ’25