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libswiftNetwork.dylib randomly crashed on iOS 16
My application crash on iOS 16 randomly, stack trace like this: libswiftCore.dylib __swift_release_dealloc + 32 libswiftNetwork.dylib outlined consume of (@escaping @callee_guaranteed (@in_guaranteed Network.NWConnection.State) -> ())? + 52 libswiftNetwork.dylib outlined consume of (@escaping @callee_guaranteed (@in_guaranteed Network.NWConnection.State) -> ())? + 52 libswiftCore.dylib __swift_release_dealloc + 56 libsystem_blocks.dylib __call_dispose_helpers_excp + 48 libsystem_blocks.dylib __Block_release + 252 libsystem_blocks.dylib bool HelperBase::disposeCapture<(HelperBase::BlockCaptureKind)4>(unsigned int, unsigned char*) + 68 libsystem_blocks.dylib HelperBase::destroyBlock(Block_layout*, bool, unsigned char*) + 180 libsystem_blocks.dylib __call_dispose_helpers_excp + 72 libsystem_blocks.dylib __Block_release + 252 libdispatch.dylib ___destroy_helper_block_8_32c35typeinfo name for dispatch_block_private_data_s + 96 libsystem_blocks.dylib __call_dispose_helpers_excp + 48 libsystem_blocks.dylib __Block_release + 252 libdispatch.dylib __dispatch_client_callout + 20 libdispatch.dylib __dispatch_root_queue_drain + 684 libdispatch.dylib __dispatch_worker_thread2 + 164 libsystem_pthread.dylib __pthread_wqthread + 228 From buly(a tool to report crash) we notice that this crash only happens on iOS 16
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325
Dec ’24
TaskExecutor and Swift 6 question
I have the following TaskExecutor code in Swift 6 and is getting the following error: //Error Passing closure as a sending parameter risks causing data races between main actor-isolated code and concurrent execution of the closure. May I know what is the best way to approach this? This is the default code generated by Xcode when creating a Vision Pro App using Metal as the Immersive Renderer. Renderer @MainActor static func startRenderLoop(_ layerRenderer: LayerRenderer, appModel: AppModel) { Task(executorPreference: RendererTaskExecutor.shared) { //Error let renderer = Renderer(layerRenderer, appModel: appModel) await renderer.startARSession() await renderer.renderLoop() } } final class RendererTaskExecutor: TaskExecutor { private let queue = DispatchQueue(label: "RenderThreadQueue", qos: .userInteractive) func enqueue(_ job: UnownedJob) { queue.async { job.runSynchronously(on: self.asUnownedSerialExecutor()) } } func asUnownedSerialExecutor() -&gt; UnownedTaskExecutor { return UnownedTaskExecutor(ordinary: self) } static let shared: RendererTaskExecutor = RendererTaskExecutor() }
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833
Dec ’24
HealthKit permissions not honoring user selection
I'm dealing with a strange bug where I am requesting read access for 'appleExerciseTime' and 'activitySummaryType', and despite enabling both in the permission sheet, they are being set to 'sharingDenied'. I'm writing a Swift Test for making sure permissions are being granted. @Test func PermissionsGranted() { try await self.manager.getPermissions() for type in await manager.allHealthTypes { let status = await manager.healthStore.authorizationStatus(for: type) #expect(status == .sharingAuthorized, "\(type) authorization status is \(status)") } } let healthTypesToShare: Set<HKSampleType> = [ HKQuantityType(.bodyMass), HKQuantityType(.bodyFatPercentage), HKQuantityType(.leanBodyMass), HKQuantityType(.activeEnergyBurned), HKQuantityType(.basalEnergyBurned), HKObjectType.workoutType() ] let allHealthTypes: Set<HKObjectType> = [ HKQuantityType(.bodyMass), HKQuantityType(.bodyFatPercentage), HKQuantityType(.leanBodyMass), HKQuantityType(.activeEnergyBurned), HKQuantityType(.basalEnergyBurned), HKQuantityType(.appleExerciseTime), HKObjectType.activitySummaryType() ] let healthStore = HKHealthStore() func getPermissions() async throws { try await healthStore.requestAuthorization(toShare: self.healthTypesToShare, read: self.allHealthTypes) } After 'getPermissions' runs, the permission sheet shows up on the Simulator, and I accept all. I've double checked that the failing permissions show up on the sheet and are enabled. Then the test fails with: Expectation failed: (status → HKAuthorizationStatus(rawValue: 1)) == (.sharingAuthorized → HKAuthorizationStatus(rawValue: 2)) HKActivitySummaryTypeIdentifier authorization status is HKAuthorizationStatus(rawValue: 1) Expectation failed: (status → HKAuthorizationStatus(rawValue: 1)) == (.sharingAuthorized → HKAuthorizationStatus(rawValue: 2)) HKActivitySummaryTypeIdentifier authorization status is HKAuthorizationStatus(rawValue: 1) With the rawValue of '1' being 'sharingDenied'. All other permissions are granted. Is there a workaround here, or something I'm potentially doing wrong?
