Prioritize user privacy and data security in your app. Discuss best practices for data handling, user consent, and security measures to protect user information.

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SignIn with Apple: Primary App Id of Service ID
Hi, I'm trying to implement web-browser SignIn with Apple with my new app. I'm trying to "Associate your website to your app" like described in this doc: https://developer.apple.com/help/account/capabilities/configure-sign-in-with-apple-for-the-web So I created a Service ID for this specific login. I want this login page to display my app icon and name when presented to users. My issue: When I associate my new app the the service, the link is somehow not working. The login page show the "service" login (with a generic apple logo and the Service ID's name) instead of the actual App name. I'v been able to link my new service to older apps succesfully !!! (the login page correctly shows the old apps icons and names) Why is my new app not associated with the service ? I am missing something here ? is there an additionnal step that I need to take in order to link the service to my newest app ? Thanks !
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141
Nov ’25
How to Hide the "Save to Another Device" Option During Passkey Registration?
I'm working on integrating Passkey functionality into my iOS app (targeting iOS 16.0+), and I'm facing an issue where the system dialog still shows the "Save to another device" option during Passkey registration. I want to hide this option to force users to create Passkeys only on the current device. 1. My Current Registration Implementation Here’s the code I’m using to create a Passkey registration request. I’ve tried to use ASAuthorizationPlatformPublicKeyCredentialProvider (which is supposed to target platform authenticators like Face ID/Touch ID), but the "Save to another device" option still appears: `// Initialize provider for platform authenticators let provider = ASAuthorizationPlatformPublicKeyCredentialProvider(relyingPartyIdentifier: domain) // Create registration request let registrationRequest = provider.createCredentialRegistrationRequest( challenge: challenge, name: username, userID: userId ) // Optional configurations (tried these but no effect on "another device" option) registrationRequest.displayName = "Test Device" registrationRequest.userVerificationPreference = .required registrationRequest.attestationPreference = .none // Set up authorization controller let authController = ASAuthorizationController(authorizationRequests: [registrationRequest]) let delegate = PasskeyRegistrationDelegate(completion: completion) authController.delegate = delegate // Trigger the registration flow authController.performRequests(options: .preferImmediatelyAvailableCredentials)` 2. Observation from Authentication Flow (Working as Expected) During the Passkey authentication flow (not registration), I can successfully hide the "Use another device" option by specifying allowedCredentials in the ASAuthorizationPlatformPublicKeyCredentialAssertionRequest. Here’s a simplified example of that working code: let assertionRequest = provider.createCredentialAssertionRequest(challenge: challenge) assertionRequest.allowedCredentials = allowedCredentials After adding allowedCredentials, the system dialog no longer shows cross-device options—this is exactly the behavior I want for registration. 3. My Questions Is there a similar parameter to allowedCredentials (from authentication) that I can use during registration to hide the "Save to another device" option? Did I miss any configuration in the registration request (e.g., authenticatorAttachment or other properties) that forces the flow to use only the current device’s platform authenticator? Are there any system-level constraints or WebAuthn standards I’m overlooking that cause the "Save to another device" option to persist during registration? Any insights or code examples would be greatly appreciated!
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359
Oct ’25
Mac Issue with Developer ID certificate and Sign in with Apple capability
Hello I have a problem with provisionprofile file. I have created Identifier with Sign in with Apple capability turned on, created Profile with Developer ID selected and now I try to export archive with generated Developer ID provision file but it says "Profile doesn't support Sign in with Apple" Also interesting thing that default provisions like macOS App Development Mac App Store Connect don't show such error when I try to export archive Maybe this problem is only related to Developer ID provision and Direct Distribution doesn't support Sign in with Apple, but I havent found proves about this idea
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587
Oct ’25
Custom Default Browser Not Receiving ASWebAuthenticationSession SSO After Launching Safari/Chrome
Hi Apple Developer Support, I’m building a macOS app that acts as a default browser. I can confirm that I can set it correctly through System Settings → Default Web Browser. The app implements ASWebAuthenticationSessionWebBrowserSessionHandling to intercept Single Sign-On (SSO) flows. To handle requests, it presents SSO pages in a WKWebView embedded in a window that this app creates and owns - this works perfectly for the initial login flow. However, after I close my WebView window and then launch Safari or Chrome, any subsequent SSO requests open in the newly-launched browser instead of my custom browser, even though it remains selected as the default in System Settings. I’d appreciate any insight on why the system “hands off” to Safari/Chrome in this scenario, and how I can keep my app consistently intercepting all ASWebAuthenticationSession requests. Here are the steps that break down the issue: Launch & confirm that the custom default browser app is the default browser in System Settings → Default Web Browser. Trigger SSO (e.g., try to log in to Slack). App’s WKWebView appears, and the SSO UI works end-to-end. Close the WebView window (I have windowShouldClose callback where I cancel the pending session). Manually launch Safari or Chrome. Trigger SSO again. Observed behaviour: the login URL opens in Safari/Chrome. I am using macOS 15.3.2
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170
May ’25
appleid.apple.com IPv6 support
Hi, I've been developing an app with a server. I'm hosting the server on an IPv6-ONLY network that's hidden behind the CloudFlare, so it works flawlessly from the clients point of view, but if server needs to access external resources, they need to be accessible over IPv6. As it turns out, appleid.apple.com doesn't support IPv6, and the Sign In with Apple happens with the help of my server. So, I can't sign users in as Apple doesn't support IPv6 traffic on appleid.apple.com. Are there any plans to support IPv6 in the near future, or should I work on the networking setup to enable IPv4 just for the Apple SSO? Or maybe there's a clever workaround I'm missing?
