Hi,I'm looking for some advice here.I've developed a pair of apps following a free/paid paradigm. I did my reasearch the app(s) are unique, I'm not cloning anyones work.The paid version was approved for sale, but the free has been rejected because it was found to provide different content but are identical in functionality - to the paid app. (not true either, the paid has additional content and functionality)It seems to me what Apple are really saying is I must use IAP and the free/paid paradigm is no longer acceptable.I'm not sure how to manage this, perhaps the differences in functionality have been overlooked in the review and I should protest? or maybe I should just accept the policy change and get on with IAP?
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After downloading and verifying, the error dialog is:Unable to Install UpdateAn error occurred installing the latest version of watchOS on your Apple WatchButtons: “Close” and “Open App”Rebooted both the watch and phone. Watch fully charged and connected to phone. Phone on charger and at 52%. Both on WiFi.
Good afternoon.I'm having the same problem and would like to know if there is any way we can come up with collective complaint demanding Apple to review guideline 4.3.Instead of improve the experience of users and developers it's harming.
Topic:
App Store Distribution & Marketing
SubTopic:
App Review
Tags:
They are literally not reading responses. Don't bother. Here's a transcript:Aug 27, 2017 From AppleGuideline 4.2.6 - Design - Minimum Functionality...Guideline 4.3 - Design...Next Steps...Aug 29, 2017 From MeI submitted an appeal but received no confirmation e-mail. Did it go through? Do I need to resubmit my app or just wait now?Aug 30, 2017 From AppleGuideline 4.3 - DesignWe ask that you consolidate your existing apps...Aug 30, 2017 From MeAll I am asking is if my appeal was received? There was no e-mail confirmation.Aug 31, 2017 From Apple4. 3 Design: SpamThank you for your response. However we still find that the previously addressed issue still persists in your application...
Topic:
App Store Distribution & Marketing
SubTopic:
App Review
Tags:
Hi everyone, I recently received a rejection for my app submission on the App Store. The rejection reason was: We noticed your app shares a similar binary, metadata, and/or concept as apps submitted to the App Store by other developers, with only minor differences. Submitting similar or repackaged apps is a form of spam that creates clutter and makes it difficult for users to discover new apps. (Guideline 4.3(a) - Design - Spam) However, my game is quite different. It features a unique pixel art style and introduces fresh mechanics, such as cleaning tasks, accepting additional missions from NPCs, and even an idle clicker-style system where players can hire workers to gather in-game points. These elements differentiate it from other apps in the same category. My game's name is quite different as well: My Pixel Market Sim - AppID: 6742187384 Additionally, the code behind the game is completely my own, and I even sell a popular Unity Asset on the Unity Asset Store for this category. So, I can assure you
We are reaching out for guidance after encountering 2nd repeated Guideline 4.3(a) - Design - Spam rejections for our WeNote app. Here’s a brief timeline of our journey: 2018: We launched the WeNote Android app on Google Play Store. 2019: We started promoting WeNote on YouTube and began development of the WeNote iOS app. Our progress was publicly visible on our Trello board and discussed on the Apple Developer forum. August 17, 2021: We filed an official complaint with Apple regarding a *** company infringing on our app logo, title, and description. The issue was resolved when *** agreed to update their app’s branding. 2022 Year: *** company is terminated from App Store. June 2022: WeNote for iOS was officially released on the Apple App Store. June 17, 2024: We received a rejection from the Apple Review team citing Guideline 4.3(a) - Design - Spam: “We noticed your app shares a similar binary, metadata, and/or concept as apps previously submitted by a terminated Apple Developer Program accoun
According to the wikipedia Xcode, Xcode 6.4 is the latest version where minimum Deployment Target is iOS 4.3 or iOS 5.1.1.en.wikipedia.org/wiki/XcodeAnd currently you can submit apps with Xcode 6.x. (Though I'm not sure if you need it.)
Topic:
Developer Tools & Services
SubTopic:
Developer Forums
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Today iMessage Sticker app got rejected as well with same reason: 4.3 Design: Spam. It doesn't have any design, it's a sticker app from default Xcode project. It has original content from original artist. These app reviews are getting weirder.
Topic:
App Store Distribution & Marketing
SubTopic:
App Review
Tags:
Same error.I downloaded xcode 7.1 see Launchpad 4.3GB of 4.3 gb then get message from mac app store try again purchased page.and I try again 3 times still face same error.
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
That stinks. I got a 4.3 just a short while ago and feel super stuck on figuring out how to solve it. My content is unique but apple is claiming the same things they did for you. Did you have any luck figuring this out seeing how it's been years? Thx
Topic:
App Store Distribution & Marketing
SubTopic:
App Review
Tags:
As far as I tested, when I set the Deployment Target down to 4.3 in the Info pane of the PROJECT setting, I can choose down to 4.3 in the General pane of the TARGETS. This may depend on other settings and I haven't checked all combinations, so please start checking with a simple new project.Anyway, I couldn't find any announcements regarding the deplpyment target from Apple, other than- You need to build your app with the 8.0 SDK or later.- Your app needs to suppert 64-bit.So, apps targeting iOS 5 should be approved for the App Store, if you can fulfill other requirements.Sorry, but the minimum targeted version of our recently released apps is iOS 6, so I may be missing something.
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
Same here. We have done dozens of apps which serve a particular type of business. Needless to say we try to produce them in a way that it is cost efficient for those businesses. But each app has a totally different look and the content is always different (each one has different data and data sources).Yes Apple is reject saying these violate 4.3. We have been doing this for years, have 700 clients and service customers from small to the largest of their kind in the world. Apple review used to be great and smooth and fast. Now it's become one reject after another that makes no sense with this 4.3. reject being the latest reject fad.
Topic:
App Store Distribution & Marketing
SubTopic:
App Review
Tags:
I previously written here, and some advices were to appeal to rejection sending them message describing uniqueness of the app. Nothing is working. In short, i have a vpn app (of course by design shares some concept with other apps that are in the app store). But since the rejection i have completely changed the ui, added built in browser, p2p messenger so users could interact with each other without any interference. The app is completely free with no ads. I thought this is it, there's no way it would reject this time, but... i get a notification with rejection repeating the same old message. I'm extremely frustrated and don't know what to do. Tried changing the logo of the app, the name to Incognito - Messenger, VPN, app store screenshots. I've already appealed with screenshots describing unique features that other vpn apps don't have, but the message just repeats from app review team. Submission ID: 1a49ee0b-c4e2-4a36-8372-e4d3b9a8b13f Does anybody have an advice what i can do?
I am same, I delete almost all code, just send a small demo with little almost hand write code with a new game diff from all others in the app store, but give me the 4.3(a). it's with confused.
Topic:
App Store Distribution & Marketing
SubTopic:
App Review
I had a similar issue, and it took a lot of email, phone calls and appeals to finally have Apple understand the apps I'm developing. The reviewers are over zealous in their quest to enforce rule 4.3 and are doing more harm than good. I felt it was a huge waste of time and energy.
Topic:
App Store Distribution & Marketing
SubTopic:
App Review
Tags: