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Open Share Extension
Hello, everyone! Help me please to find answer. I have two applications: App-1 with share extension and App-2 without it. From the second app I can open share extension via UIActivityViewController. But I need this extension in the second application to open immediately by pressing a button, and not through UIActivityViewController. Can I do this?
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0
1.6k
Dec ’24
Crash with Progress type, Swift 6, iOS 18
We are getting a crash _dispatch_assert_queue_fail when the cancellationHandler on NSProgress is called. We do not see this with iOS 17.x, only on iOS 18. We are building in Swift 6 language mode and do not have any compiler warnings. We have a type whose init looks something like this: init( request: URLRequest, destinationURL: URL, session: URLSession ) { progress = Progress() progress.kind = .file progress.fileOperationKind = .downloading progress.fileURL = destinationURL progress.pausingHandler = { [weak self] in self?.setIsPaused(true) } progress.resumingHandler = { [weak self] in self?.setIsPaused(false) } progress.cancellationHandler = { [weak self] in self?.cancel() } When the progress is cancelled, and the cancellation handler is invoked. We get the crash. The crash is not reproducible 100% of the time, but it happens significantly often. Especially after cleaning and rebuilding and running our tests. * thread #4, queue = 'com.apple.root.default-qos', stop reason = EXC_BREAKPOINT (code=1, subcode=0x18017b0e8) * frame #0: 0x000000018017b0e8 libdispatch.dylib`_dispatch_assert_queue_fail + 116 frame #1: 0x000000018017b074 libdispatch.dylib`dispatch_assert_queue + 188 frame #2: 0x00000002444c63e0 libswift_Concurrency.dylib`swift_task_isCurrentExecutorImpl(swift::SerialExecutorRef) + 284 frame #3: 0x000000010b80bd84 MyTests`closure #3 in MyController.init() at MyController.swift:0 frame #4: 0x000000010b80bb04 MyTests`thunk for @escaping @callee_guaranteed @Sendable () -> () at <compiler-generated>:0 frame #5: 0x00000001810276b0 Foundation`__20-[NSProgress cancel]_block_invoke_3 + 28 frame #6: 0x00000001801774ec libdispatch.dylib`_dispatch_call_block_and_release + 24 frame #7: 0x0000000180178de0 libdispatch.dylib`_dispatch_client_callout + 16 frame #8: 0x000000018018b7dc libdispatch.dylib`_dispatch_root_queue_drain + 1072 frame #9: 0x000000018018bf60 libdispatch.dylib`_dispatch_worker_thread2 + 232 frame #10: 0x00000001012a77d8 libsystem_pthread.dylib`_pthread_wqthread + 224 Any thoughts on why this is crashing and what we can do to work-around it? I have not been able to extract our code into a simple reproducible case yet. And I mostly see it when running our code in a testing environment (XCTest). Although I have been able to reproduce it running an app a few times, it's just less common.
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2.6k
Apr ’25
Actors with Combine publishers as properties.
Is it ok for an Actor type to have a Publisher as a property to let others observe changes over time? Or use the @Published property wrapper to achieve this? actor MyActor { var publisher = PassthroughSubject<Int, Never>() var data: Int { didSet { publisher.send(data) } } ... } // Usage var tasks = Set<AnyCancellable>() let actor = MyActor() Task { let publisher = await actor.publisher publisher.sink { print($0) }.store(in: &tasks) } This seems like this should be acceptable. I would expect a Publisher to be thread safe, and as long as the Output is a value type things should be fine. I have been getting random EXC_BAD_ACCESS errors when using this approach. But turning on the address sanitizer causes these crashes to go away. I know that isn't very specific but I wanted to start by seeing if this type of pattern is ok to do.
