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İOS 26 beta battery %1

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Reply to Ditto cannot extract ZIP file into filesystem-compressed files
[quote='859331022, DTS Engineer, /thread/801297?answerId=859331022#859331022'] what are you actually trying to do here? [/quote] Compressing bloated text files and binaries from user land .app bundles, for sure. Space savings is usually ~50%. never intended for widespread use Really? I would count having all system .app compressed on everyone's Mac as widespread use. Moreover, everyone loves macOS's compressed .dmg! It's a shame the app bundle I dragged out of it, takes more than 2x the space than the distribution .dmg.[1] Transparent decompression for static data is also very welcome in a world of structured plain text as file format. you may also need to work around parts of the system that don't handle it properly Well, it sort of works out in the current state - I just need to extract the .zip somewhere, and then ditto --hfsCompression /tmp/Some.app ~/Applications to get a compressed version of it. Other than a waste of Total Bytes Written, it's fine. [1]: .dmg files are easy to deal wit
Topic: App & System Services SubTopic: Core OS Tags:
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iOS 14, App crash when call presentLimitedLibraryPickerFromViewControlle
iPhone7 : iOS 14.0 Beta 5 Xcode-beta Mac OS : 10.15.5 (19F101) crash info : ** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[PHPhotoLibrary presentLimitedLibraryPickerFromViewController:]: unrecognized selector sent to instance xxxxxx' terminating with uncaught exception of type NSException my code: (void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; if (@available(iOS 14, *)) { [[PHPhotoLibrary sharedPhotoLibrary] presentLimitedLibraryPickerFromViewController:self]; } }
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Reply to UITabBar Appears During Swipe-Back Gesture on iOS 26 Liquid Glass UI
@DTS Engineer I tested with Xcode 26.1 and iOS 26.1 RC simulator, and the same issue still occurs. In my setup, ViewController A pushes ViewController B with hidesBottomBarWhenPushed = true. The transition looks fine at first, but as soon as the back-swipe gesture starts, the tab bar reappears immediately. When I build the same code with Xcode 26.1 and iOS 18.4 simulator, everything works normally as before.
Topic: UI Frameworks SubTopic: UIKit Tags:
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My Apps Have Been “Waiting for Review” for 1 Month – No Response, No Progress
I’m honestly about to lose my mind at this point. My apps have been stuck in “Waiting for Review” for almost a month, and I still have zero progress, zero response, and zero clarity on what’s going on. Here are the facts: Both of my apps were submitted for review nearly 30 days ago Status: Still “Waiting for Review” with no movement at all I contacted Apple Support multiple times — no useful feedback was provided One of my expedited review requests was approved 4+ days ago, yet the status of the app hasn’t changed whatsoever This situation is extremely frustrating. I’m a developer trying to run a business, and these unexplained delays are causing serious damage to my release timeline, marketing schedule, and user acquisition plans. I genuinely don’t understand why things are stuck for this long. All I’m asking for is basic transparency: Why is the review not starting? Why is the expedite request approved but not reflected in the review queue? Is there a hidden issue blocking my apps that I am not bei
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Is Anyone Else Stuck in “Waiting for Review” for 1 Month? This Is Getting Ridiculous.
I’m genuinely on the edge of losing my sanity right now. My apps have been stuck in “Waiting for Review” for almost a MONTH, yes, 30 days and absolutely nothing is happening. At this point, I’m not even sure if my apps are in a review queue or a black hole. Here’s my situation: 2 apps submitted, both still “Waiting for Review” 30 days of zero movement Contacted support multiple times, replies that lead nowhere Expedited Review request APPROVED 4+ days ago… and guess what? Still no movement. Not even a “Hi, we’re looking at it.” I feel like I’m talking to a wall. This is starting to feel like a glitch in the Matrix. This is seriously impacting my launch, marketing, business timeline and user acquisition strategy. I love Apple, I love the platform, but this silence and lack of transparency is painful for developers. What we need is very simple: A realistic timeline 1 week? 2 weeks? A month? If expedited review is approved, why is nothing happening? If there’s an issue, just tell me so I can fix it inst
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[26] audioTimeRange would still be interesting for .volatileResults in SpeechTranscriber
So experimenting with the new SpeechTranscriber, if I do: let transcriber = SpeechTranscriber( locale: locale, transcriptionOptions: [], reportingOptions: [.volatileResults], attributeOptions: [.audioTimeRange] ) only the final result has audio time ranges, not the volatile results. Is this a performance consideration? If there is no performance problem, it would be nice to have the option to also get speech time ranges for volatile responses. I'm not presenting the volatile text at all in the UI, I was just trying to keep statistics about the non-speech and the speech noise level, this way I can determine when the noise level falls under the noisefloor for a while. The goal here was to finalize the recording automatically, when the noise level indicate that the user has finished speaking.
