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“swiftui”

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After loading my custom model - unsupportedTokenizer error
In Oct25, using mlx_lm.lora I created an adapter and a fused model uploaded to Huggingface. I was able to incorporate this model into my SwiftUI app using the mlx package. MLX-libraries 2.25.8. My base LLM was mlx-community/Mistral-7B-Instruct-v0.3-4bit. Looking at LLMModelFactory.swift the current version 2.29.1 the only changes are the addition of a few models. The earlier model was called: pharmpk/pk-mistral-7b-v0.3-4bit The new model is called: pharmpk/pk-mistral-2026-03-29 The base model (mlx-community/Mistral-7B-Instruct-v0.3-4bit.) must still be available. Could the error 'unsupportedTokenizer' be related to changes in the mlx package? I noticed mention of splitting the package into two parts but don't see anything at github. Feeling rather lost. Does anone have any thoguths and/or suggestions. Thanks, David
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1.1k
Mar ’26
Reply to On macOS Settings window navigation bar item is in the center
Thank you for filing the feedback, @newwbee. We responded to your feedback privately a while ago, but I want to include the response here, too, for anyone else that might have the same question and stumbles upon this. SwiftUI’s Settings scene is designed to help you build a first-class Mac settings experience that follows Apple’s Human Interface Guidelines at https://developer.apple.com/design/human-interface-guidelines/settings#macOS Toolbars within Settings scenes use a style appropriate for a typical macOS settings window, which displays centered tabs to group related settings. (Please refer to Settings windows in apps like Safari and Mail as an example.) People also typically expect macOS application settings to be applied as soon as the setting is changed, without the need for a “Save” button. To create a bespoke settings experience for your app, you can use a regular Window scene, which uses a default toolbar style that you’d be familiar with in an application’s main and document windows. You w
Topic: UI Frameworks SubTopic: SwiftUI
Mar ’26
MapKit in SwiftUI
Anyone worked with MapKit's MapCameraPosition in SwiftUI? I'm building a navigation app and ran into a limitation I can't find a clean solution for when using .userLocation(followsHeading: true) MapKit takes full control of the camera, smooth heading tracking, follows the user automatically. Perfect. But there's no way to set a custom pitch (tilt) on it. The only initializer available is... .userLocation(followsHeading: true, fallback: .automatic) No pitch, no distance parameters.... The workaround I found is setting .camera(MapCamera(..., pitch: 60)) first, waiting 200ms, then switching to .userLocation(followsHeading: true), MapKit inherits the pitch from the rendered camera state before handing off to user tracking.... It works, but it's clearly exploiting an undocumented behaviour in MapKit's state machine rather than a proper API Has anyone found a cleaner way to achieve this? Or is UIViewRepresentable wrapping MKMapView the only proper solution? It would be awesome to have something like this c
1
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206
Mar ’26
NavigationLink selection in DisclosureGroup not working with .draggable modifier
NavigationLink selection in DisclosureGroup not working with .draggable modifier This was recently also posted here: https://stackoverflow.com/questions/79914290/ I am playing around with a tree data structure with folders and entries.I would like to add dragging of entries and folders between folders, using .draggable and dropDestination. In my current code, dragging works, but selection of entries no longer works, except if I click outside of the Text If I comment out .draggable(subfolder.name) in func FolderRow(), selection works as expected. How can I make sure both selection and drag and drop works for both folders and entries? I also tried using Transferable and Codable, but I get the same result. Here is an MRE: import SwiftData import SwiftUI @Model final class Folder { @Attribute(.unique) var name: String // Parent var parentFolder: Folder? // Child folders @Relationship(deleteRule: .cascade, inverse: Folder.parentFolder) var subfolders: [Folder] = [] // Leaf entries @Relationship(deleteRule
Topic: UI Frameworks SubTopic: SwiftUI
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218
Mar ’26
How to recreate Apple Music mini player transition in SwiftUI
Hello, I am building an audio player app in SwiftUI and trying to recreate the behavior of Apple Music's mini player and full player. I'm struggling to get the animation to seamlessly transition between the mini player and the full player. Currently, it feels disconnected and doesn't resemble the smooth animation seen in Apple Music. What I want to achieve: Full player that expands/collapses from/to the mini player Smooth artwork transition between both states Drag down to collapse the full player Support both newer APIs like tabViewBottomAccessory and older iOS versions Questions: What is the best way to build this transition in SwiftUI? Should I use matchedGeometryEffect or something else? Should this be a custom container instead of fullScreenCover? How would you support both new and older iOS versions? What is the best way to implement drag to dismiss? Thanks for any help! Example code: struct ContentView: View { @State private var isFullPlayerPresented = false var body: some View { TabV
2
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551
Mar ’26
NavigationSplitView no longer pops back to the root view when selection = nil in iOS 26.4 (with a nested TabView)
In iOS 26.4 (iPhone, not iPad), when a NavigationSplitView is combined with a nested TabView, it no longer pops back to the root sidebar view when the List selection is set to nil. This has been working fine for at least a few years, but has just stopped working in iOS 26.4. Here's a minimal working example: import SwiftUI struct ContentView: View { @State var articles: [Article] = [Article(articleTitle: Dog), Article(articleTitle: Cat), Article(articleTitle: Mouse)] @State private var selectedArticle: Article? = nil var body: some View { NavigationSplitView { TabView { Tab { List(articles, selection: $selectedArticle) { article in Button { selectedArticle = article } label: { Text(article.title) } } } label: { Label(Explore, systemImage: binoculars) } } } detail: { Group { if let selectedArticle { Text(selectedArticle.title) } else { Text(No selected article) } } .navigationBarBackButtonHidden(true) .toolbar { ToolbarItem(placement: .topBarTrailing) { Button(Close, systemImage: xmark) { selectedArti
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407
Mar ’26
Localization in Swift macOS console Apps.
Is it possible to build localization into console apps, developed in SwiftUI in Xcode26. I have created a catalog, (.xcstrings file) with an English and fr-CA string. I have tried to display the French text without success. I am using the console app to test a package which also has English/French text. English text works fine in both package and the console main, but I cannot generate the French. From what I can discover so far it's not possible without bundling it as a .app, (console app). Looking for anyone who has crossed this bridge.
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922
Mar ’26
UI Glitch in Toolbar Menu Picker After Migrating to Xcode 26
I am experiencing a UI issue after migrating my app from Xcode 16 to Xcode 26. In my implementation, I have a toolbar that contains multiple buttons along with a dropdown menu. The hierarchy for dropdown is as follows: **Toolbar → ToolbarItem → View → Menu → Picker ** Prior to Xcode 26, this setup worked smoothly in production builds. The dropdown (Menu + Picker) behaves as expected, and selecting a value triggers loading a dataset containing thousands of records on the screen. However, after upgrading to Xcode 26, I am observing an animation glitch when dismissing the dropdown after a selection is made. Specifically, the dropdown briefly shows a “capsule-like” animation artifact during dismissal, which persists for a few seconds. This visual issue is noticeable and negatively impacts the perceived performance and user experience of the app. This issue is occurring in an already released app built with Xcode 26. Questions: Is this a known issue or regression in Xcode 26 / SwiftUI Menu or Picker compo
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400
Mar ’26
Previews for SwiftUI views in Packages don't work in Xcode 26.4
I have an iOS project based on SwiftUI in which almost all code is organised in Packages. With Xcode 26.2 and 26.3, I can preview all SwiftUI views without issues. With Xcode 26.4, the same previews don't work, in the canvas appears this error message: Cannot preview in this file. Could not find target description for “TaskListView.swift”. The explanation is: The list of source files that produce object files did not contain this file to be previewed. Check to make sure it is not excluded using the EXCLUDED_SOURCE_FILE_NAMES build setting. If I add a SwiftUI view to the main project files (not in a package), the preview works as expected. Is it an Xcode 26.4 regression? Or do I need to modify some configuration file?
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1k
Mar ’26
onDisappear not called when closing a document on macOS (Designed for iPad), works on iPad
When running a SwiftUI DocumentGroup app on macOS designed for iPad, onDisappear is not called when closing a document, and deinit of state objects owned by a ContentView is not invoked. This behavior works as expected on iPad. @main struct MyApp: App { var body: some Scene { DocumentGroup(newDocument: MyDocument()) { file in ContentView(document: file.$document) .onDisappear { print(This isn't called on macOS Designed For iPad, but is on iPad when closing a document.) } } } } It is my understanding that for a macOS designed for iPad these lifecycle events would behave the same - otherwise there appears to be no way to detect if a document has closed on macOS.
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214
Mar ’26
iPadOS 26 Crash when num pad with floating keyboard in presented view
Build the sample code below, type something in the textfield (make sure the num pad is a popup and that the text keyboard is floating). And tap multiple times outside of the textfield in the sheet. That will lead to the crash: *** Terminating app due to uncaught exception 'NSGenericException', reason: 'Unable to activate constraint with anchors and because they have no common ancestor. Does the constraint or its anchors reference items in different view hierarchies? That's illegal.' terminating due to uncaught exception of type NSException CoreSimulator 1051.17.8 - Device: iPad Pro 13-inch (M5) (655000D7-41BC-4B13-BD07-BBA80D892E97) - Runtime: iOS 26.2 (23C54) - DeviceType: iPad Pro 13-inch (M5) Does anyone have the slightest idea of a workaround? I can't find one. import SwiftUI struct ContentView: View { var body: some View { Text(Content) .sheet(isPresented: .constant(true)) { PresentedView() } } } struct PresentedView: View { @State private var text = var body: some View { ScrollView { VStack
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300
Mar ’26
SwiftUI Chart scrolling on macOS
I'm running macOS 26.3 and using Xcode 26.4. I'm trying to create a SwiftUI Chart that can scroll horizontally. In the SwiftUI Preview, and also running the app on macOS, the chart displays a scrollbar, but the scrollbar does not respond to mouse interaction (dragging the scrollbar, or clicking in the gutters on either side of the scrollbar). Here's the sample code: import SwiftUI import Charts private struct DataPoint: Identifiable { let id: Int let x: Double let value: Double } struct ContentView: View { private let points: [DataPoint] = (0..<60).map { index in let wave = sin(Double(index) * 0.28) * 18 let trend = Double(index) * 0.35 return DataPoint(id: index, x: Double(index), value: 60 + wave + trend) } var body: some View { Chart(points) { point in BarMark( x: .value(Data Point, point.x), y: .value(Value, point.value) ) .foregroundStyle(.blue.gradient) } .chartScrollableAxes(.horizontal) // Doesn't work: // .scrollIndicators(.hidden) // .never also does not work .chartXVis
3
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346
Mar ’26
Xcode's built-in AI chat feature (IDEIntelligenceChat) crashes.
According tho Claude, The crash is clearly a bug in Xcode's built-in AI chat feature (IDEIntelligenceChat), not an authentication issue or anything on your end. What the crash log shows: The crash is happening in IDEIntelligenceChat — specifically in ChatInputEditorView.updateView and SourceEditorDataSource.ideChat_gracefullyApplyChangesToReflect. It's a SIGTRAP (assertion/precondition failure) triggered while SwiftUI is trying to lay out the AI chat panel. This is an Apple bug in Xcode 26.2 itself.