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2.6k
Apr ’25
async let combination crashes on XCode 16 with iOS 15 as minimum deployment
We started building our project in XCode 16 only to find a super weird crash that was 100% reproducible. I couldn't really understand why it was crashing, so I tried to trim down the problematic piece of code to something that I could provide in a side project. The actual piece of code crashing for us is significantly different, but this small example showcases the crash as well. https://github.com/Elih96/XCode16CrashReproducer our observation is, that this combination of async let usage + struct structure leads to a SIGABRT crash in the concurrency library. In both the main project and the example project, moving away from async let and using any other concurrency mechanism fixes the crash. This was reproducible only on Xcode 16 with iOS 15 set as minimum deployment for the target. It works fine on Xcode 15, and if we bump the min deployment to 16 on Xcode 16, it also runs fine. I've attached a small project that reproduces the error. I'm sure I didn't provide the ideal reproduction scenario, but that's what I managed to trim it down to. Making random changes such as removing some properties from the B struct or remove the: let _ = A().arrayItems.map { _ in "123" } will stop the crash from happening, so I just stopped making changes. The stack trace from the crash: frame #0: 0x00000001036d1008 libsystem_kernel.dylib`__pthread_kill + 8 frame #1: 0x0000000102ecf408 libsystem_pthread.dylib`pthread_kill + 256 frame #2: 0x00000001801655c0 libsystem_c.dylib`abort + 104 frame #3: 0x000000020a8b7de0 libswift_Concurrency.dylib`swift::swift_Concurrency_fatalErrorv(unsigned int, char const*, char*) + 28 frame #4: 0x000000020a8b7dfc libswift_Concurrency.dylib`swift::swift_Concurrency_fatalError(unsigned int, char const*, ...) + 28 frame #5: 0x000000020a8baf54 libswift_Concurrency.dylib`swift_task_dealloc + 124 frame #6: 0x000000020a8b72c8 libswift_Concurrency.dylib`asyncLet_finish_after_task_completion(swift::AsyncContext*, swift::AsyncLet*, void (swift::AsyncContext* swift_async_context) swiftasynccall*, swift::AsyncContext*, void*) + 72 * frame #7: 0x000000010344e6e4 CrashReproducer.debug.dylib`closure #1 in closure #1 in CrashReproducerApp.body.getter at CrashReproducerApp.swift:17:46 frame #8: 0x00000001cca0a560 SwiftUI`___lldb_unnamed_symbol158883 frame #9: 0x00000001cca09fc0 SwiftUI`___lldb_unnamed_symbol158825 frame #10: 0x00000001cca063a0 SwiftUI`___lldb_unnamed_symbol158636 frame #11: 0x00000001cca09268 SwiftUI`___lldb_unnamed_symbol158726
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1.3k
Oct ’24
Xcode "Build documentation" not working with Swift Macro package in project
I have a workspace with my project and a Swift Macro. When I use the "Build Documentation" command the build fails with this error: fatal error: module map file '/Users/me/Library/Developer/Xcode/DerivedData/Project-fmdkuqlofexbqdhhitpgjnoqzyrz/Build/Intermediates.noindex/GeneratedModuleMaps-iphoneos/Macros.modulemap' not found Is there a way around this?
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1.2k
Oct ’24
SPM show-dependencies broken
I have a Package.swift // swift-tools-version: 5.9 // The swift-tools-version declares the minimum version of Swift required to build this package. import PackageDescription let package = Package( name: "SharedUI", defaultLocalization: "en_US", platforms: [.iOS(.v16)], products: [ .library( name: "SharedUI", targets: [ "AppTheme", ] ), ], dependencies: [ .package(url: "https://github.com/apple/swift-markdown.git", "0.2.0"..<"0.3.0"), ], targets: [ .target( name: "AppTheme", dependencies: [ .product(name: "Markdown", package: "swift-markdown"), ], path: "AppTheme" ), ] ) Run swift package show-dependencies shows error yuantong-macbookpro2:Downloads yuantong$ swift package show-dependencies Fetching https://github.com/apple/swift-markdown.git from cache Fetched https://github.com/apple/swift-markdown.git (0.67s) error: Couldn’t get the list of tags: fatal: cannot use bare repository '/Users/yuantong/Downloads/.build/repositories/swift-markdown-b692ce3c' (safe.bareRepository is 'explicit') which I think used to work before Xcode 15.
