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build disappears

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Reply to Issue installing apps with watchOS 2 beta 2
You can install and remove apps in Watch app. That where you see the app is showing installing status. You press the swith on the right. After a while, you will got the swich off and the app's removing status disappear. I have reported this as a bug and got a bug duplicated email, so I think there is someone in apple is dealing with this issue. In current and beta 1 wacthOS 2.0, if you install apps more than 1 simutenously, the apps' installation may stuck as your description. That also take a lot battery. Even worse, if some of you apps update in App Store in the same day. They will stick and you don't even know it.So the best way now, is when pairing your watch, choose install apps later instead of all. And install app one by one. The installing status will disappear when you have installed a app in Apple watch.
Topic: App & System Services SubTopic: Core OS Tags:
Jun ’15
Reply to how to change the development language to non-English?
You can create a bundle name using any language you desire and you can even code in a foreign language if you like. In Mac OSX just make sure you add an input source supporting your language. (System Preferences > Keyboard > Input Sources) While in this area check that Show Input menu in menu bar is enabled. You can configure Shortcuts > Input Sources to leverage shortcuts if you need to move between one or more languages.I don't believe that the default development language cannot be changed. For example if-then statements and all other language constructs cannot be changed. You can use the input source defined above to write your comments and variables in Greek (or any other language) if you choose.I think that I would leave the English and Greek localizations since the English one will always be the system default (for new Xcode builds) and may lead to unpredictable results as Xcode continues to be ungraded.
Jun ’15
This application is modifying the autolayout engine from a background thread
I am working with iOS 9 and Xcode 7. My app crashes when I build and run it. I get the following error. I have no idea how I am modifying the autolayout engine on a background thread. I may not be providing all of the neccessary info but I am not sure what someone would need to see in order to help solve the issue.I do know that this is called six times and I do have six of the same type of view controller. This application is modifying the autolayout engine from a background thread, which can lead to engine corruption and weird crashes. This will cause an exception in a future release. Stack:( 0 CoreFoundation 0x000000010fb8bca5 __exceptionPreprocess + 165 1 libobjc.A.dylib 0x000000010f604dcd objc_exception_throw + 48 2 CoreFoundation 0x000000010fb8bbdd +[NSException raise:format:] + 205 3 Foundation 0x000000010f37f7cf _AssertAutolayoutOnMainThreadOnly + 79 4 Foundation 0x000000010f1e227e -[NSISEngine withBehaviors:performModifications:] + 31 5 UIKit 0x000000011098a304 -[UIView(AdditionalLayoutSuppo
Topic: UI Frameworks SubTopic: UIKit Tags:
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Jun ’15
Reply to Xcode7 code completion broken
How broken is syntax highlighting? If all the text is black, then SourceKit has crashed. If the keywords are colored, but nothing user-defined is colored, then the file isn't being indexed.Xcode 7 still seems to fail to display some errors (either live in the editing pane, or in the errors navigator, or both). Try building your project and see if that produces errors you haven't seen yet. Fixing the errors (and rebuiliding again afterwards) should allow you to get back on track.
Jun ’15
Our Star Ratings Disappeared For No Reason, Sales Are Tanking. Help?
