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App review issue: include information about the auto-renewable nature of the subscription
Hello,I’ve got rejection from Apple Review team that my application description did not include information about the auto-renewable nature of the subscription.Here is the screenshot of the details: https://drive.google.com/file/d/0B7yERenkMIAza3BseDQ4M19sYkk/view?usp=sharingMy app descripion is the following (it contains info about scubscriptions, i.e. I believe describes the nature of subscription):FaceCrypt – Most secure data, document, photo and password vault availableSecure and encrypt your valuable passwords, documents, bank account, credit card details and images on your iPhone with biometric facial recognition access and with industry-strength 256-bit data encryption; all in one easy to use application – Welcome to FaceCrypt Pro
 with FREE trial period and auto subscription.With a host of customisable features, you can use it just as a password manager without needing a password to access, a private photo collection, a safety storage for all your confidential documents – you choose – and of course yo
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Jun ’15
xcode crashing when submitting to app store
Xcode started crashing when I submitt the app to the app store. Starts uploading and then crashes;-Any help would be great Thanks 🙂Process: Xcode [901]Path: /Applications/Xcode.app/Contents/MacOS/XcodeIdentifier: com.apple.dt.XcodeVersion: 6.3.2 (7718)Build Info: IDEFrameworks-7718000000000000~2App Item ID: 497799835App External ID: 812404257Code Type: X86-64 (Native)Parent Process: ??? [1]Responsible: Xcode [901]User ID: 501Date/Time: 2015-06-18 11:56:49.680 +0100OS Version: Mac OS X 10.10.3 (14D136)Report Version: 11Anonymous UUID: 94F7BB97-75BE-AD36-EAE9-7A9A74443C6FTime Awake Since Boot: 1200 secondsCrashed Thread: 31 Dispatch queue: NSOperationQueue 0x7ffcdc1cbd70 :: NSOperation 0x7ffcdc1ab340 (QOS: USER_INITIATED)Exception Type: EXC_CRASH (SIGABRT)Exception Codes: 0x0000000000000000, 0x0000000000000000Application Specific Information:ProductBuildVersion: 6D2105ASSERTION FAILURE in /SourceCache/IDEFrameworks/IDEFrameworks-7718/IDEFoundation/Issues/IDEIssueManager.m:457Details: This method must
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Jun ’15
custom unwind segue
Hi,I have a piece of code which did custom unwind in iOS 8. Works fine iOS 8 but does not work in iOS 9. I know some APIs have been deprecated but existing code should still work. Is it known issue? Is there a work around?New way of unwinding at WWDC builds upon modal presentation and does not work for the unwind for custom.Thanks,
Topic: UI Frameworks SubTopic: UIKit Tags:
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Jun ’15
Reply to ERROR ITMS-4238: "Redundant Binary Upload"
ERROR ITMS-90478: Invalid Version. The build with the version “4.4” can’t be imported because a later version has been closed for new build submissions. Choose a different version number.ERROR ITMS-90186: Invalid Pre-Release Train. The train version '4.2' is closed for new build submissionsERROR ITMS-90062: This bundle is invalid. The value for key CFBundleShortVersionString [4.2] in the Info.plist file must contain a higher version than that of the previously approved version [4.4].Il file di analisi API risultante è troppo grande. Non siamo in grado di convalidare l'uso API prima della distribuzione. Questo è solo un messaggio informativo.
Jun ’15
Reply to Can't submit app - "Invalid Signature - Code object is not signed at all"
I got this issue when I added a .js file to a project, and the .js file was automatically added to the files my app produce (it was a file for local execution and should not have been shipped within the app).The hard to understand complain was that the .js file is technically an executable and was not signed, hence the whole app was rejected. When I removed the .js file from the project build, it worked.Check if you have .js, .sh, .py or whatever other files that Apple validation scripts may think are executable included in you end product.
