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Reply to Simulator with iOS 26 ignores Mac keyboard language
I apologize for the inconvenience you have experienced. I have attempted to replicate the issue in Xcode 26.1 and have verified that the language is correctly set. Could you please provide me with the version of macOS and Xcode that you are currently using? If the issue persists, I recommend attempting the latest versions of each. Additionally, if you are unable to resolve the issue, I would appreciate it if you could file a bug report. Once you open the bug report, please post the FB number here for my reference. If you have any questions about filing a bug report, take a look at Bug Reporting: How and Why? Albert Pascual
  Worldwide Developer Relations.
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Reply to Need some help understanding 4.3(a) rejection for my app Siply
Thank you for your post. I personally recommend that you sign up for a session with App Review during the weekly Meet with Apple event. https://developer.apple.com/events/view/upcoming-events Sign in with your Developer ID and select Request a one-on-one App Review consultation. A member of the App Review team will help you with your questions regarding the review process and the App Review Guidelines. Hope this is helpful to you. Albert Pascual
  Worldwide Developer Relations.
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Reply to iPAD: achieve UserClient's privileges in background to have robust IOServiceAddMatchingNotification(...) as if ~[Background modes][Enable external communications].
First off, I need to repeat what I asked here: Why? What are you trying to do? More specifically, why does your app need to be awake in the background? The system has multiple APIs for managing background work and it's entirely possible there IS an API that would meet your needs. Notably, we just introduced BGContinuedProcessingTask which will allow your app to stay awake in the background for an extended period of time (several minutes). If you're trying to complete work on the user's behalf, that API is the solution. In my tests 2 weeks ago, I (might be by my mistake) saw a correspondence between external-accessoryand the facts of callbacks from IOServiceAddMatchingNotification. Were you testing using Xcode? The issue here is that in order to debug your app, Xcode disables normal app suspension, which ends up keeping your app awake in the background forever. That then makes all sorts of things work with normally wouldn't. Having said that, the word correlation did raise a possibility I hadn't really conside
Topic: App & System Services SubTopic: Drivers Tags:
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Why are system reserved files consuming half of my storage?
I am constantly running out of storage on my iPhone 16 Pro. I keep having to move my photos and videos to my laptop and delete them from my phone, and I’m constantly needing to offload apps and manually clear caches in some apps to free up storage. I finally got sick of having this cycle every two weeks so looked into it more closely. I’m finding that iOS consumes 32 GB, and then another system reserve category is consuming an additional 23 GB. Meaning the system reserved files are consuming half of the storage on this phone and effectively making it a 64 GB model. I understand the system will need to consume some capacity for itself and that iOS is getting larger, but nearly 50% of the capacity of the phone is insane. Looking closer into the categories, I’m seeing that iOS has taken it upon itself to also permanently provision 10% of the storage capacity for reserve update space. Already another instance of “why am I having to lose so much of my functional capacity to an occasional process?” but I c
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Reply to Request File Access from Unity for Apple Vision Pro
Hi, I am trying to load files from the Apple Vision Pro's storage into a Unity App (using Apple visionOS XR Plugin and not PolySpatial package). So, my immediate question here is what your larger goal here actually is? visionOS generally uses the same file access model as iOS, which means apps get access to files through one of two broad mechanisms: The files are added to one of the app’s container directories. There are many different APIs that use the broad flow, but the simplest case is having your app appear in File.app so that the user can directly add files. Basic access can be enabled by setting UIFileSharingEnabled and (possibly) LSSupportsOpeningDocumentsInPlace. The app uses an API like UIDocumentPickerViewController to allow the user to give their app access to specific files or directories. Finally, apps that are built around documents generally use the approach described in Building a document browser-based app, which actually provides a unified interface for both of the two approaches above. Fin
Topic: Spatial Computing SubTopic: General Tags:
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WKWebView Crashes on iOS During YouTube Playlist Playback
I’m encountering a consistent crash in WebKit when using WKWebView to play a YouTube playlist in my iOS app. Playback starts successfully, but the web process terminates during the second video in the playlist. This only occurs on physical devices, not in the simulator. Here’s a simplified Swift example of my setup: import SwiftUI import WebKit struct ContentView: View { private let playlistID = PLig2mjpwQBZnghraUKGhCqc9eAy0UbpDN var body: some View { YouTubeWebView(playlistID: playlistID) .edgesIgnoringSafeArea(.all) } } struct YouTubeWebView: UIViewRepresentable { let playlistID: String func makeUIView(context: Context) -> WKWebView { let config = WKWebViewConfiguration() config.allowsInlineMediaPlayback = true let webView = WKWebView(frame: .zero, configuration: config) webView.scrollView.isScrollEnabled = true let html = webView.loadHTMLString(html, baseURL: nil) return webView } func updateUIView(_ uiView: WKWebView, context: Context) {} } #Preview { ContentView() } Observed behav
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Reply to 'tabViewBottomAccessory' leaves an empty container when conditionally hidden
@j_salling Thanks so much for the Feedback ID number. Will help me to keep track of the issue. You can see the status of your feedback in Feedback Assistant. There, you can track if the report is still being investigated, has a potential identifiable fix, or has been resolved in another way. The status appears beside the label Resolution. We're unable to share any updates on specific reports on the forums. For more details on when you'll see updates to your report, please see What to expect after submission. Albert Pascual
  Worldwide Developer Relations.
Topic: Design SubTopic: General
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Unable to upload an app with ExtensionFoundation
I have an iOS app with ExtensionFoundation. It runs well on my local device, but when I upload on the AppStore it gets rejected with: Validation failed Invalid Info.plist value. The value of the EXExtensionPointIdentifier key, AsheKube.app.a-Shell.localWebServer, in the Info.plist of “a-Shell.app/Extensions/localWebServer.appex” is invalid. Please refer to the App Extension Programming Guide at https://developer.apple.com/library/content/documentation/General/Conceptual/ExtensibilityPG/Action.html#/apple_ref/doc/uid/TP40014214-CH13-SW1. (ID: ae8dd1dd-8caf-4a48-9651-7a225faed4eb) The Info.plist in my Extension is: EXAppExtensionAttributes EXExtensionPointIdentifier com.example.example-extension so the Info.plist that causes the issue has been automatically generated by Xcode. I can access it as well, and it says: { BuildMachineOSBuild => 25A354 CFBundleDevelopmentRegion => en CFBundleDisplayName => localWebServerExtension CFBundleExecutable => localWebServer CFBundleIdentifier => AsheKub
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Reply to *.ips CrashReport not always available when dext crashes
While developing our driver, we've noticed that the *.ips report that contains the stack trace of the crash is not always generated. To be clear, you're talking about DEXT level users space crashes, NOT kernel panics? I've assumed below that you're dealing with standard crashes, but please let me know if I've misunderstood. I'm wondering why this report may not get generated. So, the first step here is to figure out what actually happened, which means digging through the console log. In general, there are multiple components tracking (notably, launchd) any system component (including DEXTs) and they'll be notified of your process's death, including how/why it died. If you're on development hardware then there are some tips in Your Friend the System Log that can be useful for quickly getting at this sort of data; however, I'd generally trigger a sysdiagnose and use that console archive. The big advantage of the sysdiagnose is that you capture everything, which means you're not going to miss data if so
Topic: App & System Services SubTopic: Drivers Tags:
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Reply to XCTestPlan environment variable not retrieved in xcode 26
There are no known issues around this in Xcode 26. If you are using XCTest UI Automation style tests, please ensure you are accessing environment variables set in a test plan from your test runner process and not from the process of an app-under-test. If you believe this is a regression, please file a Feedback with Apple and include the .xcresult bundle from Xcode's Report navigator if possible.
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Reply to How can I locate a UVC camera for PTZ control by AVCaptureDevice.unique_id
We parse the locationID out of the AVCaptureDevice.uniqueID and then find the IORegistry node with that locationID. Is there's a document declares how AVFoundation generate the unique_id for USB camera, no so I can assume this convert will always work? you can't Or is there's a way to send a PTZ control request to AVCaptureDevice? not that I know of. As far as I know, the only way is what you're doing. It looks that the unique_id provided is (locationID<<32|VendorID<<16|ProductID) as hex string, but I'm not sure if I can always assume this behavior won't change. Correct - it has changed in the past, it might change at any time in the future. Not all AVCaptureDevices are UVC, but they all have uniqueIDs. If you would like an API to clearly identify an AVCapture device in the IORegistry, please file a bug. I already did (in 2019, FB6146541)
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Reply to List's shadow flickering
Thanks so much for your bug report, please keep an eye out on your FB link as the team will communicate with you. However, so far seems like a bug the team is dealing with. There, you can track if the report is still being investigated, has a potential identifiable fix, or has been resolved in another way. The status appears beside the label Resolution. We're unable to share any updates on specific reports on the forums. For more details on when you'll see updates to your report, please see What to expect after submission. Albert Pascual
  Worldwide Developer Relations.
Topic: UI Frameworks SubTopic: UIKit Tags:
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Unable to access 'https://github.com/firebase/firebase-ios-sdk/'
For the last week, every Update to Latest Package Version ends with the error fatal: unable to access 'https://github.com/firebase/firebase-ios-sdk/': Failed to connect to github.com port 443 after 31891 ms: Couldn't connect to server. This could be firebase-ios-sdk or another package. The timeout in the example given is 31,891 ms, but it could be more than 75,000 ms. However, other packages from GitHub are updated without errors. The next attempt may return the same error with the same repository, or with a different one, while the repository from the previous attempt is updated normally. This only happens in Xcode; pure Git performs clones (with and without mirrors), fetching, pulling, and any other actions permitted without any error. What happened, and how can I restore normal package management? MacOS 26.0.1 xcode 26.0.1
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