Hi everyone, I’m encountering a strange issue with Apple Pay in our React Native iOS app using the Stripe React Native SDK. Summary of the Problem: • Apple Pay shows up as an available payment method inside the Stripe Payment Sheet. • When I tap Apple Pay, the Apple Pay sheet opens normally. • After confirming payment, the Apple Pay sheet immediately closes, and nothing happens. • No payment is created and no request reaches Stripe’s servers. On Stripe Dashboard the PaymentIntent remains incomplete, with no errors, which means the failure happens before Stripe receives anything. Environment • React Native with @stripe/stripe-react-native • StripeProvider configured with: Apple Pay works on our web checkout with the same merchant identifier. We have verified all of the required Apple Pay setup: • Merchant ID exists, active, and matches exactly. • Merchant ID added to the iOS app target in Xcode → Signing & Capabilities. • Apple Pay capability enabled. • Merchant domain is verified (web checkout w
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Hi, I am trying to add a custom (create) button next to the automatic toggle sidebar button in a NavigationSplitView. When the sidebar is collapsed that button should be displayed in a group with that automatic toggle button. Basically I want exact the same behaviour as in the Apple Reminders App. How could I archive that? Thanks for your help :-) Jan
Hi, thanks for your answer! Technically it works this way, but with a few drawbacks (button group displayed outside the sidebar and no animation when toggling the sidebar visibility). I'm doing the toggling like this: Button { self.columnVisibility = self.columnVisibility == NavigationSplitViewVisibility.detailOnly ? NavigationSplitViewVisibility.automatic : NavigationSplitViewVisibility.detailOnly } label: { Image(systemName: sidebar.left) } Is there any way to also enable the sliding animation it does when using the built-in toggle switch? Any other ideas how apple does it in their apps? Thanks! Jan
Topic:
UI Frameworks
SubTopic:
SwiftUI
Tags:
Question detail Dear Apple Developer Technical Support, We are currently following the official Apple documentation “TN3159: Migrating Sign in with Apple users for an app transfer” to carry out a Sign in with Apple user migration after successfully transferring several apps to a new developer account. Here is a summary of our situation: Under the original Apple developer account, we had five apps using Sign in with Apple, grouped under a shared primary app using App Grouping. Recently, we transferred three of these apps to our new Apple developer account via App Store Connect. After the transfer, these three apps are no longer associated with the original primary App ID. We reconfigured individual Services IDs for each app in the new account and enabled Sign in with Apple for each. More than 24 hours have passed since the app transfer was completed. Now we are attempting to follow the migration process to restore user access via the user.migration flow. Specifically, we are using th
Topic:
Privacy & Security
SubTopic:
Sign in with Apple
Tags:
Sign in with Apple REST API
Sign in with Apple
Hello, I’m experiencing an issue with email deliverability when sending messages through Apple’s private email relay service. Our app uses “Sign in with Apple” and sends communication emails to users through relay addresses . Messages are successfully delivered but are consistently being placed in users’ spam or junk folders. Configuration summary: Domain: myapp.example Mail server: OVH SMTP SPF and DKIM: Active and validated Domain and sender registered under “Sign in with Apple for Email Communication” Messages pass SPF and DKIM checks successfully, but emails relayed by Apple’s private service are still being marked as spam. Could anyone confirm if there are additional steps or configurations required to improve deliverability (e.g., DMARC alignment or specific header requirements)? Thank you for your help!
My existing iOS app has a legacy App ID prefix which does not match my Team ID. I am planning on migrating it to my Team ID. I am aware of the potential issues with keychain access groups, however I wanted to double check that there are no issues related to Sign in with Apple. My app is currently the Primary App ID in the Sign in with Apple settings. The full App ID is listed there, including the prefix. Can someone from the relevant team at Apple confirm that changing the App ID prefix to Team ID has no effect related to Sign in with Apple?