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329
Jun ’25
Sign in with Apple ends unexpectedly with code 1001
We're integrating Sign in with Apple into our iOS app using both SwiftUI and UIKit. The Apple ID login UI appears correctly on real devices, but after tapping Continue, the system immediately stops and shows code 1001. This issue happens across multiple devices and Apple ID accounts, even with no prior login history. We’ve confirmed the following: Sign in with Apple is enabled in both Developer Portal and Xcode Capabilities Automatic signing and provisioning are set correctly Device is signed into iCloud and system time is synced Performed clean build, app reinstall, and other standard debugging steps We suspect that the sign-in process may not be completing properly due to some kind of account or server-side restriction, and we’d appreciate any insights into this behavior.
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144
Jun ’25
DCError 2 "Failed to fetch App UUID" - App Attest not working in production or development
Hey everyone, I'm hitting a really frustrating issue with App Attest. My app was working perfectly with DCAppAttestService on October 12th, but starting October 13th it started failing with DCError Code 2 "Failed to fetch App UUID" at DCAppAttestController.m:153. The weird part is I didn't change any code - same implementation, same device, same everything. I've tried switching between development and production entitlement modes, re-registered my device in the Developer Portal, created fresh provisioning profiles with App Attest capability, and verified that my App ID has App Attest enabled. DCAppAttestService.isSupported returns true, so the device supports it. Has anyone else run into this? This is blocking my production launch and I'm not sure if it's something on my end or an Apple infrastructure issue.
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483
Oct ’25
Yubikey Authentication iPad/iOS26
Hey all, Question for the masses.... Does the Yubikey authentication have a OS dependency and it only works with a stable, public OS? Does Azure/Okta/Yubikey beta OS26? My CEO installed iPadOS 26 on his iPad and was not able to authenticate via Yubikey into our company environment. I ran the same scenario on my iPad using iPadOS 26 and I had the same results. Downgrading to iPAdOS doesn't pose these issues. I'm assuming something isn't fine-tuned yet?
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Aug ’25
Custom Authorization Plugin in Login Flow
What Has Been Implemented Replaced the default loginwindow:login with a custom authorization plugin. The plugin: Performs primary OTP authentication. Displays a custom password prompt. Validates the password using Open Directory (OD) APIs. Next Scenario was handling password change Password change is simulated via: sudo pwpolicy -u robo -setpolicy "newPasswordRequired=1" On next login: Plugin retrieves the old password. OD API returns kODErrorCredentialsPasswordChangeRequired. Triggers a custom change password window to collect and set new password. Issue Observed : After changing password: The user’s login keychain resets. Custom entries under the login keychain are removed. We have tried few solutions Using API, SecKeychainChangePassword(...) Using CLI, security set-keychain-password -o oldpwd -p newpwd ~/Library/Keychains/login.keychain-db These approaches appear to successfully change the keychain password, but: On launching Keychain Access, two password prompts appear, after authentication, Keychain Access window doesn't appear (no app visibility). Question: Is there a reliable way (API or CLI) to reset or update the user’s login keychain password from within the custom authorization plugin, so: The keychain is not reset or lost. Keychain Access works normally post-login. The password update experience is seamless. Thank you for your help and I appreciate your time and consideration
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Jun ’25
Get identities from a smart card in an authorization plugin
Hello, I’m working on an authorization plugin which allows users to login and unlock their computer with various methods like a FIDO key. I need to add smart cards support to it. If I understand correctly, I need to construct a URLCredential object with the identity from the smart card and pass it to the completion handler of URLSessionDelegate.urlSession(_:didReceive:completionHandler:) method. I’ve read the documentation at Using Cryptographic Assets Stored on a Smart Card, TN3137: On Mac keychain APIs and implementations, and SecItem: Pitfalls and Best Practices and created a simple code that reads the identities from the keychain: CFArrayRef identities = nil; OSStatus status = SecItemCopyMatching((__bridge CFDictionaryRef)@{ (id)kSecClass: (id)kSecClassIdentity, (id)kSecMatchLimit: (id)kSecMatchLimitAll, (id)kSecReturnRef: @YES, }, (CFTypeRef *)&identities); if (status == errSecSuccess && identities) { os_log(OS_LOG_DEFAULT, "Found identities: %{public}ld\n", CFArrayGetCount(identities)); } else { os_log(OS_LOG_DEFAULT, "Error: %{public}ld\n", (long)status); } When I use this code in a simple demo app, it finds my Yubikey identities without problem. When I use it in my authorization plugin, it doesn’t find anything in system.login.console right and finds Yubikey in authenticate right only if I register my plugin as non-,privileged. I tried modifying the query in various ways, in particular by using SecKeychainCopyDomainSearchList with the domain kSecPreferencesDomainDynamic and adding it to the query as kSecMatchSearchList and trying other SecKeychain* methods, but ended up with nothing. I concluded that the identities from a smart card are being added to the data protection keychain rather than to a file based keychain and since I’m working in a privileged context, I won’t be able to get them. If this is indeed the case, could you please advise how to proceed? Thanks in advance.
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Jan ’26
Why does my app lose Screen Recording permission after updating (adhoc signature)?
Hi everyone, I have a macOS application that uses Screen Recording permission. I build my app with an adhoc signature (not with a Developer ID certificate). For example, in version 1.0.0, I grant Screen Recording permission to the app. Later, I build a new version (1.1.0) and update by dragging the new app into the Applications folder to overwrite the previous one. However, when I launch the updated app, it asks for Screen Recording permission again, even though I have already granted it for the previous version. I don’t fully understand how TCC (Transparency, Consent, and Control) determines when permissions need to be re-granted. Can anyone explain how TCC manages permissions for updated builds, especially with adhoc signatures? Is there any way to retain permissions between updates, or any best practices to avoid having users re-authorize permissions after every update?
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Aug ’25
Can child processes inherit Info.plist properties of a parent app (such as LSSupportsGameMode)?
My high-level goal is to add support for Game Mode in a Java game, which launches via a macOS "launcher" app that runs the actual java game as a separate process (e.g. using the java command line tool). I asked this over in the Graphics & Games section and was told this, which is why I'm reposting this here. I'm uncertain how to speak to CLI tools and Java games launched from a macOS app. These sound like security and sandboxing questions which we recommend you ask about in those sections of the forums. The system seems to decide whether to enable Game Mode based on values in the Info.plist (e.g. for LSApplicationCategoryType and GCSupportsGameMode). However, the child process can't seem to see these values. Is there a way to change that? (The rest of this post is copied from my other forums post to provide additional context.) Imagine a native macOS app that acts as a "launcher" for a Java game.** For example, the "launcher" app might use the Swift Process API or a similar method to run the java command line tool (lets assume the user has installed Java themselves) to run the game. I have seen How to Enable Game Mode. If the native launcher app's Info.plist has the following keys set: LSApplicationCategoryType set to public.app-category.games LSSupportsGameMode set to true (for macOS 26+) GCSupportsGameMode set to true The launcher itself can cause Game Mode to activate if the launcher is fullscreened. However, if the launcher opens a Java process that opens a window, then the Java window is fullscreened, Game Mode doesn't seem to activate. In this case activating Game Mode for the launcher itself is unnecessary, but you'd expect Game Mode to activate when the actual game in the Java window is fullscreened. Is there a way to get Game Mode to activate in the latter case? ** The concrete case I'm thinking of is a third-party Minecraft Java Edition launcher, but the issue can also be demonstrated in a sample project (FB13786152). It seems like the official Minecraft launcher is able to do this, though it's not clear how. (Is its bundle identifier hardcoded in the OS to allow for this? Changing a sample app's bundle identifier to be the same as the official Minecraft launcher gets the behavior I want, but obviously this is not a practical solution.)
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Jun ’25
App IPA upgrade loses access to keychaingroup
Hi, Our App relies on a keychain to store certificates and key-value pairs. However, when we upgraded from an older XCode 15.2 (1 year old) app version to a newer version XCode 16.2 (with identical keychain-groups entitlement), we found that the newer ipa cannot see the older keychain group anymore... We tried Testflight builds, but limited to only generating newer versions, we tried using the older App's code, cast as a newer App version, and then upgraded to the newer code (with an even newer app version!). Surprisingly we were able to see the older keychain group. So it seems that there's something different between the packaging/profile of the older (1 year) and newer (current) App versions that seems to cause the new version to not see the old keychainGroup... Any ideas?
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Aug ’25
Crash Detection / Emergency SOS: desafios reais de segurança pessoal em escala
Estou compartilhando algumas observações técnicas sobre Crash Detection / Emergency SOS no ecossistema Apple, com base em eventos amplamente observados em 2022 e 2024, quando houve chamadas automáticas em massa para serviços de emergência. A ideia aqui não é discutir UX superficial ou “edge cases isolados”, mas sim comportamento sistêmico em escala, algo que acredito ser relevante para qualquer time que trabalhe com sistemas críticos orientados a eventos físicos. Contexto resumido A partir do iPhone 14, a Detecção de Acidente passou a correlacionar múltiplos sensores (acelerômetros de alta faixa, giroscópio, GPS, microfones) para inferir eventos de impacto severo e acionar automaticamente chamadas de emergência. Em 2022, isso resultou em um volume significativo de falsos positivos, especialmente em atividades com alta aceleração (esqui, snowboard, parques de diversão). Em 2024, apesar de ajustes, houve recorrência localizada do mesmo padrão. Ponto técnico central O problema não parece ser hardware, nem um “bug pontual”, mas sim o estado intermediário de decisão: Aceleração ≠ acidente Ruído ≠ impacto real Movimento extremo ≠ incapacidade humana Quando o classificador entra em estado ambíguo, o sistema depende de uma janela curta de confirmação humana (toque/voz). Em ambientes ruidosos, com o usuário em movimento ou fisicamente ativo, essa confirmação frequentemente falha. O sistema então assume incapacidade e executa a ação fail-safe: chamada automática. Do ponto de vista de engenharia de segurança, isso é compreensível. Do ponto de vista de escala, é explosivo. Papel da Siri A Siri não “decide” o acidente, mas é um elo sensível na cadeia humano–máquina. Falhas de compreensão por ruído, idioma, respiração ofegante ou ausência de resposta acabam sendo interpretadas como sinal de emergência real. Isso é funcionalmente equivalente ao que vemos em sistemas automotivos como o eCall europeu, quando a confirmação humana é inexistente ou degradada. O dilema estrutural Há um trade-off claro e inevitável: Reduzir falsos negativos (não perder um acidente real) Aumentar falsos positivos (chamadas indevidas) Para o usuário individual, errar “para mais” faz sentido. Para serviços públicos de emergência, milhões de dispositivos errando “para mais” criam ruído operacional real. Por que isso importa para developers A Apple hoje opera, na prática, um dos maiores sistemas privados de segurança pessoal automatizada do mundo, interagindo diretamente com infraestrutura pública crítica. Isso coloca Crash Detection / SOS na mesma categoria de sistemas safety-critical, onde: UX é parte da segurança Algoritmos precisam ser auditáveis “Human-in-the-loop” não pode ser apenas nominal Reflexões abertas Alguns pontos que, como developer, acho que merecem discussão: Janelas de confirmação humana adaptativas ao contexto (atividade física, ruído). Cancelamento visual mais agressivo em cenários de alto movimento. Perfis de sensibilidade por tipo de atividade, claramente comunicados. Critérios adicionais antes da chamada automática quando o risco de falso positivo é estatisticamente alto. Não é um problema simples, nem exclusivo da Apple. É um problema de software crítico em contato direto com o mundo físico, operando em escala planetária. Justamente por isso, acho que vale uma discussão técnica aberta, sem ruído emocional. Curioso para ouvir perspectivas de quem trabalha com sistemas similares (automotivo, wearables, safety-critical, ML embarcado). — Rafa
