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“Xcode”

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Xcode 14 Xcode 13 incompatibility
When I manually add the SDK that I exported in Xcode 13 to xcode 13 and xcode 14, it works for all devices without any problems. But when I export in xcode 14, it only works for simulators in xcode 13, I can't build on real devices, (in xcode 14 it works on all devices without any problems). For the SDK I exported in Xcode 14, the errors I get when I run it on real device in xcode 13 are as follows: directory not found for option '-F/(framework path)' Undefined symbols for architecture arm64:_objc_msgSend$subfiles Undefined symbols for architecture arm64:_objc_msgSend$subfiles ... clang: error: linker command failed with exit code 1 (use -v to see invocation) I deleted the framework search path for the directory not found error and I found a solution to it, but I couldn't find a solution for the errors I got for all the sub-files of the SDK below: Undefined symbols for architecture arm64:_objc_msgSend$subfiles And clang: error: linker com
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3.6k
Oct ’22
Xcode
hi !i would like to know if its possible to write java on xcode ?and if i can't where i can go because i just started learning how to use xcode (by the way i already know how to write on c and c++)
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458
Apr ’20
Reply to Getting variable outside scope?
Thank you for you quick response! 🙂X-code didn´t like the self declaration. Autocorrect wants me do do this:ref?.child(users).child(user).observeSingleEvent(of: .value, with: { (snapshot) in guard let userDict = snapshot.value as? [String: Any], self.address == (userDict[Address] as? String)!, self.name == (userDict[Name] as? String)! else { return } print(self.address + self.name) })The variables name and address isn´t returning anything with this.
Topic: Programming Languages SubTopic: Swift Tags:
Aug ’17
How to open XCode 13 project in XCode 12?
Hi, I finished developing an application in XCode 13. However, when I tried to publish it I run into problem, because apparently it is not allowed to publish projects made in XCode 13 yet. So now I am trying to figure out how to open the project in XCode 12, but I just can not figure how. Is there a simple way to do it? XCode 12 says that project cannot be opened because it is in a future Xcode project file format. Adjust the project format using a compatible version of Xcode to allow it to be opened by this version of Xcode.
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11k
Sep ’21
Reply to tunnel_server in SimpleTunnel(V1.3) can't convert to Swift 3.0
Thanks Pany, that's a viable solution assuming you are not restricted to deploying and testing on iOS10+ devices, which XCode7 doen't not support.And did not upgrade to Sierra which in turn requires xCode 8. Unfortunately I am constrained by both of the above so that's not going to work for me.I am now trying to use the Swift 2.3 toolchain in XCode 8.2 and enabling Use Legacy Swift Code to see if I have more luck with it, but it complains about the Swift 2.3 value being overridden by the TOOLCHAIN build setting (...).Interestingly enough, it seems easier to use a variety of Swift toolchains on Linux than on MacOS (although I am sure that some fo you guys have managed a working toolchain with SimpleTunnel). It could be useful to set up a Slack channel with all interested devs working on the Network Extensions: I've found that a life safer when working on Swift server side (PerfectServer across intermediate Swift3 snapshots) as it allows for instantanous sharing of knowledge / common
Dec ’16
Reply to XCode 15 warnings
For sure, Xcode may be very verbose and some warnings are hard to solve (even impossible). But you can silence the warnings and just keep errors. In the Issues navigator click on x at the bottom on the Filter line Could you show the real and more complete code, so that we can understand these hang pont (???) messages
Topic: UI Frameworks SubTopic: UIKit Tags:
Apr ’24
Xcode
I just had WindowServer crash. Xcode stopped working shortly after that. I tried restarting Xcode 26.0.1 universal but it refused. I rebooted macOS 26.0.1 Tahoe and tried to start the same Xcode, no joy. I tried...six different already installed Xcodes, all displaying the Xcode_26.1b quit unexpectedly. alert. Looking at the report: Exception Type: EXC_BAD_ACCESS (SIGKILL (Code Signature Invalid)) Exception Subtype: UNKNOWN_0x32 at 0x00000001111e4000 Exception Codes: 0x0000000000000032, 0x00000001111e4000 Termination Reason: Namespace CODESIGNING, Code 2, Invalid Page This seems wild to me. Thanks! -Mike
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64
Oct ’25
Reply to Submit ios9+ app
Looks like you can... My Xcode 9.3 supports down to iOS 8.0 via the Deployment OS setting. You may need to code around any deprecations, etc. Idioms might help.And just a note that after all the chatter surrounding Apple's repeated admonition that as of April 2018 (May 1 is tomorrow...), 'all new apps and updates must support iOS 11', which would mean latest Xcode 9.3 (as of now), iTunes Connect, after nearly two years, remains unchanged, still saying this about that:Submit your builds using Xcode 6 or later, or Application Loader 3.0 or later.If you want to build w/base SDK iOS 9.x, you're free to use Xcode 7.x - which of course means you can't also support iOS 11 - but you seem to be good-to-go in that example, since you have no interest in iOS 11 support.Good luck.
Apr ’18
Reply to Change base SDK to older Versions
Not in that example, no.The usual process in that case is to lower the '[ <target>General/Deployment Info ]Deployment Target' - just be aware your code may need updating as well.Otherwise, if you must stay at 8.x iOS, install an older Xcode, such as 6.2, (where a need to submit to the store using iOS 10.x would be set aside), but that may only present different issues, requiring you to learn outdated code, processes etc. - my advice is to modernize now, instead.
Feb ’17
Xcode 14 Xcode 13 incompatibility
When I manually add the SDK that I exported in Xcode 13 to xcode 13 and xcode 14, it works for all devices without any problems. But when I export in xcode 14, it only works for simulators in xcode 13, I can't build on real devices, (in xcode 14 it works on all devices without any problems). For the SDK I exported in Xcode 14, the errors I get when I run it on real device in xcode 13 are as follows: directory not found for option '-F/(framework path)' Undefined symbols for architecture arm64:_objc_msgSend$subfiles Undefined symbols for architecture arm64:_objc_msgSend$subfiles ... clang: error: linker command failed with exit code 1 (use -v to see invocation) I deleted the framework search path for the directory not found error and I found a solution to it, but I couldn't find a solution for the errors I got for all the sub-files of the SDK below: Undefined symbols for architecture arm64:_objc_msgSend$subfiles And clang: error: linker com
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1
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3.6k
Activity
Oct ’22
Xcode
hi !i would like to know if its possible to write java on xcode ?and if i can't where i can go because i just started learning how to use xcode (by the way i already know how to write on c and c++)
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4
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0
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458
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Apr ’20
Reply to Getting variable outside scope?
Thank you for you quick response! 🙂X-code didn´t like the self declaration. Autocorrect wants me do do this:ref?.child(users).child(user).observeSingleEvent(of: .value, with: { (snapshot) in guard let userDict = snapshot.value as? [String: Any], self.address == (userDict[Address] as? String)!, self.name == (userDict[Name] as? String)! else { return } print(self.address + self.name) })The variables name and address isn´t returning anything with this.
Topic: Programming Languages SubTopic: Swift Tags:
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Aug ’17
How to open XCode 13 project in XCode 12?
Hi, I finished developing an application in XCode 13. However, when I tried to publish it I run into problem, because apparently it is not allowed to publish projects made in XCode 13 yet. So now I am trying to figure out how to open the project in XCode 12, but I just can not figure how. Is there a simple way to do it? XCode 12 says that project cannot be opened because it is in a future Xcode project file format. Adjust the project format using a compatible version of Xcode to allow it to be opened by this version of Xcode.
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1
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0
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11k
Activity
Sep ’21
Reply to tunnel_server in SimpleTunnel(V1.3) can't convert to Swift 3.0
Thanks Pany, that's a viable solution assuming you are not restricted to deploying and testing on iOS10+ devices, which XCode7 doen't not support.And did not upgrade to Sierra which in turn requires xCode 8. Unfortunately I am constrained by both of the above so that's not going to work for me.I am now trying to use the Swift 2.3 toolchain in XCode 8.2 and enabling Use Legacy Swift Code to see if I have more luck with it, but it complains about the Swift 2.3 value being overridden by the TOOLCHAIN build setting (...).Interestingly enough, it seems easier to use a variety of Swift toolchains on Linux than on MacOS (although I am sure that some fo you guys have managed a working toolchain with SimpleTunnel). It could be useful to set up a Slack channel with all interested devs working on the Network Extensions: I've found that a life safer when working on Swift server side (PerfectServer across intermediate Swift3 snapshots) as it allows for instantanous sharing of knowledge / common
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Dec ’16
Xcode
can xcode upload videos or keynote media files ?
