I can't find a viable path to call StoreKit from C++ right now and would love some ideas.
I'm implementing the code exactly as shown at 4:09 in
https://developer.apple.com/videos/play/wwdc2023/10172/
However when I add any StoreKit functionality in I immediately get
"Actor isolated structure cannot be exposed in C++"
This makes me think I can't create a StoreKit view and call it from C++? Am I missing a better way? I don't think I can have another structure that holds the storeChooser in it because it will have the same problem (I assume, although I will check). Part of the issue seems to be that my app is C++ so there is no main function called in the swift for me to open this view with either, I was going to use the present function Zoe described (as below).
I've tried a lot of alternative approaches but it seems to be blocking async functions from showing in C++ as well. So I'm not sure how to access the basic product(for:) and purchase(product) functions.
import Foundation
import StoreKit
import SwiftUI
public struct storeChooser: View {
public var productIDs: [String]
public var fetchError: String
//@State //Note this is from the UI
@State public var products: [Product] = []
// @State private var isPresented = true
// weak private var host: UIViewController? = nil
public init() {
productIDs = ["20_super_crystals_v1"]
products = []
self.fetchError = "untried"
}
public var body: some View {
VStack(spacing: 20) {
Text( "Products")
ForEach(self.products) { product in
Button {
//dont do anything yet
} label: {
Text("\(product.displayPrice) - \(product.displayName)")
}
}
}.task {
do {
try await self.loadProducts()
} catch {
print(error)
}
}
}
public func queryProducts() {
Task {
do {
try await self.loadProducts()
} catch {
print(error)
}
}
}
public func getProduct1Name() -> String {
if self.products.count > 0 {
return self.products[0].displayName
} else {
return "empty"
}
}
private func loadProducts() async throws {
self.products = try await Product.products(for: self.productIDs)
}
/* public mutating func present(_ viewController: UIViewController) {
isPresented = true;
let host = UIHostingController(rootView: self)
host.rootView.host = host
viewController.present(host, animated: true)
} */
}
Dive into the world of programming languages used for app development.
Selecting any option will automatically load the page
Post
Replies
Boosts
Views
Activity
What is the most obvious method of calling StoreKit from C++. I'm getting blocked by the fact that most of the critical StoreKit calls are async and functions marked a sync don't show up in the swift header for me to call from C++ (at least as far as I can tell).
I'm trying to call
let result = try await Product.products(for:productIDs) or
let result = try await product.purchase()
And C++ can't even see any functions I wrap these in as far as I can tell because i have to make them async. What am I missing?
I tried a lot of alternates, like wrapping in
Task { let result = try await Product.products(for:productIDs) }
and it gives me 'Passing closure as a sending parameter' errors.
Also when I try to call the same above code it gives me 'initializtion of immutable value never used' errors and the variables never appear.
Code:
struct storeChooser {
public var productIDs: [String]
public function checkProduct1 {
Task { let result = try await Product.products(for: productIDs) }
The above gives the initialization of immutable value skipped, and when I create a
@State var products
Then I get the 'passing closure as a sending parameter' error when i try to run it in a task
it appears if I could make the function async and call it from C++ and have it return nothing it may work, does anyone know how to get C++ to see an async function in the -Swift.h file?
Given the below code with Swift 6 language mode, Xcode 16.2
If running with iOS 18+: the app crashes due to _dispatch_assert_queue_fail
If running with iOS 17 and below: there is a warning: warning: data race detected: @MainActor function at Swift6Playground/PublishedValuesView.swift:12 was not called on the main thread
Could anyone please help explain what's wrong here?
import SwiftUI
import Combine
@MainActor
class PublishedValuesViewModel: ObservableObject {
@Published var count = 0
@Published var content: String = "NA"
private var cancellables: Set<AnyCancellable> = []
func start() async {
let publisher = $count
.map { String(describing: $0) }
.removeDuplicates()
for await value in publisher.values {
content = value
}
}
}
struct PublishedValuesView: View {
@ObservedObject var viewModel: PublishedValuesViewModel
var body: some View {
Text("Published Values: \(viewModel.content)")
.task {
await viewModel.start()
}
}
}
Last night my iPhone game crashed while running in debug mode on my iPhone. I just plugged it into my Mac, and was able to find the ips file. The stack trace shows the function in my app where it crashed, and then a couple of frames in libswiftCore.dylib before an assertion failure.