8
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2.3k
Oct ’24
[WindowHosting] UIScene property of UINSSceneViewController was accessed before it was set. What does this mean?
Getting this error several times when presenting a modal window over my splitview window when running it on my Mac using Swift/Mac Catalyst in XCode 14.2. When I click the Cancel button in the window then I get Scene destruction request failed with error: (null) right after an unwind segue. 2023-07-04 16:50:45.488538-0500 Recipes[27836:1295134] [WindowHosting] UIScene property of UINSSceneViewController was accessed before it was set. 2023-07-04 16:50:45.488972-0500 Recipes[27836:1295134] [WindowHosting] UIScene property of UINSSceneViewController was accessed before it was set. 2023-07-04 16:50:45.496702-0500 Recipes[27836:1295134] [WindowHosting] UIScene property of UINSSceneViewController was accessed before it was set. 2023-07-04 16:50:45.496800-0500 Recipes[27836:1295134] [WindowHosting] UIScene property of UINSSceneViewController was accessed before it was set. 2023-07-04 16:50:45.994147-0500 Recipes[27836:1295134] Unbalanced calls to begin/end appearance transitions for <UINavigationController: 0x7f7fdf068a00>. bleep 2023-07-04 16:51:00.655233-0500 Recipes[27836:1297298] Scene destruction request failed with error: (null) I don't quite understand what all all this means. (The "bleep" was a debugging print code I put in the unwind segue). I'm working through Apple's Mac Catalyst tutorial but it seems to be riddled with bugs and coding issues, even in the final part of the completed app which I dowmloaded and ran. I don't see these problems on IPad simulator. I don't know if it's because Catalyst has problems itself or there's something else going on that I can fix myself. Any insight into these errors would be very much appreciated! PS: The app seems to run ok on Mac without crashing despite the muliple issues
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2.0k
Jan ’25
Request authorization for the notification center crash iOS app on Swift 6
Hey all! During the migration of a production app to swift 6, I've encountered a problem: when hitting the UNUserNotificationCenter.current().requestAuthorization the app crashes. If I switch back to Language Version 5 the app works as expected. The offending code is defined here class AppDelegate: NSObject, UIApplicationDelegate { func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -&gt; Bool { FirebaseApp.configure() FirebaseConfiguration.shared.setLoggerLevel(.min) UNUserNotificationCenter.current().delegate = self let authOptions: UNAuthorizationOptions = [.alert, .badge, .sound] UNUserNotificationCenter.current().requestAuthorization(options: authOptions) { _, _ in } application.registerForRemoteNotifications() Messaging.messaging().delegate = self return true } } The error is depicted here: I have no idea how to fix this. Any help will be really appreciated thanks in advance
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5.4k
Jan ’25
Error throws while using the speech recognition service in my app
Recently I updated to Xcode 14.0. I am building an iOS app to convert recorded audio into text. I got an exception while testing the application from the simulator(iOS 16.0). [SpeechFramework] -[SFSpeechRecognitionTask handleSpeechRecognitionDidFailWithError:]_block_invoke Ignoring subsequent recongition error: Error Domain=kAFAssistantErrorDomain Code=1101 "(null)" Error Domain=kAFAssistantErrorDomain Code=1107 "(null)" I have to know what does the error code means and why this error occurred.
20
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12k
Feb ’25
Using metal-cpp with Swift
Is there any way to use metal-cpp in a Swift project? I have a platform layer I've written in Swift that handles Window/View creation, as well as event handling, etc. I've been trying to bridge this layer with my C++ layer as you normally would using a pure C interface, but using Metal instances that cross this boundary just doesn't seem to work. e.g. Currently I initialize a CAMetalLayer for my NSView, setting that as the layer for the view. I've tried passing this Metal layer into my C++ code via a void* pointer through a C interface, and then casting it to a CA::MetalView to be used. When this didn't work, I tried creating the CA::MetalLayer in C++ and passing that back to the Swift layer as a void* pointer, then binding it to a CAMetalLayer type. And of course, this didn't work either. So are the options for metal-cpp to use either Objective-C or just pure C++ (using AppKit.hpp)? Or am I missing something for how to integrate with Swift?
