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Notarization hangs forever
I've been trying to have an app I've built notarized by Apple. The processing hangs there for hours just waiting. I even tried with a tiny 1KB test file, it has been stuck for 25+ minutes, and I have 7 real submissions stuck for 24+ hours. Any Apple representative can help please? I need to publish and release my app asap.
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Reply to I need help with my TestFlight crash report. I have already symbolicated my crash report but I don't see an error.
Thank you for the crash file. However, it appears that the crash file is not symbolicated from your symbol file. The crash occurred in thread 0, but there are 16 frames for the project ProjectiOS without symbols. Kindly submit a comprehensive crash report, adhering to the guidelines outlined in Posting a Crash Report. https://developer.apple.com/forums/thread/688669 Hope this helps Albert Pascual
  Worldwide Developer Relations.
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Reply to BGContinuedProcessingTask does not respect fractionCompleted to keep alive
Update: I just tried replacing the child progress with a URLSessionDelegate that updates the progress completedUnitCount directly, and it seems to be more stable (but I only tried this once). Potentially a bug with using Child Progresses to keep alive BGContinuedProcessingTasks? Yes, that's very likely. This is something that should work, but there are also a lot of edge cases and details to cover. I expect this will improve over time; however, please file a bug on this and post the bug number back here. Having said that, my other question is what does the progress UI look like during this time? The primary purpose of progress here isn't to keep your app awake; it's to make sure the user knows what's going on. Similarly, I suspect the big problem here isn't that your task is expiring; it's that your progress bar isn't showing any progress! __ Kevin Elliott DTS Engineer, CoreOS/Hardware
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Reply to Changing Frame Rate of External Display on iPad
Also, in the past I have done extensive testing with 'AVCaptureVideoPreviewLayer'. My understanding is that you can only ever have one 'AVCaptureVideoPreviewLayer' in use, is that right? In my use case the Live Video from a UVC Capture Card (AVCaptureDevice) needs to be displayed on the iPad Screen as well as the External Display. There seems to be something special about 'AVCaptureVideoPreviewLayer' as it has the least delay from Capture Device to the Screen. When I try to implement any other way of displaying the image from the CMSampleBuffer there is always more delay than using 'AVCaptureVideoPreviewLayer' directly. Around 1fps is the delay from my measurements. I ended up ditching 'AVCaptureVideoPreviewLayer' due to this dual use limitation and moving a to fully Metal backed pipeline. The CMSampleBuffer is converted to a MTLTexture and this is used for the iPad and the External Display. This also allows for other GPU Backed Functionality like LUTs, False Color, Focus Peaking, etc. The only trade off is t
Topic: Media Technologies SubTopic: Video Tags:
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Reply to DEXT (IOUserSCSIParallelInterfaceController): Direct I/O Succeeds, but Buffered I/O Fails with Data Corruption on Large File Copies
This file confirms that we are indeed defining all the required keys (including kIOMaximumSegmentByteCount) before calling UserReportHBAConstraints, and it also demonstrates the SetProperties workaround we implemented to bypass the issue. Ahh, I see what’s going on. I believe UserReportHBAConstraints actually sets those values at the controller level (not the peripheral), and your ioreg snippet didn’t include the controller. Can you upload a full IORegistryExplorer snapshot just so I can confirm everything is correct? Aside from that, having read through the bug again, I think setting kIOMaximumByteCountRead/WriteKey on the peripheral is probably your best option. I want to double-check that with the engineering lead (he’s out sick today) just in case I’ve missed something, but I don’t think that will change anything. __ Kevin Elliott DTS Engineer, CoreOS/Hardware
Topic: App & System Services SubTopic: Drivers Tags:
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Stale TBD Files Cause Runtime Crash When Framework Changes from Dynamic to Static
Stale TBD Files Cause Runtime Crash When Framework Changes from Dynamic to Static Summary When using EAGER_LINKING=YES, Xcode generates TBD files for dynamic frameworks. When a framework changes from dynamic to static, Xcode doesn't remove the stale TBD, causing dyld: Library not loaded crash at runtime. Environment Xcode 16.4 (16F6), macOS Darwin 24.6.0, iOS Simulator 18.5 Steps to Reproduce Project Structure: MainApp (EAGER_LINKING=YES) ProjectA/SharedLib (dynamic, mh_dylib) ProjectB/SharedLib (static, staticlib) Steps: Build with ProjectA (dynamic framework) → TBD created in EagerLinkingTBDs Switch workspace to ProjectB (static framework) without cleaning DerivedData Build again → BUILD SUCCEEDED Run app → CRASH: dyld: Library not loaded Root Cause Xcode adds -F EagerLinkingTBDs before -F Build/Products: -F/.../EagerLinkingTBDs/Debug-iphonesimulator ← checked FIRST -F/.../Build/Products/Debug-iphonesimulator ← checked SECOND The linker finds the stale TBD first and treats the framework as
