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Reply to Password AutoFill doesn't work - help needed
Thanks for your post, you mentioned you do not want to provide that information publicly. I suggest you continue this conversation with one of our DTS Engineers privately. If you have a focused sample you can share. To do so, please submit a code-level support request. When you create the request, indicate that you were referred by someone at Apple and make sure to include a link to this thread. Albert Pascual
  Worldwide Developer Relations.
Topic: Privacy & Security SubTopic: General Tags:
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Password AutoFill doesn't work - help needed
I have a project with a single app target that serves two environments, and two schemes, one for each env, using xcconfig files for defining environment-specific stuff. I'm trying to figure this out for months, so I've tried multiple approaches throughout this period: Have a single domain in Associated domains in Xcode, defined as webcredentials:X where X gets replaced using a value from xcconfig. Have two domain entries in Associated domains webcredentials:PROD_DOMAIN and webcredentials:STAGING_DOMAIN. Have a different order of domains Results are very interesting: whatever I do, whatever approach I take, password autofill works on staging, but doesn't work on production. I'm aware that we need to test production on Test Flight and AppStore builds. That's how we're testing it, and it's not working. Tested on multiple devices, on multiple networks (wifi + mobile data), in multiple countries.. you name it. The server side team has checked their implementation a dozen times; it's all configured properly, in the
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Reply to Pages Not Responding after 26.1 Install
We appreciate your interest in participating in the forums! These forums are for questions about developing software and accessories for Apple platforms. Your question seems related to a consumer feature and is better suited for the Apple Support Communities https://discussions.apple.com/welcome Albert Pascual
  Worldwide Developer Relations.
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Reply to App Crashes in UICollectionView.m:3974
Thank you for your post. Could you please provide more information? Are you unable to locate a crash file on your device using the sysdiagnose. Additionally, the post does not include the version of iOS or any other relevant details that would allow me to determine the cause of the crash. Could you utilize Xcode to debug the application and reproduce the crash? Providing additional information would be beneficial in guiding you to obtain the crash file. Kindly submit a comprehensive crash report, adhering to the guidelines outlined in Posting a Crash Report. Hope this helps: https://developer.apple.com/forums/thread/688669 Looking forward to figure it out. Albert Pascual
  Worldwide Developer Relations.
Topic: UI Frameworks SubTopic: UIKit Tags:
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Reply to Foundation Models (Detected Content Likely to be Unsafe) Error
Thanks @azamsharp! That is almost definitely a bug with the guardrails. Can you file a Feedback report? In the Playground Canvas, on the far right of the Playground has encountered an error card, you should see a ! icon that will let you directly file a Feedback bug report. To help us track down the issue, would you also be willing to share your Siri language setting? That can be found in the Settings app > Apple Intelligence & Siri > Language. The guardrails have some language-specific behavior, so there's a known issue we're tracking where guardrails are over-triggering for some languages and locales.
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Mac OS Tahoe 26.0 (25A354) Sound Glitches When opening the simulator app
Hey there, I just upgraded to Mac OS Tahoe ,son an apple MacBook Pro 2019 16inch. am using IntellijIDEA and Flutter to develop a mobile app which I test on the simulator app running iOS 18.4 . the issue: when I start the simulator app. ( while in the loading phase and in the operation phase as well ), the audio from an already open YouTube tab on safari (this happens on chrome browser as well). the sound glitches and becomes Noise. a fix I found online is to kill the audio deamon on Mac OS, This works using the command: sudo killall coreaudiod this kills the audio process, (while the emulator is operational), then the macOS restarts the audio deamon then the audio works fine alongside with the simulator being open. I just want to ask is there a permanent fix for this? is Apple working on a fix for this in the upcoming update?
