Hello! Tell me how to properly launch the map and display the user's location? After reading the documentation, I didn't quite understand how to correctly implement the code. Thank!
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How to show the floor map with route in iOS? I'm planning to show the floor map like this,http://i.stack.imgur.com/haMJs.gifIf the user select origin and destination on the floor map, need to show the route between origin and destination. How to achieve and create this floor map with route?Thanks in advance for your valuable idea's.
I am working in a multi platform app that relies on configuration scripts. For most platforms I can export the linker Map using the flag -Wl, -Map, file.map or -Wl, -Map=file.com When building through XCode 8, I get an error that -Map is an invalid option. XCode itself supports exporting linker maps in the project settings, so I know the capability is there, but I can't find any documentation anywhere on what the correct option to use is. What invisible flag is XCode setting when you enable exporting a map and assigning a path? What is the correct option to use to enable that from outside of the IDE through scripts or config files? Thanks in advance.
Hi, I have a problem when I want to attach my grayscale depth map image into the real image. The produced depth map doesn't have the cameraCalibration value which should responsible to align the depth data to the image. How do I align the depth map? I saw an article about it but it is not really detailed so I might be missing some process. I tried to: convert my depth map into pixel buffer create image destination ref and add the image there. add the auxData (depth map dict) This is the output: There is some black space there and my RGB image colour changes
The iOS Maps app from Apple runs in full screen on a locked iPhone.Which iOS API should be used to achieve similar results? (i.e. the user experience on a locked iOS device for Apple Maps is incredible.)The Apple Maps app runs full screen when iPhone is locked: e.g. this screenshot was taken on a locked iPhone:https://i.stack.imgur.com/bc6Hw.jpgiOS has Widgets (e.g. https://developer.apple.com/design/human-interface-guidelines/ios/extensions/widgets/ but somehow the Apple Maps app appears to run not constrained by the widget container, in full screen on a locked iPhone.I have not seen any other apps with the same behaviour (e.g. Google Maps is using a typical widget on a locked screen which looks very different: not full screen but constrained by the frame of the widget)Thank you.
I feel sorry for developers to the Apple platforms these days. They will never know how good Apple's Developer documentation once was.A decade ago, it was truly a pleasure to read about how to build things with Apple's OSes. There were well written guides on each subsystem that told the developer how the subsystem worked and how to solve common problems in code using the subsystem. And the reference documentation actually documented every API. None of this no overview available crap when you click on an api.These days developers are stuck searching StackOverflow, wasting an hour watching a WWDC video in the hopes that it might talk about the api that you need (thankfully they are at least searchable now, so you can at least quickly find out that they almost never contain the answer that you are looking for), or asking on dev forums in the hopes that someone might answer in a reasonable time.These are all fine _additional_ aids in development, but good guides and co
Hi, I am looking for a way to take advantage of a user's camera in order to create a 3d map. Are there any API's, Frameworks, or kits that could help me with this? Similar to 'Project Tango' in google.
Hello.I have an application with two storyboards (one for iPad and one for iPhone). I use the following to set the map area: -(void) viewWillAppear:(BOOL)animated { ... [self.mapView removeAnnotations:self.mapView.annotations]; self.mapLocations = [[NSMutableArray alloc]init]; self.showMapRect = MKMapRectNull; [self addAnnotation]; [self.mapView setVisibleMapRect:self.showMapRect edgePadding:UIEdgeInsetsMake(30, 30, 30, 30) animated:YES]; } -(void) addAnnotation { CLLocationCoordinate2D mapLocation; IGAMapAnnotation *mapAnnotation; // If a set of coordinates is empty, it will have an empty object @. // This object must be removed from the array, otherwise it will be an error. // In order not to change the original array, we create a copy NSMutableArray *coordinatesTempArray = [[NSMutableArray alloc]initWithArray:self.coordinatesArray copyItems:YES]; [coordinatesTempArray removeObject:@]; // Calculate how many points are included in the final flightplan NSInteger numberOfPoints = [coordinatesTempArray
I am reaching out to you to seek a few clarifications on iPhone behavior w.r.t BR/EDR MAP implementation. We have our MAP MCE implementation and trying to connect with iPhone for MAP Service. Following are the observations: After pairing one should enable 'Notification' tab corresponding to the paired device in iPhone setting. If we don’t enable the Notification, the iPhone will disconnect immediately (This behavior seems specific to iPhone). Example: iPhone Setting -> Go to paired device menu -> Enable Notification. Once the 'Notifications' is enabled and after MAP connection, following are the observation: By default, iPhone will always send following 'message_list_count' as a response for 'GetMessageListing' procedure. message_list_count = 10 from 'inbox' message_list_count = 0 from 'sent' message_list_count = 0 from 'outbox' message_list_count = 0 from 'deleted' Now, with Active MAP connection between iPhone(MAP MSE) & DUT(MAP MCE).
When we are tracking a user using GPS coordinates and displaying it on the app, similar to how uber does for the cabs, we are unable to determine the zoom level for the map. Due to which the map autoresizes for every refresh when ever the map is zoomed in.
Hi,I am making an app which shows places of interest within a given radius from the user's current location. I wish to plot a route between these two locations on a MKMapView. I tried using the MKDirections class but I always get an error Cannot determine route (or something similar). On researching a bit I found out that this was because Apple does not provide directions support in my country, India. As a workaround, I am using the following code to open Google Maps in the browser.let url = NSURL(string: http://maps.google.com/maps?saddr=(sourceLocation.latitude),(sourceLocation.longitude)&daddr=(destinationLocation.latitude),(destinationLocation.longitude))UIApplication.sharedApplication().openURL(url)So my question is, is this allowed? Can my app get rejected for using google maps?
I've got an NEFilterDataProvider that works on Safari and Mail just fine, but when I open Maps, Maps is able to load tiles without any callbacks in NEFilterDataProvider. Even if I have the NEFilterDataProvider just return return [NEFilterNewFlowVerdict dropVerdict]; Maps is still able to download new tiles, and I see the traffic on the wire. This is on today's current GM macOS (not Big Sur). How do I get callbacks for Maps? And what other Apps are able to bypass NEFilterDataProvider?
Hi everyone, I'm basically trying to copy Apple Maps for learning purposes. I've added the map but with Mapbox. I've also created UISheetPresentationController on top of this map but the map is not responding my touches. What variables do I need to override or activate to be able to interact with map and buttons on it?
Glad to hear you are using our new APIs! Unfortunately, displacement mapping is not supported within RealityKit. However, I did find a feature request for this in our internal issue tracking system, so the team is aware of the request. The good news is that you might be able to implement displacement mapping yourself using the CustomMaterial APIs. Additionally, I would encourage you to file a feature request on Feedback Assistant for this feature, and provide a bit of info about your use case. This helps us determine demand for particular features and help guide our feature planning for future OS releases.
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Graphics & Games
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RealityKit
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I use AutoLayout, but I prefer not to use storyboards. Instead, I generally create independent view controllers with their own XIB files.Also, I don't like using UITableViewController and UICollectionViewController. Instead, I prefer to add table views and collection views manually to my XIB files.Will the new Safe Area layout guide be available to me using these techniques? Or will I need to write my own code to adjust things for the iPhone X?Thanks,Frank