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“codesign”

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macOS app refused by gatekeeper after codesigning
i have the apple developer subscription and everything runs normal in the codesign processrunnin spctl saystest.app/: acceptedoverride=security disabledwhat does override=security disabled mean?it still says from unidentified developer if uploaded and downloaded from internet (the gatekeeper option is anywhere), which step might be missing or went wrong?The .app is create by love2d frameworki just found that i can open some unsigned unity games from internet but i can't open my legitimate signed app
0
0
1.5k
Apr ’18
python "import foundation" crushes if the app is codesigned
Hi, python import foundation crushes without error message (but with a macos crush report) if the app is codesigned with Developer ID Application Certificate.(Without codesign, it works fine.) 1-test_simple_foundation.py(already attached): import socket import Foundation print(hallo) 2-Install Nuitka: pip install Nuitka 3-Generate App File via Nuitka: echo *** | sudo -S python3.9 -m nuitka --run --standalone --macos-create-app-bundle --macos-app-mode=ui-element --macos-app-icon=icons/app_icon.png --include-data-dir=icons=icons test_simple_foundation.py 4-Copy app file under /applications 5-Execute test_simple_foundation.app file from terminal ./Applications/test_simple_foundation.app/Contents/MacOS/test_simple_foundation and observer that hallo is printed out 6-Codesign with following sh file(already attached): 7-Execute test_simple_foundation.app file from terminal ./Applications/test_simple_foundation.app/Contents/MacOS/test_simple_foundation and observer that code freezes with a
2
0
1k
Jul ’24
errSecInternalComponent Command CodeSign failed with a nonzero exit code
My app was working properly running on my iPhone. However, it stoped and I'm getting the following main error: /Users/username/Library/Developer/Xcode/DerivedData/myapp-apyglxnnthiwyufnfwrcifovdhhw/Build/Products/Debug-watchos/myapp WatchKit Extension.appex: errSecInternalComponent Command CodeSign failed with a nonzero exit code CodeSign /Users/username/Library/Developer/Xcode/DerivedData/myapp-apyglxnnthiwyufnfwrcifovdhhw/Build/Products/Debug-watchos/myapp WatchKit Extension.appex (in target 'myapp WatchKit Extension' from project 'myapp') cd /Users/username/Desktop/myapp export CODESIGN_ALLOCATE=/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/codesign_allocate Signing Identity: Apple Development: myemail@gmail.com (CODE) Provisioning Profile: iOS Team Provisioning Profile: com.username.myapp.watchkitapp.watchkitextension (ANOTHERCODEHERE) /usr/bin/codesign --force --sign CODEHERE --entitlements /Users/username/Library/Developer/Xcode/Derived
2
0
11k
Dec ’20
Command CodeSign failed with a nonzero exit code
¦Hi everyone, I bought my Mac Mini M1 this weekend, after set up everything that I need (accessibility features), I have started my iOS development journey. I have some experience coding to Android. I enrolled to Apple Developer. I am trying to run the app I am developing in my physical device. I is running well in the simulator, but when I try to run it on my iPhone XS Max (iOS 15.5), nut without any sucess. I set up a team for my project and everything that I read in the documentation. I created a new app project, I signed in with my Apple ID (developer) and I tried to run the Hello World in my physical device. I received the same error message bellow. It runs well in simulator. x_x Please, could someone help me with this issue? More details: Mac Mini M1 running MacOS 12.5.1 and Xcode 13.4.1. CodeSign /Users/blindzilla/Library/Developer/Xcode/DerivedData/AppCounter-cegbopkmxszduvdhuekwzhfzbqud/Build/Products/Debug-iphoneos/AppCounter.app (in target 'AppCounter' from project 'AppCounter') cd /Users/
1
0
634
Aug ’22
Help. "Command CodeSign failed with a nonzero exit code"
Hi there, I am getting a weird error when I do a build using Xcode 12.0 CodeSign /Users/derekm/Library/Developer/Xcode/DerivedData/PaintedPony-fzofpbkbwafhiwcxtncsnvzdcecn/Build/Intermediates.noindex/ArchiveIntermediates/Painted Pony/InstallationBuildProductsLocation/Applications/Painted Pony.app (in target 'Painted Pony' from project 'Painted Pony') cd /Users/derekm/BGGoPlan Home/99.0 Repo/BGGoPlan-Lite/bg3-lite-2020/platforms/ios export CODESIGNALLOCATE=/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/codesignallocate Signing Identity: iPhone Distribution: Painted Pony Petroleum Ltd. Provisioning Profile: Painted Pony (5a7a7f08-e471-4653-8759-50ff1785a1b6) /usr/bin/codesign --force --sign 99AD1B04C862E8EF10DB4560724D67AC2F148CDD --entitlements /Users/derekm/Library/Developer/Xcode/DerivedData/PaintedPony-fzofpbkbwafhiwcxtncsnvzdcecn/Build/Intermediates.noindex/ArchiveIntermediates/Painted Pony/IntermediateBuildFilesPath/Painted Pony.build/Release-iphon
