Hi,An other member of my team (Organization) published an archive on itunes connect, via Xcode (For TestFlight). After 2-3 days, he can show crashes on Xcode Organizer.But my xcode show anything. We have both itunes account with Admin role.Can I show the crashes without building archives ? Any maners to see crashes, or is just in the Xcode of the person who build ?ThanksEdit : I have an account for Member Center and another email for iTunes connect, should be the reason ?
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My app uses thumbnails as preview icons for documents.I build the thumbnail as an image, by capturing a screenshot of the UI. But I don't want the screenshot to reflect the specific layout of a particular device or orientation. It's not difficult to force the thumbnail capture to a specific fixed size. But the traits of the device still influence the appearance. So my iPhone-saved documents look different from my iPad-saved documents, thanks to size-class settings in the storyboard.My options appear to be.1) Programmatically adjusting everything in the UI to the standard layout. Capturing, And then undoing that change.2) Building a parallel (hidden) device-independent view controller and storyboard, for this single purpose.3) Rendering on a childView controller which I have forced to a set of fixed traits.The third option appears to be the least work, but I am not succeeding in transplanting the main view to this child controller.Any help would be warmly received!
In 10.11, I can't build anything in xCode. It just hangs on the Signing product step. This is with the newest xCode 7 beta as well as version 6.3.2.Any ideas?
I created a new Mac application in iTunes Connect, built an app in Xcode, verified it (ok) and uploaded it from the Organizer tab (no problems). But:The icon never populated. As I understand it, iTC should get the icon from the app bundleWhen I go to the Prerelease tab, the build sometimes (but not always) has a yellow ! next to the build number. (The build has the correct icon next to it incidentally.)When I click the build number, I get a full-screen spinner that never seems to go anywhere. I tried this in both Safari and Chrome with the same result.This is the first time I've tried to submit a Mac app so this could well be a user error. That said, the sporadic appearance of the warning icon and the endless spinner leads me to suspect that ether iTC or my build are somehow suspect.Any hints at getting to the bottom of this?Thanks,Stephen
I have a BR filed on this. They requested taptic data along with continuity data so we will see what else they request after the engineers take a look. They know it's an issue with this build, and are looking into it.
Topic:
App & System Services
SubTopic:
Core OS
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I'm having trouble finding working examples of using the xpc.h (c lib) API. There are a number of examples showing NSXPC but I'm trying to use the xpc.h interface.I have a CUPS backend (Unix command line) program that needs to open a url in the user's browser. This is no longer allowed within a CUPS backed starting with Yosemite, so DTS advised that I look into building a Launch Agent (also Unix command line) which can open the url and then have the CUPS backend contact it via XPC.I tried using the following but it seg faults.https://eminisnp500.wordpress.com/2012/01/31/using-mac-os-xpc-service-with-launchd/Also, since launchd needs to run my XPC server, how does one go about debugging this? I didn't think I could start my XPC server from xcode because only launchd could bind the Mach service. Is there a preferred way to build/debug a LaunchAgent that hosts an XPC Mach service?Finally, do these programs need to be signed with my Developer ID (can you even sign command line programs)?ThanksWi
Found this bit alsodyld: Symbol not found: _OBJC_CLASS_$_SCNAudioPlayer Referenced from: /Users/steve/Library/Developer/Xcode/DerivedData/Fox-bxsdkygmgcpzeleygbjwxmdxlwaq/Build/Products/Debug/Fox.app/Contents/MacOS/Fox Expected in: /System/Library/Frameworks/SceneKit.framework/Versions/A/SceneKitin /Users/steve/Library/Developer/Xcode/DerivedData/Fox-bxsdkygmgcpzeleygbjwxmdxlwaq/Build/Products/Debug/Fox.app/Contents/MacOS/Fox
Topic:
Developer Tools & Services
SubTopic:
Xcode
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This is actually ridiculously easy to reproduce using Apple's template code for CoreData, with only a few lines of modification. I posted sample code on GitHub. If you build an run it, it will create 1000 empty sql stores. It builds and runs fine from within Xcode. Now go 'Archive' the application, then run it. Now it'll fail to load. You'll see the errors pile up in the console.This is a bug, right? Anybody see a way around this (short of using one store)?
