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“translate scheme”

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Guideline 4.1 - Design - Copycats
Hello, My game was rejected for the reasons mentioned below. However, I am unable to identify or understand the exact issue. I would like to share all the documents and information I have here, hoping that this will help identify what is wrong or what is actually correct. The story, gameplay, level design, and all the coding of my game are completely original and created by me. Additionally, any third-party assets I’ve used are fully licensed and invoiced. For example, if I’ve used a model that I didn't design myself, I purchased it and modified it to fit my original design. I have all the documentation to prove this. The name of my game is James War and it is currently published on Google Play under my own name. James is the name of the main character in the game. Since the game is based on a psychological and philosophical novel-style concept, it represents a metaphorical “war” within James' own identity – a psychological battle, so to speak. I submitted the same promotional materials to the App Store as I
2
0
174
May ’25
No simulators available to play in Xcode
Help please, I'm stuck. No simulators appear as a play option for my Unity app. In Xcode's scheme menu dropdown it doesn't show any sims (just No Devices and Build: Any iOS device (arm64)), the play button gives the error A build only device cannot be used to run this target. and suggests choosing a simulated device but I can't figure out how to choose a simulated device... probably something silly, but I'm beside myself. The app was built from Unity and the Xcode project name is called Unity-iPhone. Maybe I need to make a new project that is configured differently? I have been successfully building archives in Xcode and pushing them to TestFlight for several months to multiple devices including ipads... I really just need the simulator now for App Store screenshots and previews. Here is what I have tried so far: I've installed iOS 14.0 Simulator component from Preferences I have a long list of simulators in Simulators and Devices As an example, the iPhone 11 Pro Max runs iOS 14.0.1 but doesn't appea
3
0
3.7k
Jan ’23
Opening HTML in Safari from local file or string
Hello, I need to understand if this is feasible. I need to open a local HTML file placed in the temporary folder of an iOS Swift app in Safari, from the app itself. At present time I know it is possible to open an Url in Safari, but I am asking about 1- using the file:/// scheme (like Android does) 2- providing directly the HTML text I have this specific need not to use the WKWebView because I want that the user can exploit features like saving credentials, caching and so on. I do not know if the WKWebView is able to provide this kind of features, and I do not want to have this kind of features directly in my app for security concerns. Also other workarounds or solutions are welcome. Thanks in advance
2
0
3.0k
Oct ’22
XCodeBuild UITest encountered an error
When I do UITest by using xcodebuild script, I got error. In Xcode is find. Is there anyone who can help me? xcodebuild -scheme testUITests -workspace test.xcworkspace -destination platform=iOS,name=iphone12mini test UITests-Runner (396) encountered an error (Early unexpected exit, operation never finished bootstrapping - no restart will be attempted. (Underlying Error: Test crashed with signal kill. If you believe this error represents a bug, please attach the result bundle at /tmp/LibiDerivedData/Logs/Test/Test-UITests-2022.11.15_17-14-40-+0900.xcresult))
1
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1k
Nov ’22
Reply to public API which allows to get information about APFS
The customer wants real-time monitoring of SSD/HDD space usage alongside the partition scheme. Again, I ask why. More specifically: On most file systems, watching storage from 1s to the next is of limited use, as storage usage generally doesn't meaningfully shift that quickly. A CoW (copy on write) file system makes this dynamic even worse, as you're looking at the instantaneous value of an oscillating* value. *This happens because basically all operations temporarily increase storage usage, even operations like file deletion. Because this value isn't actually all that useful, APFS doesn't actively track it (at least not as a single value in can directly return), so calculating the value is relatively expensive. I don't think the cost enough that doing it every second will be directly measurable, but that doesn't mean it's worth doing. Returning to this point: The customer wants Presumably, the customer has an underlying purpose for this number beyond having a number they can stare at*. Understanding
Topic: App & System Services SubTopic: Core OS Tags:
May ’25
Unable to debug Memory Graph in Xcode: "an unknown error occurred launching the helper task"
I am not able to use the Debug Memory Graph tool as well as Leaks instrument inside Xcode to debug my project. I'm running my project on physical iOS device on running 18.3 version and I tested the project on two different MacBooks running Xcode 16.3 and 16.1. On both the same problem persists. I have also reinstalled the project on the device and tried restarting all devices and cleared DerivedData. Nothing helped. Clicking Show details shows such output: Domain: DTLeaksService Code: -1 User Info: { DVTErrorCreationDateKey = 2025-05-07 06:30:53 +0000; DVTRadarComponentKey = 637311; } -- Event Metadata: com.apple.dt.memory_graph_capture : { debugSession_coalescedState = 2; debugSession_isSynthetic = 0; debugSession_state = 2; device_identifier = 00008110-0009448221A3801E; device_isCoreDevice = 1; device_model = iPhone14,4; device_osBuild = 18.4 (22E240); device_platform = com.apple.platform.iphoneos; device_thinningType = iPhone14,4; dvt_coredevice_version = 397.24; dvt_coresimulator_version = 987.2; dvt_mobi
2
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223
May ’25
Apple Maps URL scheme daddr=lat,long no longer working – regression?