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0
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553
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Jul ’23
Xcode auto upgraded to Xcode 12
Our team has been having issues with Xcode auto updating to XCode 12 even though they didn't download it from the App Store but from Developer Apple. Anyone else encounter similar issue and know why?
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0
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526
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Sep ’20
Xcode Cloud, Xcode 26 RC
Xcode 26 RC is not available on Xcode Cloud. This is a serious blocker affecting developers trying to be on App Store on day 1 of the OS 26 release. Is there an estimate when this can be in place?
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1
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0
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251
Activity
Sep ’25
Reply to XCode 15 warnings
For sure, Xcode may be very verbose and some warnings are hard to solve (even impossible). But you can silence the warnings and just keep errors. In the Issues navigator click on x at the bottom on the Filter line Could you show the real and more complete code, so that we can understand these hang pont (???) messages
Topic: UI Frameworks SubTopic: UIKit Tags:
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Apr ’24
Xcode
I’m new to developing and taking online courses. I’m having issues with Xcode and downloading it on my MacBook because Xcode hasn’t been updated for macs and wanted to if there are any other programs that is compatible with atom software...
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1
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360
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Oct ’20
Xcode
I just had WindowServer crash. Xcode stopped working shortly after that. I tried restarting Xcode 26.0.1 universal but it refused. I rebooted macOS 26.0.1 Tahoe and tried to start the same Xcode, no joy. I tried...six different already installed Xcodes, all displaying the Xcode_26.1b quit unexpectedly. alert. Looking at the report: Exception Type: EXC_BAD_ACCESS (SIGKILL (Code Signature Invalid)) Exception Subtype: UNKNOWN_0x32 at 0x00000001111e4000 Exception Codes: 0x0000000000000032, 0x00000001111e4000 Termination Reason: Namespace CODESIGNING, Code 2, Invalid Page This seems wild to me. Thanks! -Mike
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0
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0
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64
Activity
Oct ’25
do xcode 14 projects work with xcode 15?
if i download Xcode 15, will my projects migrate over to Xcode 15 without any problems? if i may have issues, i just won't download Xcode 15.
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2
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0
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413
Activity
Feb ’24
Reply to Submit ios9+ app
Looks like you can... My Xcode 9.3 supports down to iOS 8.0 via the Deployment OS setting. You may need to code around any deprecations, etc. Idioms might help.And just a note that after all the chatter surrounding Apple's repeated admonition that as of April 2018 (May 1 is tomorrow...), 'all new apps and updates must support iOS 11', which would mean latest Xcode 9.3 (as of now), iTunes Connect, after nearly two years, remains unchanged, still saying this about that:Submit your builds using Xcode 6 or later, or Application Loader 3.0 or later.If you want to build w/base SDK iOS 9.x, you're free to use Xcode 7.x - which of course means you can't also support iOS 11 - but you seem to be good-to-go in that example, since you have no interest in iOS 11 support.Good luck.
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Activity
Apr ’18
Reply to Change base SDK to older Versions
Not in that example, no.The usual process in that case is to lower the '[ <target>General/Deployment Info ]Deployment Target' - just be aware your code may need updating as well.Otherwise, if you must stay at 8.x iOS, install an older Xcode, such as 6.2, (where a need to submit to the store using iOS 10.x would be set aside), but that may only present different issues, requiring you to learn outdated code, processes etc. - my advice is to modernize now, instead.
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Feb ’17
Xcode quit unexpectedly. Xcode 6.3.2
I'm trying to submit an archive to the App Store. Yesterday, the same process was working fine. I'm getting an Xcode quit unexpectedly error. I'm using Xcode 6.3.2. Please provide assistance.
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8
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2.2k
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Jun ’15