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962
Jan ’25
Help!
I am a Chinese student beginner ,do you have any advice for me to learn swift?I don't know how to start it.Please!🙏
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149
Apr ’25
Crash when Mutating Array of Tuples with String Property from Multiple Threads
Hi Apple Developer Community, I'm facing a crash when updating an array of tuples from both a background thread and the main thread simultaneously. Here's a simplified version of the code in a macOS app using AppKit: class ViewController: NSViewController { var mainthreadButton = NSButton(title: "test", target: self, action: nil) var numbers = Array(repeating: (dim: Int, key: String)(0, "default"), count: 1000) override func viewDidLoad() { super.viewDidLoad() view.addSubview(mainthreadButton) mainthreadButton.translatesAutoresizingMaskIntoConstraints = false mainthreadButton.centerXAnchor.constraint(equalTo: view.centerXAnchor).isActive = true mainthreadButton.centerYAnchor.constraint(equalTo: view.centerYAnchor).isActive = true mainthreadButton.widthAnchor.constraint(equalToConstant: 100).isActive = true mainthreadButton.heightAnchor.constraint(equalToConstant: 100).isActive = true mainthreadButton.target = self mainthreadButton.action = #selector(arraytest(_:)) } @objc func arraytest(_ sender: NSButton) { print("array update started") // Background update DispatchQueue.global().async { for i in 0..&lt;1000 { self.numbers[i].dim = i } } // Main thread update var sum = 0 for i in 0..&lt;1000 { numbers[i].dim = i + 1 sum += numbers[i].dim print("test \(sum)") } mainthreadButton.title = "test = \(sum)" } } This results in a crash with the following message: malloc: double free for ptr 0x136040c00 malloc: *** set a breakpoint in malloc_error_break to debug What's interesting: This crash only happens when the tuple contains a String ((dim: Int, key: String)) If I change the tuple type to use two Int values ((dim: Int, key: Int)), the crash does not occur My Questions: Why does mutating an array of tuples containing a String crash when accessed from multiple threads? Why is the crash avoided when the tuple contains only primitive types like Int? Is there an underlying memory management issue with value types containing reference types like String? Any explanation about this behavior and best practices for thread-safe mutation of such arrays would be much appreciated. Thanks in advance!
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110
Apr ’25
How to save a point cloud in the sample code "Capturing depth using the LiDAR camera" with the photoOutput
Hello dear community, I have the sample code from Apple “CapturingDepthUsingLiDAR” to access the LiDAR on my iPhone 12 Pro. My goal is to use the “photo output” function to generate a point cloud from a single image and then save it as a ply file. So far I have tested different approaches to create a .ply file from the depthmap, the intrinsic camera data and the rgba values. Unfortunately, I have had no success so far and the result has always been an incorrect point cloud. My question now is whether there are already approaches to this and whether anyone has any experience with it. Thank you very much in advance!!!
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516
Jan ’25
UIViewRepresentable is not working
I have been trying to integrate a UIKit view into SwiftUI, specifically a WKWebView. However, I keep encountering a does not conform to protocol error. Here's my code: import SwiftUI import WebKit struct SimpleWebView: View { var body: some View { WebViewContainerRepresentable() .edgesIgnoringSafeArea(.all) } } struct WebViewContainerRepresentable: UIViewRepresentable { typealias UIViewType = WKWebView func makeUIView(context: Context) -> WKWebView { let webView = WKWebView() if let url = Bundle.main.url(forResource: "index", withExtension: "html") { webView.loadFileURL(url, allowingReadAccessTo: url.deletingLastPathComponent()) } return webView } func updateUIView(_ uiView: WKWebView, context: Context) { // Updates not required for this use case } } I tried this with other views as well, and it turns out this is not WKWebView-specific. The minimum deployment version is iOS 15. Any help would be much appreciated. Let me know if I need to add any more information.
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625
Dec ’24
Actors with Combine publishers as properties.
Is it ok for an Actor type to have a Publisher as a property to let others observe changes over time? Or use the @Published property wrapper to achieve this? actor MyActor { var publisher = PassthroughSubject<Int, Never>() var data: Int { didSet { publisher.send(data) } } ... } // Usage var tasks = Set<AnyCancellable>() let actor = MyActor() Task { let publisher = await actor.publisher publisher.sink { print($0) }.store(in: &tasks) } This seems like this should be acceptable. I would expect a Publisher to be thread safe, and as long as the Output is a value type things should be fine. I have been getting random EXC_BAD_ACCESS errors when using this approach. But turning on the address sanitizer causes these crashes to go away. I know that isn't very specific but I wanted to start by seeing if this type of pattern is ok to do.
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2.6k
Apr ’25
Open any Swift view from C++
I've narrowed down my question after many rabbit holes - how can C++ code open any view in Swift. I can call functions in swift from C++ (works great), but not async or main actor (or actor at all) functions. And if I'm not mistaken all views are actors if not main actors? When calling from C+ I think its necessary that the first view be the main actor? I've implemented the code from the WWDC23 C++ interop video (Zoe's image picker) where I made a view in a struct, and just want to call it and let the view do the work. The compiler immediately gives me 'cannot expose main actors to C++'. If I'm not mistaken, doesn't this block the opening of any kind of swift view from C++? Hopefully I'm missing something obvious, which is likely :) In Zoe's code was his entry point into the program still Swift and not actually C++ app? Thanks! Thanks!
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117
May ’25
'init(coordinateRegion:interactionModes:showsUserLocation:userTrackingMode:annotationItems:annotationContent:)' was deprecated in iOS 17.0: Use Map initializers that t
I am currently encountering two deprecated errors in my code. Could someone please identify the issues with the code? Errors: 'init(coordinateRegion:interactionModes:showsUserLocation:userTrackingMode:annotationItems:annotationContent:)' was deprecated in iOS 17.0: Use Map initializers that take a MapContentBuilder instead. 'MapAnnotation' was deprecated in iOS 17.0: Use Annotation along with Map initializers that take a MapContentBuilder instead. Code: // MARK: - Stores Map (Dynamic) struct StoresMapView: View { @State private var storeLocations: [StoreLocation] = [] @State private var region = MKCoordinateRegion( center: CLLocationCoordinate2D(latitude: -31.95, longitude: 115.86), span: MKCoordinateSpan(latitudeDelta: 0.5, longitudeDelta: 0.5) ) var body: some View { Map(coordinateRegion: $region, interactionModes: .all, annotationItems: storeLocations) { store in MapAnnotation(coordinate: CLLocationCoordinate2D(latitude: store.latitude, longitude: store.longitude)) { VStack(spacing: 4) { Image(systemName: "leaf.circle.fill") .font(.title) .foregroundColor(.green) Text(store.name) .font(.caption) .fixedSize() } } } .onAppear(perform: loadStoreData) .navigationTitle("Store Locator") } private func loadStoreData() { guard let url = URL(string: "https://example.com/cop092/StoreLocations.json") else { return } URLSession.shared.dataTask(with: url) { data, _, _ in if let data = data, let decoded = try? JSONDecoder().decode([StoreLocation].self, from: data) { DispatchQueue.main.async { self.storeLocations = decoded if let first = decoded.first { self.region.center = CLLocationCoordinate2D(latitude: first.latitude, longitude: first.longitude) } } } }.resume() } }
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110
May ’25
Best way to measure days between dates
Hey team I'm facing an issue where startDate is 1 January 2025 and endDate is 31 March 2025 between this 2 dates is 90 days, but on my code is being taken as 89 days I've seen the math of the code excludes the first partial day (from midnight to 06:00) on 2025-01-01, which results in 89 full days instead of 90 days. startDate: 2025-01-01 06:00:00 +0000 endDate: 2025-03-31 06:00:00 +0000 this is my function func daysBetweenDates() -> Int? { guard let selectedStartDate = selectedStartDate?.date else { return nil } guard let selectedEndDate = selectedEndDate?.date else { return 0 } let calendar = Calendar.current let dateComponents = calendar.dateComponents([.day], from: selectedStartDate, to: selectedEndDate) return dateComponents.day } what I've tried is reset the hours to 0 so it can take the full day and return 90 days like this func daysBetweenDates() -> Int? { guard let selectedStartDate = selectedStartDate?.date else { return nil } guard let selectedEndDate = selectedEndDate?.date else { return 0 } var calendar = Calendar(identifier: .gregorian) calendar.timeZone = TimeZone(secondsFromGMT: 0) ?? .current let cleanMidNightStartDate = calendar.startOfDay(for: selectedStartDate) let cleanMidNightEndDate = calendar.startOfDay(for: selectedEndDate.addingTimeInterval(24 * 60 * 60)) let dateComponents = calendar.dateComponents([.day], from: cleanMidNightStartDate, to: cleanMidNightEndDate) let daysCount = dateComponents.day ?? 0 return daysCount } this worked for that date specifically but when I tried to change the date for example startDate: 18 December 2024. endDate: 18 March 2025. between those dates we have 90 days but this function now reads 91. what I'm looking is a cleaver solution for this problem so I can have the best posible quality code, thanks in advance!
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492
Dec ’24
Swift Concurrency: Calling @MainActor Function from Protocol Implementation in Swift 6
I have a Settings class that conform to the TestProtocol. From the function of the protocol I need to call the setString function and this function needs to be on the MainActor. Is there a way of make this work in Swift6, without making the protocol functions running on @MainActor The calls are as follows: class Settings: TestProtocol{ var value:String = "" @MainActor func setString( _ string:String ){ value = string } func passString(string: String) { Task{ await setString(string) } } } protocol TestProtocol{ func passString( string:String ) }
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160
May ’25
Can't access C/C++ basic libraries
Hello, I am a software engineer student and I have recently been getting problems on my Mac regarding the C/C++ libraries. I have used my macbook for uni work for months, but around 3 or 4 months ago my macbook could not compile my work since it couldnt find the basic libraries I was using. For example, iostream. I have been using VSCode, and what it exactly says is "cannot open source file "iostream". Please run the 'Select IntelliSense Configuration...' command to locate your system headers." I have tried researching, changing the include path, even using chatgpt, and nothing. Is anyone having this same problem, or is able to help me? If any other information is needed, please let me know!
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743
Jan ’25
How swift string is internally managing memory ?
When i create a intance of swift String : Let str = String ("Hello") As swift String are immutable, and when we mutate the value of these like: str = "Hello world ......." // 200 characters Swift should internally allocate new memory and copy the content to that buffer for update . But when i checked the addresses of original and modified str, both are same? Can you help me understand how this allocation and mutation working internally in swift String?
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522
Nov ’24
Polynomial Coefficients calculation
How can I calculate polynomial coefficients for Tone Curve points: // • Red channel: (0, 0), (60, 39), (128, 128), (255, 255) // • Green channel: (0, 0), (63, 50), (128, 128), (255, 255) // • Blue channel: (0, 0), (60, 47), (119, 119), (255, 255) CIFilter: func colorCrossPolynomial(inputImage: CIImage) -> CIImage? { let colorCrossPolynomial = CIFilter.colorCrossPolynomial() let redfloatArr: [CGFloat] = [1, 1, 1, 1, 0, 0, 0, 0, 0, 0] let greenfloatArr: [CGFloat] = [0, 1, 1, 0, 0, 0, 0, 0, 0, 1] let bluefloatArr: [CGFloat] = [0, 0, 1, 0, 0, 0, 0, 1, 1, 0] colorCrossPolynomial.inputImage = inputImage colorCrossPolynomial.blueCoefficients = CIVector(values: bluefloatArr, count: bluefloatArr.count) colorCrossPolynomial.redCoefficients = CIVector(values: redfloatArr, count: redfloatArr.count) colorCrossPolynomial.greenCoefficients = CIVector(values: greenfloatArr, count: greenfloatArr.count) return colorCrossPolynomial.outputImage }
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443
Jan ’25
Issue with Swift 6 migration issues
We are migrating to swift 6 from swift 5 using Xcode 16.2. we are getting below errors in almost each of our source code files : Call to main actor-isolated initializer 'init(storyboard:bundle:)' in a synchronous non isolated context Main actor-isolated property 'delegate' can not be mutated from a nonisolated context Call to main actor-isolated instance method 'register(cell:)' in a synchronous nonisolated context Call to main actor-isolated instance method 'setup()' in a synchronous nonisolated context Few questions related to these compile errors. Some of our functions arguments have default value set but swift 6 does not allow to set any default values. This requires a lot of code changes throughout the project. This would be lot of source code re-write. Using annotations like @uncheck sendable , @Sendable on the class (Main actor) name, lot of functions within those classes , having inside some code which coming from other classes which also showing main thread issue even we using @uncheck sendable. There are so many compile errors, we are still seeing other than what we have listed here. Fixing these compile errors throughout our project, would be like a re-write of our whole application, which would take lot of time. In order for us to migrate efficiently, we have few questions where we need your help with. Below are the questions. Are there any ways we can bypass these errors using any keywords or any other way possible? Can Swift 5 and Swift 6 co-exist? so, we can slowly migrate over a period of time.
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160
Jun ’25
Integrating App Clips in .NET MAUI iOS APP
We have an iOS App built in .NET MAUI (Multi-platform App UI). This is a web view App. We wish to integrate APP Clips into this App. But we are unable to do it, due to less available resources online on such implementation. We do not wish to share code between .NET MAUI App and App clips We understand it is not possible to add APP Clips without a parent swift/Xcode app. As an alternative solution we were thinking to Create a new APP in APP Store Connect using XCode/swift and integrate app clips to it. This parent app when downloaded by users will only redirect users to our MAIN .NET MAUI app to app store connect. We need to know if such apps will be approved by APPSTORE Connect? Please guide us on this Also please do let us know if you have any other solution to integrate App clips to a .NET MAUI App
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144
Jun ’25
Passing compatible primitive types as reference in cpp-swift interop
I have an xcode project which has both cpp and swift code. In one of my usecase I am passing primitive type variables from swift to cpp by reference( primitives types list here as per the new cpp-swift interop documentation) swift code: // primitive check code:Bool var x : Bool = true // When we are passing a variable as a Reference, we need to use explicitly use'&' student.PassBoolAsReferenceType (&x) // interop call to cpp code print (x) Cpp code: void Student::PassBoolAsReferenceType(bool &pValue) noexcept { std::cout << pValue << std::endl; pValue = false; } The above code fails during compilation with no clear error message "Command SwiftCompile failed with a nonzero exit code" However, all the other primitive types that I tested worked for the above code like Int, Float, Double etc. Only the Bool interop fails. Can someone explain why is it not possible for bool? I m using the new interop introduced in swift 5.9.
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372
Dec ’24