Hi guys -I'm an indie developer. My partner and I have worked extremely hard these past few years refining our apps (which are all paid), getting product-market fit and tweaking the UI/UX so they really please customers.About 3 weeks ago one of our core apps, a $3.99 drum machine went from having a soid 5-star rating with over 50 total ratings in the USA to displaying no ratings at all, despite that we've not changed the the version or marketing at all. I first noticed the problem in the ITC mobile app for this particular product, but then the stars disappeared from the actual store itself! It's been this way for nearly a month now, and the results haven't been good.We've noticed a measurable decline in views to the app page and sales because of the lack of stars (similar to when we release a new version) and there's also a drop in cross-sells to our other products. It's just not good for business and Apple has no explanation for us. Is anyone else having this issue???I've been going back and forth w
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Jun ’15
Reply to Serializing generic structs
Ok, I think I finally know how to explain what I've been trying to say all along now, let's see how it goes : ) But first let's look at these from your previous post:let doublePrinter = Printer<Double>(123.456) let stringPrinter = Printer<String>(Hello)Just so that we are on the same page. Here, doublePrinter and stringPrinter are of two separate types. There is no type Printer, Printer is not a type (on its own). It's only by giving it a T (by entering some text in your code, statically, at compile time) that you can get a type from whatever that Printer thing is, and the type you get by giving it a certain T is not a subclass or anything of Printer.And as for the following, also from you previous post:Is there really no better way of unarchiving generic Swift structs without falling back to using bunch of Any values?I *know* that the unarchived structs are Printers. I want to let the compiler and typechecker know, too.Well, You know that because you happen to know about some runtime-specific str
Topic: Programming Languages SubTopic: Swift Tags:
Jun ’15
swift in obj-c project archive problem
I have a current Objective-C Application on the App Store. I recently incorporated a Swift view controller and Swift data model into the project, and I use the following import:#import MyApplication-Swift.hThe project compiles and runs properly in the simulator and also when installed on a test device. However, when I try to archive the project for submission, It fails with a Preprosessor issue: 'MyApplication-Swift.h' file not found.I checked for the header file and found these:/Debug-iphoneos/MyApplication.build/DerivedSources/MyApplication-Swift.h/Debug-iphoneos/MyApplication.build/Objects-normal/arm64/MyApplication-Swift.h/Debug-iphoneos/MyApplication.build/Objects-normal/armv7/MyApplication-Swift.hAny ideas why the project builds and runs locally [in the simulator and on a device] but will not archive.
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Jun ’15
Reply to Xcode7 code completion broken
The scheme's build action specifies which targets to build. Check that the right ones are being built.Assuming that's fine, then I'd start playing around with the file contents. What happens if you deliberately introduce an error? When you remove that error? What happens if you comment out all the methods? Put them back one by one?Does the project have Enable Modules (C and Objective C) turned on? If it's off, try turning it on. If it's on, try turning it off, building, and turning it back on again.
Jun ’15
ITMS-90511 CFBundleidentifier Collision
I submitted an Mac Appstore App which has an embedded Java JRE. The first upload with ApplicationLoader went fine, but was automatically rejected due to a code signing error, which is now corrected. But I cannot upload the corrected build, getting ITMS-90511: CFBundleidemtifier Collision. The Info.plist CFBundleidentifier value 'com.oracle.java.8u45.jdk' of MyApp.app/Contents/Plugins/jdk1.8.0_45.jdk' is already in use by another application.Any suggestions are highly appreciated.Thanks, Manfred
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Jun ’15
Content not filling screen on iPhone 6 (Solved)
[Edit - this is SOLVED. I'm keeping this here for posterity, in case others have the same issue when converting older Xcode projects.]I have an existing project that was originally created for iPad only, circa Xcode 4.I'm currently building with Xcode 7 Beta 1. Deployment target is 8.3.I have set the Deployment Info to Universal, and have enabled Auto Layout and Size Classes.The apps runs normally on the iPad.Problem:When running the app on in iPhone 6 (running 8.3), all content (including the Status Bar and any Navigation Bar) appears to occupy an area about the size of an iPhone 4, centered vertically within the screen. There are black bars on the top and bottom.i.e. the screen is effectively letterboxed.To test that it was not a problem with the View Controllers themselves (despite the obvious issue with the Status Bar being out of place), I dragged out a new Navigation Controller from the Object Library, and set it as the Initial View Controller. Result: same thing. (Letterboxing occurs.)However,
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Jun ’15
Reply to Xcode7 code completion broken
When I set Enable Modules (C and Objective C) to No, the source files show all the highlighting and code completion. But it doesn't build becuase I am importing various modules into the app. When I turn it back to Yes and build, it builds fine but the problem returns. So something in modules is throwing it off but not sure what.
Jun ’15
Reply to Breakpoints in c++ code not triggered
[SOLVED] Same problem here with Xcode 6.3.2 and LLVM 6.1.0. I am using waf as an external build tool.Breakpoints were working previously, but it stopped apparently after I changed the C++ standard library in the project's build settings. And it doesn't work changing back.I've tried to restore a previous snapshot and it doesn't work either.It worked for me to include the -g option for GCC (don't know why it worked before without that). But it seems this problem may have multiple causes. There is a post with somewhat detailed troubleshooting https://devforums.apple.com/message/1130832#1130832
Jun ’15