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Reply to Rating modal in Apple Vision pro
Hi @AndreiAvram99 Thanks for the post. Our engineering teams need to investigate this issue, as resolution may involve changes to Apple's software. I'd greatly appreciate it if you could open a bug report and post the FB number here once you do. Bug Reporting: How and Why? has tips on creating your bug report. In the meantime, I confirmed (and suspect you already have too) the dialog displays correctly when requestReview is invoked from within a view displayed in a window or volume.
Topic: Spatial Computing SubTopic: General Tags:
8h
Reply to EMV Card Data
Is tap to pay still needed? i don't want to read passes from wallet nor accept payments. I want to use nfc card reader on the credit card from the bank i work for in the bank of the app i work for to validate the card and activate it. I don't see how it would be related to tap to pay or wallet. we already have apple pay setup but we still get an error about the entitlements missing. So i'm wondering which one i need and if i need to do a specific request to have them knowing we are a bank and already have com.apple.developer.payment-pass-provisioning
Topic: App & System Services SubTopic: General Tags:
9h
Request: Option to Disable PSVR2 Sense Controller Low-Power Mode on visionOS (ARKit + Vision Pro Development)
Hi everyone, We’re developing a Unity project for Apple Vision Pro that connects PSVR2 Sense controllers for advanced interaction and input. We’ve encountered a major limitation: when the controller is not held close to the designated hand (e.g., resting on a table or held by the non designated hand), the Sense controller enters a low-power or reduced-update mode. This results in noticeably reduced tracking update frequency and responsiveness until the controller is held again. For certain use cases, this behavior is undesirable. In our case, it prevents continuous real-time tracking of the controller even when it’s stationary or being tracked externally. Request: Please consider exposing an API flag or developer option in ARKit to disable and optionally delay the low-power mode when the app requires full-rate updates regardless of proximity or hand pose detection.
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The bundle uses a bundle name or display name that is already taken. (90129)
The new Apple Developer account is encountering the following error: “The bundle uses a bundle name or display name that is already taken. (90129)” We used Expo to build the apps and tested several bundle identifiers and app names for the new group, following the same procedure that has worked for our other groups. However, this specific group continues to trigger the same error — “The bundle uses a bundle name or display name that is already taken. (90129)” — every time we submit a successful build through Transporter. Even after experimenting with different bundle identifiers and creating a completely new Expo project, the issue remains unresolved.
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Reply to Request File Access from Unity for Apple Vision Pro
Thanks @DTS Engineer for your quick & detailed answer!! So, my immediate question here is what your larger goal here actually is? I am working on a Gaussian Splatting App using the UnityGaussianSplatting package and building for Apple Vision Pro. I want to be able to load splat (.ply / .splat) files from the Vision Pro's storage into the application. This won't work. The primary goal of the App Sandbox is to protect user data, which is exactly the kind of data you want access to. Yeah, that was also what I suspected. Hence my question what the intended way to access files from an app would be. apps get access to files through one of two broad mechanisms: Thanks for referring to these, I think I stumbled upon it while researching, but did not consider them further yet because they are solutions that require editing the code in Xcode. Which poses two problems for me: 1 - I don't have a lot of experience with Swift and how Xcode apps are structured. 2 - The Xcode project is generated from Unity, s
Topic: Spatial Computing SubTopic: General Tags:
12h
PSA: Call Screening breaks in a multitude of ways; no missed call notifications or badges; not lighting up screen; not visible when using focus;
Call Screening has serious issues right now leading to missing calls from genuine callers because the system does not acknowledge them with missed call notifications or badges in a lot of cases. I'm posting this in the hope of catching an engineer who can bring this to the attention of the teams working on this. Filed as FB20678829 — I ran the following tests with iOS 26.1 beta 3, but the issues have been occurring on iOS 26.0 as well. I used an iPhone, Apple Watch, iPad, and Mac for this. The iPhone has Call Screening enabled with the option „Ask Reason for Calling“ The iPhone has call forwarding enabled to all devices. Test 1: Active Focus Turn on a focus like Do not Disturb on all devices. Lock all devices. Make a phone call to the iPhone with an unknown number. Behavior: iPhone: displays Call Screening UI on the Lock Screen, but it will not light up the screen. You don’t know Call Screening is happening unless you activate the display just in that moment on devices without Always On Display. Watc
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Reply to How to use the declared age range API / Comply with Texas law
I know what the local laws are and how they apply to users. Texas requires this, but the USA has 50 states. If an app is destined for distribution in the USA, in order to comply with Texas, its necessary to force users of the other 49 states to go through this even though they don't live in Texas? Have Apple considered this and provide a solution to this situation? Making all users of the app perform something intrusive and unnecessary just because Texas says its necessary.
Topic: App & System Services SubTopic: Core OS Tags:
13h
Clarification on APNs MDM Push Certificate per-customer requirement for MSP/multi-tenant MDM
Hello Apple Developer Community, We’re building an MDM product (SaaS, multi-tenant). I’d like clarification on the APNs MDM push certificate usage model for service providers (MSPs). Question: Is it acceptable for an MDM vendor to use a single APNs MDM push certificate owned by the vendor to manage devices for multiple, independent customer organizations? Or is it required/recommended that each customer (company) must obtain and use its own APNs MDM push certificate (issued under the customer’s Apple ID) for their tenant? Why we’re asking: We understand that many guides show the process where each customer logs into the Apple Push Certificates Portal with their own Apple ID, uploads a CSR provided by the MDM, and then renews yearly. Practically, for a small team and early-stage deployments, using one vendor-owned certificate across multiple tenants would be simpler. We want to ensure we’re not violating any policy, terms, or technical requirements (e.g., certificate ownersh
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Advanced Commerce API – 5000000 "Unknown error" when calling Migrate API
We've been approved for the Advanced Commerce API. After receiving the approval, we completed the initial setup requirements (submitted a generic product ID and shared our subscriptions page deep link). When testing the Migrate Subscription to Advanced Commerce endpoint in the sandbox, we receive a 5000000 error. What could be the reason/s for it? There is no information, and the API call we make includes all required parameters. Could it be related to the fact that our new generic product ID status is Missing Metadata? Is there a way to understand what the issue is on Apple's side?
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Reply to HKObserverQuery stops delivering updates in background on watchOS 26
Hi, Ziqiao Thanks for the clarification. We’ve double-checked our implementation, and completionHandler() is indeed called in every branch, including when an error occurs. Here’s the exact code we’re using: if let error = error { logEvent(❌ Observer 错误:(error.localizedDescription)) completionHandler() return } logEvent(【💓】有变化了,准备Check) self.dataCheck(source: heartRate) { logEvent(Check 结束,回调) completionHandler() } } self.healthStore.execute(query) // 启用后台 delivery self.healthStore.enableBackgroundDelivery(for: heartType, frequency: .immediate) { success, error in logEvent(success ? ✅ 已启用后台监听_(heartType) : ❌ 启用_(heartType)失败:(error?.localizedDescription ?? 未知)) } Even though completionHandler() is always invoked, background delivery still stops after some time (usually within 2–3 days). Restarting the watch temporarily restores updates, but they eventually stop again. We’ve tested this on: Xcode 16.0 (26.0.1 / 17A400) Devices & watch OS Apple Watch Series 8 / watchOS 26.1(23S5002i) Apple
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