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Jan ’26
evaluatedPolicyDomainState
Hi Apple Developers, I'm having a problem with evaluatedPolicyDomainState: on the same device, its value keeps changing and then switching back to the original. My current iOS version is 26.1. I upgraded my iOS from version 18.6.2 to 26.1. What could be the potential reasons for this issue? { NSError *error; BOOL success = YES; char *eds = nil; int edslen = 0; LAContext *context = [[LAContext alloc] init]; // test if we can evaluate the policy, this test will tell us if Touch ID is available and enrolled // success = [context canEvaluatePolicy: LAPolicyDeviceOwnerAuthenticationWithBiometrics error:&error]; if (SystemVersion > 9.3) { // test if we can evaluate the policy, this test will tell us if Touch ID is available and enrolled success = [context canEvaluatePolicy: LAPolicyDeviceOwnerAuthentication error:&error]; } else{ // test if we can evaluate the policy, this test will tell us if Touch ID is available and enrolled success = [context canEvaluatePolicy: LAPolicyDeviceOwnerAuthenticationWithBiometrics error:&error]; } if (success) { if (@available(iOS 18.0, *)) { NSData *stateHash = nil; if ([context respondsToSelector:@selector(domainState)]) { stateHash = [[context performSelector:@selector(domainState)] performSelector:@selector(stateHash)]; }else{ stateHash = [context evaluatedPolicyDomainState]; } eds = (char *)stateHash.bytes; edslen = (int)stateHash.length; } else { eds = (char *)[[context evaluatedPolicyDomainState] bytes]; edslen = (int)[[context evaluatedPolicyDomainState] length]; } CC_SHA256(eds, edslen, uviOut); *poutlen = CC_SHA256_DIGEST_LENGTH; } else { *poutlen = 32; gm_memset(uviOut, 0x01, 32); } }
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1.3k
Jan ’26
ASPasswordCredential Returns a Blank Password with Apple Password App
Using the simplified sign-in with tvOS and a third party password manager, I receive a complete ASPasswordCredential, and I can easily log into my app. When I do the same thing but with Apple's password manager as the source, I receive an ASPasswordCredential that includes the email address, but the password is an empty string. I have tried deleting the credentials from Apple Passwords and regenerating them with a new login to the app's website. I have tried restarting my iPhone. Is this the expected behavior? How should I be getting a password from Apple's Password app with an ASAuthorizationPasswordRequest?
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Aug ’25
Keychain is not getting opened after unlock when system.login.screensaver is updated to use authenticate-session-owner-or-admin
When we enable 3rd party authentication plugin using SFAuthorization window, then when user performs Lock Screen and then unlock the MAC. Now after unlock, if user tries to open Keychain Access, it is not getting opened. When trying to open Keychain Access, we are prompted for credentials but after providing the credentials Keychians are not getting opened. This is working on Sonoma 14.6.1 , but seeing this issue from macOS Sequoia onwards. Are there any suggested settings/actions to resolve this issue?
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Aug ’25
Unable to enable "Sign In with Apple" on Service ID – 501 PATCH Unsupported Request
Hello, I’m trying to set up Sign In with Apple for my Firebase Authentication integration. Steps I followed: Created a Service ID in Apple Developer, e.g. com.example.myapp.signin. Tried to enable Sign In with Apple and configure the Web Authentication Configuration. Web Domain: myapp.firebaseapp.com Return URL: https://myapp.firebaseapp.com/__/auth/handler When I click Save, I get the following error in the browser console and a blank response page: Unsupported Request PATCH to http://developer.apple.com/services-account/v1/bundleIds/XXXXXXXX not supported. Reference #... What I have verified so far: My Apple Developer Program membership is active (paid). My App ID (e.g. com.example.myapp) exists in Identifiers. The App ID has Sign In with Apple capability checked. I need to link the Service ID with this App ID for Firebase web-based auth. Goal: Complete setup of Apple as a sign-in provider in Firebase Authentication. To do this, Apple requires me to add the Firebase return URL above, but the Developer Portal prevents saving with the 501 error. Has anyone else run into this, and is there a workaround (e.g. enabling via Xcode, App Store Connect, or other methods)? Is this a known bug with the Apple Developer Portal? Here is the screenshot of the error: And Response part: Thanks in advance!
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469
Aug ’25
How to handle Sign in with Apple Server to server Notifications?
Hello. When a user revokes Apple Login authorization, I am expecting a webhook to be delivered to our configured endpoint, but I currently not receiving any at all. So I have some questions: Should the revoke event webhook be delivered in real-time? If it is not real-time, when is the webhook supposed to be sent? If my server fails to respond to the webhook request, does Apple retry the delivery? (Actually I couldn't find how to response in this scenario, but if I can) Thanks in advance.