0
0
353
Dec ’20
Termination Reason: CODESIGNING (provisioning profile without Xcode)
Hi, I've recently successfully signed and notarized my application. My application is written in Python so I am unable to to use the Xcode workflow and instead use Pyinstaller to package followed by the codesign command: codesign --deep --force --options=runtime --entitlements entitlements.plist --sign developer-id-hash --timestamp network_visualizer.app Everything works using this entitlements file when signing according to Pyinstallers specifications: com.apple.security.cs.allow-jit com.apple.security.cs.allow-unsigned-executable-memory com.apple.security.cs.disable-library-validation Now, an issue occurs (even though I can sign, notarize, and distribute my application) I am losing a critical function which is opening up a network interface for sniffing traffic (pcapy open_live function). It works on my M1 Macbook when downloaded from the Internet, but not on a friends Intel Macbook -- same MacOS Monterey. I figure it has something to do with requiring elevated permissions so I as
2
0
749
Jun ’22
Duplicate Certificates Cause codesign errSecInternalComponent failures
Original Problem We use codesign and notarytool in a scripted environment to build and distribute binaries daily. We also do manual builds by logging into the build server using SSH. This has been working for many years, but after updating to a new Developer ID Application certificate, codesign was failing with errSecInternalComponent and the console logs showed errSecInteractionNotAllowed. Summary of Resolution Attempting to fix the problem resulted in multiple copies of the same Certificate which were NOT shown by Keychain Access. I had to run security delete-identity multiple times to clear out the redundant Identities and then imported the certificate using the security CLI tool. Details I originally followed these instructions for requesting and installing a new certificate: https://developer.apple.com/help/account/certificates/create-developer-id-certificates/ Tip: Use the security tool intead These instructions fail to mention two critical points: 1) they assume the machine you genera
1
0
163
Feb ’26
codesign dmg: spctl fails with "source=Insufficient Context"
I'm signing a DMG that contains a signed app. I sign the app, and then sign the DMG. codesign is happy, but when I try spctl it fails. The app itself passes both codesign and spctl. See below.Any ideas? What does insufficient context mean?cantgetnosleep@dmg-maker:codesign -dvv build/MyApp-Installer.dmgExecutable=/Users/cantgetnosleep/development/MyApp-Installer.dmgIdentifier=MyAppFormat=disk imageCodeDirectory v=20200 size=322 flags=0x0(none) hashes=1+6 location=embeddedSignature size=8864Authority=Developer ID Application: Andrew Hughes (XXX)Authority=Developer ID Certification AuthorityAuthority=Apple Root CATimestamp=Sep 19, 2016, 4:55:01 PMInfo.plist=not boundTeamIdentifier=XXXSealed Resources=noneInternal requirements count=1 size=196cantgetnosleep@dmg-maker:spctl -a -t open -v build/MyApp-Installer.dmgbuild/MyApp-Installer.dmg: rejectedsource=Insufficient Context
3
0
2.1k
Sep ’16
CodeSigning issue when running the script in SSH
I have a EC2 mac instance with a fastlane script, that builds and sign a ios application. Its working fine in the instance, but when i run the same script through a jenkins script, I’m getting the following error error: Target release_unpack_ios failed: Exception: Failed to codesign /Users/ec2-user/Library/Developer/Xcode/DerivedData/Runner-bgxywyggdiwupudhpkonmwvznobh/Build/Intermediates.noindex/ArchiveIntermediates/Runner/BuildProductsPath/Release-iphoneos/Flutter.framework/Flutter with identity XXXXXXXX I have tried to unlock the keychain as mentioned in this post, security -v unlock-keychain -p {$PASSWORD} /Users/ec2-user/Library/Keychains/login.keychain-db I have also tried the key-partition approach to fix the issue as mentioned here security set-key-partition-list -v -S apple-tool:,apple: -s -k [Login Keychain Password] [Login Keychain Path] I have tried everything, I'm out of ideas and any help would be highly appreciated.
9
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3.5k
Aug ’23
Can a codesigning certificate be used by a different apple ID?
Hi, I generated code signing certificates on a computer A and using an apple ID X. Can I use the certificate to sign binary using a computer B and with an apple ID Y ? Thank you for your help Currently I get the error message: codesign --force --verify --verbose --sign Developer ID Application: XXXXX (XXXXXXX) the_binary_to_sign --option runtime error: The specified item could not be found in the keychain.
1
0
675
Jun ’22
xcodebuild/codesign failing over SSH on 15.x Host OS
We're seeing a pretty big problem with 15.x hosts and using SSH to execute builds. Yet this works just fine in the terminal over VNC. We see similar limitations with SSH and Virtualization too. They look related, but don't know. Xcode 16.4 15.4.1 Host OS Mac Mini M1. Let me know what else is needed. + xcodebuild -workspace /Users/veertu/anka-arm/./Anka.xcworkspace . . . build build /Users/veertu/anka-arm/build/Build/Products/Release/libpolicy.dylib: errSecInternalComponent Command CodeSign failed with a nonzero exit code ** BUILD FAILED ** /Users/veertu/anka-arm/build/Build/Products/Release/libpolicy.dylib: errSecInternalComponent Command CodeSign failed with a nonzero exit code ** BUILD FAILED ** Watching the Console logs I see . . . codesign CSSM Exception: -2147415840 CSSMERR_CSP_NO_USER_INTERACTION codesign error while checking integrity, denying access: CSSM CSSMERR_CSP_NO_USER_INTERACTION error 14:53:57.404848-0500 codesign SecKeyCreateSignature failed: Error
1
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217
Jul ’25
xcode 8 and ios10 enterprise codesign error
hi, after update xcode and macos sierra i have this issueCodeSign /Users/Simone/Library/Developer/Xcode/DerivedData/vanigliaprobeta-clchdjxkwbxnofhjnyozhidhfdwv/Build/Intermediates/ArchiveIntermediates/vanigliapro.temp_caseinsensitive_rename/InstallationBuildProductsLocation/Applications/vanigliaprobetaios.app cd /Users/Simone/Desktop/Lavori/prove c mac/VanigliaPro_beta_xcode5_ios8_beta_gelaterie_ios10 export CODESIGN_ALLOCATE=/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/codesign_allocate export PATH=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Applications/Xcode.app/Contents/Developer/usr/bin:/usr/local/bin:/usr/bin:/bin:/usr/sbin:/sbin Signing Identity: iPhone Developer: Stefano Volpato (623CMNHVSL)Provisioning Profile: iOS Team Provisioning Profile: com.volpato.vanigliaprobetaios (51bb0858-905d-4ac4-bc38-c00e2b64f09f) /usr/bin/codesign --force --sign D818049AA45C673131AF5209316E8A43E5BE8803 --entitlements /Users
3
0
1.5k
Sep ’16
Unable to change codesign page size during xcodebuild export
We've noticed, that size of our ipa started to vary from time to time. We've found that all the difference was in the LC_CODE_SIGNATURE command under the _LINKEDIT segment of binary. The main reason of that change was the different number of hash slots due to different value of page size: 4096 on macOS SEQUOIA and 16384 on macOS TAHOE. So the size of the final binary was dependent on the machine, it was produced on. I didn't find out any information on why the default page size changed on TAHOE. Apple’s codesign supports a --pagesize argument. For regular builds that setting can be passed via OTHER_CODE_SIGN_FLAGS=--pagesize 16384. But it seems that xcodebuild export ...` completely ignores it: i've tried to pass invalid size (not the power of two), and the export still succeded. I've also managed to get xcodebuild logs via log stream --style compact --predicate 'process == xcodebuild OR process == codesign' --level trace They have no occurrences of --pagesize: 2026-03-24 13:43:27.236 Df xco
0
0
132
1w
codesign wants to access key "access" in your bunch of keys
Hi,my apps run on the iOSSimulator without problems and used to run on devices as well, but after updating to latest XCode-Version I am getting the above error message when trying to run an app on my iPhone 7. It says :codesign wants to access key access in your bunch of keys . To allow this enter your password.... but my apple-Developer-ID-Password doesn't work. And until updating to latest XCode-Version I never had any problems with codesign when running an app on iPhone device.Any hints what's going wrong ?XCode Version 9.1 (9B55)iOS Version 11.1.2 (15B202)Latest High Sierra Version, macbook Pro 2015
38
0
138k
Nov ’17
Codesign Mac OS application using third party certificate
Creating package for Mac OS,I have application.app which is code signed successfully using codesign utility.When I create package using pkgbuild. it creates application.pkg properly which installs at /Applications dir.but when I run following command on installed application. codesign --verify --verbose application.app.I got error application.app: code object is not signed at all In subcomponent: Somehow pkgbuild is destroying my code signing.Any Guess?I am trying code sign using thirdpaty certificate not the apple dev I
1
0
4.7k
Jun ’18
macOS app refused by gatekeeper after codesigning
i have the apple developer subscription and everything runs normal in the codesign processrunnin spctl saystest.app/: acceptedoverride=security disabledwhat does override=security disabled mean?it still says from unidentified developer if uploaded and downloaded from internet (the gatekeeper option is anywhere), which step might be missing or went wrong?The .app is create by love2d frameworki just found that i can open some unsigned unity games from internet but i can't open my legitimate signed app
Replies
0
Boosts
0
Views
1.5k
Activity
Apr ’18
python "import foundation" crushes if the app is codesigned
Hi, python import foundation crushes without error message (but with a macos crush report) if the app is codesigned with Developer ID Application Certificate.(Without codesign, it works fine.) 1-test_simple_foundation.py(already attached): import socket import Foundation print(hallo) 2-Install Nuitka: pip install Nuitka 3-Generate App File via Nuitka: echo *** | sudo -S python3.9 -m nuitka --run --standalone --macos-create-app-bundle --macos-app-mode=ui-element --macos-app-icon=icons/app_icon.png --include-data-dir=icons=icons test_simple_foundation.py 4-Copy app file under /applications 5-Execute test_simple_foundation.app file from terminal ./Applications/test_simple_foundation.app/Contents/MacOS/test_simple_foundation and observer that hallo is printed out 6-Codesign with following sh file(already attached): 7-Execute test_simple_foundation.app file from terminal ./Applications/test_simple_foundation.app/Contents/MacOS/test_simple_foundation and observer that code freezes with a
Replies
2
Boosts
0
Views
1k
Activity
Jul ’24
errSecInternalComponent Command CodeSign failed with a nonzero exit code
My app was working properly running on my iPhone. However, it stoped and I'm getting the following main error: /Users/username/Library/Developer/Xcode/DerivedData/myapp-apyglxnnthiwyufnfwrcifovdhhw/Build/Products/Debug-watchos/myapp WatchKit Extension.appex: errSecInternalComponent Command CodeSign failed with a nonzero exit code CodeSign /Users/username/Library/Developer/Xcode/DerivedData/myapp-apyglxnnthiwyufnfwrcifovdhhw/Build/Products/Debug-watchos/myapp WatchKit Extension.appex (in target 'myapp WatchKit Extension' from project 'myapp') cd /Users/username/Desktop/myapp export CODESIGN_ALLOCATE=/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/codesign_allocate Signing Identity: Apple Development: myemail@gmail.com (CODE) Provisioning Profile: iOS Team Provisioning Profile: com.username.myapp.watchkitapp.watchkitextension (ANOTHERCODEHERE) /usr/bin/codesign --force --sign CODEHERE --entitlements /Users/username/Library/Developer/Xcode/Derived
Replies
2
Boosts
0
Views
11k
Activity
Dec ’20
Command CodeSign failed with a nonzero exit code
¦Hi everyone, I bought my Mac Mini M1 this weekend, after set up everything that I need (accessibility features), I have started my iOS development journey. I have some experience coding to Android. I enrolled to Apple Developer. I am trying to run the app I am developing in my physical device. I is running well in the simulator, but when I try to run it on my iPhone XS Max (iOS 15.5), nut without any sucess. I set up a team for my project and everything that I read in the documentation. I created a new app project, I signed in with my Apple ID (developer) and I tried to run the Hello World in my physical device. I received the same error message bellow. It runs well in simulator. x_x Please, could someone help me with this issue? More details: Mac Mini M1 running MacOS 12.5.1 and Xcode 13.4.1. CodeSign /Users/blindzilla/Library/Developer/Xcode/DerivedData/AppCounter-cegbopkmxszduvdhuekwzhfzbqud/Build/Products/Debug-iphoneos/AppCounter.app (in target 'AppCounter' from project 'AppCounter') cd /Users/
Replies
1
Boosts
0
Views
634
Activity
Aug ’22
Help. "Command CodeSign failed with a nonzero exit code"
Hi there, I am getting a weird error when I do a build using Xcode 12.0 CodeSign /Users/derekm/Library/Developer/Xcode/DerivedData/PaintedPony-fzofpbkbwafhiwcxtncsnvzdcecn/Build/Intermediates.noindex/ArchiveIntermediates/Painted Pony/InstallationBuildProductsLocation/Applications/Painted Pony.app (in target 'Painted Pony' from project 'Painted Pony') cd /Users/derekm/BGGoPlan Home/99.0 Repo/BGGoPlan-Lite/bg3-lite-2020/platforms/ios export CODESIGNALLOCATE=/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/codesignallocate Signing Identity: iPhone Distribution: Painted Pony Petroleum Ltd. Provisioning Profile: Painted Pony (5a7a7f08-e471-4653-8759-50ff1785a1b6) /usr/bin/codesign --force --sign 99AD1B04C862E8EF10DB4560724D67AC2F148CDD --entitlements /Users/derekm/Library/Developer/Xcode/DerivedData/PaintedPony-fzofpbkbwafhiwcxtncsnvzdcecn/Build/Intermediates.noindex/ArchiveIntermediates/Painted Pony/IntermediateBuildFilesPath/Painted Pony.build/Release-iphon
Replies
0
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0
Views
353
Activity
Dec ’20
Termination Reason: CODESIGNING (provisioning profile without Xcode)
Hi, I've recently successfully signed and notarized my application. My application is written in Python so I am unable to to use the Xcode workflow and instead use Pyinstaller to package followed by the codesign command: codesign --deep --force --options=runtime --entitlements entitlements.plist --sign developer-id-hash --timestamp network_visualizer.app Everything works using this entitlements file when signing according to Pyinstallers specifications: com.apple.security.cs.allow-jit com.apple.security.cs.allow-unsigned-executable-memory com.apple.security.cs.disable-library-validation Now, an issue occurs (even though I can sign, notarize, and distribute my application) I am losing a critical function which is opening up a network interface for sniffing traffic (pcapy open_live function). It works on my M1 Macbook when downloaded from the Internet, but not on a friends Intel Macbook -- same MacOS Monterey. I figure it has something to do with requiring elevated permissions so I as
Replies
2
Boosts
0
Views
749
Activity
Jun ’22
Duplicate Certificates Cause codesign errSecInternalComponent failures
Original Problem We use codesign and notarytool in a scripted environment to build and distribute binaries daily. We also do manual builds by logging into the build server using SSH. This has been working for many years, but after updating to a new Developer ID Application certificate, codesign was failing with errSecInternalComponent and the console logs showed errSecInteractionNotAllowed. Summary of Resolution Attempting to fix the problem resulted in multiple copies of the same Certificate which were NOT shown by Keychain Access. I had to run security delete-identity multiple times to clear out the redundant Identities and then imported the certificate using the security CLI tool. Details I originally followed these instructions for requesting and installing a new certificate: https://developer.apple.com/help/account/certificates/create-developer-id-certificates/ Tip: Use the security tool intead These instructions fail to mention two critical points: 1) they assume the machine you genera
Replies
1
Boosts
0
Views
163
Activity
Feb ’26
codesign dmg: spctl fails with "source=Insufficient Context"
I'm signing a DMG that contains a signed app. I sign the app, and then sign the DMG. codesign is happy, but when I try spctl it fails. The app itself passes both codesign and spctl. See below.Any ideas? What does insufficient context mean?cantgetnosleep@dmg-maker:codesign -dvv build/MyApp-Installer.dmgExecutable=/Users/cantgetnosleep/development/MyApp-Installer.dmgIdentifier=MyAppFormat=disk imageCodeDirectory v=20200 size=322 flags=0x0(none) hashes=1+6 location=embeddedSignature size=8864Authority=Developer ID Application: Andrew Hughes (XXX)Authority=Developer ID Certification AuthorityAuthority=Apple Root CATimestamp=Sep 19, 2016, 4:55:01 PMInfo.plist=not boundTeamIdentifier=XXXSealed Resources=noneInternal requirements count=1 size=196cantgetnosleep@dmg-maker:spctl -a -t open -v build/MyApp-Installer.dmgbuild/MyApp-Installer.dmg: rejectedsource=Insufficient Context
Replies
3
Boosts
0
Views
2.1k
Activity
Sep ’16
CodeSigning issue when running the script in SSH
I have a EC2 mac instance with a fastlane script, that builds and sign a ios application. Its working fine in the instance, but when i run the same script through a jenkins script, I’m getting the following error error: Target release_unpack_ios failed: Exception: Failed to codesign /Users/ec2-user/Library/Developer/Xcode/DerivedData/Runner-bgxywyggdiwupudhpkonmwvznobh/Build/Intermediates.noindex/ArchiveIntermediates/Runner/BuildProductsPath/Release-iphoneos/Flutter.framework/Flutter with identity XXXXXXXX I have tried to unlock the keychain as mentioned in this post, security -v unlock-keychain -p {$PASSWORD} /Users/ec2-user/Library/Keychains/login.keychain-db I have also tried the key-partition approach to fix the issue as mentioned here security set-key-partition-list -v -S apple-tool:,apple: -s -k [Login Keychain Password] [Login Keychain Path] I have tried everything, I'm out of ideas and any help would be highly appreciated.
Replies
9
Boosts
0
Views
3.5k
Activity
Aug ’23
Can a codesigning certificate be used by a different apple ID?
Hi, I generated code signing certificates on a computer A and using an apple ID X. Can I use the certificate to sign binary using a computer B and with an apple ID Y ? Thank you for your help Currently I get the error message: codesign --force --verify --verbose --sign Developer ID Application: XXXXX (XXXXXXX) the_binary_to_sign --option runtime error: The specified item could not be found in the keychain.
Replies
1
Boosts
0
Views
675
Activity
Jun ’22
xcodebuild/codesign failing over SSH on 15.x Host OS
We're seeing a pretty big problem with 15.x hosts and using SSH to execute builds. Yet this works just fine in the terminal over VNC. We see similar limitations with SSH and Virtualization too. They look related, but don't know. Xcode 16.4 15.4.1 Host OS Mac Mini M1. Let me know what else is needed. + xcodebuild -workspace /Users/veertu/anka-arm/./Anka.xcworkspace . . . build build /Users/veertu/anka-arm/build/Build/Products/Release/libpolicy.dylib: errSecInternalComponent Command CodeSign failed with a nonzero exit code ** BUILD FAILED ** /Users/veertu/anka-arm/build/Build/Products/Release/libpolicy.dylib: errSecInternalComponent Command CodeSign failed with a nonzero exit code ** BUILD FAILED ** Watching the Console logs I see . . . codesign CSSM Exception: -2147415840 CSSMERR_CSP_NO_USER_INTERACTION codesign error while checking integrity, denying access: CSSM CSSMERR_CSP_NO_USER_INTERACTION error 14:53:57.404848-0500 codesign SecKeyCreateSignature failed: Error
Replies
1
Boosts
0
Views
217
Activity
Jul ’25
xcode 8 and ios10 enterprise codesign error
hi, after update xcode and macos sierra i have this issueCodeSign /Users/Simone/Library/Developer/Xcode/DerivedData/vanigliaprobeta-clchdjxkwbxnofhjnyozhidhfdwv/Build/Intermediates/ArchiveIntermediates/vanigliapro.temp_caseinsensitive_rename/InstallationBuildProductsLocation/Applications/vanigliaprobetaios.app cd /Users/Simone/Desktop/Lavori/prove c mac/VanigliaPro_beta_xcode5_ios8_beta_gelaterie_ios10 export CODESIGN_ALLOCATE=/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/codesign_allocate export PATH=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Applications/Xcode.app/Contents/Developer/usr/bin:/usr/local/bin:/usr/bin:/bin:/usr/sbin:/sbin Signing Identity: iPhone Developer: Stefano Volpato (623CMNHVSL)Provisioning Profile: iOS Team Provisioning Profile: com.volpato.vanigliaprobetaios (51bb0858-905d-4ac4-bc38-c00e2b64f09f) /usr/bin/codesign --force --sign D818049AA45C673131AF5209316E8A43E5BE8803 --entitlements /Users
Replies
3
Boosts
0
Views
1.5k
Activity
Sep ’16
Unable to change codesign page size during xcodebuild export
We've noticed, that size of our ipa started to vary from time to time. We've found that all the difference was in the LC_CODE_SIGNATURE command under the _LINKEDIT segment of binary. The main reason of that change was the different number of hash slots due to different value of page size: 4096 on macOS SEQUOIA and 16384 on macOS TAHOE. So the size of the final binary was dependent on the machine, it was produced on. I didn't find out any information on why the default page size changed on TAHOE. Apple’s codesign supports a --pagesize argument. For regular builds that setting can be passed via OTHER_CODE_SIGN_FLAGS=--pagesize 16384. But it seems that xcodebuild export ...` completely ignores it: i've tried to pass invalid size (not the power of two), and the export still succeded. I've also managed to get xcodebuild logs via log stream --style compact --predicate 'process == xcodebuild OR process == codesign' --level trace They have no occurrences of --pagesize: 2026-03-24 13:43:27.236 Df xco
Replies
0
Boosts
0
Views
132
Activity
1w
codesign wants to access key "access" in your bunch of keys
Hi,my apps run on the iOSSimulator without problems and used to run on devices as well, but after updating to latest XCode-Version I am getting the above error message when trying to run an app on my iPhone 7. It says :codesign wants to access key access in your bunch of keys . To allow this enter your password.... but my apple-Developer-ID-Password doesn't work. And until updating to latest XCode-Version I never had any problems with codesign when running an app on iPhone device.Any hints what's going wrong ?XCode Version 9.1 (9B55)iOS Version 11.1.2 (15B202)Latest High Sierra Version, macbook Pro 2015
Replies
38
Boosts
0
Views
138k
Activity
Nov ’17
Codesign Mac OS application using third party certificate
Creating package for Mac OS,I have application.app which is code signed successfully using codesign utility.When I create package using pkgbuild. it creates application.pkg properly which installs at /Applications dir.but when I run following command on installed application. codesign --verify --verbose application.app.I got error application.app: code object is not signed at all In subcomponent: Somehow pkgbuild is destroying my code signing.Any Guess?I am trying code sign using thirdpaty certificate not the apple dev I
Replies
1
Boosts
0
Views
4.7k
Activity
Jun ’18