Jun ’15
'CloudKit/CKDefines.h' file not found
I try the Earthquakes app from the WWDC 2015 with the xcode 7.0 beta (7A120f)When i compile the app for the iOS 9 simulator i get the following errors:<module-includes>:1:9: note: in file included from <module-includes>:1: #import /Applications/Xcode-beta.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.0.sdk/System/Library/Frameworks/CloudKit.framework/Headers/CloudKit.h ^ /Applications/Xcode-beta.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.0.sdk/System/Library/Frameworks/CloudKit.framework/Headers/CloudKit.h:10:9: error: 'CloudKit/CKDefines.h' file not found #import <CloudKit/CKDefines.h> ^ <unknown>:0: error: could not build Objective-C module 'CloudKit'I didn't find the problem yet and for sure the CKDefines.h is availabe.My own CloudKit app is working in the simulator therefore is this somehow a setting?I just downloaded the zip and expaned the file. When i open the project and compile
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Jun ’15
Reply to WatchKit App Not Installing
Thanks for your response, Dirk.I'm not sure what happened, but I restored my project from a backup, and it's now working as expected. The Watch app is installing and running without any issues. Some build settings might have gotten changed while converting to Swift 2 and back.I apologize for the inconvenience.Thanks!
Topic: App & System Services SubTopic: General Tags:
Jun ’15
Xcode Organizer Crash Submitting to Store
Hi,Been trying to submit to iTunes Connect, everything was working fine the week of the WWDC 2015. Tried to post up our final build this week and the Organizer has started crashing in iTunes Connect component with the Submit to Store button. I have filed a TSR, snippet of stack back trace below.I can work around by using the Application Loader 3.1, but getting new error:Non-public API usage with SockPuppetGizmo The above error had not been thrown prior to yesterday and I have been submitting the same App with a couple of of bug fixes over the last 2 weeks. I can find a reference to a GitHub SockPutterGizmo project and this appears to be watchOS1 / 8.2 SDK private headers that we are not trying to implement.Wondering if anyone else is having trouble trying to submit their 1st Watch App to the store this week and experiencing similar porblems?This crash started occuring on 6/17/15, hopefully fixed in Xcode 6.3.3 or Xcode 6.4 when it goes final.-=-=-=-=12 0x00007fff92ad3c46 _CFXPreferencesReplaceValuesI
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Jun ’15
Reply to What is new for Multipeer Connectivity
I think it's safe to say that your choice of language won't have any impact on whatever problems you're having with Multipeer Connectivity.Also, the lack of new features does not imply that no work has been done on the framework; it's common for frameworks to get substantial improvements under the hood without having any impact on their public API [1]. * * *In my experience a lot of folks using Multipeer Connectivity run into problems because their network architecture doesn't match the architecture that Multipeer Connectivity was designed to support. Specifically, if you're building an app that has one server and lots of clients, it's better to use standard networking APIs (Bonjour + TCP/IP) than Multipeer Connectivity because Multipeer Connectivity is really designed to support a set of cooperating peers.It's also important to realise that Multipeer Connectivity is not the only way to get to peer-to-peer Wi-Fi and Bluetooth. The standard networking APIs work with those interfaces just fine.Share an
Jun ’15
Game Center leaderboard set not showing in App Store version
edit: In this archived thread: https://devforums.apple.com/messages/1069874#1069874 it looks like @amandavoss was able to fix the issue for a few developers. I'm still unable to get Game Center to work in the released version, but it still works as expected in the sandbox with my development build...It looks like my Game Center Leaderboard Sets are not showing in my game in the App Store released version. When I switch into Game Center sandbox mode, I am able to see the leaderboard set( i.e. everything works as I expect ). My game just got released a few hours ago, so I don't know if this is just an issue of 'wait and it will fix itself' or if I should be worried that I need to change some settings in iTunes Connect. Anyone else have some experience to share?Thanks,Mark
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Jun ’15
Reply to How do I zoom out on an XIB?
Sort of a 1/2 baked solution, sorry, but select a View in the XIB, then on the right choose the Attributes Inspector, then in Simulated Metrics select different sizes, starting with iPhone 3.5-inch. You can also build to the sim, then zoom it, but that's another pita just to see your work, etc.Otherwise, there is no simple XIB 'zoom' option in Xcode.◅▻
Jun ’15
Why can't I merge a source code branch into the master branch
When I try to merge it fails, see screen image for error :I have a .gitignore see below :# Xcode.DS_Store*/build/*.pbxuser!default.pbxuser*.mode1v3!default.mode1v3*.mode2v3!default.mode2v3*.perspectivev3!default.perspectivev3xcuserdataprofile*.moved-asideDerivedData.idea/*.hmapMy gitignore was called default.gitignore then I changed it to .gitignore, neither changed the outcome.Any suggestions much appreciated.Many thanks,Guy
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Jun ’15