Hello, I'm experiencing an issue with the Apple Maps URL scheme when using raw latitude and longitude coordinates in the daddr parameter. Until recently, using a URL like this worked reliably: https://maps.apple.com/?daddr=37.7749,-122.4194 This would open Apple Maps and show directions from the current location to the specified coordinates. However, on recent iOS versions, this URL no longer behaves as expected.
1
0
241
May ’25
Open new document in SwiftUI on iOS
I have a SwiftUI document based app. The iOS version has a Scene Delegate: class SceneDelegate: NSObject, UIWindowSceneDelegate { func scene(_ scene: UIScene, openURLContexts URLContexts: Set) { for context in URLContexts { let url = context.url // url.scheme = my custom scheme let text = ... extracted from url ... // I want to open a new untitled document with text // but 'newDocument' has been explicitly marked unavailable for iOS } } }
Topic: UI Frameworks SubTopic: SwiftUI
1
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67
May ’25
Sandbox Url Not Receiving App Store Server Notifications
I have an Expo React Native application and I am using react-native-iap library. I have setup the URL for sandbox and production url to receive notifications when a something happens regarding subscriptions. I am not able to receive those notifications when I simulate the purchase on the Simulator using Xcode. I then have used the node library app-store-server-library to mock a test notification and I am receiving the test notification when I call requestTestNotification method. below is the react-native code I am using: import {useEffect, useState} from react; import { initConnection, Sku, Subscription, useIAP, SubscriptionIOS, requestSubscription, PurchaseError, clearTransactionIOS } from react-native-iap; import styles from @/screens/IAP/IAPStyles; import CustomText from @/components/CustomText; import Heading from @/components/Heading; import subscriptionsProducts from @/utilities/products; function IAPScreen() { const [isPurchasing, setIsPurchasing] = useState(false); const [loading, setLoading] = useSta
1
0
182
May ’25
Reply to macOS Hang After Implementing UserMapHBAData()
However, there's still an issue: the second call to SetDispatchQueue() fails, even if I add a sleep before it. This isn't really an I/O call (it's basically adds and entry to a lookup table inside you DEXT), so the delay wouldn't matter. !!! ERROR : ret = 0xe00002c2 !!! The error 0xe00002c2 is kIOReturnBadArgument. Have you marked any of the methods in your iig file with QUEUENAME-> InterruptQueue? As far as I can tell, the only error SetDispatchQueue can ever return is kIOReturnBadArgument and the only reason it return that is that the corresponding QUEUENAME() declaration is missing. Eventually, I was able to fix it by experimenting with different parameter values: Glad to here that you've got this working. How should I go about doing that, exactly? I'll admit, I haven't tried to implement this in detail, however, fundamentally, the I/O system is blind. That is, the only reason it knows a write worked is because your driver said it did. I think you have enough control of the configuration side that you c
Topic: App & System Services SubTopic: Drivers Tags:
May ’25
In Xcode's build phases section is it possible to enable/disable compile flags bases on scheme
If an Xcode project has some compiler flags set in Build Phases / Compile Sources, then is it possible to have those enabled if scheme A is selected and disabled if scheme B is selected. Same question for things in Build Settings, such as Other Compiler Flags. I suppose it could be achieved by having two targets, one with things enabled and one without, but for a very large complex project, duplicating targets is not necessarily an easy thing to do.
1
0
80
May ’25
Guideline 4.1 - Design - Copycats
Hello, My game was rejected for the reasons mentioned below. However, I am unable to identify or understand the exact issue. I would like to share all the documents and information I have here, hoping that this will help identify what is wrong or what is actually correct. The story, gameplay, level design, and all the coding of my game are completely original and created by me. Additionally, any third-party assets I’ve used are fully licensed and invoiced. For example, if I’ve used a model that I didn't design myself, I purchased it and modified it to fit my original design. I have all the documentation to prove this. The name of my game is James War and it is currently published on Google Play under my own name. James is the name of the main character in the game. Since the game is based on a psychological and philosophical novel-style concept, it represents a metaphorical “war” within James' own identity – a psychological battle, so to speak. I submitted the same promotional materials to the App Store as I
Replies
2
Boosts
0
Views
174
Activity
May ’25
No simulators available to play in Xcode
Help please, I'm stuck. No simulators appear as a play option for my Unity app. In Xcode's scheme menu dropdown it doesn't show any sims (just No Devices and Build: Any iOS device (arm64)), the play button gives the error A build only device cannot be used to run this target. and suggests choosing a simulated device but I can't figure out how to choose a simulated device... probably something silly, but I'm beside myself. The app was built from Unity and the Xcode project name is called Unity-iPhone. Maybe I need to make a new project that is configured differently? I have been successfully building archives in Xcode and pushing them to TestFlight for several months to multiple devices including ipads... I really just need the simulator now for App Store screenshots and previews. Here is what I have tried so far: I've installed iOS 14.0 Simulator component from Preferences I have a long list of simulators in Simulators and Devices As an example, the iPhone 11 Pro Max runs iOS 14.0.1 but doesn't appea
Replies
3
Boosts
0
Views
3.7k
Activity
Jan ’23
Reply to popoverTip prevents tap recognition
My personal feeling is that this behaviour makes sense. When you get the tip, it is to know what the button is about. One may then decide to trigger action or ignore the button. The present scheme allows for the OR.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
Replies
Boosts
Views
Activity
May ’25
Opening HTML in Safari from local file or string
Hello, I need to understand if this is feasible. I need to open a local HTML file placed in the temporary folder of an iOS Swift app in Safari, from the app itself. At present time I know it is possible to open an Url in Safari, but I am asking about 1- using the file:/// scheme (like Android does) 2- providing directly the HTML text I have this specific need not to use the WKWebView because I want that the user can exploit features like saving credentials, caching and so on. I do not know if the WKWebView is able to provide this kind of features, and I do not want to have this kind of features directly in my app for security concerns. Also other workarounds or solutions are welcome. Thanks in advance
Replies
2
Boosts
0
Views
3.0k
Activity
Oct ’22
XCodeBuild UITest encountered an error
When I do UITest by using xcodebuild script, I got error. In Xcode is find. Is there anyone who can help me? xcodebuild -scheme testUITests -workspace test.xcworkspace -destination platform=iOS,name=iphone12mini test UITests-Runner (396) encountered an error (Early unexpected exit, operation never finished bootstrapping - no restart will be attempted. (Underlying Error: Test crashed with signal kill. If you believe this error represents a bug, please attach the result bundle at /tmp/LibiDerivedData/Logs/Test/Test-UITests-2022.11.15_17-14-40-+0900.xcresult))
Replies
1
Boosts
0
Views
1k
Activity
Nov ’22
Reply to Xcode Cloud: A scheme named "x" does not exist in x.xcodeproj
Renaming schemes still breaks Xcode cloud... :/
Replies
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Views
Activity
May ’25
Xcode Cloud: A scheme named "x" does not exist in x.xcodeproj
I have checked that my scheme is shared and I do in fact have the scheme in my xcode project. But whenever I try to run Xcode cloud, it fails with the message that A scheme named 'MyAppScheme' does not exist in MyAppProject.xcodeproj Any tips on what I could be doing wrong?
Replies
5
Boosts
0
Views
2.3k
Activity
May ’25
Reply to public API which allows to get information about APFS
The customer wants real-time monitoring of SSD/HDD space usage alongside the partition scheme. Again, I ask why. More specifically: On most file systems, watching storage from 1s to the next is of limited use, as storage usage generally doesn't meaningfully shift that quickly. A CoW (copy on write) file system makes this dynamic even worse, as you're looking at the instantaneous value of an oscillating* value. *This happens because basically all operations temporarily increase storage usage, even operations like file deletion. Because this value isn't actually all that useful, APFS doesn't actively track it (at least not as a single value in can directly return), so calculating the value is relatively expensive. I don't think the cost enough that doing it every second will be directly measurable, but that doesn't mean it's worth doing. Returning to this point: The customer wants Presumably, the customer has an underlying purpose for this number beyond having a number they can stare at*. Understanding
Topic: App & System Services SubTopic: Core OS Tags:
Replies
Boosts
Views
Activity
May ’25
Reply to public API which allows to get information about APFS
Thank you for answer! what are you trying to do? The customer wants real-time monitoring of SSD/HDD space usage alongside the partition scheme.
Topic: App & System Services SubTopic: Core OS Tags:
Replies
Boosts
Views
Activity
May ’25
Unable to debug Memory Graph in Xcode: "an unknown error occurred launching the helper task"
I am not able to use the Debug Memory Graph tool as well as Leaks instrument inside Xcode to debug my project. I'm running my project on physical iOS device on running 18.3 version and I tested the project on two different MacBooks running Xcode 16.3 and 16.1. On both the same problem persists. I have also reinstalled the project on the device and tried restarting all devices and cleared DerivedData. Nothing helped. Clicking Show details shows such output: Domain: DTLeaksService Code: -1 User Info: { DVTErrorCreationDateKey = 2025-05-07 06:30:53 +0000; DVTRadarComponentKey = 637311; } -- Event Metadata: com.apple.dt.memory_graph_capture : { debugSession_coalescedState = 2; debugSession_isSynthetic = 0; debugSession_state = 2; device_identifier = 00008110-0009448221A3801E; device_isCoreDevice = 1; device_model = iPhone14,4; device_osBuild = 18.4 (22E240); device_platform = com.apple.platform.iphoneos; device_thinningType = iPhone14,4; dvt_coredevice_version = 397.24; dvt_coresimulator_version = 987.2; dvt_mobi
Replies
2
Boosts
0
Views
223
Activity
May ’25
Apple Maps URL scheme daddr=lat,long no longer working – regression?
Hello, I'm experiencing an issue with the Apple Maps URL scheme when using raw latitude and longitude coordinates in the daddr parameter. Until recently, using a URL like this worked reliably: https://maps.apple.com/?daddr=37.7749,-122.4194 This would open Apple Maps and show directions from the current location to the specified coordinates. However, on recent iOS versions, this URL no longer behaves as expected.
Replies
1
Boosts
0
Views
241
Activity
May ’25
Open new document in SwiftUI on iOS
I have a SwiftUI document based app. The iOS version has a Scene Delegate: class SceneDelegate: NSObject, UIWindowSceneDelegate { func scene(_ scene: UIScene, openURLContexts URLContexts: Set) { for context in URLContexts { let url = context.url // url.scheme = my custom scheme let text = ... extracted from url ... // I want to open a new untitled document with text // but 'newDocument' has been explicitly marked unavailable for iOS } } }
Topic: UI Frameworks SubTopic: SwiftUI
Replies
1
Boosts
0
Views
67
Activity
May ’25
Sandbox Url Not Receiving App Store Server Notifications
I have an Expo React Native application and I am using react-native-iap library. I have setup the URL for sandbox and production url to receive notifications when a something happens regarding subscriptions. I am not able to receive those notifications when I simulate the purchase on the Simulator using Xcode. I then have used the node library app-store-server-library to mock a test notification and I am receiving the test notification when I call requestTestNotification method. below is the react-native code I am using: import {useEffect, useState} from react; import { initConnection, Sku, Subscription, useIAP, SubscriptionIOS, requestSubscription, PurchaseError, clearTransactionIOS } from react-native-iap; import styles from @/screens/IAP/IAPStyles; import CustomText from @/components/CustomText; import Heading from @/components/Heading; import subscriptionsProducts from @/utilities/products; function IAPScreen() { const [isPurchasing, setIsPurchasing] = useState(false); const [loading, setLoading] = useSta
Replies
1
Boosts
0
Views
182
Activity
May ’25
Reply to macOS Hang After Implementing UserMapHBAData()
However, there's still an issue: the second call to SetDispatchQueue() fails, even if I add a sleep before it. This isn't really an I/O call (it's basically adds and entry to a lookup table inside you DEXT), so the delay wouldn't matter. !!! ERROR : ret = 0xe00002c2 !!! The error 0xe00002c2 is kIOReturnBadArgument. Have you marked any of the methods in your iig file with QUEUENAME-> InterruptQueue? As far as I can tell, the only error SetDispatchQueue can ever return is kIOReturnBadArgument and the only reason it return that is that the corresponding QUEUENAME() declaration is missing. Eventually, I was able to fix it by experimenting with different parameter values: Glad to here that you've got this working. How should I go about doing that, exactly? I'll admit, I haven't tried to implement this in detail, however, fundamentally, the I/O system is blind. That is, the only reason it knows a write worked is because your driver said it did. I think you have enough control of the configuration side that you c
Topic: App & System Services SubTopic: Drivers Tags:
Replies
Boosts
Views
Activity
May ’25
In Xcode's build phases section is it possible to enable/disable compile flags bases on scheme
If an Xcode project has some compiler flags set in Build Phases / Compile Sources, then is it possible to have those enabled if scheme A is selected and disabled if scheme B is selected. Same question for things in Build Settings, such as Other Compiler Flags. I suppose it could be achieved by having two targets, one with things enabled and one without, but for a very large complex project, duplicating targets is not necessarily an easy thing to do.
Replies
1
Boosts
0
Views
80
Activity
May ’25