My question is - I've got absolutely no idea what the assertion failure actually was, all I have is...
0 libswiftCore.dylib 0x1921412a0 closure #1 in closure #1 in closure #1 in _assertionFailure(_:_:file:line:flags:) + 228
1 libswiftCore.dylib 0x192141178 closure #1 in closure #1 in _assertionFailure(_:_:file:line:flags:) + 327
2 libswiftCore.dylib 0x192140b4c _assertionFailure(_:_:file:line:flags:) + 183
3 MyGame.debug.dylib 0x104e52818 SentryBrain.takeTurn(actor:) + 1240
...
How do I figure out what the assertion failure was that triggered the crash? How do I figure out what line of code in takeTurn(...) triggered the failing assertion failure?
I want to be able to write a cross-platform screensaver that works on both Windows and macOS using the Pygame 2D graphics library in Python. On Windows, this is super easy - you just write your program with three possible command line arguments: /p for preview mode, /c for the configuration dialog mode, and /s for the actual full-screen screensaver mode. Then you just use pyinstaller to build an .exe file and rename the extension to .scr, and you're good to go. However, it seems that making a screensaver on macOS is a pretty convoluted process, and there was stuff about specific Objective-C functions that you had to write, and I didn't really understand the documentation. Could you please tell me if there is any way to simply get my Python Pygame program to build as a proper .saver file? Thanks!
I ran into a memory issue that I don't understand why this could happen. For me, It seems like ARC doesn't guarantee thread-safety.
Let see the code below
@propertyWrapper
public struct AtomicCollection<T> {
private var value: [T]
private var lock = NSLock()
public var wrappedValue: [T] {
set {
lock.lock()
defer { lock.unlock() }
value = newValue
}
get {
lock.lock()
defer { lock.unlock() }
return value
}
}
public init(wrappedValue: [T]) {
self.value = wrappedValue
}
}
final class CollectionTest: XCTestCase {
func testExample() throws {
let rounds = 10000
let exp = expectation(description: "test")
exp.expectedFulfillmentCount = rounds
@AtomicCollection var array: [Int] = []
for i in 0..<rounds {
DispatchQueue.global().async {
array.append(i)
exp.fulfill()
}
}
wait(for: [exp])
}
}
It will crash for various reasons (see screenshots below)
I know that the test doesn't reflect typical application usage. My app is quite different from traditional app so the code above is just the simplest form for proof of the issue.
One more thing to mention here is that array.count won't be equal to 10,000 as expected (probably because of copy-on-write snapshot)
So my questions are
Is this a bug/undefined behavior/expected behavior of Swift/Obj-c ARC?
Why this could happen?
Any solutions suggest?
How do you usually deal with thread-safe collection (array, dict, set)?
I have been recently getting the following error seemingly randomly, when an event handler of a SwiftUI view accesses a relationship of a SwiftData model the view holds a reference to. I haven't yet found a reliable way of reproducing it:
SwiftData/BackingData.swift:866: Fatal error: This model instance was invalidated
because its backing data could no longer be found the store.
PersistentIdentifier(id: SwiftData.PersistentIdentifier.ID(url: COREDATA_ID_URL),
implementation: SwiftData.PersistentIdentifierImplementation)
What could cause this error? Could you suggest me a workaround?
hi,
Is it possible to compare two vectors and get a boolean answer?
example :
uint642_t a;
uint642_t b;
.../...
if(a == b)
.../...
how to do it ?
thank
Hi!
I'm trying to implement Swift 6 in my code but can't fix one problem.
