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Reply to SDK for Swift Student Challenge 2026 submissions
As you’ve noticed, Swift Playground currently doesn’t support the iOS 26 SDK. We understand that there’s strong demand for that, but I can’t offer any advice as to when it’ll happen. If you need you use iOS 26 SDK features right now, your only real option is to create your playground with Xcode. Make sure to create an app playground, as explained on Developer > Swift Student Challenge > Get ready. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
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Reply to Implementing Password AutoFill on macOS — Looking for Guidance
Hi Albert, Thank you for the links. After reviewing both documentation pages, I've implemented a complete test following the specifications, but password autofill is not working. Test Implementation AASA File (accessible at http://localhost:8080/.well-known/apple-app-site-association): { webcredentials: { apps: [ZW962TGA3F.com.test.PasswordAutofillTest] } } ✅ Served with Content-Type: application/json ✅ Verified accessible via curl ✅ Team ID matches Apple Developer account Associated Domains Entitlement: webcredentials:localhost:8080 ✅ Configured in both Debug and Release entitlements ✅ Bundle ID: com.test.PasswordAutofillTest SwiftUI Implementation: TextField(Email, text: $email) .textContentType(.username) SecureField(Password, text: $password) .textContentType(.password) Authentication Flow: App sends POST to http://localhost:8080/login with credentials Server returns 200 OK App displays Login successful Server logs confirm request received and processed Result ❌ No Save Password prompt appears ❌ No autofi
Topic: Privacy & Security SubTopic: General Tags:
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application(_:didFinishLaunchingWithOptions:) not called on MDM iPads after overnight idle — app resumes without cold start
We are seeing a strange lifecycle issue on multiple MDM-managed iPads where application(_:didFinishLaunchingWithOptions:) is not called after the device is idle overnight. Even if we terminate the app manually via the app switcher, the next morning the system does not perform a cold launch. Instead, the app resumes directly in: applicationDidBecomeActive(_:) This causes all initialization logic that depends on didFinishLaunching to be completely skipped. This behavior is consistent across four different supervised MDM devices. Environment Devices: iPads enrolled in MDM (supervised) iOS version: 18.3 Xcode: 16.4 macOS: Sequoia 15.7.2 App type: Standard UIKit iOS app App: Salux Audiometer (App Store app) Expected Behavior If the app was terminated manually using the app switcher, the next launch should: Start a new process Trigger application(_:didFinishLaunchingWithOptions:) Follow the normal cold-start lifecycle Actual Behavior After leaving the iPad idle overnight (8–12 hours): The next launch skips
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Reply to Package created with pkgbuild installs zero-byte file
Hmmm, that wasn’t the answer I was expecting. Something is clearly borked on your machine. You wrote: [quote='868691022, swdev-sos, /thread/809359?answerId=868691022#868691022, /profile/swdev-sos'] Does the pkgbuild command have a cache that can be deleted? [/quote] AFAIK that’s not the case. [quote='868691022, swdev-sos, /thread/809359?answerId=868691022#868691022, /profile/swdev-sos'] We are both using [Xcode] 16.2. [/quote] The Xcode version doesn’t matter here, but rather the OS version. Are you both on the same version of macOS? If you create a new user account on your Mac, does the problem reproduce there? Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
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Reply to Error -25294
Sorry I didn’t reply sooner; older versions of DevForums had a bug that meant that I didn’t see updates on this thread (that’s fixed now, so yay!). [quote='785947022, Najjii, /thread/675290?answerId=785947022#785947022, /profile/Najjii'] edit the trust settings to be able to use it normally. [/quote] Monkeying with trust settings on a code-signing certificate is a bad idea. It can trigger the dreaded errSecInternalComponent. I talk more about this in Fixing an untrusted code signing certificate. [quote='794668022, olvrwn, /thread/675290?answerId=794668022#794668022, /profile/olvrwn'] Is there any information why this does not work with iCloud Keychain? [/quote] Not really. Keychain Access is very much on the way out as a user-level feature. Witness, for example, its recent move from Applications > Utilities to /System/Library/CoreServices/Applications. Given that, it’s easy to see why big picture issues like this aren’t being addressed. Having said that, the file-based keychain is also on its way out, as e
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Build keeps failing with PhaseScriptExecution error
I have a Unity AR project that I want to build for iOS. The build in Unity succeeds just fine, but when it opens in XCode, whatever I do, it keeps showing this error in GameAssembly: Command PhaseScriptExecution failed with a nonzero exit code. This error also doesn't open when choosing Reveal in Log. I have added the IL2CPP package in the Unity version, deleted and reentered scenes and no issue on Unity's side. On XCode I signed in with my developer account, tried deleting derived data, made a clean build and still the issue persists.