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Jan ’26
SignIn with Apple: Primary App Id of Service ID
Hi, I'm trying to implement web-browser SignIn with Apple with my new app. I'm trying to "Associate your website to your app" like described in this doc: https://developer.apple.com/help/account/capabilities/configure-sign-in-with-apple-for-the-web So I created a Service ID for this specific login. I want this login page to display my app icon and name when presented to users. My issue: When I associate my new app the the service, the link is somehow not working. The login page show the "service" login (with a generic apple logo and the Service ID's name) instead of the actual App name. I'v been able to link my new service to older apps succesfully !!! (the login page correctly shows the old apps icons and names) Why is my new app not associated with the service ? I am missing something here ? is there an additionnal step that I need to take in order to link the service to my newest app ? Thanks !
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141
Activity
Nov ’25
How to Hide the "Save to Another Device" Option During Passkey Registration?
I'm working on integrating Passkey functionality into my iOS app (targeting iOS 16.0+), and I'm facing an issue where the system dialog still shows the "Save to another device" option during Passkey registration. I want to hide this option to force users to create Passkeys only on the current device. 1. My Current Registration Implementation Here’s the code I’m using to create a Passkey registration request. I’ve tried to use ASAuthorizationPlatformPublicKeyCredentialProvider (which is supposed to target platform authenticators like Face ID/Touch ID), but the "Save to another device" option still appears: `// Initialize provider for platform authenticators let provider = ASAuthorizationPlatformPublicKeyCredentialProvider(relyingPartyIdentifier: domain) // Create registration request let registrationRequest = provider.createCredentialRegistrationRequest( challenge: challenge, name: username, userID: userId ) // Optional configurations (tried these but no effect on "another device" option) registrationRequest.displayName = "Test Device" registrationRequest.userVerificationPreference = .required registrationRequest.attestationPreference = .none // Set up authorization controller let authController = ASAuthorizationController(authorizationRequests: [registrationRequest]) let delegate = PasskeyRegistrationDelegate(completion: completion) authController.delegate = delegate // Trigger the registration flow authController.performRequests(options: .preferImmediatelyAvailableCredentials)` 2. Observation from Authentication Flow (Working as Expected) During the Passkey authentication flow (not registration), I can successfully hide the "Use another device" option by specifying allowedCredentials in the ASAuthorizationPlatformPublicKeyCredentialAssertionRequest. Here’s a simplified example of that working code: let assertionRequest = provider.createCredentialAssertionRequest(challenge: challenge) assertionRequest.allowedCredentials = allowedCredentials After adding allowedCredentials, the system dialog no longer shows cross-device options—this is exactly the behavior I want for registration. 3. My Questions Is there a similar parameter to allowedCredentials (from authentication) that I can use during registration to hide the "Save to another device" option? Did I miss any configuration in the registration request (e.g., authenticatorAttachment or other properties) that forces the flow to use only the current device’s platform authenticator? Are there any system-level constraints or WebAuthn standards I’m overlooking that cause the "Save to another device" option to persist during registration? Any insights or code examples would be greatly appreciated!
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359
Activity
Oct ’25
Mac Issue with Developer ID certificate and Sign in with Apple capability
Hello I have a problem with provisionprofile file. I have created Identifier with Sign in with Apple capability turned on, created Profile with Developer ID selected and now I try to export archive with generated Developer ID provision file but it says "Profile doesn't support Sign in with Apple" Also interesting thing that default provisions like macOS App Development Mac App Store Connect don't show such error when I try to export archive Maybe this problem is only related to Developer ID provision and Direct Distribution doesn't support Sign in with Apple, but I havent found proves about this idea
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2
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1
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587
Activity
Oct ’25
Custom Default Browser Not Receiving ASWebAuthenticationSession SSO After Launching Safari/Chrome
Hi Apple Developer Support, I’m building a macOS app that acts as a default browser. I can confirm that I can set it correctly through System Settings → Default Web Browser. The app implements ASWebAuthenticationSessionWebBrowserSessionHandling to intercept Single Sign-On (SSO) flows. To handle requests, it presents SSO pages in a WKWebView embedded in a window that this app creates and owns - this works perfectly for the initial login flow. However, after I close my WebView window and then launch Safari or Chrome, any subsequent SSO requests open in the newly-launched browser instead of my custom browser, even though it remains selected as the default in System Settings. I’d appreciate any insight on why the system “hands off” to Safari/Chrome in this scenario, and how I can keep my app consistently intercepting all ASWebAuthenticationSession requests. Here are the steps that break down the issue: Launch & confirm that the custom default browser app is the default browser in System Settings → Default Web Browser. Trigger SSO (e.g., try to log in to Slack). App’s WKWebView appears, and the SSO UI works end-to-end. Close the WebView window (I have windowShouldClose callback where I cancel the pending session). Manually launch Safari or Chrome. Trigger SSO again. Observed behaviour: the login URL opens in Safari/Chrome. I am using macOS 15.3.2
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170
Activity
May ’25
appleid.apple.com IPv6 support
Hi, I've been developing an app with a server. I'm hosting the server on an IPv6-ONLY network that's hidden behind the CloudFlare, so it works flawlessly from the clients point of view, but if server needs to access external resources, they need to be accessible over IPv6. As it turns out, appleid.apple.com doesn't support IPv6, and the Sign In with Apple happens with the help of my server. So, I can't sign users in as Apple doesn't support IPv6 traffic on appleid.apple.com. Are there any plans to support IPv6 in the near future, or should I work on the networking setup to enable IPv4 just for the Apple SSO? Or maybe there's a clever workaround I'm missing?
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329
Activity
Jun ’25
Sign in with Apple ends unexpectedly with code 1001
We're integrating Sign in with Apple into our iOS app using both SwiftUI and UIKit. The Apple ID login UI appears correctly on real devices, but after tapping Continue, the system immediately stops and shows code 1001. This issue happens across multiple devices and Apple ID accounts, even with no prior login history. We’ve confirmed the following: Sign in with Apple is enabled in both Developer Portal and Xcode Capabilities Automatic signing and provisioning are set correctly Device is signed into iCloud and system time is synced Performed clean build, app reinstall, and other standard debugging steps We suspect that the sign-in process may not be completing properly due to some kind of account or server-side restriction, and we’d appreciate any insights into this behavior.
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1
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1
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144
Activity
Jun ’25
DCError 2 "Failed to fetch App UUID" - App Attest not working in production or development
Hey everyone, I'm hitting a really frustrating issue with App Attest. My app was working perfectly with DCAppAttestService on October 12th, but starting October 13th it started failing with DCError Code 2 "Failed to fetch App UUID" at DCAppAttestController.m:153. The weird part is I didn't change any code - same implementation, same device, same everything. I've tried switching between development and production entitlement modes, re-registered my device in the Developer Portal, created fresh provisioning profiles with App Attest capability, and verified that my App ID has App Attest enabled. DCAppAttestService.isSupported returns true, so the device supports it. Has anyone else run into this? This is blocking my production launch and I'm not sure if it's something on my end or an Apple infrastructure issue.
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483
Activity
Oct ’25
Yubikey Authentication iPad/iOS26
Hey all, Question for the masses.... Does the Yubikey authentication have a OS dependency and it only works with a stable, public OS? Does Azure/Okta/Yubikey beta OS26? My CEO installed iPadOS 26 on his iPad and was not able to authenticate via Yubikey into our company environment. I ran the same scenario on my iPad using iPadOS 26 and I had the same results. Downgrading to iPAdOS doesn't pose these issues. I'm assuming something isn't fine-tuned yet?
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443
Activity
Aug ’25
Custom Authorization Plugin in Login Flow
What Has Been Implemented Replaced the default loginwindow:login with a custom authorization plugin. The plugin: Performs primary OTP authentication. Displays a custom password prompt. Validates the password using Open Directory (OD) APIs. Next Scenario was handling password change Password change is simulated via: sudo pwpolicy -u robo -setpolicy "newPasswordRequired=1" On next login: Plugin retrieves the old password. OD API returns kODErrorCredentialsPasswordChangeRequired. Triggers a custom change password window to collect and set new password. Issue Observed : After changing password: The user’s login keychain resets. Custom entries under the login keychain are removed. We have tried few solutions Using API, SecKeychainChangePassword(...) Using CLI, security set-keychain-password -o oldpwd -p newpwd ~/Library/Keychains/login.keychain-db These approaches appear to successfully change the keychain password, but: On launching Keychain Access, two password prompts appear, after authentication, Keychain Access window doesn't appear (no app visibility). Question: Is there a reliable way (API or CLI) to reset or update the user’s login keychain password from within the custom authorization plugin, so: The keychain is not reset or lost. Keychain Access works normally post-login. The password update experience is seamless. Thank you for your help and I appreciate your time and consideration
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2
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454
Activity
Jun ’25
Get identities from a smart card in an authorization plugin
Hello, I’m working on an authorization plugin which allows users to login and unlock their computer with various methods like a FIDO key. I need to add smart cards support to it. If I understand correctly, I need to construct a URLCredential object with the identity from the smart card and pass it to the completion handler of URLSessionDelegate.urlSession(_:didReceive:completionHandler:) method. I’ve read the documentation at Using Cryptographic Assets Stored on a Smart Card, TN3137: On Mac keychain APIs and implementations, and SecItem: Pitfalls and Best Practices and created a simple code that reads the identities from the keychain: CFArrayRef identities = nil; OSStatus status = SecItemCopyMatching((__bridge CFDictionaryRef)@{ (id)kSecClass: (id)kSecClassIdentity, (id)kSecMatchLimit: (id)kSecMatchLimitAll, (id)kSecReturnRef: @YES, }, (CFTypeRef *)&identities); if (status == errSecSuccess && identities) { os_log(OS_LOG_DEFAULT, "Found identities: %{public}ld\n", CFArrayGetCount(identities)); } else { os_log(OS_LOG_DEFAULT, "Error: %{public}ld\n", (long)status); } When I use this code in a simple demo app, it finds my Yubikey identities without problem. When I use it in my authorization plugin, it doesn’t find anything in system.login.console right and finds Yubikey in authenticate right only if I register my plugin as non-,privileged. I tried modifying the query in various ways, in particular by using SecKeychainCopyDomainSearchList with the domain kSecPreferencesDomainDynamic and adding it to the query as kSecMatchSearchList and trying other SecKeychain* methods, but ended up with nothing. I concluded that the identities from a smart card are being added to the data protection keychain rather than to a file based keychain and since I’m working in a privileged context, I won’t be able to get them. If this is indeed the case, could you please advise how to proceed? Thanks in advance.
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2.8k
Activity
Jan ’26
Why does my app lose Screen Recording permission after updating (adhoc signature)?
Hi everyone, I have a macOS application that uses Screen Recording permission. I build my app with an adhoc signature (not with a Developer ID certificate). For example, in version 1.0.0, I grant Screen Recording permission to the app. Later, I build a new version (1.1.0) and update by dragging the new app into the Applications folder to overwrite the previous one. However, when I launch the updated app, it asks for Screen Recording permission again, even though I have already granted it for the previous version. I don’t fully understand how TCC (Transparency, Consent, and Control) determines when permissions need to be re-granted. Can anyone explain how TCC manages permissions for updated builds, especially with adhoc signatures? Is there any way to retain permissions between updates, or any best practices to avoid having users re-authorize permissions after every update?
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288
Activity
Aug ’25
Can child processes inherit Info.plist properties of a parent app (such as LSSupportsGameMode)?
My high-level goal is to add support for Game Mode in a Java game, which launches via a macOS "launcher" app that runs the actual java game as a separate process (e.g. using the java command line tool). I asked this over in the Graphics & Games section and was told this, which is why I'm reposting this here. I'm uncertain how to speak to CLI tools and Java games launched from a macOS app. These sound like security and sandboxing questions which we recommend you ask about in those sections of the forums. The system seems to decide whether to enable Game Mode based on values in the Info.plist (e.g. for LSApplicationCategoryType and GCSupportsGameMode). However, the child process can't seem to see these values. Is there a way to change that? (The rest of this post is copied from my other forums post to provide additional context.) Imagine a native macOS app that acts as a "launcher" for a Java game.** For example, the "launcher" app might use the Swift Process API or a similar method to run the java command line tool (lets assume the user has installed Java themselves) to run the game. I have seen How to Enable Game Mode. If the native launcher app's Info.plist has the following keys set: LSApplicationCategoryType set to public.app-category.games LSSupportsGameMode set to true (for macOS 26+) GCSupportsGameMode set to true The launcher itself can cause Game Mode to activate if the launcher is fullscreened. However, if the launcher opens a Java process that opens a window, then the Java window is fullscreened, Game Mode doesn't seem to activate. In this case activating Game Mode for the launcher itself is unnecessary, but you'd expect Game Mode to activate when the actual game in the Java window is fullscreened. Is there a way to get Game Mode to activate in the latter case? ** The concrete case I'm thinking of is a third-party Minecraft Java Edition launcher, but the issue can also be demonstrated in a sample project (FB13786152). It seems like the official Minecraft launcher is able to do this, though it's not clear how. (Is its bundle identifier hardcoded in the OS to allow for this? Changing a sample app's bundle identifier to be the same as the official Minecraft launcher gets the behavior I want, but obviously this is not a practical solution.)
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483
Activity
Jun ’25
App IPA upgrade loses access to keychaingroup
Hi, Our App relies on a keychain to store certificates and key-value pairs. However, when we upgraded from an older XCode 15.2 (1 year old) app version to a newer version XCode 16.2 (with identical keychain-groups entitlement), we found that the newer ipa cannot see the older keychain group anymore... We tried Testflight builds, but limited to only generating newer versions, we tried using the older App's code, cast as a newer App version, and then upgraded to the newer code (with an even newer app version!). Surprisingly we were able to see the older keychain group. So it seems that there's something different between the packaging/profile of the older (1 year) and newer (current) App versions that seems to cause the new version to not see the old keychainGroup... Any ideas?
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209
Activity
Aug ’25
Crash Detection / Emergency SOS: desafios reais de segurança pessoal em escala
Estou compartilhando algumas observações técnicas sobre Crash Detection / Emergency SOS no ecossistema Apple, com base em eventos amplamente observados em 2022 e 2024, quando houve chamadas automáticas em massa para serviços de emergência. A ideia aqui não é discutir UX superficial ou “edge cases isolados”, mas sim comportamento sistêmico em escala, algo que acredito ser relevante para qualquer time que trabalhe com sistemas críticos orientados a eventos físicos. Contexto resumido A partir do iPhone 14, a Detecção de Acidente passou a correlacionar múltiplos sensores (acelerômetros de alta faixa, giroscópio, GPS, microfones) para inferir eventos de impacto severo e acionar automaticamente chamadas de emergência. Em 2022, isso resultou em um volume significativo de falsos positivos, especialmente em atividades com alta aceleração (esqui, snowboard, parques de diversão). Em 2024, apesar de ajustes, houve recorrência localizada do mesmo padrão. Ponto técnico central O problema não parece ser hardware, nem um “bug pontual”, mas sim o estado intermediário de decisão: Aceleração ≠ acidente Ruído ≠ impacto real Movimento extremo ≠ incapacidade humana Quando o classificador entra em estado ambíguo, o sistema depende de uma janela curta de confirmação humana (toque/voz). Em ambientes ruidosos, com o usuário em movimento ou fisicamente ativo, essa confirmação frequentemente falha. O sistema então assume incapacidade e executa a ação fail-safe: chamada automática. Do ponto de vista de engenharia de segurança, isso é compreensível. Do ponto de vista de escala, é explosivo. Papel da Siri A Siri não “decide” o acidente, mas é um elo sensível na cadeia humano–máquina. Falhas de compreensão por ruído, idioma, respiração ofegante ou ausência de resposta acabam sendo interpretadas como sinal de emergência real. Isso é funcionalmente equivalente ao que vemos em sistemas automotivos como o eCall europeu, quando a confirmação humana é inexistente ou degradada. O dilema estrutural Há um trade-off claro e inevitável: Reduzir falsos negativos (não perder um acidente real) Aumentar falsos positivos (chamadas indevidas) Para o usuário individual, errar “para mais” faz sentido. Para serviços públicos de emergência, milhões de dispositivos errando “para mais” criam ruído operacional real. Por que isso importa para developers A Apple hoje opera, na prática, um dos maiores sistemas privados de segurança pessoal automatizada do mundo, interagindo diretamente com infraestrutura pública crítica. Isso coloca Crash Detection / SOS na mesma categoria de sistemas safety-critical, onde: UX é parte da segurança Algoritmos precisam ser auditáveis “Human-in-the-loop” não pode ser apenas nominal Reflexões abertas Alguns pontos que, como developer, acho que merecem discussão: Janelas de confirmação humana adaptativas ao contexto (atividade física, ruído). Cancelamento visual mais agressivo em cenários de alto movimento. Perfis de sensibilidade por tipo de atividade, claramente comunicados. Critérios adicionais antes da chamada automática quando o risco de falso positivo é estatisticamente alto. Não é um problema simples, nem exclusivo da Apple. É um problema de software crítico em contato direto com o mundo físico, operando em escala planetária. Justamente por isso, acho que vale uma discussão técnica aberta, sem ruído emocional. Curioso para ouvir perspectivas de quem trabalha com sistemas similares (automotivo, wearables, safety-critical, ML embarcado). — Rafa
