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5.1.1

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Xcode Signing Crash
We're stumped as to why Xcode consistently crashes right as it is signing the app after it compiles. Additional information:- Xcode 7.3 (7D175) - The crash happens with all Xcode 7 versions so far- El Capitan 10.11.3- Xcode project is being generated by Unity 5.3.4p1 (crash occurs with Unity 5.2+ generated projects too)- This is an iOS iPhone/iPad universal project (Mono & IL2CPP)- Same code and data does compile correctly for tvOSWe've been digging for days stripping everything extra out, but haven't solved the issue. Any pointers would be helpful.Xcode Crash Log:Process: Xcode [64836]Path: /Applications/Xcode.app/Contents/MacOS/XcodeIdentifier: com.apple.dt.XcodeVersion: 7.3 (10183.3)Build Info: IDEFrameworks-10183003000000000~2App Item ID: 497799835App External ID: 816750016Code Type: X86-64 (Native)Parent Process: ??? [1]Responsible: Xcode [64836]User ID: 502Date/Time: 2016-04-15 13:57:40.109 -0700OS Version: Mac OS X 10.11.3 (15D21)Report Version: 11Anonymous UUID: 51CAB578-F1D5-9B8C-8260-A494B298E05
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1.6k
Apr ’16
Xcode 7.3 localization import crash
I'm having issues with Xcode crashing on importing localization files.- I've tried importing them within Xcode, but either every other one causes a crash, or they all start crashing. Rebooting, using a different machine, all cause the same crashes.- I've run plutil -lint on all existing strings files in my project and confirmed they were okay.- I've run command-line imports such as: xcodebuild -importLocalizations -project ~/MyProject.xcodeproj -localizationPath ar.xliff 2> ar-errors.txtHere is the crash message when xcodebuild crashes:--- xcodebuild2016-04-13 11:56:20.933 xcodebuild[3927:40233] [MT] DVTAssertions: ASSERTION FAILURE in /Library/Caches/com.apple.xbs/Sources/IDEFrameworks/IDEFrameworks-10183.3/IDEFoundation/Localization/IDELocalizationWork.m:177 Details: (group) should not be nil. Object: <IDELocalizationWork> Method: +groupStreamFromFileReference:language: Thread: <NSThread: 0x7f87d8415430>{number = 1, name = main} Hints: None Backtrace: 0 -[DVTAssertionHandler handleFailureInMe
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3.4k
Apr ’16
Reply to 5GB limit for all Hosted Content? (ERROR ITMS-4162)
I'm having the same problem. I filed a DTS incident, and Apple confirmed that there is no limit to the total size of the hosted content. Unfortunately, we are still unable to upload. Please let me know if you find a solution.I did find a stackoverflow thread that suggested that this was an old Application Loader bug from years ago that has never been fixed, and recommended using xcode 5.1.1 to upload. Unfortunately, that didn't work for me either; xcode 5.1.1 comes up with an error Apple ID is not an integer.
Topic: App & System Services SubTopic: StoreKit Tags:
Mar ’16
iPhone 5 suddenly became unavailable in Xcode 5
Hi,My phone just one day worked and another stopped to.Any ideas?BTW: In Organizer I have Xcode Supported iOS Versions list empty.There is a message above:The version of iOS on “xxxx” is not supported by this installation of the iOS SDK. Please restore the device to a version of the OS listed below, or update to the latest version of the iOS SDK; which is available here.iPhone 5s /9.2.1 and Xcode 5.1.1.Please help !Darek
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416
Feb ’16
iPhone 5 suddenly became unavailable in Xcode 5
Just one deay it worked and another not.Any ideas?BTW: In Organizer I have Xcode Supported iOS Versions list empty.There is a message above:The version of iOS on “xxxx” is not supported by this installation of the iOS SDK. Please restore the device to a version of the OS listed below, or update to the latest version of the iOS SDK; which is available here.iPhone 5s /9.2.1 and Xcode 5.1.1.Please help !Darek
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526
Feb ’16
Reply to "object file was built for newer iOS version"
Somebody on stackoverflow had this to say:It is an Xcode 7.0 and 7.1 issue when linking to patch versions of iOS. When using -miphoneos-version-min=5.1.1 with linker, it will only respect major+minor parts (5.1) of the version.And another person on the same thread said: This appears to be a known bug in Xcode 7.0 and 7.1B1 (bug #21813082). (He provided no actual link to the bug report, however.)The problem still appears in Xcode 7.2. It seems that Apple doesn't feel like this is a high-priority issue. It's extremely annoying, though.