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Reply to Questions about using App Extension communication with host apps on iOS 26 (Xcode 26)
[quote='861033022, DTS Engineer, /thread/802846?answerId=861033022#861033022'] I’m still researching the exact details of those limitations [/quote] Hey hey, that went quicker than I expected. As things currently stand on iOS 26, an app can only host extensions that it contains. Needless to say, this significantly undermines the utility of the ExtensionKit. While it’s possible that you might find a creative use for it, there’s one specific situation where it’s super useful, namely, using an extension to host code that is either unreliable or deals with untrusted data. For more on that last point, see Creating enhanced security helper extensions. There’s obviously a lot of demand from third-party developers to broaden the scope of ExtensionKit on iOS. If you have a specific use case in mind, feel free to file an enhancement request with the details. That’s particularly important if your use case is limited in some way. As I mentioned above, we already have an ER for the sort of general support we have on macOS
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Reply to Wifi Aware iOS devices authentication fails after a period of time
I’m not sure what you’re asking for here. Based on your contribution to other threads (like here), I get the feeling that you’re looking for a sample that shows how to communicate between iOS and Android apps. We don’t have such a sample, and it’s not something I’m create for you here on the forums. If you’d like to see that, please do file an enhancement request for it. And post your bug number, just for the record. If I’ve misunderstood your message, I’d appreciate more details on what you’re looking for. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
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Reply to DeclaredAgeRange import error in Mac Catalyst app
I’m not sure what you’re trying to convey with your latest reply. I’ve already: Explained that this is a bug. Recommend that you file a bug about it. Suggested a workaround that will at least allow your code to build. What else are you looking for? Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
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Reply to Potential Structural Swift Concurrency Issue: unsafeForcedSync called from Swift Concurrent context
[quote='860886022, interferon, /thread/802423?answerId=860886022#860886022, /profile/interferon'] I filed FB20484368. [/quote] Thanks. [quote='860886022, interferon, /thread/802423?answerId=860886022#860886022, /profile/interferon'] I was worried it was related to something in my code. [/quote] You are right to be worried here. While the problem isn’t with your code, the issue could affect your code. Lemme explain… Actually, that explanation got way too long so I’ve moved the first part of it here: Waiting for an Async Result in a Synchronous Function You can think of the unsafeForcedSync code as being like the mySynchronous(…) function from that post, except that it checks whether it’s being called from a Swift async function and logs if that’s the case. That log is not just noise: It tells you that you’re potentially exposing yourself to Swift concurrency thread pool exhaustion, and hence to a deadlock. But what you do about it is one of those classic engineering trade-offs. Do you leave it for Apple
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How to resolve 'multiple UTIs, one file extension'
My PreviewCode app provides QuickLook previews and Finder icon thumbnails for source code files written in many popular programming languages. The only one it doesn't work will with is TypeScript, which typically uses the ts file extension. This is because Apple's CoreTypes bundle maps the ts file extension to its own MPEG-4 Transport Stream UTI. Right now I have two UTIs mapped to the ts extension: the above one and another, com.microsoft.typescript. The question is, how can I tell macOS' Launch Services to favour the latter over the former so that PreviewCode's previewer app extension is called whenever then user QuickLooks a TypeScript file and not (as currently happens) macOS' MPEG-4 previewer? I'd like to code this into PreviewCode or at the very least provide the technique in the response to the many tech support requests I get about this ts mix-up specifically.
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Reply to Embed/Do Not Embed & Mach-O type
Ah, I thought might be the case. The simulator works a bit like macOS, where Xcode sets things up so that your app can load a framework from the build products directory. That won’t work on a real device, where the framework must be embedded in the app’s bundle. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
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Reply to Questions about using App Extension communication with host apps on iOS 26 (Xcode 26)
[quote='860843022, herman602, /thread/802846?answerId=860843022#860843022, /profile/herman602'] Or can an app built with Xcode 26 also run this feature on earlier iOS versions? [/quote] No. This is a new facility in iOS 26. With that out of the way, let’s talk terminology. In app extension parlance: The container app is the one in which the appex is embedded. The host app is the one using the appex. In general, ExtensionKit lets you create a host app that invokes app extensions provided by other developers. Indeed, that’s how it works on macOS. On iOS, however, there are limitations. I’m still researching the exact details of those limitations, but it’s certainly true that iOS apps cannot host extensions created by other third-party developers (FB18784426). Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
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Reply to Custom USB Network Device Driver on iPhone
[quote='860903022, nam-common, /thread/802640?answerId=860903022#860903022, /profile/nam-common'] For example are there limits to how we can interact with the device? [/quote] An MFi accessory can support the External Accessory framework, which has a very specific communication model. Notably, it doesn’t expose a USB-like API. Rather, your accessory has to implement an MFi-specific on-the-wire protocol that ‘connects’ it to the input and output streams exposed to EA. After that, it’s up to you what commands to run over those streams. I can’t go into the details about the MFi side of this because that info isn’t public. Creating an EA-compatible accessory is a bit of a faff, so I’d definitely explore options outside of that space. For example, an off-the-shelf USB Ethernet dongle will Just Work™ with iOS, at which point you can communicate using standard networking APIs. That definitely has its limitations [1], but EA also has a bunch of limitations. And the advantage with a USB Ethernet dongle is that you can
Topic: App & System Services SubTopic: Drivers Tags:
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