Hi, For native apps, Sign in with Apple uses the bundle ID as its client identifier (ID); for websites or apps on other platforms, the Services ID associated with the primary app ID is used instead. For an individual app, migrating to a Team ID App ID prefix will not cause any issues with your Sign in with Apple implementation. However, if you plan to use app groups for Sign in with Apple, you'll want to ensure that all child apps have the same App ID prefix as the primary app. Cheers, Paris X Pinkney | WWDR | DTS Engineer
Topic:
Privacy & Security
SubTopic:
Sign in with Apple
Tags:
Colombia is not yet listed as a Tap to Pay user, but it is in the process of becoming so. We are currently a group of developers at a company in Colombia working on a project to integrate Tap to Pay into our application. After reviewing Apple's documentation, my company is not certified to meet Apple's security requirements, PCI standards, or licensing requirements. However, the payment service provider we have contracted for this is in the process of obtaining the certifications, authorizations, and licenses that Apple specifies. Our team members and managers overseeing this Tap to Pay project have told us that we, as iOS developers, should integrate and use the Proximity Reader API, but we know that we, as developers, are not authorized by Apple to do so. Is the payment service provider the only one who can make this possible, enabling its use with NFC and Proximity Reader? I would like to know if the service provider will provide us with the SDK containing the Proximity Reader API for integration
So using the class constructor is pretty much the only reasonable way around this. I'm marking this reply as the correct answer. You can also avoid the crash by setting UIDesignRequiresCompatibility to YES in your Info.plist and use the pre Liquid Glass UI. maybe I'd file a bug but I don't think Apple responded to like 95% of my Catalyst bugs I reported in the past. I must have reported more than a dozen so I'm not going to be filing this one. FYI if you migrate to the group class constructor... if you have to do any per item tweaks you can apparently just dig in the subitems array right after you create the GroupItem (to set different actions on particular subitems etc.) HOPEFULLY they don't release an update that breaks that.
Topic:
UI Frameworks
SubTopic:
UIKit
Tags:
Returning to a Mac Catalyst app that I put to the side for awhile..when running it on Xcode 26.1 it crashes at launch with: Assertion failure in -[NSToolbarItemGroupView _layoutWrapperViewsWithAttributes:], NSToolbarItemGroupView.m:599 No attributes were found for item Call stack has a bunch of Autolayout code in AppKit like: [NSWindow(NSConstraintBasedLayoutInternal) _layoutViewTree] + 120 50 AppKit 0x00000001911e8a10 -[NSWindow(NSConstraintBasedLayoutInternal) layoutIfNeeded] + 240 51 UIKitMacHelper 0x00000001a98f293c -[UINSWindow layoutIfNeeded] + 56 A few unnamed symbols mixed in maybe that's that Swiftness beneath the surface. App is just murdered on launch. I assume this is related to using NSToolbarItemGroup when building an NSToolbar... I do see this log out: NSToolbarItemGroup does not support selectionMode. Create the group with one of the class constructors to support selection. Which is an interesting log so I commented out all calls to setSelectionMode: but still the same crash. I do set
Ya using +groupWithItemIdentifier:images:selectionMode:labels:target:action: avoids the crash. So under this API design am I permitted to do this? NSToolbarItemGroup *readStatusToolbarGroup = [NSToolbarItemGroup groupWithItemIdentifier:itemIdentifier images:@[mailOpenEnvelopeImage, mailBadgedEnvelopeImage] selectionMode:NSToolbarItemGroupSelectionModeSelectOne labels:@[@Read,@Unread] target:nil action:nil]; NSUInteger i = 0; for (NSToolbarItem *aItem in readStatusToolbarGroup.subitems) { if (i == 0) { aItem.action = @selector(markRead:); aItem.toolTip = @Tooltip for this one..; } else if (i == 1) { aItem.action = @selector(markUnread:); aItem.toolTip = @Tooltip for this one...; } i++; } This API design is not very good TBH. I'm not really happy about having to rewrite the code to build four toolbar groups (I already did this work). I'd like to move forward instead of running in place all the time. BTW the appearance of the toolbar groups don't look particularly special when created via the group
Topic:
UI Frameworks
SubTopic:
UIKit
Tags:
Summary I’m experiencing two issues with SwiftUI’s navigationTransition(.zoom) on iOS 26.0 and 26.1 that break previously smooth transitions. These issues appear both on real devices and Simulator. The same code works correctly on iOS 18. Issue 1 - Source View Disappears After Drag-Dismiss When using .navigationTransition(.zoom(sourceID:..., in:...)), the source view disappears completely after the transition finishes. This only happens when the detail view is dismissed via drag (interactive dismiss). When the view is dismissed by tapping the back button, the source view remains visible as expected. Reproduced on: iOS 26.0, iOS 26.0.1 (17A400), iOS 26.1 (Simulator + physical device) Issue 2 — Flickering and Geometry Mismatch During Transition Compared to iOS 18 behavior, the outgoing view and incoming view no longer share consistent geometry. Current behavior on iOS 26: The disappearing view flickers during the drag-dismiss interaction. The source and destination views no longer align geometrically.
Topic:
UI Frameworks
SubTopic:
SwiftUI
I'm running into an issue where my application will hang when switching tabs. The issue only seems to occur when I include a Swift Chart in a navigation label. The application does not hang If I replace the chart with a text field. This appears to only hang when running on macOS 26. When running on iOS (simulator) or visionOS (simulator, on-device) I do not observe a hang. The same code does not hang on macOS 15. Has any one seen this behavior? The use case is that my root view is a TabView where the first tab is a summary of events that have occurred. This summary is embedded in a NavigationStack and has a graph of events over the last week. I want the user to be able to click that graph to get additional information regarding the events (ie: a detail page or break down of events). Initially, the summary view loads fine and displays appropriately. However, when I switch to a different tab, the application will hang when I switch back to the summary view tab. In Xcode I see
Hello @DTS Engineer, with following you can reproduce that, but I think I have found the issue in the meantime (see at the bottom): Setting up CoreData with 2 different Contexts. Setting viewContext property viewContext.automaticallyMergesChangesFromParent = true. Setting some Merge Policy for both contexts (as long as error is not used). Setting up some Singleton or something else which registers to the ObjectsDidChange Notification of CoreData. Using there some property of the Managed Objects. Date Property seems to results in Crashes, primitive properties not. Creating Unit Tests which provacate a Merge Conflict. Merge Conflict should be created on the second context. So changing something on viewContext, then on the second context fetching the same object and doing some changes. Save viewContext and then save the second context. For the tearDown I have cleared up the contexts (context.reset(), context.refreshAllObjects()). Then doing some other Unit Tests which rans after and then the Notification appeare
Topic:
App & System Services
SubTopic:
iCloud & Data
Tags:
iOS BGProcessingTask + Background Upload Not Executing Reliably on TestFlight (Works in Debug) Description: We are facing an issue with BGTaskScheduler and BGProcessingTask when trying to perform a background audio-upload flow on iOS. The behavior is inconsistent between Debug builds and TestFlight (Release) builds. Summary of the Problem Our application records long audio files (up to 1 hour) and triggers a background upload using: BGTaskScheduler BGProcessingTaskRequest Background URLSession (background with identifier) URLSession background upload task + AppDelegate.handleEventsForBackgroundURLSession In Debug mode (Xcode → Run on device), everything works as expected: BGProcessingTask executes handleEventsForBackgroundURLSession fires Background URLSession continues uploads reliably Long audio files successfully upload even when the app is in background or terminated However, in TestFlight / Release mode, the system does not reliably launch the BGProcessingTask or Background URLSession events. Te
Topic:
App & System Services
SubTopic:
Processes & Concurrency
Tags:
iOS
Background Tasks
Foundation
CFNetwork