Topic:
App & System Services
SubTopic:
iCloud & Data
Tags:
This is a follow up to the thread, Troubleshooting the launch of local user XPC Launch Agent, in the original (and now archived) Dev Forums.Based on further tests, I assume there must be some configuration that I'm not setting up correctly, as opposed to the code.I started from scratch again with a fresh Xcode Project. This time, I based the code mostly on the example code posted by Apple Engineer eskimo1 in this thread (which uses an privileged Launch Daemon) with a modification or two based on the code posted by Apple Engineer dsorresso in this thread. As I assume that their code can be expected to work (i.e.- to help rule out a coding error on my part). Except that I modified the code so that it works with/as an XPC Service Launch Agent without the privileged aspect and which resides inside of the user's home directory.The following was all done on OS X 10.10.3 (14D136) Yosemite and built with Xcode 6.3.2 (6D2105).* I first started off both the command line interface program and the XPC Service Launch Agen
What did the rejection notice say? Generally, buried among the standard boilerplate is the suggestion of what your application submision is missingAs someone who has no idea what you've actually done, I've got equal reasons to suspect thatYou forgot to do something or your submitted application build was missing a setting for some reason.The vendor did something silly like add you to a list and then forgot to click some button to submit the list change for aproval. (Disclaimer: I've never seen the vendor side of the MFi program interface.)The reviewer clicked the wrong button, and all of this is going to get cleared up when you go into the resolution center, and confirm all of the requirements.
Topic:
App Store Distribution & Marketing
SubTopic:
App Review
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I just migrated an app to use Swift 2 in Xcode 7, and after cleaning up all the changes and fixing errors missed, I can't get past an error:Command failed due to signal: Illegal instruction: 4Has anyone else experienced this? I have cleaned the build, removed Derived Data folder, and ensured I'm on latest version of CocoaPods with latest versions of pods (SVProgressHUD, KSReachability, Lockbox, SMPageControl).Please help, thank you!-BJ
Hi Collin,For iOS, this should *just work*. When you are producing your library, the compiler and linker will include the bitcode in the Mach-O file. There are only two things that you should know.1. If you are not using Xcode, please manually add -femit-bitcode command line option.2. When using Xcode, bitcode is only produced during archive build, not debug or release build.Evan
Topic:
Developer Tools & Services
SubTopic:
General
Tags:
Loaded the laest beta and having trouble with a portion of wifi. When I try to authenticate to Aruba ClearPass i get a invalid password. TRied to remvoe my device, reset parameters for wireless etc. Wifi woorks fineother than th euathnetication. I can use VPN and get to the network so I knowits not wifi or my network account. Anyoone one else having issue?
Yeah - quite a few folks seeing the same thing with the latest 10.10.4 build (as well as iOS 8.4, iOS 9, and 10.11...).https://forums.developer.apple.com/thread/4350Have some bugs and tickets open, but please do the same so we can get a lot of attention on this. 10.10.4 could come out anytime and it would hose our wireless users, bigtime.
Topic:
App & System Services
SubTopic:
Networking
Tags:
You can't be more wrong!At the same time that Apple adopted this older system, Microsoft, with Windows 2000, moved away from it and began using their much more robust Active Directory systemI've been working with Active Directory and Open Directory for more than 10 years now, and I would like to express my opinions:Microsoft's Active Directory and Open Directory are both based on LDAP and Kerberos. In no way Open Directory is older technology as Windows NT.Apple has been supporting Active Directory for years. You could even modify ADs schema to host Apple objects for native client management.You could buy a Mac mini, install OS X Server, bind to AD and use AD to authenticate access to Profile Manager.There's no way an Active Directory server would run on top of OS X, as AD si an integral part of Windows Server and integrates and depends on other services.I don't think Apple is interested in server hardware anymore. They are focusing in building client devices and embracing the cloud with iCloud, VPP
Topic:
App & System Services
SubTopic:
Core OS
Tags: