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How to install xcode for 10.10.5?
Xcode 26 RC is not available on Xcode Cloud. This is a serious blocker affecting developers trying to be on App Store on day 1 of the OS 26 release. Is there an estimate when this can be in place?
For sure, Xcode may be very verbose and some warnings are hard to solve (even impossible). But you can silence the warnings and just keep errors. In the Issues navigator click on x at the bottom on the Filter line Could you show the real and more complete code, so that we can understand these hang pont (???) messages
Topic:
UI Frameworks
SubTopic:
UIKit
Tags:
Hello. I have bought a brand new Macbook and installed the latest version of macOS, Xcode and Xcode development tools. I assume if I am going to be learning how to write code with Xcode, this would be an ideal setup. I open Xcode and click on the first option 'Get started with a playground.' Since I have a Macbook, I then click on 'macOS' and for fun, I click on the 'Map' option instead of 'Blank.' I click on the location of 'MyPlayground' and an editor window shows up with some code that looks like Swift://: A MapKit based Playground import MapKit import PlaygroundSupport let appleParkWayCoordinates = CLLocationCoordinate2DMake(37.334922, -122.009033) // Now let's create a MKMapView let mapView = MKMapView(frame: CGRect(x:0, y:0, width:800, height:800)) // Define a region for our map view var mapRegion = MKCoordinateRegion() let mapRegionSpan = 0.02 mapRegion.center = appleParkWayCoordinates mapRegion.span.latitudeDelta = mapRegionSpan mapRegion.
Looks like you can... My Xcode 9.3 supports down to iOS 8.0 via the Deployment OS setting. You may need to code around any deprecations, etc. Idioms might help.And just a note that after all the chatter surrounding Apple's repeated admonition that as of April 2018 (May 1 is tomorrow...), 'all new apps and updates must support iOS 11', which would mean latest Xcode 9.3 (as of now), iTunes Connect, after nearly two years, remains unchanged, still saying this about that:Submit your builds using Xcode 6 or later, or Application Loader 3.0 or later.If you want to build w/base SDK iOS 9.x, you're free to use Xcode 7.x - which of course means you can't also support iOS 11 - but you seem to be good-to-go in that example, since you have no interest in iOS 11 support.Good luck.
Topic:
App Store Distribution & Marketing
SubTopic:
App Review
Tags:
Our team has been having issues with Xcode auto updating to XCode 12 even though they didn't download it from the App Store but from Developer Apple. Anyone else encounter similar issue and know why?
Is Xcode the tools or just the information?
I'm trying to submit an archive to the App Store. Yesterday, the same process was working fine. I'm getting an Xcode quit unexpectedly error. I'm using Xcode 6.3.2. Please provide assistance.
if i download Xcode 15, will my projects migrate over to Xcode 15 without any problems? if i may have issues, i just won't download Xcode 15.
I’m new to developing and taking online courses. I’m having issues with Xcode and downloading it on my MacBook because Xcode hasn’t been updated for macs and wanted to if there are any other programs that is compatible with atom software...
Hello Greven.SKEmitter nodes are very broken.Try to do this in Xcode 9.1 Beta 2. using ios 9.x-Add one SKEmitter to the default GameScene.sks using the spacehip texture.(In code)- create a strong reference to the skemitter- Remove the emitter from the scene (Using removefromparent)- Add the emitter back to the scene addchildren(Broken)- Broken in iOS 9.x Simulator & Real Hardware+works in iOS 8.x Simuator & Real Hardware+work removing - adding SKSprite nodes
Topic:
Graphics & Games
SubTopic:
SpriteKit
Tags:
I just had WindowServer crash. Xcode stopped working shortly after that. I tried restarting Xcode 26.0.1 universal but it refused. I rebooted macOS 26.0.1 Tahoe and tried to start the same Xcode, no joy. I tried...six different already installed Xcodes, all displaying the Xcode_26.1b quit unexpectedly. alert. Looking at the report: Exception Type: EXC_BAD_ACCESS (SIGKILL (Code Signature Invalid)) Exception Subtype: UNKNOWN_0x32 at 0x00000001111e4000 Exception Codes: 0x0000000000000032, 0x00000001111e4000 Termination Reason: Namespace CODESIGNING, Code 2, Invalid Page This seems wild to me. Thanks! -Mike
Topic:
Developer Tools & Services
SubTopic:
Xcode
Not in that example, no.The usual process in that case is to lower the '[ <target>General/Deployment Info ]Deployment Target' - just be aware your code may need updating as well.Otherwise, if you must stay at 8.x iOS, install an older Xcode, such as 6.2, (where a need to submit to the store using iOS 10.x would be set aside), but that may only present different issues, requiring you to learn outdated code, processes etc. - my advice is to modernize now, instead.
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
Hihas this been asked as usual? Is it ok to install Xcode 7 beta aside to Xcode 6 such that Xcode 6 is not touched and able to use for production, submission, etc?Thanks!