HiIs it possible to program Python in Xcode ? and haw about HTML, CSS, JavaScript ?--Kindest Regards
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Just downloaded Xcode from https://developer.apple.com/xcode/download/ and I get this error. It won't start up.Deleted it and downloaded again to be sure. Got the same DMG file:MD5 (Xcode_7.1_beta_3.dmg) = 5498cdd8f4efb921295c6af4134d3b44I tried verifying on the command line.% spctl --assess --continue --verbose /Applications/Xcode-beta.app/Applications/Xcode-beta.app: a sealed resource is missing or invalidBut, on the other hand,% codesign -v --verbose /Applications/Xcode-beta.app/Applications/Xcode-beta.app: valid on disk/Applications/Xcode-beta.app: satisfies its Designated RequirementI just upgraded to MacOS 10.11 today, if that matters.
My client is using Xcode 11 but the iOS framework imported in the project is available only in Xcode 13. Client is getting framework not found in Xcode 11 . Is there a way to make my project compatible with older Xcode Version?
The Situation Our SwiftUI project uses three Swift packages (hosted on GitHub in private repositories): a custom UIKit package a custom BackendKit package a custom ApplicationKit package From the filesystem perspective it looks like this: OurApplication/ CustomUIKitPackage/ CustomBackendKitPackage/ CustomApplicationKitPackage/ I added all three packages as local dependencies (because we need to edit them constantly) by dragging their folders into the project workspace. In the Xcode project navigator they are now under a Packages group. I also added remote dependencies for all three packages to the Xcode project by using their git@github.com:... URL. Access to these three private repos are already granted. The Problem With this configuration I can work on the project and on all three packages as well. I can make changes, run tests, all the stuff - No problem. Triggering an Xcode Cloud build it will always fail saying something weird of: an out-of-date resolved file was detected at /V
Hello.I haven't used xcode for about a year and have updated my MacOs in the meantime (I think xcode has also been updated). I just tried to build a project that worked fine last year, only to get an error Command /Applications/Xcode.app/Contents/Developer/usr/bin/ibtool failed with exit code 255Please can someone tell me what to do?Many thanksDavid C
I noticed that my MacBook heats up on using Xcode. I installed latest Xcode 15.0.1 this morning along with something related to iOS 17. When I forced quit Xcode, temp. lowered to normal. What to do?
I'm using Xcode 14.2 and installing the tvOS simulator 16.1. After installation I am able to see a preview of the app when developing with SwiftUI. However, if the computer goes to sleep, when it wakes up Xcode will indicate in the preview pane that tvOS 16.1 Not Installed. In the Xcode settings dialog, under the Platforms list, tvOS 16.1 Simulator is shown as installed but another line shows tvOS 16.1 as not downloaded with the GET button available to download it. If I GET the tvOS 16.1, when the download completes Xcode complains that there is already a duplicate installed and the preview pane still shows that tvOS 16.1 Not Installed. If I first delete the tvOS 16.1 Simulator from the platforms list (the one that looks OK) and then download tvOS 16.1, the installation works and I can see the preview of my app again. Until the next time the computer sleeps. Then I have to repeat the download and installation again. On a side note, waking from sleep seems to take this compu
I have my main app that connect to multiple internal modules. These modules are built with Xcode 15.4 on Jenkins. If I use these modules as xcframework in main app and try to build main app with Xcode 16.2 it will give error. Framework built with older version of Swift. I thought we have ABI stability with new Xcode versions. Any idea what can be issue?
I'm seeing the exact same thing.When I switch between source files using the project manager one core of the CPU may go to 100% and Xcode will freeze for anything from 5 seconds to about a minute. If I try to continue after this has happened a couple of times then Xcode will lock up completely with one core at 100% and I'll have to Force Quit.In version 7.0 this was happening when I switched between Interface Builder and source code. In 7.1 it started happening when I switched between source code files, and now in 7.1.1 it's happening even more frequently - perhaps every third or fourth time I switch files - plus I've just had one occasion where Xcode locked up when I wasn't actively using it.Xcode 7.1.1, OS X 10.10.5 on a late 2013 RMBP 15.
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Developer Tools & Services
SubTopic:
Xcode
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After updating from Xcode 15.4 to Xcode 16.2, I am unable to build my project. I would greatly appreciate any advice or guidance on how to resolve this issue. Thank you in advance for your help and guidance.
I'm trying to select Device iPhone X but it is not a listed option. How do I add it into Xcode? Thanks. Larry
should Xcode preview be under direct touch on your iPhone if you did not download the app? Is this possible hacking? How do i remove it from phone?
Nested=MacOS/libcgunwind.1.0.dylibThis seems weird. First, are you sure you need a custom unwind library? Was that put there by your development environment? What development environment are you using?Second, libraries don’t belong in Contents/MacOS, they belong in Contents/Frameworks. See Table 3 of Technote 2206 OS X Code Signing In Depth. Share and Enjoy — Quinn “The Eskimo!” Apple Developer Relations, Developer Technical Support, Core OS/Hardware let myEmail = eskimo + 1 + @apple.com
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Privacy & Security
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General
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I have both Xcode 12.5 and 13 beta4 installed on same machine after installed 13 beta 4, cannot edit schema-> import GPS on Xcode 12.5. not even when I create a new project with 12.5. the import dialog does appear, however, the gps file are grayed and they cannot be selected with the open/import dialog box. those gps already installed are also gone and that's how I find out. again, this is not per project, I tried to create a new projects and hit the same issue. on the other hand, this feature is ok on the 13 beta 4 side.
I'd like to install XCode on a mac server for iOS app development. I have a macbook pro, not a mac server. Here is how I want to set up. I work from a remote location. I want to have a mac server in our server room and install NuoRDS Terminal Server and user Windows Remote Desktop client to access it from a Windows computer. (The reason I will be using Windows computer to acces the mac server and once this set up is completed, I will not have the mac book pro.)So, my question is can I install XCode on a mac server for iOS developement?Thanks.