Hello Apple Team, We’re building a CloudKit-enabled Core Data app and would like clarification on the behavior and performance characteristics of Binary Data attributes with “Allows External Storage” enabled when used with NSPersistentCloudKitContainer. Initially, we tried storing image files manually on disk and only saving the metadata (file URLs, dimensions, etc.) in Core Data. While this approach reduced the size of the Core Data store, it introduced instability after app updates and broke sync between devices. We would prefer to use the official Apple-recommended method and have Core Data manage image storage and CloudKit syncing natively. Specifically, we’d appreciate guidance on the following: When a Binary Data attribute is marked as “Allows External Storage”, large image files are stored as separate files on device rather than inline in the SQLite store. How effective is this mechanism in keeping the Core Data store size small on device? Are there any recommended size thresholds or known limits for h
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Hi, Is it possible for a macOS (or iOS/ipadOS) app to communicate with a CCID-compliant reader using the CCID interface (i.e., directly sending the PC_TO_RDR_* messages) instead of using the CryptoTokenKit API? Apple's CCID driver (/System/Library/CryptoTokenKit/usbsmartcardreaderd.slotd) seems to support all the PC_TO_RDR and RDR_TO_PC messages: https://blog.apdu.fr/posts/2023/11/apple-own-ccid-driver-in-sonoma/#enable-my-ccid-driver The background for this question is that we develop smartcard products and we'd like to use the finer grained settings provided by the CCID specification for testing/demo purposes. Thank you.
I was asked to follow up on FB19449747 after this was supposedly fixed, so I did. I can't see a DriverKit PCI Transport (development) entitlement in the list of available Capabilities. Huh. Can you double-check on the portal just to be sure? I've checked on three different teams I have access to, and all of them are showing it. A few things to note: It's actually called DriverKit PCI (development), simply to keep the name length a bit more manageable. I just noticed that it doesn't currently include the extra Development only. Learn more Provisioning support required. label on the portal (I'm working on fixing that). I also noticed that it's offering iOS as a platform, which turned out to be one example of a much broader bug (r.162380702). It turns out that several DriverKit entitlements also include extra platforms, which means they can be included in targets they should not be included with. I don't think including them will actually cause any problems (macOS will just ignore them), but it's defini
Topic:
Code Signing
SubTopic:
Entitlements
Tags:
Which resign ? Line 34 or 38 ? On device or in simulator ? Could you add a log in both cases to check which is called ? I tested on simulators for iOS 18 and 26.0. In both cases, dismiss is called and hides keyboard shouldReturn is called in both cases when typing Return on keyboard
Topic:
UI Frameworks
SubTopic:
UIKit
Thank you for the post. I noticed that you have posted the same issue again, this time with a link to the code. My recommendation, if I may, is to create a focused and simple project based on ContentUnavailableView https://developer.apple.com/documentation/swiftui/contentunavailableview. This project should demonstrate the exact behavior on iOS 26 and include a link to the code. This approach will make it easier to file a bug based on the project. If so, please share a link to your test project. That'll help us better understand what's going on. If you're not familiar with preparing a test project, take a look at Creating a test project. Once you open the bug report, please post the FB number here for my reference. If you have any questions about filing a bug report, take a look at Bug Reporting: How and Why? Hope all this helps. Please let me know when is filed for me to check. Resources: https://developer.apple.com/documentation/TechnologyOverviews/adopting-liquid-glass Albert Pascual
Worldwide
Topic:
UI Frameworks
SubTopic:
SwiftUI
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We need more information to understand the issue you described, please attach a focused sample project that reproduces the issue. See creating Apple Developer Forums posts, see tips on writing forums posts. In iOS 26 standard components like bars, sheets, popovers, adopt liquid glass and have a new visual refresh, please see Adopting Liquid Glass.
Topic:
UI Frameworks
SubTopic:
UIKit
Thank you for your post. It appears that you are developing a UIToolbar in Objective-C. How did you attempt to utilize SwiftUI or Storyboards? In Objective-C, the UIBarButtonItem appears to render sequentially without constraints. You may need to incorporate constraints in code as well. However, I concur that the new version should not differ from the previous one. Have you attempted to use it in the latest beta of iOS? Do you observe any discrepancies? Could you kindly provide a concise focused sample that illustrates the problem? If so, please share a link to your test project. That'll help us better understand what's going on. If you're not familiar with preparing a test project, take a look at Creating a test project. Albert Pascual
Worldwide Developer Relations.
Topic:
UI Frameworks
SubTopic:
UIKit
Tags:
hello i am new to apple ecosystem and development i have some coding experience with c# now i like to develop my game for iphone 16 and up(due to ability to run ai models) but i am having hard time figuring out what to use there is a lot of resources for scene-kit but on its doc page it says its deprecated so i look at the reality-kit docs and tutorials and its strictly tells how to develop for visionos and i am really confused about this since there is no tutorials that shows how to develop a game for ios with reality-kit that does not focus visionos. i just want to develop for iphone 16 and up but i cant find resources focuses at that.