1
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192
Mar ’26
After loading my custom model - unsupportedTokenizer error
In Oct25, using mlx_lm.lora I created an adapter and a fused model uploaded to Huggingface. I was able to incorporate this model into my SwiftUI app using the mlx package. MLX-libraries 2.25.8. My base LLM was mlx-community/Mistral-7B-Instruct-v0.3-4bit. Looking at LLMModelFactory.swift the current version 2.29.1 the only changes are the addition of a few models. The earlier model was called: pharmpk/pk-mistral-7b-v0.3-4bit The new model is called: pharmpk/pk-mistral-2026-03-29 The base model (mlx-community/Mistral-7B-Instruct-v0.3-4bit.) must still be available. Could the error 'unsupportedTokenizer' be related to changes in the mlx package? I noticed mention of splitting the package into two parts but don't see anything at github. Feeling rather lost. Does anone have any thoguths and/or suggestions. Thanks, David
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3
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0
Views
1.1k
Activity
Mar ’26
Reply to Does your Canvas in Xcode crash all the time due to AXRemoteElement-BackgroundFetch?
I am having the same issue on both of my machines (both running Xcode 26.4 and 26.4 simulators.) After setting the simulator back to iOS 26.2, I can work in the SwiftUI canvas.
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Activity
Mar ’26
Reply to On macOS Settings window navigation bar item is in the center
Thank you for filing the feedback, @newwbee. We responded to your feedback privately a while ago, but I want to include the response here, too, for anyone else that might have the same question and stumbles upon this. SwiftUI’s Settings scene is designed to help you build a first-class Mac settings experience that follows Apple’s Human Interface Guidelines at https://developer.apple.com/design/human-interface-guidelines/settings#macOS Toolbars within Settings scenes use a style appropriate for a typical macOS settings window, which displays centered tabs to group related settings. (Please refer to Settings windows in apps like Safari and Mail as an example.) People also typically expect macOS application settings to be applied as soon as the setting is changed, without the need for a “Save” button. To create a bespoke settings experience for your app, you can use a regular Window scene, which uses a default toolbar style that you’d be familiar with in an application’s main and document windows. You w
Topic: UI Frameworks SubTopic: SwiftUI
Replies
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Views
Activity
Mar ’26
MapKit in SwiftUI
Anyone worked with MapKit's MapCameraPosition in SwiftUI? I'm building a navigation app and ran into a limitation I can't find a clean solution for when using .userLocation(followsHeading: true) MapKit takes full control of the camera, smooth heading tracking, follows the user automatically. Perfect. But there's no way to set a custom pitch (tilt) on it. The only initializer available is... .userLocation(followsHeading: true, fallback: .automatic) No pitch, no distance parameters.... The workaround I found is setting .camera(MapCamera(..., pitch: 60)) first, waiting 200ms, then switching to .userLocation(followsHeading: true), MapKit inherits the pitch from the rendered camera state before handing off to user tracking.... It works, but it's clearly exploiting an undocumented behaviour in MapKit's state machine rather than a proper API Has anyone found a cleaner way to achieve this? Or is UIViewRepresentable wrapping MKMapView the only proper solution? It would be awesome to have something like this c
Replies
1
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0
Views
206
Activity
Mar ’26
NavigationLink selection in DisclosureGroup not working with .draggable modifier
NavigationLink selection in DisclosureGroup not working with .draggable modifier This was recently also posted here: https://stackoverflow.com/questions/79914290/ I am playing around with a tree data structure with folders and entries.I would like to add dragging of entries and folders between folders, using .draggable and dropDestination. In my current code, dragging works, but selection of entries no longer works, except if I click outside of the Text If I comment out .draggable(subfolder.name) in func FolderRow(), selection works as expected. How can I make sure both selection and drag and drop works for both folders and entries? I also tried using Transferable and Codable, but I get the same result. Here is an MRE: import SwiftData import SwiftUI @Model final class Folder { @Attribute(.unique) var name: String // Parent var parentFolder: Folder? // Child folders @Relationship(deleteRule: .cascade, inverse: Folder.parentFolder) var subfolders: [Folder] = [] // Leaf entries @Relationship(deleteRule
Topic: UI Frameworks SubTopic: SwiftUI
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1
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0
Views
218
Activity
Mar ’26
Reply to App stuck in "Waiting for Review" for over a month with no response
Try taking to social media and “hash tagging” with popular SwiftUI or other App Development related tags. That seems to get traction faster than using official channels.
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Activity
Mar ’26
How to recreate Apple Music mini player transition in SwiftUI
Hello, I am building an audio player app in SwiftUI and trying to recreate the behavior of Apple Music's mini player and full player. I'm struggling to get the animation to seamlessly transition between the mini player and the full player. Currently, it feels disconnected and doesn't resemble the smooth animation seen in Apple Music. What I want to achieve: Full player that expands/collapses from/to the mini player Smooth artwork transition between both states Drag down to collapse the full player Support both newer APIs like tabViewBottomAccessory and older iOS versions Questions: What is the best way to build this transition in SwiftUI? Should I use matchedGeometryEffect or something else? Should this be a custom container instead of fullScreenCover? How would you support both new and older iOS versions? What is the best way to implement drag to dismiss? Thanks for any help! Example code: struct ContentView: View { @State private var isFullPlayerPresented = false var body: some View { TabV
Replies
2
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0
Views
551
Activity
Mar ’26
NavigationSplitView no longer pops back to the root view when selection = nil in iOS 26.4 (with a nested TabView)
In iOS 26.4 (iPhone, not iPad), when a NavigationSplitView is combined with a nested TabView, it no longer pops back to the root sidebar view when the List selection is set to nil. This has been working fine for at least a few years, but has just stopped working in iOS 26.4. Here's a minimal working example: import SwiftUI struct ContentView: View { @State var articles: [Article] = [Article(articleTitle: Dog), Article(articleTitle: Cat), Article(articleTitle: Mouse)] @State private var selectedArticle: Article? = nil var body: some View { NavigationSplitView { TabView { Tab { List(articles, selection: $selectedArticle) { article in Button { selectedArticle = article } label: { Text(article.title) } } } label: { Label(Explore, systemImage: binoculars) } } } detail: { Group { if let selectedArticle { Text(selectedArticle.title) } else { Text(No selected article) } } .navigationBarBackButtonHidden(true) .toolbar { ToolbarItem(placement: .topBarTrailing) { Button(Close, systemImage: xmark) { selectedArti
Replies
2
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0
Views
407
Activity
Mar ’26
Localization in Swift macOS console Apps.
Is it possible to build localization into console apps, developed in SwiftUI in Xcode26. I have created a catalog, (.xcstrings file) with an English and fr-CA string. I have tried to display the French text without success. I am using the console app to test a package which also has English/French text. English text works fine in both package and the console main, but I cannot generate the French. From what I can discover so far it's not possible without bundling it as a .app, (console app). Looking for anyone who has crossed this bridge.
Replies
7
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0
Views
922
Activity
Mar ’26
UI Glitch in Toolbar Menu Picker After Migrating to Xcode 26
I am experiencing a UI issue after migrating my app from Xcode 16 to Xcode 26. In my implementation, I have a toolbar that contains multiple buttons along with a dropdown menu. The hierarchy for dropdown is as follows: **Toolbar → ToolbarItem → View → Menu → Picker ** Prior to Xcode 26, this setup worked smoothly in production builds. The dropdown (Menu + Picker) behaves as expected, and selecting a value triggers loading a dataset containing thousands of records on the screen. However, after upgrading to Xcode 26, I am observing an animation glitch when dismissing the dropdown after a selection is made. Specifically, the dropdown briefly shows a “capsule-like” animation artifact during dismissal, which persists for a few seconds. This visual issue is noticeable and negatively impacts the perceived performance and user experience of the app. This issue is occurring in an already released app built with Xcode 26. Questions: Is this a known issue or regression in Xcode 26 / SwiftUI Menu or Picker compo
Replies
1
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0
Views
400
Activity
Mar ’26
Previews for SwiftUI views in Packages don't work in Xcode 26.4
I have an iOS project based on SwiftUI in which almost all code is organised in Packages. With Xcode 26.2 and 26.3, I can preview all SwiftUI views without issues. With Xcode 26.4, the same previews don't work, in the canvas appears this error message: Cannot preview in this file. Could not find target description for “TaskListView.swift”. The explanation is: The list of source files that produce object files did not contain this file to be previewed. Check to make sure it is not excluded using the EXCLUDED_SOURCE_FILE_NAMES build setting. If I add a SwiftUI view to the main project files (not in a package), the preview works as expected. Is it an Xcode 26.4 regression? Or do I need to modify some configuration file?
Replies
8
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0
Views
1k
Activity
Mar ’26
onDisappear not called when closing a document on macOS (Designed for iPad), works on iPad
When running a SwiftUI DocumentGroup app on macOS designed for iPad, onDisappear is not called when closing a document, and deinit of state objects owned by a ContentView is not invoked. This behavior works as expected on iPad. @main struct MyApp: App { var body: some Scene { DocumentGroup(newDocument: MyDocument()) { file in ContentView(document: file.$document) .onDisappear { print(This isn't called on macOS Designed For iPad, but is on iPad when closing a document.) } } } } It is my understanding that for a macOS designed for iPad these lifecycle events would behave the same - otherwise there appears to be no way to detect if a document has closed on macOS.
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2
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0
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214
Activity
Mar ’26
iPadOS 26 Crash when num pad with floating keyboard in presented view
Build the sample code below, type something in the textfield (make sure the num pad is a popup and that the text keyboard is floating). And tap multiple times outside of the textfield in the sheet. That will lead to the crash: *** Terminating app due to uncaught exception 'NSGenericException', reason: 'Unable to activate constraint with anchors and because they have no common ancestor. Does the constraint or its anchors reference items in different view hierarchies? That's illegal.' terminating due to uncaught exception of type NSException CoreSimulator 1051.17.8 - Device: iPad Pro 13-inch (M5) (655000D7-41BC-4B13-BD07-BBA80D892E97) - Runtime: iOS 26.2 (23C54) - DeviceType: iPad Pro 13-inch (M5) Does anyone have the slightest idea of a workaround? I can't find one. import SwiftUI struct ContentView: View { var body: some View { Text(Content) .sheet(isPresented: .constant(true)) { PresentedView() } } } struct PresentedView: View { @State private var text = var body: some View { ScrollView { VStack
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0
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300
Activity
Mar ’26
SwiftUI Chart scrolling on macOS
I'm running macOS 26.3 and using Xcode 26.4. I'm trying to create a SwiftUI Chart that can scroll horizontally. In the SwiftUI Preview, and also running the app on macOS, the chart displays a scrollbar, but the scrollbar does not respond to mouse interaction (dragging the scrollbar, or clicking in the gutters on either side of the scrollbar). Here's the sample code: import SwiftUI import Charts private struct DataPoint: Identifiable { let id: Int let x: Double let value: Double } struct ContentView: View { private let points: [DataPoint] = (0..<60).map { index in let wave = sin(Double(index) * 0.28) * 18 let trend = Double(index) * 0.35 return DataPoint(id: index, x: Double(index), value: 60 + wave + trend) } var body: some View { Chart(points) { point in BarMark( x: .value(Data Point, point.x), y: .value(Value, point.value) ) .foregroundStyle(.blue.gradient) } .chartScrollableAxes(.horizontal) // Doesn't work: // .scrollIndicators(.hidden) // .never also does not work .chartXVis
Replies
3
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0
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346
Activity
Mar ’26
Xcode's built-in AI chat feature (IDEIntelligenceChat) crashes.
According tho Claude, The crash is clearly a bug in Xcode's built-in AI chat feature (IDEIntelligenceChat), not an authentication issue or anything on your end. What the crash log shows: The crash is happening in IDEIntelligenceChat — specifically in ChatInputEditorView.updateView and SourceEditorDataSource.ideChat_gracefullyApplyChangesToReflect. It's a SIGTRAP (assertion/precondition failure) triggered while SwiftUI is trying to lay out the AI chat panel. This is an Apple bug in Xcode 26.2 itself.
Replies
1
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0
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192
Activity
Mar ’26