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Reply to XCode Refuses to Load Team
so if you log in to developer.apple.com and click the Account tab, you see the missing team under your name? But in Xcode's Settings, you don't see that team under your account? That does sound frustrating. It has never happened to me, so I can't help directly. There is a link to Membership and Account help here: https://developer.apple.com/contact/topic/select good luck!
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Extremely persistent HealthKit read permissions issue
Overview of Issue My implementation of HealthKit is no longer able to read values due to authorization issues (ex. HealthKitService: Not authorized to read HKQuantityTypeIdentifierHeight. Status: 0). I have been through every conceivable debugging step including building a minimal project that just requests HealthKit data and the issue has persisted. I've tried my personal as well as Organizational developer teams. My MacOS and Mac Mini. Simulator and personal device. Rechecked entitlements, reprovisioned certificates. This makes no sense. And I have been unable to find anything similar in the Developer forums or documentation. The problem occurs during the onboarding flow when the app requests HealthKit permissions. Even when the user grants permission in the HealthKit authorization sheet, the authorizationStatus for characteristic data types (like Biological s3x and Date of Birth) and quantity data types (like Height and Weight) consistently returns as .sharingDenied. This prevents the app from pre-filling
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Reply to iOS 26 Webview and alert issue
Our engineering teams need to investigate this issue, as resolution may involve changes to Apple's software. Please file a bug report, include a small Xcode project and some directions that can be used to reproduce the problem, and post the Feedback number here once you do. If you post the Feedback number here I'll check the status next time I do a sweep of forums posts where I've suggested bug reports. Bug Reporting: How and Why? has tips on creating your bug report.
Topic: Safari & Web SubTopic: General Tags:
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Xcode using too much memory when opening AI Panel
I pasted what ends up being too much log into the coding assistant and now every time I open up xcode and go to the AI coding panel it just runs until there's no system ram left. Is there a way to clear the cache and get rid of all of the data in the coding assistance so I can open the project again and use the coding assistant. Thanks, Rob
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Reply to iOS folder bookmarks
It feels you are talking here about withoutImplicitSecurityStore creation option instead of withoutImplicitStartAccessing resolving option. No, I'm talking about withoutImplicitStartAccessing. We explicitly say it does not apply to security-scoped bookmarks: This option causes an implicit call to startAccessingSecurityScopedResource() on the returned URL when it’s ready to use the resource. This option isn’t applicable to security-scoped bookmarks. In my tests, withoutImplicitStartAccessing does pretty much what it says on the tin. You're testing on iOS, not macOS. As I said earlier: If it's feasible, I'd recommend testing your code as a native macOS app (not the simulator or in compatibility mode). macOS is better at enforcing the right behavior, so code that works there will generally work on iOS. I'll state that more directly— the internal implementation of iOS means that some things work that really shouldn't. The right approach here is to use macOS as the guide. Breaking down a few specifics: Create a bo
Topic: App & System Services SubTopic: Core OS Tags:
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Reply to SwiftUI's List backed by CoreData using @FetchRequest fails to update on iOS 26 when compiled with Xcode 26
I’m experiencing this issue with @FetchRequest in my app as well (using LazyVGrid instead of List). The above sample code replicates on iOS 26 beta 8 and 9 using the latest Xcode beta, though it seems to not replicate the first time you run the app only subsequent runs fail to update the UI upon changing a managed object a second time. I filed FB20029616 with a sysdiagnose and screen recording from when it replicated in my app.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Using Glass in SwiftUI Crashes with Missing Weak Symbol
My Xcode project fails to run with the following crash log any time I use a new SwiftUI symbol such as ConcentricRectangle or .glassEffect. I've tried using the legacy linker to no avail. It compiles perfectly fine, and I've tried targeting just macOS 26 also to no avail. This is a macOS project that's compiled just fine for years and compiles and runs on macOS going back to 13.0. Failed to look up symbolic reference at 0x118e743cd - offset 1916987 - symbol symbolic _____y_____y_____y_____yAAyAAy_____y__________G_____G_____yAFGGSg_ACyAAy_____y_____SSG_____y_____SgGG______tGSgACyAAyAAy_____ATG_____G_AVtGSgtGGAQySbGG______Qo_ 7SwiftUI4ViewPAAE11glassEffect_2inQrAA5GlassV_qd__tAA5ShapeRd__lFQO AA15ModifiedContentV AA6VStackV AA05TupleC0V AA01_hC0V AA9RectangleV AA5ColorV AA12_FrameLayoutV AA24_BackgroundStyleModifierV AA6IDViewV 8[ ]012EditorTabBarC0V AA022_EnvironmentKeyWritingS0V A_0W0C AA7DividerV A_0w4JumpyC0V AA08_PaddingP0V AA07DefaultgeH0V in /Users/[ ]/Library/Developer/Xcode/DerivedDat