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1.4k
Nov ’24
.onMove does not work properly
Hello, I have a problem with the .onMove function. I believe I have set everything up properly. However, the moving does not seem to be working correctly. When I try to move the item, it is highlighted first, as it is supposed to be. Then, while I am moving it through the list, it disappears for some reason, and at the end of the move, it comes back to its initial place. (I use iOS 16.0 minimum, so I don't have to include the EditButton(). It works the same in the edit mode tho) import SwiftUI struct Animal: Identifiable { var id = UUID() var name: String } struct ListMove: View { @State var animals = [Animal(name: "Dog"), Animal(name: "Cat"), Animal(name: "Cow"), Animal(name: "Goat"), Animal(name: "Chicken")] var body: some View { List { ForEach(animals) { animal in Text(animal.name) } .onMove(perform: move) } } func move(from source: IndexSet, to destination: Int) { animals.move(fromOffsets: source, toOffset: destination) } } #Preview { ListMove() }
3
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1.1k
Dec ’24
Default Actor Isolation and foundational protocols
I've been testing my open source libraries with Swift 6.2 and the new Default Actor Isolation concurrency build setting set to MainActor (with Complete strict concurrency turned on). My library Destinations uses protocols extensively, often applying conformance to foundational Swift protocols like Hashable and Identifiable. Many of these basic protocols are not flagged as running on the @MainActor in Beta 1, leading to situations like this: Given this example code: public protocol Contentable: Identifiable { var id: UUID { get } } final class ContentModel: Contentable { let id: UUID = UUID() } I get the warning: Multiline Conformance of 'ContentModel' to protocol 'Contentable' crosses into main actor-isolated code and can cause data races; this is an error in the Swift 6 language mode The fix it suggests is to put a @MainActor before the Contentable protocol declaration in ContentModel, which seems to be a new attribute configuration in Swift 6.2. This solves the warning, but would create a lot of extra noise across the codebase. Was it an oversight or a temporary omission that protocols like Hashable and Identifiable do not run on @MainActor by default, or is there some other reason they are excluded? Considering how often protocols in our code may conform to foundational protocols like this, it seems at odds to the MainActor mode of the Default Actor Isolation setting given that it was created to make concurrency easier and less boilerplate to implement.
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161
Jun ’25
Using InlineArray on older OS versions
Hi, I’m trying to use the new InlineArray type, but noticed that it is unfortunately only available on macOS 26 and not on macOS 15 and others. As this is quite an essential type, I was wondering if this is intended or will this change in later beta’s? Not having it available on older Darwin platforms would severily limit it’s usage in the coming years. Thanks!
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108
Jun ’25
[cxx-interop] Avoid breaking changes after enabling Swift C++ interoperability in library
Hi all, Background: I am working as a library developer and would like to enable Swift C++ interoperability in our library. Our library supports both CocoaPods and SPM. Question: I would like to know whether it is possible to avoid breaking changes bring to the library users after enabling Swift C++ interoperability. In my experiment, all apps and packages depend on the library needs to enable interoperability in Xcode or package manage tools, otherwise the source code cannot be complied. I am wondering is there any ways to bypass this? For example, is there a way to only enable Swift C++ interoperability only in our libraries?
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421
Nov ’24
indices(where:) Swift Playgrounds Issue: "Cannot call value of non-function type Range<Int>"
Hey there- I'm having a quite interesting bug on Swift Playgrounds. I am trying to run my app with this following code snippet which does not compile on Swift Playgrounds, yet compiles on XCode (note: this is a Swift Playground app) if #available(iOS 18.0, *) { //simple function to get the indices of other items that have the same date as the "date" variable let indices = data!.indices(where: { item in let sameMonth = Calendar.current.component(.month, from: item.time) == Calendar.current.component(.month, from: date) let sameYear = Calendar.current.component(.year, from: item.time) == Calendar.current.component(.year, from: date) let sameDay = Calendar.current.component(.day, from: item.time) == Calendar.current.component(.year, from: date) return sameDay && sameMonth && sameYear }) However, the indices(where:) codeblock seems to stop the app from compiling (ONLY on Swift Playgrounds - it works perfectly fine on XCode). I am getting the following error: Cannot call value of non-function type 'Range<Array<Int>.Index>' (aka 'Range<Int>') Please let me know if you have any insight regarding this issue. -ColoredOwl
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510
Jan ’25
Database Download Record Fetch Fails in MacOS 15.2
A program I wrote in Swift that uploads and downloads to a private database in iCloud is failing for downloads since the the 15.2 update. It still works for uploads. I.e., I can download uploads made from the program under 15.2 on another computer running the same program under 15.1 The Fetch operation does not return an error, but the returnRecord is empty! I do get the error below after the fact of the failure, don't know if it's related. "ViewBridge to RemoteViewService Terminated: Error Domain=com.apple.ViewBridge Code=18 "(null)" UserInfo={com.apple.ViewBridge.error.hint=this process disconnected remote view controller -- benign unless unexpected, com.apple.ViewBridge.error.description=NSViewBridgeErrorCanceled}" To be clear, I assume I do have access to the database since it works for upload under 15.2, as well as upload and download under 15.1, and from a very similar program on my iPhone (which I haven't updated yet!) Questions? Comments? Thanks!
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393
Dec ’24
Casting `[String: Any]` to `[String: any Sendable]`
I have a simple wrapper class around WCSession to allow for easier unit testing. I'm trying to update it to Swift 6 concurrency standards, but running into some issues. One of them is in the sendMessage function (docs here It takes [String: Any] as a param, and returns them as the reply. Here's my code that calls this: @discardableResult public func sendMessage(_ message: [String: Any]) async throws -&gt; [String: Any] { return try await withCheckedThrowingContinuation { (continuation: CheckedContinuation&lt;[String: Any], Error&gt;) in wcSession.sendMessage(message) { response in continuation.resume(returning: response) // ERROR HERE } errorHandler: { error in continuation.resume(throwing: error) } } } However, I get this error: Sending 'response' risks causing data races; this is an error in the Swift 6 language mode Which I think is because Any is not Sendable. I tried casting [String: Any] to [String: any Sendable] but then it says: Conditional cast from '[String : Any]' to '[String : any Sendable]' always succeeds Any ideas on how to get this to work?
3
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1.1k
Oct ’24
App Settings Not Appearing with Xcode 16.2
I recently encountered an issue with Xcode 16.2 while attempting to integrate Settings.bundle into a new app. I added Settings.bundle as a new file (using the provided template), but when I ran the app (the standard simple "Hello World" project), the expected three default controls (Name, Enabled, Slider) did not appear in the app's settings. To troubleshoot, I downgraded my system to macOS Sonoma 14.7.2 and Xcode 15.4 (on a 2023 Mac Mini, M2). After this downgrade, everything worked as expected. With a new project, adding Settings.bundle, and running the app, the settings entry for the app appeared, including the three default fields. This behavior suggests a potential issue or incompatibility with Xcode 16.2.
0
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438
Dec ’24
@Observable in command line app
I have a problem with the following code, I am not being notified of changes to the progress property of my Job object, which is @Observable... This is a command-line Mac application (the same code works fine in a SwiftUI application). I must have missed something? do { let job = AsyncJob() withObservationTracking { let progress = job.progress } onChange: { print("Current progress: \(job.progress)") } let _ = try await job.run() print("Done...") } catch { print(error) } I Try this without any success: @main struct MyApp { static func main() async throws { // my code here } }
10
1
1.1k
Oct ’24