Here is my code example which could be run in playground:
import UIKit
import WatchConnectivity
public final class MulticastDelegate<T>: Sendable {
nonisolated(unsafe) private var delegates = [WeakWrapper]()
public init() { }
public var isEmpty: Bool {
return delegates.isEmpty
}
public func addDelegate(_ delegate: T) {
let wrapper = WeakWrapper(value: delegate as AnyObject)
delegates.append(wrapper)
}
public func removeDelegate(_ delegate: T) {
delegates = delegates.filter { $0.value !== delegate as AnyObject }
}
public func invokeDelegates(_ invocation: (T) -> Void) {
for (index, delegate) in delegates.enumerated().reversed() {
if let delegate = delegate.value as? T {
invocation(delegate)
} else {
delegates.remove(at: index)
}
}
}
public func invokeDelegatesCheckingResponse(_ invocation: (T) -> Bool) -> Bool {
var isHandled = false
for delegate in delegates {
if let delegate = delegate.value as? T {
if invocation(delegate) {
isHandled = true
break
}
}
}
return isHandled
}
private final class WeakWrapper: Sendable {
nonisolated(unsafe) weak var value: AnyObject?
init(value: AnyObject) {
self.value = value
}
}
}
@globalActor public actor WatchActor {
public static var shared = WatchActor()
}
@MainActor
@objc public protocol WatchCommunicatorDelegate: NSObjectProtocol {
@objc optional func watchCommunicatorDidRequestDataUpdate(_ controller: WatchCommunicator)
}
@WatchActor
@objc public final class WatchCommunicator: NSObject {
private let multicastDelegate = MulticastDelegate<WatchCommunicatorDelegate>()
}
extension WatchCommunicator: @preconcurrency WCSessionDelegate {
public func session(_ session: WCSession, activationDidCompleteWith activationState: WCSessionActivationState, error: (any Error)?) {
multicastDelegate.invokeDelegates { delegate in
Task { @MainActor in
delegate.watchCommunicatorDidRequestDataUpdate?(self)
}
}
}
public func sessionDidBecomeInactive(_ session: WCSession) {
}
public func sessionDidDeactivate(_ session: WCSession) {
}
}
I want to work with WatchCommunicator in global actor and WatchCommunicatorDelegate should be call in main actor and should have reference to WatchCommunicator.
Help please
I’m creating an app using SwiftUI, and I would like to incorporate a small Java codebase that I created for the Android version of the app. Is there a way to package the Java code to work on iOS and macOS
Topic:
Programming Languages
SubTopic:
General
I get this red warning in Xcode every time my app is syncing to the iCloud. My model has only basic types and enum that conform to Codable so i'm not sure what is the problem.
App is working well, synchronization works. But the warning doesn't look good.
Maybe someone has idea how to debug it.
We have FrameworkA which needs to use another FrameworkB internally to fetch a token.
Now when I try to use this FrameworkA, we are seeing an issue with internal framework i.e. No such module 'FrameworkB'.
But when I use @_implementationOnly import for the internal FrameworkB, I didn't see any issues.
So just wanted to check If I can go ahead and use this @_implementationOnly import flag in Production?
AsyncStream { continuation in
Task {
let response = await getResponse()
continuation.yield(response)
continuation.finish()
}
}
In this WWDC video https://developer.apple.com/videos/play/wwdc2025/231/ at 8:20 the presenter mentions that if the "Task gets cancelled, the Task inside the function will automatically get cancelled too". The documentation does not mention anything like this.
From my own testing on iOS 18.5, this is not true.
i am trying to build my code and have ran into this error.
"Trailing closure passed to parameter of type 'DispatchWorkItem' that does not accept a closure"
i have been trying to figure it out for so long, and even ai cant figure it out. is this a bug, or am i missing some obvious way to fix this ?
func loadUser(uid: String, completion: (() -> Void)? = nil) {
db.collection("users").document(uid).getDocument { [weak self] snapshot, error in
guard let data = snapshot?.data(), error == nil else { completion?(); return }
DispatchQueue.main.async {
self?.currentUser = User(
username: data["username"] as? String ?? "Learner",
email: data["email"] as? String ?? "",
profileImageName: "person.circle.fill",
totalXP: data["totalXP"] as? Int ?? 0,
currentStreak: data["currentStreak"] as? Int ?? 0,
longestStreak: data["longestStreak"] as? Int ?? 0,
level: data["level"] as? Int ?? 1,
levelProgress: data["levelProgress"] as? Double ?? 0.0,
xpToNextLevel: data["xpToNextLevel"] as? Int ?? 100,
completedLessons: data["completedLessons"] as? [String] ?? []
)
self?.saveUser()
completion?()
}
}
}
Why doesn’t deinit support async? At the end of a test, I want to wipe data from HealthKit, and it’s delete function is asynchronous.
When calling a perl script from an apple script (by dropping a file on it), I get the error:
Can't load '/Library/Perl/5.34/darwin-thread-multi-2level/auto/Encode/Encode.bundle' for module Encode: dlopen(/Library/Perl/5.34/darwin-thread-multi-2level/auto/Encode/Encode.bundle, 0x0001): tried: '/Library/Perl/5.34/darwin-thread-multi-2level/auto/Encode/Encode.bundle' (mach-o file, but is an incompatible architecture (have 'arm64', need 'x86_64')), '/System/Volumes/Preboot/Cryptexes/OS/Library/Perl/5.34/darwin-thread-multi-2level/auto/Encode/Encode.bundle' (no such file), '/Library/Perl/5.34/darwin-thread-multi-2level/auto/Encode/Encode.bundle' (mach-o file, but is an incompatible architecture (have 'arm64', need 'x86_64')) at /System/Library/Perl/5.34/XSLoader.pm line 96. at /Library/Perl/5.34/darwin-thread-multi-2level/Encode.pm line 12.
When I call the script manually from terminal, it runs fine.
Why is Applescript running as X86 on M2?
Hello all.
This is my code snippet.
RecordListView()
.tabItem {
Label("Record List", systemImage: "list.clipboard")
}
.tag(Tab.RecordList)
When I export localizations, there is no Record List in the .xcloc file.
Then I use LocalizedStringKey for Label and export localizations file, the code is as follows:
let RecordsString:LocalizedStringKey = "Tab.Records"
RecordListView()
.tabItem {
Label(RecordsString, systemImage: "list.clipboard")
}
.tag(Tab.RecordList)
There is still no Tab.Records.
swift!!宇宙才是你的极限
谁能让它停下!!!
Topic:
Programming Languages
SubTopic:
Swift
I have the following TaskExecutor code in Swift 6 and is getting the following error:
//Error
Passing closure as a sending parameter risks causing data races between main actor-isolated code and concurrent execution of the closure.
May I know what is the best way to approach this?
This is the default code generated by Xcode when creating a Vision Pro App using Metal as the Immersive Renderer.
Renderer
@MainActor
static func startRenderLoop(_ layerRenderer: LayerRenderer, appModel: AppModel) {
Task(executorPreference: RendererTaskExecutor.shared) { //Error
let renderer = Renderer(layerRenderer, appModel: appModel)
await renderer.startARSession()
await renderer.renderLoop()
}
}
final class RendererTaskExecutor: TaskExecutor {
private let queue = DispatchQueue(label: "RenderThreadQueue", qos: .userInteractive)
func enqueue(_ job: UnownedJob) {
queue.async {
job.runSynchronously(on: self.asUnownedSerialExecutor())
}
}
func asUnownedSerialExecutor() -> UnownedTaskExecutor {
return UnownedTaskExecutor(ordinary: self)
}
static let shared: RendererTaskExecutor = RendererTaskExecutor()
}
Hello, I am a software engineer student and I have recently been getting problems on my Mac regarding the C/C++ libraries. I have used my macbook for uni work for months, but around 3 or 4 months ago my macbook could not compile my work since it couldnt find the basic libraries I was using. For example, iostream. I have been using VSCode, and what it exactly says is "cannot open source file "iostream". Please run the 'Select IntelliSense Configuration...' command to locate your system headers." I have tried researching, changing the include path, even using chatgpt, and nothing. Is anyone having this same problem, or is able to help me? If any other information is needed, please let me know!
Topic:
Programming Languages
SubTopic:
General