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Reply to BLE SMP pairing failed due to unspecified reason
Please file a bug report about this issue at http://feedbackassistant.apple.com and include all these details and logs, along with a Bluetooth diagnostic log from the iPhone. Please go to https://developer.apple.com/bug-reporting/profiles-and-logs/ and follow the instructions for Bluetooth for iOS to install a logging profile on your device. Then, once the logging profile is installed: reproduce the problem, keeping track of the actual time of the actions you take and the result you see. also include a sniffer log or any external logs from the Android side of the same. Once the problem is reproduced, follow the instructions at the above link to trigger a sysdiagnose. Add that and all other logs to the Feedback report. Important: For feedback related to a specific framework or API, select Developer Technologies & SDKs as your Topic, then select the specific technology and relevant OS. For feedback related to Xcode, App Store Connect, or other developer tools and resources, select Developer Tools &
Topic: App & System Services SubTopic: Drivers Tags:
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Successfully uploaded iOS app builds don't appear in App Store Connect
Since 1st of September archives uploaded via Xcode 26 beta 7 or builds distributed via CD (fastlane deliver) don't appear in App Store Connect. No errors reported during/after upload process, no e-mails with errors received. Xcode reports successful upload (with a few warnings regarding dSYM) I'm not getting any e-mails with ITMS errors Builds don't appear at in App Store Connect in TestFlight section (not even in Processing or Failed states). For me it seems like App Store Connect outage but all statuses in https://www.apple.com/support/systemstatus/ are green.
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Determining if an entitlement is real
This issue keeps cropping up on the forums and so I decided to write up a single post with all the details. If you have questions or comments: If you were referred here from an existing thread, reply on that thread. If not, feel free to start a new thread. Use whatever topic and subtopic is appropriate for your question, but also add the Entitlements tag so that I see it. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com Determining if an entitlement is real In recent months there’s been a spate of forums threads involving ‘hallucinated’ entitlements. This typically pans out as follows: The developer, or an agent working on behalf of the developer, changes their .entitlements file to claim an entitlement that’s not real. That is, the entitlement key is a value that is not, and never has been, supported in any way. Xcode’s code signing machinery tries to find or create a provisioning profile to authorise this claim. That’s impossible,
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Reply to XPCEndpoint cannot be encoded
[quote='798938021, erdeszbalazs, /thread/798938, /profile/erdeszbalazs'] Here is a simple command-line tool reproducing the issue: [/quote] I’m not surprised that code fails. You’re trying to encode the endpoint using a ‘vanilla’ JSONEncoder, and that has nowhere to store the Mach port rights. I’ve always envisaged implementing this using Codable structs. Pasted in at the end of this reply is an example of what I mean. When I built this with Xcode 26.0b7 and ran it on macOS 15.6.1, it printed this: will start anonymous listener did start anonymous listener will send check-in request, message: Hello Cruel World! 2025-09-02 09:09:13 +0000 did send check-in request will accept session request will accept check-in request, message: Hello Cruel World! 2025-09-02 09:09:13 +0000 did accept check-in request, clientID: 21BB21C9-40FE-4F85-B1AC-40E3ED0EA5B1 did receive check-in reply, id: 21BB21C9-40FE-4F85-B1AC-40E3ED0EA5B1 indicating that the reply made it back to the client. [quote='798938021, erdeszbalazs,
Topic: App & System Services SubTopic: General Tags:
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Resolving Xcode Device Support File Download Issues: Domain Information or Alternative Solutions
I am currently developing iOS applications as part of my company's operations. Due to company policy, the Mac used for app development is subject to monitoring through TLS inspection. Since implementing TLS inspection, I've encountered an issue where the iPhone connected to the Mac does not appear in Xcode, and as a result, I'm unable to install the development app on the iPhone. After some investigation, I found that iPhones with pre-downloaded device support files are displayed in Xcode, while those without are not. This leads me to suspect that the TLS inspection is causing the failure in downloading the device support files. To resolve this, I would like to exclude the domain accessed during the device support files download from TLS inspection. Could anyone provide information on the domain Xcode accesses to download these files? Alternatively, if you know of another method to resolve this issue, please share your solution. Environment: macOS Sequoia 15.5 Xcode 16.1
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