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Reply to "Signing certificate" and post-installation assignment fail due to IOPCIPrimaryMatch
My current goal is to ship the PCIe DriverKit. I want my customers to be able to install our DriverKit without having to disable SIP or anything like that. Absolutely. Why is there a difference between the Apple Development value and the Developer ID value? The two different values happen because of the development only variant that's added to all accounts. (a) This is the development only configuration (which all accounts have): 0xFFFFFFFF&0x00000000 (b) And this is the specific configuration you were approved for, which is unique to your account: 0x00001916&0x0000FFFF Unfortunately, the portal and Xcode handling of these overlapping configurations doesn't work all that well. You can find a description of what's actually going on here. However, note that I don't think the flow described at the end of that post actually works today. However, according to the URL you provided, would manual signing using a provisioning file created with a Distribution Developer ID be better? First off, please file
Topic: Code Signing SubTopic: Entitlements Tags:
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Skybox for iOS/swiftUI not working
I have tried every combination of suggestions to get a skybox to appear. Using swiftUI, realityKit and iOS. Non immersive environment. Does anyone have code that works to display a skybox. When i use a do/catch loop i get environmentResource not found. I have checked the syntax, ensured the folder is referencing the target, used the same name for the folder as the file, the file is a .hdr (i assume this is supported), i have moved the file folder to the top level - no change.
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Package created with pkgbuild installs zero-byte file
Just recently, any pkg file that I create with pkgbuild will install the Payload's application as a zero-byte file in the /Applications directory. This has been working for years without issue for me. Here are the commands I am using with company specific items replaced: pkgbuild --analyze --root MyApplicationRootDirectory standalone.plist plutil -replace BundleIsRelocatable -bool NO standalone.plist pkgbuild --identifier MyIdentifier --version 1.0 --install-location /Applications --root MyApplicationRootDirectory --component-plist standalone.plist --sign 'Developer ID Installer: MyCompany (MySignId)' --timestamp installer.pkg Any ideas on what could be causing the issue? I have verified the following: The application being added to the pkg is both signed and notarized using the correct Developer ID Application certificate. The resultant pkg file is both signed and notarized using the Developer ID Installer certificate. Verified the pkg contents using pkgutil --expand to dump the co
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Reply to NSButtons disappear on macOS 26
Thank you for your post and the comprehensive description, including the accompanying images. It is intriguing to note that the button will be absent in iOS 26. Your application appears to be well-designed. May I request that you create a simple focused project where you can reproduce the same issue in iOS 26? The button disappears unless you add the key to the Info.plist file to disable Liquid Glass. If so, please share a link to your test project. That'll help us better understand what's going on. If you're not familiar with preparing a test project, take a look at Creating a test project. Albert Pascual
  Worldwide Developer Relations.
Topic: UI Frameworks SubTopic: UIKit Tags:
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Reply to URLRequest(url:cachePolicy:timeoutInterval:) started to crash in iOS 26
[quote='868298022, bims, /thread/806594?answerId=868298022#868298022, /profile/bims'] Looking at the ips-file I found that it does not show the finding that Xcode show [/quote] Right. Xcode has MTE smarts beyond what the human readable crash report shows. To see the underlying data, open the JSON crash report and search for memoryErrorReport. With some reformatting you get this: memoryErrorReport : { faultAddress:0x0c00000d9de112c0, blamedAllocation: { size:48, allocationTrace:…, deallocationTrace:…, isFreed:true, address:0x0c00000d9de112c0 }, errorType:use-after-free }, The allocationTrace and deallocationTrace backtraces need further massaging. I did a hack-ish job of that and have included the results at the end of this post. I wanted the JSON crash report so that I could run it through some internal tools. I was able to do the first part of that today. I was hoping it might point me at some known bugs. It did, but those were resolved a while bug and thus are unlikely to be the cause of this issue
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