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Unable to download latest version of iOS simulator
Hello, When trying to download the latest version of iOS simulator on xCode i get this error: Download failed. Domain: DVTDownloadableErrorDomain Code: 41 User Info: { DVTErrorCreationDateKey = 2025-02-21 09:05:50 +0000; } Download failed. Domain: DVTDownloadableErrorDomain Code: 41 Failed fetching catalog for assetType (com.apple.MobileAsset.iOSSimulatorRuntime), serverParameters ({ RequestedBuild = 22D8075; }) Domain: DVTDownloadsUtilitiesErrorDomain Code: -1 Download failed due to a bad URL. (Catalog download for com.apple.MobileAsset.iOSSimulatorRuntime) Domain: com.apple.MobileAssetError.Download Code: 49 User Info: { checkConfiguration = 1; } System Information macOS Version 15.0 (Build 24A335) Xcode 16.2 (23507) (Build 16C5032a) Timestamp: 2025-02-21T11:05:50+02:00
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iPadOS 26 - Status bar overlaps with navigation bar
Hello, I'm experiencing a navigation bar positioning issue with my UIKit iPad app on iPadOS 26 (23A340) using Xcode 26 (17A321). The navigation bar positions under the status bar initially, and after orientation changes to landscape, it positions incorrectly below its expected location. This occurs on both real device (iPad mini A17 Pro) and simulator. My app uses UIKit + Storyboard with a Root Navigation Controller. A stack overflow post has reproduce the bug event if it's not in the same configuration: https://stackoverflow.com/questions/79752945/xcode-26-beta-6-ipados-26-statusbar-overlaps-with-navigationbar-after-presen I have checked all safe areas and tried changing some constraints, but nothing works. Have you encountered this bug before, or do you need additional information to investigate this issue?
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[iOS 26.1 beta 2] allowCamera restriction not working properly on both supervised and BYOD devices
Details: Device: iPhone 12 Pro Max System: iOS 26.1 beta 2 Issue Description: When testing MDM device restriction capabilities on iOS 26.1 beta 2, I found that the allowCamera restriction does not work as expected. Observed Behavior: • On a BYOD device: When allowCamera is set to false, the Camera and FaceTime apps disappear from the Home Screen, as expected. However, third-party apps (such as WeChat) can still access the camera and take photos. • On earlier versions (e.g. iOS 26.0.1): Setting allowCamera to false correctly blocks all apps, including third-party apps, from accessing the camera. Initially, I assumed Apple might have changed this restriction behavior so that allowCamera only applies to supervised devices. However, after testing on supervised devices, I found that even there, when allowCamera is set to false, the Camera and FaceTime apps are hidden, but third-party apps can still use the camera. This indicates that the restriction is not functioning c
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Home App air conditioner connection issues
The air conditioner is connected to the Home app via Matter Bridge, and two different methods have resulted in different behaviors: After scanning the QR code to bind the air conditioner, a fan speed slider is displayed. If the air conditioner is first added to MatterBridge (a gateway with Zigbee functionality), and then scanned to bind it to the Home app, the fan speed slider is not displayed. Data reporting is the same. fan-1.txt fan-2.txt nofan-1.txt nofan-2.txt nofan-3.txt
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UITextField selects all text on focus when the content is long — how to keep the caret at the end?
I’m building a custom input field using UITextField. When the user taps to focus the field and the text is long, the entire text becomes selected by default. This is the same behavior you can see in iOS Safari’s search field or the Messages app search field. What I want: when the field becomes first responder, the caret should be placed at the end of the text (latest word), without selecting all the text. Here’s the code that builds my text field: public func makeTextField() -> UITextField { let textField = UITextField() textField.autocorrectionType = .no textField.setContentCompressionResistancePriority(.required, for: .horizontal) textField.setContentCompressionResistancePriority(.required, for: .vertical) if #available(iOS 13.0, *) { textField.smartInsertDeleteType = .no } textField.smartQuotesType = .no textField.smartDashesType = .no textField.autocapitalizationType = .none textField.contentMode = .scaleToFill if let font = attributes[.font] as? UIFont { textField.font = font } if le
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