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242
Activity
Jan ’26
evaluatedPolicyDomainState
Hi Apple Developers, I'm having a problem with evaluatedPolicyDomainState: on the same device, its value keeps changing and then switching back to the original. My current iOS version is 26.1. I upgraded my iOS from version 18.6.2 to 26.1. What could be the potential reasons for this issue? { NSError *error; BOOL success = YES; char *eds = nil; int edslen = 0; LAContext *context = [[LAContext alloc] init]; // test if we can evaluate the policy, this test will tell us if Touch ID is available and enrolled // success = [context canEvaluatePolicy: LAPolicyDeviceOwnerAuthenticationWithBiometrics error:&error]; if (SystemVersion > 9.3) { // test if we can evaluate the policy, this test will tell us if Touch ID is available and enrolled success = [context canEvaluatePolicy: LAPolicyDeviceOwnerAuthentication error:&error]; } else{ // test if we can evaluate the policy, this test will tell us if Touch ID is available and enrolled success = [context canEvaluatePolicy: LAPolicyDeviceOwnerAuthenticationWithBiometrics error:&error]; } if (success) { if (@available(iOS 18.0, *)) { NSData *stateHash = nil; if ([context respondsToSelector:@selector(domainState)]) { stateHash = [[context performSelector:@selector(domainState)] performSelector:@selector(stateHash)]; }else{ stateHash = [context evaluatedPolicyDomainState]; } eds = (char *)stateHash.bytes; edslen = (int)stateHash.length; } else { eds = (char *)[[context evaluatedPolicyDomainState] bytes]; edslen = (int)[[context evaluatedPolicyDomainState] length]; } CC_SHA256(eds, edslen, uviOut); *poutlen = CC_SHA256_DIGEST_LENGTH; } else { *poutlen = 32; gm_memset(uviOut, 0x01, 32); } }
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Activity
Jan ’26
ASPasswordCredential Returns a Blank Password with Apple Password App
Using the simplified sign-in with tvOS and a third party password manager, I receive a complete ASPasswordCredential, and I can easily log into my app. When I do the same thing but with Apple's password manager as the source, I receive an ASPasswordCredential that includes the email address, but the password is an empty string. I have tried deleting the credentials from Apple Passwords and regenerating them with a new login to the app's website. I have tried restarting my iPhone. Is this the expected behavior? How should I be getting a password from Apple's Password app with an ASAuthorizationPasswordRequest?
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342
Activity
Aug ’25
How can I configure the application or environment to suppress this repeated permission prompt?"
"I am attempting to read and write data to an Office Group Container, and I am consistently prompted with the "App would like to access data from other apps" alert. How can I configure the application or environment to suppress this repeated permission prompt?"
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3
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301
Activity
Jan ’26
Keychain is not getting opened after unlock when system.login.screensaver is updated to use authenticate-session-owner-or-admin
When we enable 3rd party authentication plugin using SFAuthorization window, then when user performs Lock Screen and then unlock the MAC. Now after unlock, if user tries to open Keychain Access, it is not getting opened. When trying to open Keychain Access, we are prompted for credentials but after providing the credentials Keychians are not getting opened. This is working on Sonoma 14.6.1 , but seeing this issue from macOS Sequoia onwards. Are there any suggested settings/actions to resolve this issue?
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6
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491
Activity
Aug ’25
Unable to enable "Sign In with Apple" on Service ID – 501 PATCH Unsupported Request
Hello, I’m trying to set up Sign In with Apple for my Firebase Authentication integration. Steps I followed: Created a Service ID in Apple Developer, e.g. com.example.myapp.signin. Tried to enable Sign In with Apple and configure the Web Authentication Configuration. Web Domain: myapp.firebaseapp.com Return URL: https://myapp.firebaseapp.com/__/auth/handler When I click Save, I get the following error in the browser console and a blank response page: Unsupported Request PATCH to http://developer.apple.com/services-account/v1/bundleIds/XXXXXXXX not supported. Reference #... What I have verified so far: My Apple Developer Program membership is active (paid). My App ID (e.g. com.example.myapp) exists in Identifiers. The App ID has Sign In with Apple capability checked. I need to link the Service ID with this App ID for Firebase web-based auth. Goal: Complete setup of Apple as a sign-in provider in Firebase Authentication. To do this, Apple requires me to add the Firebase return URL above, but the Developer Portal prevents saving with the 501 error. Has anyone else run into this, and is there a workaround (e.g. enabling via Xcode, App Store Connect, or other methods)? Is this a known bug with the Apple Developer Portal? Here is the screenshot of the error: And Response part: Thanks in advance!
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469
Activity
Aug ’25
How to handle Sign in with Apple Server to server Notifications?
Hello. When a user revokes Apple Login authorization, I am expecting a webhook to be delivered to our configured endpoint, but I currently not receiving any at all. So I have some questions: Should the revoke event webhook be delivered in real-time? If it is not real-time, when is the webhook supposed to be sent? If my server fails to respond to the webhook request, does Apple retry the delivery? (Actually I couldn't find how to response in this scenario, but if I can) Thanks in advance.
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541
Activity
Jan ’26