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split screen and multitasking
All of the documentation I've read is for full screen apps. Is it possible to do a simple overlay over another app. i.e. Show a stock ticker at the bottom of let's say netflix or overlay a small timer so I don't burn the pizza while watching hulu?I'm a big fan of the today widget for iOS and would love to see some of that same functionality with the tvOS. (not constantly on the screen, but a simple swipe up on the remote for game scores, stock updates, etc.)
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515
Sep ’15
Will I be able to create iPad Pro only Apps?
Apple didn't seem to discuss how iPad apps would work with the iPad Pro. I understand that with auto layout and multitasking that apps can adapt to the larger size, which has the exact same ratio. But surely the current iPad apps on the App Store will look absurd on the screen that big, buttons and text will be huge and so I guess new size classes will be added to Xcode.I can see in Xcode that we can opt for fullscreen only apps (for a narrow window of apps (personally that window seems to narrow to me)). Anyway, I was hoping there would be an option to assign an iPad app to be available as either, only iPad and iPad Mini, only iPad Pro or both.Does anyone have any further information on this?Thanks in advance.
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2.0k
Sep ’15
tvOS MVC visualisation in Xcode storyboards too big?
Is it just me, or is the way that tvOS MVCs are visualised in Xcode storyboards seem way too big? By that I mean, way too zoomed in to interact with in the way you can interact with MVCs for other devices. Even doing something as simple as dragging a button to the centre of the view becomes non-trivial when everything is so zoomed in. This's an issue because the storyboard UI in Xcode is modal, and goes into a kind of non-interactive mode when you zoom out to see the MVC at a more reasonable size.I'm asking about this in case I'm missing something obvious. Is there a way to make TV MVCs appear on the storyboard in interactive mode at a reasonabe size?
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1.2k
Sep ’15
Xcode image atlas wrong size on iPad iOS 9
Since upgrading to iOS 9 I have this strange issue with image atlases on my spriteKit game.In my game I have a StartScene, a MenuScene and a GameScene. In all 3 scenes I am using atlases for my enemies so I can animate them. All worked fine on all devices but since upgrading iOS 9 it causes me issues on iPads.On my iPad when I launch the game the enemies in StartScene are about 3 times as big as they should be. Whats strange is that when I move to menuScene or gameScene the enemies are normal size. When I tell my game to launch straight into MenuScene I have the same problem, enemies are way to big until I change to another scene. This happened as soon as I run my game on iOS 9 and even after I upgraded to swift 2 and Xcode 7 I am still having this issue.Anyone seeing this too, I have no clue what could cause this and how to fix it. Is this just a terrible iOS 9 bug?Thanks for any help.
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585
Sep ’15
WatchOS 2 networking headaches
With WatchOS1 I had to develop a watchkit extension that basically replicated all the networking connectivity (NSStream, Bonjour, ect) options in my iOS app, this was a pretty big undertaking but we did it.. In WatchOS2, I now have to scrap all that and switch to WatchConnectivity so I can use the networking from my iOS app. If this were the model in the beginning, it would have been significatly easier to have developed our first Watch app. So now there is a significant amount of work to rewrite everything to work with WatchConnectivity, which would have been a much better model to use from day 1. However, we are hesitant to do that because we feel like next year Apple is going to implement native networking in WatchOS 3 and then we’ll have to basically rewrite everything again. It would have made so much more sense for Apple to include networking with WatchOS 2, which would have allowed our app to be used untethered. Not sure what to do now.
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603
Sep ’15
System Integrity Protection and Suggested Workarounds
I am interested to hear what others are doing to manage the restrictions of system integrity protection. I've so far identified 3 distinct instances in which SIP will impact current workflow considerations. Luckily, one of the conditions appears to be rectified in the GM release (user template modification). Obviously, in most of these cases, SIP can be disabled, the changes can be made, and then it can be enabled. But, this means that every machine in the fleet must be individually touched in order to accomplish the tasks. Or we fall back to monolithic imaging which seems to be out of favor, especially when considering DEP, JAMF, and other management solutions.Here are the issues I've identified so far:1: Time Machine Execution IntervalA one hour execution interval for consumers may be appropriate when all they are doing is email and web browsing. But for content creative customers using Time Machine server or locally attached Time Machine volumes, every hour is too aggressive and can result in filled TM vol
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Sep ’15
Reply to Finder is blocked / Reboot fails / Can't Install the last version of El Capitan
Ahh, okay. Now I understand.This has been happening for others too. You need to do an SMC Reset. How you do that depends on the kind of Mac you have:Les ordinateurs portables Mac non dotés d’une batterie amovible:Éteignez l’ordinateur.Branchez l’adaptateur MagSafe ou USB-C à une source d’alimentation, ainsi qu’à votre ordinateur.Sur le clavier intégré, appuyez simultanément sur les touches Maj + Ctrl + Option (de gauche) et sur le bouton d’alimentation.Relâchez en même temps toutes les touches et le bouton d’alimentation.Appuyez sur le bouton d’alimentation pour allumer l’ordinateur.Pour réinitialiser le SMC des Mac Pro, iMac et Mac mini à processeur Intel, ainsi que des serveurs Xserve:Éteignez l’ordinateur.Débranchez le cordon d’alimentation.Patientez pendant quinze secondes.Branchez le cordon d’alimentation.Patientez cinq secondes, puis appuyez sur le bouton d’alimentation pour démarrer l’ordinateur.There is also a bug for some people who connect their Mac to another com
Topic: App & System Services SubTopic: Core OS Tags:
Sep ’15
Reply to Why is 'Submit For Beta Review' still disabled from builds from Xcode 7 GM
A big +1 from us on this one - there's a lot of stuff changed in our iOS 9 release and I'm damned if I'm releasing it without adequate testing.There's always the alternative of using Fabric and ad-hoc provisioning for test distribution but getting enough of our testers moved across will probably take as long as it takes Apple to enable public testing anyway.
Sep ’15
Reply to Xcode 7 GM Fails to Install iOS 8.x Simulators, Authorization Required
Having the same issue. Looking around the forums and Stackoverflow, it seems like a lot developers are running into the same issue. I tried a number of different things but so far I haven't seen that anyone has found a fix for it. Hard to believe Apple released this to GM with such a big, easily reproducable bug. BTW, so far it appears that it's only happening on El Captian GM using the XCode 7 GM. XCode 7 GM on Yosemite will install the simulators successfully.
Sep ’15
Reply to HomeKit on tvOS
I am hoping that Apple will clarify. I am guessing that there is a tech issue but would like to know if we can expect a software update to tvos that includes HomeKit. The big question is does the Apple TV have the encryption chip?
Topic: App & System Services SubTopic: Core OS Tags:
Sep ’15
Reply to EKEvent birthdayContactIdentifier
Thanks. I'm suspicious about something in the code you included in the bug. You're creating a local EKEventStore (localStore), but then in the completion block for requestAccessToEntityType:completion: you're generating a predicate from self.localStore (which does not appear to have been assigned anywhere). It's not clear that is the cause of the crash, but it looks suspicious to me. It would also be interesting to reproduce this crash with zombies enabled to find out what object it is crashing on. If you happen to have a sample project that could get attached to the bug that would also be a big help.
Topic: App & System Services SubTopic: General Tags:
Sep ’15
Help with focus on subview/collectionviewcell
Hi,I was wondering if anyone could give some tips on how to achieve this:I have a tableview with a number of cells.Each UITableCiewCell subclass has a UICollectionView with horizontal flowlayout (and scroll) -- pretty much like some big VOD provider, that shall remain unnamed here, does in their current (old) Apple TV app.How can i get the tableviewcells to not get focus and while passing on, allowing focus to go to individual collectionview cells? Is this possible?( tableView:canFocusRowAtIndexPath: does not seem to do it, would have been really nice if this would just allow the collectionview's cells to get focus.. )
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4.3k
Sep ’15
Reply to GM (was Beta 8) - can't launch applications
Ok I'm finally back into my original account, but it's still acting poorly. I think my only solution is an erase and install back to Yosemite. My only big concern is access to my email. I'll have to see how that works out.Right now here are some example problems:1) I cannot empty the trash. It just sits there and hangs. 2) I mount the Xcode 7 GM release and I try to copy to the Applications directory and it will never copy. It sits there for well over five minutes.3) I cannot load an update for a 3rd party app from the app store.What a roller coaster. No one from Apple has responded to this issue via my bug report.
Topic: App & System Services SubTopic: Core OS Tags:
Sep ’15