Feb ’16
MKMapView tile images broken in max zoom level
I'm not sure when this started happening, but it seems that the highest MKMapView zoom level never completes loading tiles or is broken. If I zoom out a bit then all tiles appear fine. The project is built with 9.2 SDK for a target 5.1.1 and higher. The 5.1.1 devices I have are not showing this issue (of course they are using Google maps API).The above image is the emulator running iPhone 4s / iOS 8.1. (EDIT) not sure why the image is not showing up....
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4.4k
Jan ’16
Xcode 7.2 always crashes when I make a new singled view application
Hi, I just downloaded Xcode 7.2 and tried to make a new single view application and it just crashes. I am running OSX El Capitan and I have tried everything I can think of. If anyone has a solution please tell me. Here are the details:Process: Xcode [980] Path: /Applications/Xcode.app/Contents/MacOS/Xcode Identifier: com.apple.dt.Xcode Version: 7.2 (9548) Build Info: IDEFrameworks-9548000000000000~7 App Item ID: 497799835 App External ID: 814662604 Code Type: X86-64 (Native) Parent Process: ??? [1] Responsible: Xcode [980] User ID: 501 Date/Time: 2015-12-17 16:30:18.495 -0800 OS Version: Mac OS X 10.11 (15A204h) Report Version: 11 Anonymous UUID: DCBD897A-AFAE-8520-776B-9F397D679DBD Time Awake Since Boot: 1000 seconds Crashed Thread: 0 Dispatch queue: com.apple.main-thread Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Exception Note: EXC_CORPSE_NOTIFY Application Specific Information: Sending goNextOrFinish: to <IDEAssistantWindowController: 0x7fd328122530>
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533
Dec ’15
Xcode 7.2 always crashes when I make a new singled view application
Hi, I just downloaded Xcode 7.2 and tried to make a new single view application and it just crashes. I am running OSX El Capitan and I have tried everything I can think of. If anyone has a solution please tell me. Here are the details:Process: Xcode [980] Path: /Applications/Xcode.app/Contents/MacOS/Xcode Identifier: com.apple.dt.Xcode Version: 7.2 (9548) Build Info: IDEFrameworks-9548000000000000~7 App Item ID: 497799835 App External ID: 814662604 Code Type: X86-64 (Native) Parent Process: ??? [1] Responsible: Xcode [980] User ID: 501 Date/Time: 2015-12-17 16:30:18.495 -0800 OS Version: Mac OS X 10.11 (15A204h) Report Version: 11 Anonymous UUID: DCBD897A-AFAE-8520-776B-9F397D679DBD Time Awake Since Boot: 1000 seconds Crashed Thread: 0 Dispatch queue: com.apple.main-thread Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Exception Note: EXC_CORPSE_NOTIFY Application Specific Information: Sending goNextOrFinish: to <IDEAssistantWindowController: 0x7fd328122530>
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464
Dec ’15
Incorrect icon resolution on older iPad
Hi,One of the iPads I use for testing is an old one which can only run iOS 5.1.1. It's no longer even supported by Xcode 7, so I used an older copy of Xcode 5 to test on that device. Everything looked OK, including the 72x72 icon.Now I submitted my app to the app store, it was accepted, but while the icon looks fine on new devices, it looks awful on the old iPad. So I had a look with iFunBox, and found that the plist file did not include the 72x72 icon in the Icon files (iOS 5) entry. It does include 60x60, which is then apparently upscaled by iOS.The icon is included just fine in CFBundleIcons~iPad, so it looks OK on newer devices.So I checked my local build done with XCode 7, and indeed, there too the entry was missing. Of course I never caught this because when I built with XCode 5 everything was fine. And when I built with Xcode 7, I couldn't test on the old iPad.Is this a bug I should report, or have I done something wrong?Should I just add the Icon files (iOS 5) entry manually before submitting
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367
Dec ’15
new version app submission Build section error
I think Apple may have changed the process for submitting new versions.I have previously uploaded builds from xcode 6.1 but now I am getting an error saying submit your application xcode 5.1.1 or greatei submitted my app using xcode version 6.1 and also get validation message but in build section no + button show.how can i add my Build new version?pls reply me fast...
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169
Dec ’15