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New build of iOS app releasing by X-Code give two errors
Dear users,good morning. I have already putted my iPhone app in App Store, and it is already approved and in sale.Now, I have done a little change (the text of two message box and the correct color / alignement of one label; nothing else). This is only a build, not a new version, so I would avoid the long approval process, and I would update this new version only as a new build.I have tried to upload it with the same procedure (in the same conditions!) which I have already followed during my first upload of my first main version; but, incredibly, it doesn't work; and I see the error message which you can see in the screenshot which I have putted in my dropbox account and which you can see by the following link.Why happend? How can I fix it? Thank in advance!https://www.dropbox.com/s/p37pt4wxhwx7sz1/sc-10.png?dl=0
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108
Jul ’15
How to detect iPhone X through code
I was just playing around with the iPhone X simulator in Xcode, and I realized one of my apps has a view bug. I have a button placed with code (at the bottom of the screen in the middle) that is overlapping the bar that you swipe up to get to the home screen. Is there a way to detect, through code, if the device is an iPhone X, and an iPhone X only, so I can write code to counteract the bug? Maybe by detecting the precise screen width and height, and if so, what are those numbers? Thanks in advance. Any help is appreciated.
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7.1k
Sep ’17
Reply to How to Download an Older Version of Xcode
FWIW, there is no version of Xcode that will both run on 10.6.8 and will allow you to submit to the App Store. The latest version of Xcode that supports 10.6.x is Xcode 4.2, while the minimum version of Xcode that can build arm64 code (which is required for App Store submission) is Xcode 5.x (which itself requires OS X 10.8.4 or later)
Jul ’15
Xcode with windows?
Yes I know x code only works with macs but my computer recently took water damage and I don’t have money for another Mac so I’m just going to buy a windows for work but if there’s any way to run Xcode with windows I’d like to know please. Thanks in advance
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1k
Jun ’17
Reply to "codesign verify" is happy but spctl rejected ?
--deep is almost never the right option for signing an app with nested code. You typically want to either have Xcode do this for you (which is what I recommend) or sign in multiple steps, signing nested code from the inside out. As to you overall problem, AFAICT your shipping nested code in an unsupported place. Dynamic libraries, like libcocoaprintersupport.dylib, should be in your Frameworks directory. See Table 3 of Technote 2206 OS X Code Signing In Depth. Share and Enjoy — Quinn The Eskimo! Apple Developer Relations, Developer Technical Support, Core OS/Hardware let myEmail = eskimo + 1 + @apple.com
Topic: Code Signing SubTopic: General Tags:
Aug ’15
Possible to allow x code builds to run background processes for over 3 minutes
I have an app that I'm using for my own purposes and is not in the app store. I would like to run an http server in the background for more than the allotted 3 minutes to allow persistent communications with a connected Bluetooth device. The Bluetooth device would poll the service at intervals. Is this possible to do? This app does not need app store approval since it's only for personal use.
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Feb ’25
Reply to Simpler hierarchy for capturing body motion in 3D
Hi to all! I have a problem: I run the code as it comes from the zip file, Xcode makes the built, no error, and sends the app to my iphone. The problem is that nothing appears in the Ar view, I can't see the robot.usdz, inside the appledeveloper code. I'm using iPhone 12 pro, iOs 15 beta 3 and X code 13 beta. I've updated everything, so that may be the problem? Is lidar on as default? I don't see any code about lidar inside the code from the zip. Why doesn't the robot even appear to me? Apologise for all that question maybe almost off topic, but the situation It's really frustrating, so any help is very appreciated :)
Topic: Spatial Computing SubTopic: ARKit Tags:
Jul ’21