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[Xcode 26.2] Weird animation of first-level view controller being pushed on iOS 26 (with hidesBottomBarWhenPushed)
Hi. We discovered this strange behaviour when we're planning to migrate to Xcode 26.2 RC. When our app is running on iOS 26, view controllers thar are pushed from the root of UITabBarController will show with an animation. The views are growing from either the top-left or bottom-right corner. This only happens when the hidesBottomBarWhenPushed variable is set to true. Also it only happens to view controllers that are pushed directly from a UITabBarController; subsequent view controllers that are pushed will not have this weird animation. Since our app design requires hidesBottomBarWhenPushed to be true, we are asking if there is any way to fix this animation. Please refer to the following gif: We have tried methods described in this article but it doesn't work all the time: https://darjeelingsteve.com/articles/Fixing-UINavigationController-Push-Animation-Layout-Issues-on-iOS-26.html. We've tried the following three methods: This does not work at all. First-level view controllers are still showing wit
Topic: UI Frameworks SubTopic: UIKit
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Reply to My app doesn't respond on iPhone Air iOS 26.1.
@viktor_runcoach and @howard_kang , thanks for both post, so when we have 2 reports is good to compare the issue. Both are using the iPhone Air simulator with iOS 26.1 and both are on Xcode 26.1. Am I correct? https://developer.apple.com/forums/thread/809465?answerId=868722022#868722022 Can you please download Xcode 26.2 beta and try exactly the same thing? Lets get to the bottom of this issue. Albert Pascual
  Worldwide Developer Relations.
Topic: UI Frameworks SubTopic: UIKit Tags:
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Reply to Age Range API - Sandbox Testing Available
Even with XCode Version 26.2 beta (17C5013i) iOS 26.2 beta (23C5027e) I am receiving Value of type 'AgeRangeService' has no member 'isEligibleForAgeFeatures' as an error on the provided code. public func testEligible() async { do { let response = try await AgeRangeService.shared.isEligibleForAgeFeatures // Handle response if response { print([K]: Eligible for age features.) } else { print([K]: Not eligible for age features.) } } catch { print([K]: Fail to check eligibility for age features.) } }
Topic: App & System Services SubTopic: General Tags:
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Reply to Implementing Password AutoFill on macOS — Looking for Guidance
Thanks for your post. It seems like you have everything working. So you do not see the autofill behavior after following this documentation? https://developer.apple.com/documentation/security/password-autofill Can you provide me a link to your AASA file showing how you have defined the web credentials for the app? https://developer.apple.com/documentation/Xcode/supporting-associated-domains Example: webcredentials: { apps: [ ABCDE12345.com.example.app ] }, Looking forward to your reply. Albert Pascual
  Worldwide Developer Relations.
Topic: Privacy & Security SubTopic: General Tags:
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Reply to Liquid Glass TabBar animations causes Hangs, bug with UIKitCore?
Thanks for the post and the code. I run the code in the iPhone air simulator using Xcode 26.2 beta and I don't see the hang. Can you share the way to reproduce it? Also will be help you to share a focused sample app with all the settings you are using. If you're not familiar with preparing a test project, take a look at Creating a test project. Albert Pascual
  Worldwide Developer Relations.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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