Topic:
Graphics & Games
SubTopic:
RealityKit
I watched this year WWDC25 Read Documents using the Vision framework. At the end of video there is mention of new DetectHandPoseRequest model for hand pose detection in Vision API. I looked Apple documentation and I don't see new revision. Moreover probably typo in video because there is only DetectHumanPoseRequst (swift based) and VNDetectHumanHandPoseRequest (obj-c based) (notice lack of Human prefix in WWDC video) First one have revision only added in iOS 18+: https://developer.apple.com/documentation/vision/detecthumanhandposerequest/revision-swift.enum/revision1 Second one have revision only added in iOS14+: https://developer.apple.com/documentation/vision/vndetecthumanhandposerequestrevision1 I don't see any new revision targeting iOS26+
Did you ever get to the bottom of this? The same behaviour still exists in the latest version iOS 26. For the time being I have worked round it by creating UIButtons and using these as a custom view for the UIBarButtonItem. This aligns them correctly in the vertical plane at least.
Topic:
UI Frameworks
SubTopic:
UIKit
Tags:
Hi, My app uses the NetworkExtension framework to connect to an access point. For some reason, my app occasionally fails to find and/or connect to my AP (which I know is online and beaconing on a given frequency). This roughly happens 1/10 times. I am using an iPhone 17, running iOS 26.0.1. I am connecting to a WPA2-Personal network. In the iPhone system logs, I see the following: Oct 10 10:34:10 wifid(WiFiPolicy)[54] : Dequeuing command type: Scan pending commands: 0 Oct 10 10:34:10 wifid(WiFiPolicy)[54] : __WiFiDeviceCopyPreparedScanResults: network records count: 0 Oct 10 10:34:10 kernel()[0] : wlan0:com.apple.p2p: WiFi infra associated, NAN DISABLED, , DFS state Off, IR INACTIVE, llwLink ACTIVE, RTM-DP 0, allowing scans Oct 10 10:34:10 kernel()[0] : wlan0:com.apple.p2p: isScanDisallowedByAwdl[1148] : InfraScanAllowed 1 (RTModeScan 0 NonSteering 0 assistDisc 0 HTMode 0 RTModeNeeded 0 Immin 0 ScanType 1 Flags 0 ScanOn2GOnly 0 DevAllows2G 1) Oct 10 10:34:10 kernel()[0] : wlan0:com.apple.p2p: IO80211
There's an interesting update in the documentation for ASKit AccessorySetupKit is available for iOS and iPadOS. In watchOS 26 and later, if someone sets up an accessory with your iOS app by using AccessorySetupKit, a companion watchOS app can also use CoreBluetooth to communicate with the new accessory and any other accessories. I was playing so far, in watchOS 26, with: retrieveConnectedPeripherals(withServices: retrievePeripherals(withIdentifiers: But with no luck atm to make it work. I can confirm instead that now that if I run your app @SuperTurboRyan I can use ASKit in iOS and scan in watchOS without hitting anymore the permission error.
Topic:
Privacy & Security
SubTopic:
General
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Hi everyone, I recently acquired an app through an acquisition transaction. The process involved sending funds to an escrow service, ... unfortunately, the day I did that, the seller received an app transfer filter (apparently due to a spike in refund requests). As a result, I now own the codebase and Android version of the app, but I do not have access to the iOS version under the original developer account. My Questions: 1. Feasibility: Is it possible to take down or disable the existing iOS app (which has active subscribers) and republish it under my own Apple Developer account? If so, what are the steps and potential pitfalls? 2. Subscriptions: How would this transition affect active subscribers? Can I migrate them to a new app, or would they need to resubscribe? 3. Best Practices: Is this approach advisable, or are there better ways to handle this situation (e.g., negotiating with the seller, contacting Apple Support, etc.)? Additional Context: I have full access to the codebase and bac
Topic:
App Store Distribution & Marketing
SubTopic:
General
Hi everyone, I’ve been exploring the process of building a food delivery app for iOS — something similar in concept to Uber Eats or DoorDash — and I wanted to get insights from this community on how to make it scalable, efficient, and user-friendly from a technical standpoint. I recently went through a really detailed guide on Food Delivery App Development that covers architecture, features, and cost estimation. It got me thinking about a few Apple-specific development challenges and opportunities: Optimizing real-time order tracking using MapKit + Core Location — how are developers here handling live driver updates efficiently without draining battery or hitting API rate limits? Push notifications & dynamic updates — what’s the best way to design these using Apple Push Notification service (APNs) to ensure timely delivery and minimal latency? Data synchronization across user roles (customer, restaurant, driver) — would CloudKit be a viable option for lightweight sync, or should we rely on a cust
Topic:
Community
SubTopic:
Apple Developers
Hi Emmanuel, Thank you for your response. I have reviewed the section you pointed out and did some changes. 1.Overriden prefersInterfaceOrientationLocked to return true 2. Implemented didUpdateEffectiveGeometry callback to force the layout After this I am seeing two issues After the presentation and dismiss UI is flickering. Looks like there is some animation happening but not sure what it is. This happens only on device and not observed in simulator. In landscape the safearea position is coming same as portrait. I have uploaded sample project here https://limewire.com/d/n3ioq#sc6PR1GkiG. Can you please have a look and help in fixing this? Steps to reproduce Build and run app in xcode 26 and iOS 26 device Select any row and observe the detail view presentation Select Back button and observe the presented view controller Thanks Harsha
Topic:
UI Frameworks
SubTopic:
UIKit
Tags: