Search results for

Apple Maps Guides

149,589 results found

Post

Replies

Boosts

Views

Activity

Reply to Pages Not Responding after 26.1 Install
We appreciate your interest in participating in the forums! These forums are for questions about developing software and accessories for Apple platforms. Your question seems related to a consumer feature and is better suited for the Apple Support Communities https://discussions.apple.com/welcome Albert Pascual
  Worldwide Developer Relations.
2w
Programming Languages Resources
This topic area is about the programming languages themselves, not about any specific API or tool. If you have an API question, go to the top level and look for a subtopic for that API. If you have a question about Apple developer tools, start in the Developer Tools & Services topic. For Swift questions: If your question is about the SwiftUI framework, start in UI Frameworks > SwiftUI. If your question is specific to the Swift Playground app, ask over in Developer Tools & Services > Swift Playground If you’re interested in the Swift open source effort — that includes the evolution of the language, the open source tools and libraries, and Swift on non-Apple platforms — check out Swift Forums If your question is about the Swift language, that’s on topic for Programming Languages > Swift, but you might have more luck asking it in Swift Forums > Using Swift. General: Forums topic: Programming Languages Swift: Forums subtopic: Programming Languages > Swift Forums tags: Swif
0
0
779
2w
Reply to App Crashes in UICollectionView.m:3974
Thank you for your post. Could you please provide more information? Are you unable to locate a crash file on your device using the sysdiagnose. Additionally, the post does not include the version of iOS or any other relevant details that would allow me to determine the cause of the crash. Could you utilize Xcode to debug the application and reproduce the crash? Providing additional information would be beneficial in guiding you to obtain the crash file. Kindly submit a comprehensive crash report, adhering to the guidelines outlined in Posting a Crash Report. Hope this helps: https://developer.apple.com/forums/thread/688669 Looking forward to figure it out. Albert Pascual
  Worldwide Developer Relations.
Topic: UI Frameworks SubTopic: UIKit Tags:
2w
The tunnel connection failed while the system tried to connect to the device.
Hello, I’m new to macOS after many years on iPhone, and I’m trying to run a simple app on my iPhone directly from Xcode. The app builds fine in the simulator, but deploying to a real device fails with this error: The tunnel connection failed while the system tried to connect to the device. Domain: com.apple.dt.CoreDeviceError Code: 4 Failure Reason: The tunnel connection failed while the system tried to connect to the device. User Info: { DVTErrorCreationDateKey = 2025-10-02 16:55:53 +0000; com.apple.dt.DVTCoreDevice.operationName = connect; } -- The tunnel connection failed while the system tried to connect to the device. Domain: com.apple.dt.RemotePairingError Code: 4 -- I get the same error via command line, e.g. for xcrun devicectl device info apps --device ... My setup: macOS Version 26.0.1 (Build 25A362) Xcode 26.0.1 (Build 17A400) iPhone 13 on iOS 26.0.1 iPhone is paired with the Mac (I can see it in Finder and in Xcode alongside the simulator). Developer Mode is enabled on the iPhone. I also see my Apple
0
0
112
2w
Reply to Foundation Models (Detected Content Likely to be Unsafe) Error
Thanks @azamsharp! That is almost definitely a bug with the guardrails. Can you file a Feedback report? In the Playground Canvas, on the far right of the Playground has encountered an error card, you should see a ! icon that will let you directly file a Feedback bug report. To help us track down the issue, would you also be willing to share your Siri language setting? That can be found in the Settings app > Apple Intelligence & Siri > Language. The guardrails have some language-specific behavior, so there's a known issue we're tracking where guardrails are over-triggering for some languages and locales.
2w
Reply to Questions about using App Extension communication with host apps on iOS 26 (Xcode 26)
[quote='861033022, DTS Engineer, /thread/802846?answerId=861033022#861033022'] I’m still researching the exact details of those limitations [/quote] Hey hey, that went quicker than I expected. As things currently stand on iOS 26, an app can only host extensions that it contains. Needless to say, this significantly undermines the utility of the ExtensionKit. While it’s possible that you might find a creative use for it, there’s one specific situation where it’s super useful, namely, using an extension to host code that is either unreliable or deals with untrusted data. For more on that last point, see Creating enhanced security helper extensions. There’s obviously a lot of demand from third-party developers to broaden the scope of ExtensionKit on iOS. If you have a specific use case in mind, feel free to file an enhancement request with the details. That’s particularly important if your use case is limited in some way. As I mentioned above, we already have an ER for the sort of general support we have on macOS
2w
Reply to Wifi Aware iOS devices authentication fails after a period of time
I’m not sure what you’re asking for here. Based on your contribution to other threads (like here), I get the feeling that you’re looking for a sample that shows how to communicate between iOS and Android apps. We don’t have such a sample, and it’s not something I’m create for you here on the forums. If you’d like to see that, please do file an enhancement request for it. And post your bug number, just for the record. If I’ve misunderstood your message, I’d appreciate more details on what you’re looking for. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
2w
Reply to DeclaredAgeRange import error in Mac Catalyst app
I’m not sure what you’re trying to convey with your latest reply. I’ve already: Explained that this is a bug. Recommend that you file a bug about it. Suggested a workaround that will at least allow your code to build. What else are you looking for? Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
2w
Reply to Potential Structural Swift Concurrency Issue: unsafeForcedSync called from Swift Concurrent context
[quote='860886022, interferon, /thread/802423?answerId=860886022#860886022, /profile/interferon'] I filed FB20484368. [/quote] Thanks. [quote='860886022, interferon, /thread/802423?answerId=860886022#860886022, /profile/interferon'] I was worried it was related to something in my code. [/quote] You are right to be worried here. While the problem isn’t with your code, the issue could affect your code. Lemme explain… Actually, that explanation got way too long so I’ve moved the first part of it here: Waiting for an Async Result in a Synchronous Function You can think of the unsafeForcedSync code as being like the mySynchronous(…) function from that post, except that it checks whether it’s being called from a Swift async function and logs if that’s the case. That log is not just noise: It tells you that you’re potentially exposing yourself to Swift concurrency thread pool exhaustion, and hence to a deadlock. But what you do about it is one of those classic engineering trade-offs. Do you leave it for Apple
2w
Waiting for an Async Result in a Synchronous Function
This comes up over and over, here on the forums and elsewhere, so I thought I’d post my take on it. If you have questions or comments, start a new thread here on the forums. Put it in the App & System Services > Processes & Concurrency subtopic and tag it with Concurrency. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com Waiting for an Async Result in a Synchronous Function On Apple platforms there is no good way for a synchronous function to wait on the result of an asynchronous function. Lemme say that again, with emphasis… On Apple platforms there is no good way for a synchronous function to wait on the result of an asynchronous function. This post dives into the details of this reality. Prime Offender Imagine you have an asynchronous function and you want to call it from a synchronous function: func someAsynchronous(input: Int, completionHandler: @escaping @Sendable (_ output: Int) -> Void) { … pro
0
0
592
2w
Testing Live Caller ID Lookup Feature before App Store Release
Hi, We are working to integrate the Live Caller ID Lookup feature into our app. After submitting the request form via the link: https://developer.apple.com/contact/request/live-caller-id-lookup/, we received this reply from Apple: Apple’s OHTTP relay has been configured to talk to your OHTTP gateway. Now Live Caller ID Lookup should work for your application extension when distributed through App Store. However, before officially releasing our app on the App Store, we’d like to make sure the Live Caller ID Lookup feature is working as expected. To test this, we uploaded the app to TestFlight, and it successfully passed App Review. However, the test failed — we observed that the system tries to fetch the config from http://www.example.com/config instead of our actual configuration URL. Questions: Is this expected behavior when using TestFlight? Does the Live Caller ID Lookup feature only become active after full public release on the App Store? Is there any recommended way to test this featur
0
0
104
2w
Reply to Embed/Do Not Embed & Mach-O type
Ah, I thought might be the case. The simulator works a bit like macOS, where Xcode sets things up so that your app can load a framework from the build products directory. That won’t work on a real device, where the framework must be embedded in the app’s bundle. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
2w
Reply to Questions about using App Extension communication with host apps on iOS 26 (Xcode 26)
[quote='860843022, herman602, /thread/802846?answerId=860843022#860843022, /profile/herman602'] Or can an app built with Xcode 26 also run this feature on earlier iOS versions? [/quote] No. This is a new facility in iOS 26. With that out of the way, let’s talk terminology. In app extension parlance: The container app is the one in which the appex is embedded. The host app is the one using the appex. In general, ExtensionKit lets you create a host app that invokes app extensions provided by other developers. Indeed, that’s how it works on macOS. On iOS, however, there are limitations. I’m still researching the exact details of those limitations, but it’s certainly true that iOS apps cannot host extensions created by other third-party developers (FB18784426). Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
2w
Reply to Custom USB Network Device Driver on iPhone
[quote='860903022, nam-common, /thread/802640?answerId=860903022#860903022, /profile/nam-common'] For example are there limits to how we can interact with the device? [/quote] An MFi accessory can support the External Accessory framework, which has a very specific communication model. Notably, it doesn’t expose a USB-like API. Rather, your accessory has to implement an MFi-specific on-the-wire protocol that ‘connects’ it to the input and output streams exposed to EA. After that, it’s up to you what commands to run over those streams. I can’t go into the details about the MFi side of this because that info isn’t public. Creating an EA-compatible accessory is a bit of a faff, so I’d definitely explore options outside of that space. For example, an off-the-shelf USB Ethernet dongle will Just Work™ with iOS, at which point you can communicate using standard networking APIs. That definitely has its limitations [1], but EA also has a bunch of limitations. And the advantage with a USB Ethernet dongle is that you can
Topic: App & System Services SubTopic: Drivers Tags:
2w