Hi all, I’m trying to add a file to a game on my iPhone via my MacBook. Now we have no iTunes connecting with the cable brings up the same menus however I’m being told I have to reset my iPhone back to factory settings to do this (see attached). I’m on IOS26 beta 6. A couple of questions I’ve backed up via iCloud, if I reset would I be able to reset it right back to my current set up with the beta, would I lose anything? Is there another way to connect to my MacBook to enable access to the games and files that would allow me to do a minor change without having to reset?
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I tried playing with SF Symbols variable value draw from the first iOS 26 beta and it has never been working, whereas the SwiftUI version works properly. I just copied and pasted the code from the related video What’s new in SF Symbols 7 and it simply doesn't work (screenshot attached). Full view controller code is at the end of the post. imageView.image = UIImage(systemName: thermometer.high, variableValue: 0.5) imageView.preferredSymbolConfiguration = UIImage.SymbolConfiguration(variableValueMode: .draw) Am I missing something? Or is it still not ready? I reproduced the issue with Xcode 26 beta 6 (17A5305f). The release candidates are approaching fast and I am worried this will not be working by then. The feedback ID is FB18898182. class ViewController: UIViewController { let imageView = UIImageView() override func viewDidLoad() { super.viewDidLoad() imageView.image = UIImage(systemName: thermometer.high, variableValue: 0.5) imageView.preferredSymbolConfiguration = UIImage.SymbolConfiguration(varia
When the Icon Composer file is imported into the project folder, and after building, there is a warning that says: Failed to parse icontool JSON output. Parts of the warnings show this: Entity: line 1: parser error : Start tag expected, '<' not found 211PNG ^ Entity: line 1: parser error : Start tag expected, '<' not found 211PNG ^ Entity: line 1: parser error : Start tag expected, '<' not found 211PNG ^ /* com.apple.actool.notices */ warning: Failed to parse icontool JSON output. Underlying Errors: Description: The data couldn’t be read because it isn’t in the correct format. Failure Reason: The data is not in the correct format. Debug Description: Garbage at end around line 6, column 0. /* com.apple.actool.compilation-results */ I have created the icon with png files in each layer group in icon composer. However the project is able to compile, and running shows the correct icon. What is the issue with this?
This seems to be fixed with Xcode 26 beta 6. I am now able to run the iOS 17 and 18 simulators, as well as build to my device again.
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
seems to be resolved in beta 6
Topic:
Developer Tools & Services
SubTopic:
Xcode
This is NOT corrected in Xcode 26 beta 6 / iOS 26 beta 7
Topic:
UI Frameworks
SubTopic:
UIKit
Tags:
This is corrected on Xcode 26 beta 6 / iOS 26 beta 7, marking FB18995026 closed, thanks!
Topic:
UI Frameworks
SubTopic:
UIKit
Tags:
This is NOT corrected in Xcode 26 beta 6 / iOS 26 beta 7
Topic:
UI Frameworks
SubTopic:
UIKit
Tags:
Yes, I can confirm that the issue still exists in Version 26.0 beta 6 (17A5305f) and the iOS 26 SDK beta 6 (23A5324a) in the simulator. Can't understand why it's not fixed :-( Filed a bug (FB19756493)
Topic:
UI Frameworks
SubTopic:
SwiftUI
Tags:
[quote='853475022, oikawa_yoji, /thread/796579?answerId=853475022#853475022, /profile/oikawa_yoji'] The same source code is included in the Xcode project attached to the email I sent [/quote] Got it. Thanks. I ran your project and was immediately able to reproduce the problem. Specifically: I’m using Xcode 16.4 targeting the iOS 18.5 simulator. I ran the app from Xcode and it exited as expected. I then ran the same app from the simulator’s Home screen and it crashed. Here’s the backtrace from the resulting crash report: Thread 0 Crashed:: Dispatch queue: com.apple.main-thread 0 libsystem_kernel.dylib … __pthread_kill + 8 1 libsystem_pthread.dylib … pthread_kill + 264 2 libsystem_c.dylib … abort + 100 3 libsystem_malloc.dylib … malloc_vreport + 896 4 libsystem_malloc.dylib … malloc_report + 60 5 libsystem_malloc.dylib … ___BUG_IN_CLIENT_OF_LIBMALLOC_POINTER_BEING_FREED_WAS_NOT_ALLOCATED + 28 6 cccccccccccc.debug.dylib … __debug_main_executable_dylib_entry_point + 268 (main.cpp:103) 7 ??? … ??? 8 dyld
Topic:
Programming Languages
SubTopic:
General
We are experiencing a large number of crashes in our production environment, mainly occurring on iOS 16 systems and iPhone 8 and iPhone X devices. The crash log and stack trace are as follows: Error: Assertion failed: (false) function _onqueue_rdar53306264_addWaiter file TubeManager.cpp line 1042 Crashed: com.apple.CFNetwork.LoaderQ 0 libsystem_kernel.dylib 0x7198 __pthread_kill + 8 1 libsystem_pthread.dylib 0xd5f8 pthread_kill + 208 2 libsystem_c.dylib 0x1c4b8 abort + 124 3 libsystem_c.dylib 0x70d8c err + 266 4 CFNetwork 0x1eb80 CFURLRequestSetMainDocumentURL + 6288 5 CFNetwork 0x44fd8 CFURLCacheRemoveAllCachedResponses + 22624 6 CFNetwork 0x39460 _CFHostIsDomainTopLevel + 968 7 CFNetwork 0x1f754 CFURLRequestSetMainDocumentURL + 9316 8 CFNetwork 0x233e0 CFURLRequestSetRequestPriority + 8792 9 CFNetwork 0x20d38 CFURLRequestCopyHTTPRequestBodyStream + 1612 10 CFNetwork 0x4f950 CFHTTPCookieStorageCopyCookies + 16276 11 CFNetwork 0x15878 CFURLRequestSetURL + 7600 12 libdispatch.dylib 0x637a8 _dispatch_c
[quote='750847021, s.mojtaba, /thread/750847, /profile/s.mojtaba'] FamilyActivityPicker crash randomly [/quote] Please try again on the latest iOS 26 beta (beta 6 or newer). This should have been addressed by now. At least on my device I can no longer reproduce the crash.
Topic:
App & System Services
SubTopic:
General
Tags:
Both view and modifier versions of the FamilyActivityPicker crash randomly when selecting some items (usually the other option) throwing these in the console: [com.apple.FamilyControls.ActivityPickerExtension(1150.1)] Connection to plugin invalidated while in use AX Lookup problem - errorCode:1100 error:Permission denied portName:'com.apple.iphone.axserver' PID:22091 ( 0 AXRuntime 0x00000001c603b0fc _AXGetPortFromCache + 800 1 AXRuntime 0x00000001c603cce0 AXUIElementPerformFencedActionWithValue + 700 2 UIKit 0x0000000230de3ec8 DDE6E0C5-2AC3-3C73-8CFE-BC88DE35BB5F + 1453768 3 libdispatch.dylib 0x0000000103ef0b98 _dispatch_call_block_and_release + 32 4 libdispatch.dylib 0x0000000103ef27bc _dispatch_client_callout + 20 5 libdispatch.dylib 0x0000000103efa66c _dispatch_lane_serial_drain + 832 6 libdispatch.dylib 0x0000000103efb408 _dispatch_lane_invoke + 408 7 libdispatch.dylib 0x0000000103f08404 _dispatch_root_queue_drain_deferred_wlh + 328 8 libdispatch.dylib 0x0000000103f07a38 _dispatch_workloop_worker
[quote='743770021, popedriver, /thread/743770, /profile/popedriver'] frequent crashes with the FamilyActivityPicker [/quote] Please try again on the latest iOS 26 beta (beta 6 or newer). This should have been addressed by now. At least on my device I can no longer reproduce the crash.
Topic:
App & System Services
SubTopic:
General
Tags:
[quote='728498021, _anteloper, /thread/728498, /profile/_anteloper'] FamilyActivityPicker freezes and crashes [/quote] Please try again on the latest iOS 26 beta (beta 6 or newer). This should have been addressed by now. At least on my device I can no longer reproduce the crash.
Topic:
App & System Services
SubTopic:
General
Tags: